Traps

From Clementine Wiki
Jump to navigation Jump to search

Traps are explosive devices placed on the ground. They are useable by Protransers and types with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher, Acrofighter, Acrotecher). Protransers get a damage bonus when using traps, and is the only type capable of using the most powerful "EX" traps in the game. These items are a popular method of delivering potent status effects to enemies that would otherwise resist.

Usage

Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of affecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can affect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of affecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, and if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the blast bar.

Trap Proficiency

Rarity Trap HU RA FO FI GT WT FF FG FT PT AF AT FM GM MF AM
1-3★ Damage Trap - O - O O - - O - O O O - - - O
Burn Trap - O - O O - - O - O O - - - - O
Freeze Trap - O - O O - - O - O - O - - - -
Poison Trap - O - O O - - O - O O - - - - O
Confusion Trap - - - O O - - O - O - O - - - -
Sleep Trap - - - O O - - O - O - O - - - O
Virus Trap - - - - - - - O - O O - - - - -
Shock Trap - - - - - - - O - O - O - - - -
Silence Trap - - - - - - - O - O - O - - - -
4-6★ Damage Trap G - O - O O - - O - O O O - - - O
Burn Trap G - O - O O - - O - O O - - O - O
Freeze Trap G - O - O O - O O - O - O O - - -
Poison Trap G - O - O O - - O - O O - - O - O
Confusion Trap G - - - O O - - O - O - O O - - -
Sleep Trap G - - - O O - - O - O - O O - - O
Virus Trap G - - - - - - - O - O O - - O - -
Shock Trap G - - - - - - - O - O - O - - - -
Silence Trap G - - - - - - - O - O - O - - - -
7-9★ Burn Trap EX - - - - - - - - - O - - - - - -
Freeze Trap EX - - - - - - - - - O - - - - - -
Stun Trap EX - - - - - - - - - O - - - - - -

Damage

Protransers get a 100% boost to all trap damage. All trap damage is non-elemental and consistent regardless of resistances the target may have.

Standard Traps

Damage Trap

Initial Damage: 325 + 3 per Level

Virus Trap, Shock Trap, Silence Trap

Initial Damage: 282 + 2.7 per Level + SE Level 1

Burn Trap, Freeze Trap, Confusion Trap, Sleep Trap

Initial Damage: 238 + 2.4 per Level + SE Level 1

Poison Trap

Initial Damage: 238 + 2.4 per Level + SE Level 1 + Wipeout

G Traps

Damage Trap G

Initial Damage: 198 + 2 per Level AoE + Blowaway

Virus Trap G, Shock Trap G, Silence Trap G

Initial Damage: 178 + 1.8 per Level AoE + SE Level 3

Burn Trap G, Freeze Trap G, Confusion Trap G, Sleep Trap G

Initial Damage: 158 + 1.6 per Level AoE + SE Level 3

Poison Trap G

Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + Wipeout

EX Traps

EX traps are powerful traps which either ignite (Burn Trap EX), erupt into a frozen geyser (Freeze Trap EX), or stun enemies (Stun Trap EX), and are available only to Protransers. These traps can do massive damage to enemies with multiple hitboxes, and last for approximately 10 seconds, applying their 5 status effect with every hit. Only three can be placed at once. Keep in mind that switching back to a weapon, or switching to another trap, will end the trap early.

Traps

Rarity Name Limit Price Ver. Comments
1★ Damage Trap 10 50 Phantasy Star Universe --
2★ Burn Trap 10 75 Phantasy Star Universe SE LV 1
Freeze Trap 10 60 Phantasy Star Universe SE LV 1
Poison Trap 10 70 Phantasy Star Universe SE LV 1
Confusion Trap 10 60 Phantasy Star Universe SE LV 1
Sleep Trap 10 60 Phantasy Star Universe SE LV 1
Virus Trap 10 80 Phantasy Star Universe SE LV 1
Shock Trap 10 60 Phantasy Star Universe SE LV 1
Silence Trap 10 60 Phantasy Star Universe SE LV 1
Rarity Name Limit Price Ver. Comments
4★ Damage Trap G 5 300 Phantasy Star Universe --
De Ragan's Breath 30 30 Phantasy Star Universe Available during the Fireworks event.
5★ Burn Trap G 5 350 Phantasy Star Universe SE LV 3
Freeze Trap G 5 350 Phantasy Star Universe SE LV 3
Poison Trap G 5 400 Phantasy Star Universe SE LV 3
Confusion Trap G 5 350 Phantasy Star Universe SE LV 3
Sleep Trap G 5 350 Phantasy Star Universe SE LV 3
Virus Trap G 5 400 Phantasy Star Universe SE LV 3
Shock Trap G 5 350 Phantasy Star Universe SE LV 3
Silence Trap G 5 350 Phantasy Star Universe SE LV 3
6★ Fireworks 30 50 AOTI Available during the Fireworks event.
Rarity Name Limit Price Ver. Comments
9★ Burn Trap EX 20 450 Phantasy Star Universe SE LV 5
Freeze Trap EX 20 450 Phantasy Star Universe SE LV 5
Stun Trap EX 20 450 Phantasy Star Universe SE LV 5

Trap Boards

Rank Name Price Required materials Uses Ver.
9★ [B] Burn Trap EX 300 Ether Acid x1 Hot Berry x1 10 Phantasy Star Universe
[B] Freeze Trap EX 300 Ether Acid x1 Cold Berry x1 10 Phantasy Star Universe
[B] Stun Trap EX 300 Ether Acid x1 Stamina Berry x1 10 Phantasy Star Universe