TECHNICs: Difference between revisions
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| Attack Cap || -- || -- || 20 || -- || 30 || 40 || -- || -- || 40 || -- || -- || 30 || 50 || 50 | | Attack Cap || -- || -- || 20 || -- || 30 || 40 || -- || -- || 40 || -- || -- || 30 || 50 || 50 | ||
|- | |- | ||
| Support Cap || -- || -- || 20 || -- || 40 || 30 || -- || -- || 40 || -- || -- || 50 || 20 || 20 | | Support Cap || -- || -- || 20 || -- || 40 || 30 || -- || -- || 40 || -- || -- || 50 || 10 (20 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) || 20 (30 with [[GAS#Attributes.2Fresistances|Support TECHNIC Lv+]]) | ||
|} | |} | ||
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*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character. | *'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character. | ||
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling. | *'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling. | ||
*'''Nos-class''' TECHNICs: [[Nosdiga]] and [[Nosbarta]] sends out a number of homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time. | |||
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out | |||
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. | There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. | ||
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Many attack TECHNICs can be powered up to provide additional damage or versatility when used by certain classes. For more information, see [[Limit Break]]. | Many attack TECHNICs can be powered up to provide additional damage or versatility when used by certain classes. For more information, see [[Limit Break]]. | ||
===Hit Restriction=== | |||
All TECHNIC using [[Types]] start with the maximum amount of targets certain TECHNICs can hit on a single enemy reduced to 1. Reaching specific type level thresholds will then automatically remove the limit on an enemy's hit box targets. For more information, see [[Hit Restriction]]. | |||
=== TECHNIC Range === | |||
TECHNICs all have their own individual range values (distance when cast), however there are some units and [[GAS]] skills that can increase or decrease the distance techs cast can travel. In the case of range affecting units, they do not alter the hitbox size of a TECHNIC, only distance traveled. In the case of Gi-techs, the distance is calculated vertically rather than horizontal. Certain GAS skills will affect the hitbox area of TECHNICs, but the size of the area affected is also determined by the individual TECHNIC itself. | |||
== Attack TECHNICs == | == Attack TECHNICs == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 1 | | Type level || 5 || - || - || - || 1 || 1 | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Blast || | | Blast || 4 (5 @ 31+) || Medium | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 10 || 10 || - || - || - | | Type level || 10 || 10 || - || - || - || 10 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 15 || - || - || 15 || - | | Type level || 15 || - || - || 15 || - || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 172% - 190% | |||
|- | |- | ||
! SE | ! SE | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || - || 10 || 10 || 5 | | Type level || - || - || 10 || 10 || 5 || 5 | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 21 - 30% || 31% - 40% || | | 21 - 30% || 31% - 40% || colspan="3"| 40% | ||
|- | |- | ||
! SE | ! SE | ||
| [[TP/MST Down]] LV1 || [[TP/MST Down]] LV2 || [[TP/MST Down]] LV3 || [[TP/MST Down]] LV4 || [[TP/MST Down]] LV5 | | [[TP/MST Down]] LV1 (11%) || [[TP/MST Down]] LV2 (15%) || [[TP/MST Down]] LV3 (19%) || [[TP/MST Down]] LV4 (23%) || [[TP/MST Down]] LV5 (27%) | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 10 | | Type level || 5 || - || - || - || 10 || - | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Blast || | | Blast || 4 (5 @ 31+) || Medium | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 10 || 10 || - || - || - | | Type level || 10 || 10 || - || - || - || 10 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 15 || - || - || 15 || - | | Type level || 15 || - || - || 15 || - || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 172% - 190% | |||
|- | |- | ||
! SE | ! SE | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || - || 10 || 10 || 5 | | Type level || - || - || 10 || 10 || 5 || 5 | ||
|} | |} | ||
| | | | ||
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| [[Freeze]] LV2 || [[Freeze]] LV3 || [[Freeze]] LV4 || [[Freeze]] LV4 || [[Freeze]] LV5 | | [[Freeze]] LV2 || [[Freeze]] LV3 || [[Freeze]] LV4 || [[Freeze]] LV4 || [[Freeze]] LV5 | ||
|} | |} | ||
| | |||
|} | |||
=== Nosbarta === | |||
