Types
Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and four Master Types which are available after making progress in certain Expert Types.
Contents
Basic Types
Type | Abbr. | Req. Type LV | Version | Photon Art Caps | Description | |||||
---|---|---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs | Support TECHNICs | ||||
Hunter | HU | - | - | - | ![]() |
20 | 10 | - | - | A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players. |
Ranger | RA | - | - | - | ![]() |
10 | 20 | - | - | A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players. |
Force | FO | - | - | - | ![]() |
10 | 10 | 20 | 20 | A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support. |
Expert Types
Type | Abbr. | Req. Type LV | Version | Photon Art Caps | Description | |||||
---|---|---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs | Support TECHNICs | ||||
Fighgunner | FI | 7 | 5 | - | ![]() |
40 | 30 | - | - | Advanced type with abilities of Hunters and Rangers. Strength is in striking weapons, but can also use firearms. |
Guntecher | GT | - | 7 | 5 | ![]() |
10 | 40 | 30 | 40 | Advanced type with abilities of Rangers and Forces. Can use both firearms and TECHNICs for ultimate long-range support. |
Wartecher | WT | 5 | - | 7 | ![]() |
40 | 20 | 40 | 30 | Advanced type with the abilities of Forces and Hunters. Uses TECHNICs and striking attacks. Offers strong defense. |
Fortefighter | FF | 10 | - | - | ![]() |
40 | 30 | - | - | Expert melee fighter with limited weapon choice. However, attack and defensive power are unparalleled. |
Fortegunner | FG | - | 10 | - | ![]() |
20 | 40 | - | - | An expert ranged fighter with limited weapon choice. However, attack power and accuracy are unparalleled. |
Fortetecher | FT | - | - | 10 | ![]() |
10 | 30 | 40 | 40 | An expert TECHNIC user that can use all TECHNICs with unmatched power. Lacks a strong defense in combat. |
Protranser | PT | 5 | 5 | 5 | ![]() |
40 | 40 | - | - | An experimental type focused on traps. All traps become several times more powerful with this type. |
Acrofighter | AF | 7 | 7 | - | ![]() |
40 | 30 | - | - | Advanced type skilled with single-handed weapons. Has very fast reflexes and can use multiple weapons. |
Acrotecher | AT | - | 7 | 7 | ![]() |
20 | 30 | 30 | 50 | Advanced type specializing in support. Has various combat abilities, and TECHNIC focus. |
Master Types
Master Types can only use S-Rank Weapons and Line Shields.
Type | Abbr. | Req. Type LV | Version | Photon Art Caps | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FF | FI | FG | GT | FT | WT | AF | AT | Skills | Bullets | Attack TECHNICs | Support TECHNICs | ||||
Fighmaster | FM | 10 | 10 | - | - | - | - | - | - | ![]() |
50 | - | - | - | An advanced type specializing in close-quarters melee combat. An expert at striking attacks. |
Gunmaster | GM | - | - | 10 | 10 | - | - | - | - | ![]() |
- | 50 | - | - | An advanced type specializing in long-range combat. An expert at ranged attacks. |
Masterforce | MF | - | - | - | - | 10 | 10 | - | - | ![]() |
- | - | 50 | 10 | An advanced type specializing in TECHNICs. An expert at TECHNIC based attacks. |
Acromaster | AM | - | - | - | - | - | - | 20 | 20 | ![]() |
50 | 30 | 50 | 20 | A prototype combat type. Nothing is known about this mysterious type. |
Type Levels
Types can be leveled up to increase a character's Stats. To level up a Type, you will need to earn Mission Points, abbreviated MP, by completing Missions. The maximum level for Expert and Master Types is 125.
Expert and Master Types do not gain increases to stats after level 100, and the vast majority of a Type's stats are gained by level 20, with only marginal gains from 21-100.
MP Requirements
Below is a chart showing the MP requirements for levels 1 to 20.
- Basic Types can only reach level 10.
