Stats

From Phantasy Star Universe Clementine
(Redirected from PP)

Like with all RPGs, the characters of Phantasy Star Universe have various stats which determine how well they perform in different aspects of battle. These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.

Base stats

A character's base stats are completely dependent upon their race, type, and level. Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.

ATA

Attack accuracy. Determines the chances of a physical strike or ranged attack hitting its target.

ATA serves as a stat requirement for equipping ranged weapons.

A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's accuracy.

Melee/ranged attacks on enemies that are Frozen/Stunned/hit from behind have a 100% hit rate (100% damage).

A "Miss" deals 35% damage.

ATP

Attack power. Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.

ATP serves as a stat requirement for equipping striking weapons.

A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride. Jellen will temporarily decrease a character's attack power.

DFP

Defensive power. This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.

DFP serves as a stat requirement for equipping line shields.

A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride. Zalure will temporarily decrease a character's defense.

EVP

Evasive power. This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack with a blocking animation. Using a normal attack or Photon Art within a specific short window after blocking allows for the use of Just Counters.

A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's evasion.

HP

Hit points or health points. HP is a measure of how much damage a character can withstand before being incapacitated. Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units. Maximum HP will increase upon a character leveling up, switching to a different type (in some cases, this can decrease maximum HP) or leveling up a type.

MST

Mental strength. This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.

A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

STA

Stamina (also Endurance). This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.

TP

TECHNIC power. This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.

TP serves as a stat requirement for equipping casting weapons.

A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

Modified Stats

Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units. A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.

Acc.

Attack accuracy. Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.

Att.

Attack power. Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.

Def.

Defensive power. Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.

End.

Endurance (also Stamina). Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.

Eva.

Evasive power. Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.

Ment.

Mental strength. Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.

Tech.

TECHNIC points. Directly related to TP, this stat is the sum of a character's base TECHNIC points plus any added through the use of certain weapons, line shields or units.

Other Stats

There are other stats which apply to characters in Phantasy Star Universe but are not considered base nor modified stats.

EXP

Experience points. A character's total EXP is the measure of the number of enemies they have defeated. After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats. A table displaying the amount of EXP required for each level can be found here.

LVL

Level (Sometimes abbreviated LV). This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (type level) or the use of photon arts (skills, bullets and TECHNICs).

MP

Mission points. Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S. Once a predetermined amount of MP has been earned in a character's current type, that type will advance one level.

PP

Photon points. PP is not tied directly to a character, but to individual weapons. Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged. Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.

PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field. It can also be recharged through the use of a Photon Charge or PhotonChargeCosmo or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.

In the Ambition of the Illuminus expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (critical hits) regenerating more pp than standard attacks.