Updates/July 2021

From Phantasy Star Universe Clementine

Update 20

July 13, 2021

Enemies

  • Enemies that cast Megid should now cast the correct level based on its visual level (e.g. a LV1 Megid from Deljaban is now LV1 Incapacitate).
  • Enemy data files have been completely restructured to allow for a host of additional functionality for future content.

Missions

Items

SONIC Event

  • Thank you for participating in the small SONIC event! With the conclusion of this update's maintenance, all SONIC event related items will no longer be obtainable.
  • The SONIC titles will still be available for collection for those who did not receive the rewards from their rooms yet, but monster defeats will no longer be attributed to those specific titles.

System

  • The level cap has been increased to LV114.
  • Boxes have undergone a massive structure change to allow functionality for more items in a single box, multiple items dropping per box, and better usage of drop boosts.
    • Due to this, all boxes in S2 and onward will now drop more items compared to before, and will contain all previous rank drops. Starting this update, all S2 mission clear boxes contain A-S2 drops.
  • Partner Machines maximum level has been increased to LV400. Each field can be increased to LV100, allowing one character to own a single bot that has all fields maxed out.
  • PP will now regenerate on all weapons regardless of being currently equipped, however, they must still be on the palette.
  • Boost Items now increase drop chances much more significantly, and would now be considered a Rare Drop Rate boost as is the typical moniker. This means the rarest items in the box will be boosted at the expense of the most common items.
    • Boost Items will also now affect enemy drops by increasing the chance of special drops and the main enemy drop.
  • Potentially fixed an issue with infinite loading when starting missions.
  • Critical hits no longer force hard flinch. Hit flags are now determined solely by the Photon Art or TECHNIC used.