{{Clementine version}} [[Raysphere]] x35, [[Nosdiga]] x1, [[Blank Disk]] x1. Synthesis board obtained at [[Resident Security Department]]<br>''Description TBD''<br>{{1 star}} | |||
{| | |||
| | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! Type !! Targets !! Range | |||
|- | |||
| Charged Ice Projectile || 1 (1-10), 2 (11-20), 3 (21-40), 4 (41+) || Long | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | |||
|- | |||
| Type level || - || 15 || 15 || - || 15 || - | |||
|} | |||
| | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! !! LV1 - LV10 !! LV11 - LV20 !! LV21 - LV30 !! LV31 - LV40 !! LV41 - LV50 | |||
|- | |||
! PP | |||
| 20 || 26 || 32 || 38 || 44 | |||
|- | |||
! Tech % | |||
| 131% - 140% || 146% - 155% || 161% - 170% || 171% - 180% || 181% - 190% | |||
|- | |||
! SE | |||
| [[Freeze]] LV2 || [[Freeze]] LV2 || [[Freeze]] LV2 || [[Freeze]] LV2 || [[Freeze]] LV3 | |||
|} | |||
| | | | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 10 | | Type level || 5 || - || - || - || 10 || - | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Blast || | | Blast || 4 (5 @ 31+) || Medium | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 10 || 10 || - || - || - | | Type level || 10 || 10 || - || - || - || 10 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || - || 10 || 10 || | | Type level || - || - || 10 || 10 || 5 || 5 | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Charged Air Projectile || 3 || Long ( | | Charged Air Projectile || 3 || Long ([[Blowdown]] at 21+) | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || 15 || 15 || - || 15 | | Type level || - || 15 || 15 || - || 15 || 0 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 1 | | Type level || 5 || - || - || - || 1 || 1 | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Blast || | | Blast || 4 (5 @ 31+) || Medium | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 10 || 10 || - || - || - | | Type level || 10 || 10 || - || - || - || 10 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 15 || - || - || 15 || - | | Type level || 15 || - || - || 15 || - || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 172% - 190% | |||
|- | |- | ||
! SE | ! SE | ||
| [[Poison]] LV3 || [[Poison]] LV3 || [[Poison]] LV3 || [[Poison]] LV4 || [[Poison]] | | [[Poison]] LV3 || [[Poison]] LV3 || [[Poison]] LV3 || [[Poison]] LV4 || [[Poison]] LV5 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || - || 10 || 10 || | | Type level || - || - || 10 || 10 || 5 || 5 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || 15 || 15 || - || 15 | | Type level || - || 15 || 15 || - || 15 || - | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Projectile || 1 (2 @ 41+) || Medium (Blowdown @ 31+) | | Projectile || 1 (2 @ 41+) || Medium ([[Blowdown]] @ 31+) | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 1 | | Type level || 5 || - || - || - || 1 || 1 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 15 || - || - || 15 || - | | Type level || 15 || - || - || 15 || - || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 172% - 190% | |||
|- | |- | ||
! SE | ! SE | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Channeled Stream || Area (large) || Short | | Channeled Stream || Area (large) || Short ([[Blowaway]]) | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || 15 || 15 || - || 15 | | Type level || - || 15 || 15 || - || 15 || - | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 5 || - || - || - || 10 | | Type level || 5 || - || - || - || 10 || - | ||
|} | |} | ||
| | | | ||
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| | | | ||
|} | |} | ||
=== Ramegid === | === Ramegid === | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Blast || | | Blast || 4 (5 @ 31+) || Medium | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 10 || 10 || - || - || - | | Type level || 10 || 10 || - || - || - || 10 | ||
|} | |} | ||
| | | | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || 15 || - || - || 15 || - | | Type level || 15 || - || - || 15 || - || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! Tech % | ! Tech % | ||
| 131% - 140% || 141% - 150% || 151% - 160% || 161% - 170% || 172% - 190% | |||
|- | |- | ||
! SE | ! SE | ||
| [[Infection]] | | [[Infection]] LV3 || [[Infection]] LV3 || [[Infection]] LV3 || [[Infection]] LV4 || [[Infection]] LV5 | ||
|} | |} | ||
| | | | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Channeled Field || Area (small) || Short ( | | Channeled Field || Area (small) || Short ([[Blowdown]]) | ||
|- | |- | ||
|} | |} | ||
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! Type !! Targets !! Range | ! Type !! Targets !! Range | ||
|- | |- | ||
| Charged Air Projectile || 2, 3 at 41+ || Long ( | | Charged Air Projectile || 2, 3 at 41+ || Long ([[Blowdown]] at 21+) | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Limit Break]] !! FT !! GT !! WT !! AT || MF | ! [[Limit Break]] !! FT !! GT !! WT !! AT || MF || AM | ||