- MP per level past 20 can be calculated using the following formula: ((Type LV * 4000) / 15)
Basic Types |
Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TNL | 30 | 40 | 45 | 50 | 65 | 80 | 90 | 100 | 100 | - | - | - | - | - | - | - | - | - | - | |
Total | 30 | 70 | 115 | 165 | 230 | 310 | 400 | 500 | 600 | - | - | - | - | - | - | - | - | - | - | |
Expert Types |
Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 | 15→16 | 16→17 | 17→18 | 18→19 | 19→20 |
TNL | 400 | 500 | 600 | 700 | 850 | 950 | 1000 | 1000 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 2000 | 2000 | |
Total | 400 | 900 | 1500 | 2200 | 3050 | 4000 | 5000 | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 | 15000 | 16500 | 18000 | 19500 | 21500 | 23500 | |
Master Types |
Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 | 15→16 | 16→17 | 17→18 | 18→19 | 19→20 |
TNL | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | |
Total | 2000 | 4000 | 6000 | 8000 | 10000 | 12000 | 14000 | 16000 | 18000 | 20000 | 22000 | 24000 | 26000 | 28000 | 30000 | 32000 | 34000 | 36000 | 38000 |
Changing Type
You can change your current Type to any of the Types available at the Type Select Counter at Clyez City's 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's level -- this is also represented in the following table.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | 1050 | 1100 | 1150 | 1200 | 1250 | 1300 | 1350 | 1400 |
Level | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Cost | 1450 | 1500 | 1550 | 1600 | 1650 | 1700 | 1750 | 1800 | 1850 | 1900 | 1950 | 2000 | 2050 | 2100 | 2150 | 2200 | 2250 | 2300 | 2350 | 2400 | 2450 | 2500 | 2550 | 2600 | 2650 |
Level | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 |
Cost | 2700 | 2750 | 2800 | 2850 | 2900 | 2950 | 3000 | 3050 | 3100 | 3150 | 3200 | 3250 | 3300 | 3350 | 3400 | 3450 | 3500 | 3550 | 3600 | 3650 | 3700 | 3750 | 3800 | 3850 | 3900 |
Level | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
Cost | 3950 | 4000 | 4050 | 4100 | 4150 | 4200 | 4250 | 4300 | 4350 | 4400 | 4450 | 4500 | 4550 | 4600 | 4650 | 4700 | 4750 | 4800 | 4850 | 4900 | 4950 | 5000 | 5050 | 5100 | 5150 |
Bonuses
Traps
Ranger, Fighgunner, Guntecher, Fortegunner, Acrofighter, Acrotecher, Fighmaster and Gunmaster are able to use certain Traps; Protranser can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users. Protranser also gains access to special "EX" traps, which are several times more powerful than regular traps.
- A trap's Status Effect should affect any monster that can be affected by that Status Effect, despite normal restrictions of Status Effect level.
- A trap's Status Effect level remains constant despite level or Type.
- Trap damage itself, as well as damage from Status Effects, is non-elemental. This means that they are not affected by a monster's element.
- Traps can charge SUV and Nanoblast bars.
PP Recovery
Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well:
- 25% bonus to PP recovery on Striking weapons: Hunter, Fighgunner, Wartecher and Fortefighter.
- 25% bonus to PP recovery on Ranged weapons: Ranger, Fighgunner, Acrofighter, Acrotecher, Guntecher and Fortegunner.
- 25% bonus to PP recovery on TECHNIC weapons: Force, Guntecher, Wartecher and Fortetecher.
- 50% bonus to all types of PP recovery: Acromaster.
- 80% bonus to PP recovery on Striking weapons: Acrofighter and Fighmaster.
- 80% bonus to PP recovery on TECHNIC weapons: Acrotecher and Masterforce.
- 110% bonus to PP recovery on Ranged weapons: Gunmaster.
PP will regenerate on all weapons regardless of being currently equipped, however, they must still be on the palette.
PP Consumption
Fortefighter, Fortegunner and Fortetecher consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively. In other words, they have a 20% reduced PP cost for Photon Arts.
Attack Speed
Acrofighter, Acrotecher, Fighmaster, Acromaster and Gunmaster have increased attack speed, approximately 20%.
Casting Speed
Acrotecher, Acromaster and Masterforce have increased casting speed, approximately 20%.
Penalties
PP Consumption
Fighmaster PP Consumption is increased by 30%. Gunmaster and Masterforce PP Consumption is increased by 20%.
Race Bonuses
Some of the possible combinations of Races and Types gain additional statistical bonuses. The bonuses listed below are applied cumulatively to the Type's inherent modifiers. For example, a Human playing the Hunter class will receive a 2% increase to all Hunter stats.
None of the four Master classes have race bonuses.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 102% | 102% | 102% | 105% | 105% | 105% | - | - | - | 105% | 105% | 105% |
Newman | - | - | 103% | 105% | 105% | 105% | - | - | 103% | - | - | - |
CAST | - | 103% | - | 103% | 103% | 103% | - | 103% | - | - | - | - |
Beast | 103% | - | - | 103% | 103% | 103% | 103% | - | - | - | - | - |