Types

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Types, unofficially known as Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP regeneration weapons get, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available to everyone immediately, nine Expert Types that are unlocked by progressing with Basic Types, and three Master Types which are not currently available.

Basic Types

Type Abbr. Req. Type LV Version Photon Art Caps Description
HU RA FO Skills Bullets Attack TECHNICs Support TECHNICs
Hunter HU - - - Psulogo.png 20 10 - - A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players.
Ranger RA - - - Psulogo.png 10 20 - - A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.
Force FO - - - Psulogo.png 10 10 20 20 A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support.

Expert Types

Type Abbr. Req. Type LV Version Photon Art Caps Description
HU RA FO Skills Bullets Attack TECHNICs Support TECHNICs
Fighgunner FI 7 5 - Psulogo.png 40 30 - - Advanced type with abilities of Hunters and Rangers.
Strength is in striking weapons, but can also use firearms.
Guntecher GT - 7 5 Psulogo.png 10 40 30 40 Advanced type with abilities of Rangers and Forces.
Can use both firearms and TECHNICs for ultimate long-range support.
Wartecher WT 5 - 7 Psulogo.png 40 20 40 30 Advanced type with the abilities of Forces and Hunters.
Uses TECHNICs and striking attacks. Offers strong defense.
Fortefighter FF 10 - - Psulogo.png 40 30 - - Expert melee fighter with limited weapon choice.
However, attack and defensive power are unparalleled.
Fortegunner FG - 10 - Psulogo.png 20 40 - - An expert ranged fighter with limited weapon choice.
However, attack power and accuracy are unparalleled.
Fortetecher FT - - 10 Psulogo.png 10 30 40 40 An expert TECHNIC user that can use all TECHNICs with unmatched power.
Lacks a strong defense in combat.
Protranser PT 5 5 5 Psulogo.png 30 40 - - An experimental type focused on traps.
All traps become several times more powerful with this type.
Acrofighter AF 7 7 - AOTI.png 40 30 - - Advanced type skilled with single-handed weapons.
Has very fast reflexes and can use multiple weapons.
Acrotecher AT - 7 7 AOTI.png 20 30 30 50 Advanced type specializing in support.
Has various combat abilities, and TECHNIC focus.

Type Levels

Types can be leveled up to increase a character's Stats. To level up a Type, you will need to earn Mission Points, abbreviated MP, by completing Missions. The maximum level for Expert Types is 200.
Expert Types do not gain increases to stats after level 100.

MP Requirements

Below is a chart showing the MP requirements for levels 1 to 20.

  • Basic Types can only reach level 10.
  • MP per level past 20 can be calculated using the following formula: ((Type LV * 4000) / 15)
Basic
Types
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10
TNL 60 70 80 100 120 130 140 150 150 - - - - - - - - - -
Total 60 130 210 310 430 560 700 850 1000 - - - - - - - - - -
Expert
Types
Level 1→2 2→3 3→4 4→5 5→6 6→7 7→8 8→9 9→10 10→11 11→12 12→13 13→14 14→15 15→16 16→17 17→18 18→19 19→20
TNL 400 500 600 700 850 950 1000 1000 1500 1500 1500 1500 1500 1500 1500 1500 1500 2000 2000
Total 400 900 1500 2200 3050 4000 5000 6000 7500 9000 10500 12000 13500 15000 16500 18000 19500 21500 23500

Changing Type

You can change your current Type to any of the Types available at the Type Select Counter at Clyez City's 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's level -- this is also represented in the following table.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400
Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cost 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650
Level 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75

Bonuses

Traps

Ranger, Fighgunner, Guntecher, Fortegunner, Acrofighter, and Acrotecher are able to use certain Traps; Protranser can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users. Protranser also gains access to special "EX" traps, which are several times more powerful than regular traps.

  • A trap's Status Effect should affect any monster that can be affected by that Status Effect, despite normal restrictions of Status Effect level.
  • A trap's Status Effect level remains constant despite level or Type.
  • Trap damage itself, as well as damage from Status Effects, is non-elemental. This means that they are not affected by a monster's element.
  • Traps can charge SUV and Nanoblast bars.

PP Recovery

Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well (more info about the recovery rates here):

  • 25% bonus to PP recovery on Striking weapons: Hunter, Fighgunner, Wartecher and Fortefighter.
  • 25% bonus to PP recovery on Ranged weapons: Ranger, Fighgunner, Acrofighter, Acrotecher, Guntecher and Fortegunner.
  • 25% bonus to PP recovery on TECHNIC weapons: Force, Guntecher, Wartecher and Fortetecher.
  • 80% bonus to PP recovery on Striking weapons: Acrofighter.
  • 80% bonus to PP recovery on TECHNIC weapons: Acrotecher.

PP Consumption

Fortefighter, Fortegunner and Fortetecher consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively. In other words, they have a 20% reduced PP cost for Photon Arts.

Attack Speed

Acrofighter and Acrotecher have increased attack speed, approximately 20%.

Casting Speed

Acrotecher has increased casting speed, approximately 20%.

Race Bonuses

Some of the possible combinations of Races and Types gain additional statistical bonuses. The bonuses listed below are applied cumulatively to the Type's inherent modifiers.
For example, a Human playing the Hunter class will receive a 2% increase to all Hunter stats.

Type HU RA FO FI GT WT FF FG FT PT AF AT
Human 102% 102% 102% 105% 105% 105% - - - 105% 105% 105%
Newman - - 103% 105% 105% 105% - - 103% - - -
CAST - 103% - - - - - 103% - - - -
Beast 103% - - - - - 103% - - - - -