|- | |- | ||
| Type level || - || 15 || 15 || - || 15 | | Type level || - || 15 || 15 || - || 15 || - | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! SE | ! SE | ||
| [[Lower ATP]] LV1 ( | | [[Lower ATP]] LV1 (-5.5%) || [[Lower ATP]] LV2 (-7.5%) || [[Lower ATP]] LV3 (-9.5%) || [[Lower ATP]] LV4 (-11.5%) || [[Lower ATP]] LV5 (-13.5%) | ||
|} | |} | ||
| | | | ||
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|- | |- | ||
! SE | ! SE | ||
| [[Lower ATA/EVP]] LV1 ( | | [[Lower ATA/EVP]] LV1 (-11%) || [[Lower ATA/EVP]] LV2 (-15%) || [[Lower ATA/EVP]] LV3 (-19%) || [[Lower ATA/EVP]] LV4 (-23%) || [[Lower ATA/EVP]] LV5 (-27%) | ||
|} | |} | ||
| | | | ||
Line 1,377: | Line 1,417: | ||
|- | |- | ||
! SE | ! SE | ||
| [[Lower DFP]] LV1 ( | | [[Lower DFP]] LV1 (-5%) || [[Lower DFP]] LV2 (-7%) || [[Lower DFP]] LV3 (-10%) || [[Lower DFP]] LV4 (-14%) || [[Lower DFP]] LV5 (-20%) | ||
|} | |} | ||
| | | | ||
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! PP | ! PP | ||
| 64 || 80 || 96 || 112 || 128 | | 64 || 80 || 96 || 112 || 128 | ||
|- | |||
! Tech % | |||
| colspan=5| 40% | |||
|- | |- | ||
! SE | ! SE |
Revision as of 23:28, 28 May 2023
Basics
TECHNICs are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.
Types that can cast TECHNICs:
A character must have an appropriate weapon equipped (a Wand, Rod or TCSM) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICs; The Wand and TCSM each offer two slots while the Rod has four.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.
Disks
TECHNIC disks can be purchased in Weapon shops around the Gurhal System. A player can also purchase special TECHNIC disks using PA Fragment at TECHNIC License GUARDIANS Branch on Neudaiz, and from PA Trading Post on 3F Clyez City.
They are used to learn a base LV 1 TECHNIC. From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range, and other attributes.
Level Caps
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | MF | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Cap | -- | -- | 20 | -- | 30 | 40 | -- | -- | 40 | -- | -- | 30 | 50 | 50 |
Support Cap | -- | -- | 20 | -- | 40 | 30 | -- | -- | 40 | -- | -- | 50 | 10 (20 with Support TECHNIC Lv+) | 20 (30 with Support TECHNIC Lv+) |
About TECHNICs
There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are typically weaker, but can more easily hit multiple targets simultaneously.
- Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
- Ra-class TECHNICs hit up to 3 targets (4 targets at level 31+) in an area a certain distance away from your character.
- Gi-class TECHNICs hit up to 6 targets in an area around your character.
- Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICs: Nosdiga and Nosbarta sends out a number of homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's.
TECHNIC Stacking
If multiple TECHNICs of the same Element are linked to a Wand, Rod, or TCSM the power of those techs will be boosted. Stacking TECHNICs of the same element on a weapon will grant the following elemental bonuses:
- One TECHNIC: no bonus
- Two TECHNICS: 7% elemental bonus (For Rods) 10% elemental bonus (for Wand/TCSM)
- Three TECHNICS: 14% elemental bonus
- Four TECHNICS: 21% elemental bonus
Therefore, the maximum bonus for Wands will be 10%; for TCSMs, 10%; for Rods, 21%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
In-game, the values will still display as 0%, 4%, 8%, or 12%, but the extra added percent is hidden.
Limit Break
Many attack TECHNICs can be powered up to provide additional damage or versatility when used by certain classes. For more information, see Limit Break.
Hit Restriction
All TECHNIC using Types start with the maximum amount of targets certain TECHNICs can hit on a single enemy reduced to 1. Reaching specific type level thresholds will then automatically remove the limit on an enemy's hit box targets. For more information, see Hit Restriction.
TECHNIC Range
TECHNICs all have their own individual range values (distance when cast), however there are some units and GAS skills that can increase or decrease the distance techs cast can travel. In the case of range affecting units, they do not alter the hitbox size of a TECHNIC, only distance traveled. In the case of Gi-techs, the distance is calculated vertically rather than horizontal. Certain GAS skills will affect the hitbox area of TECHNICs, but the size of the area affected is also determined by the individual TECHNIC itself.
Attack TECHNICs
Foie 1000 Meseta
Rafoie 2500 Meseta
Damfoie 5000 Meseta
Gifoie 12000 Meseta
Foverse 10000 Meseta, 25 PA Fragments, Obtained at Resident Security Department
|