Status Effects
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.
Status Effects (Player & Enemy)
Boost ATP
Boost ATP, also known as Shifta, () increases the target's ATP.
Boost ATP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
ATP | +11% | +15% | +19% | +23% | +27% |
Photon Arts with Boost ATP | |||
---|---|---|---|
Shifta | ![]() ![]() ![]() | ||
Megistar | ![]() ![]() ![]() |
Lower ATP
Lower ATP, also known as Jellen, () decreases the target's ATP.
Lower ATP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
ATP | -11% | -15% | -19% | -23% | -27% |
Things that can inflict Lower ATP | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Splac | ![]() |
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2 |
Watermelon Cutter | ![]() |
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3 |
Weisse Lilie | ![]() |
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3 |
Riela's Lance | ![]() |
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3 |
Saguraki Blade | ![]() |
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3 |
Vish Promoto | ![]() |
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3 |
Photon Arts with Lower ATP | |||
Jellen | ![]() ![]() ![]() |
Boost DFP
Boost DFP, also known as Deband, () increases the target's DFP.
Boost DFP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
DFP | +5.5% | +7.5% | +9.5% | +11.5% | +13.5% |
Photon Arts with Boost DFP | |||
---|---|---|---|
Deband | ![]() ![]() ![]() | ||
Megistar | ![]() ![]() ![]() |
Lower DFP
Lower DFP, also known as Zalure, () increases the target's Damage Taken.
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)
Lower DFP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
Damage Taken | +5% | +7% | +10% | +14% | +20% |
Things that can inflict Lower DFP | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Gaiaraud | ![]() |
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2 |
Lost Sword | ![]() |
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2 |
Tornado Stinger | ![]() |
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2 |
Peace Breaker | ![]() |
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3 |
Lost Breaker | ![]() |
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3 |
Photon Arts with Lower DFP | |||
Zalure | ![]() ![]() ![]() | ||
Twin Mayalee | ![]() | ||
Masei-shiki | ![]() |
Boost ATA/EVP
Boost ATA/EVP, also known as Zodial, () increases the target's ATA / EVP.
Boost ATA/EVP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
ATA / EVP | +11% | +15% | +19% | +23% | +27% |
Photon Arts with Boost ATA/EVP | |||
---|---|---|---|
Zodial | ![]() ![]() ![]() | ||
Megistar | ![]() ![]() ![]() |
Lower ATA/EVP
Lower ATA/EVP, also known as Zoldeel, () decreases the target's ATA / EVP.
Lower ATA/EVP | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
ATA / EVP | -11% | -15% | -19% | -23% | -27% |
Things that can inflict Lower ATA/EVP | ||||
---|---|---|---|---|
Weapon | Type | Rank | SE LV | |
Air Slicer | ![]() |
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1 | |
Weisheit | ![]() |
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2 | |
Diabolic Gauntlet | ![]() |
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2 | |
Twin Diabolic | ![]() |
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2 | |
Twin Diabolic/U | ![]() |
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2 | |
Heart of Poumn/U | ![]() |
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2 | |
Shippujinlai | ![]() |
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3 | |
Magatatara Tora | ![]() |
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3 | |
T. Magatatara Tora | ![]() |
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3 | |
Photon Arts with Lower ATA/EVP | ||||
Zoldeel | ![]() ![]() ![]() |
Boost TP/MST
Boost TP/MST, also known as Retier, () increases the target's TP / MST.
Boost TP/MST | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 2 Minutes | 3 Minutes | 4 Minutes | 5 Minutes | 6 Minutes |
TP / MST | +11% | +15% | +19% | +23% | +27% |
Photon Arts with Boost TP/MST | |||
---|---|---|---|
Retier | ![]() ![]() ![]() | ||
Megistar | ![]() ![]() ![]() |
Lower TP/MST
Lower TP/MST, unofficially known as Rendeel, () decreases the target's TP / MST.
Lower TP/MST | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 40 Seconds | 60 Seconds | 80 Seconds | 100 Seconds | 120 Seconds |
TP / MST | -11% | -15% | -19% | -23% | -27% |
Things that can inflict Lower TP/MST | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Mobius Drill | ![]() |
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3 |
T. Magatatara Ryu | ![]() |
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3 |
Gekkavijin | ![]() |
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3 |
Neo Dreamcast | ![]() |
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4 |
Neo Dreamcast/U | ![]() |
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4 |
Photon Arts with Lower TP/MST | |||
Foverse | ![]() ![]() ![]() | ||
Grants | ![]() ![]() ![]() | ||
Kyumeisei-shiki | ![]() |
Burn
Burn () will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.
Burn | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Tick Frequency | 2 Seconds | 2 Seconds | 2 Seconds | 2 Seconds | 2 Seconds |
Damage per Tick | 2% | 3% | 4% | 5% | 6% |
Number of Ticks | 5 | 5 | 5 | 5 | 5 |
Maximum Damage | 10% | 15% | 20% | 25% | 30% |
Resisting Burn | |||||
Endurance / Stamina | 21 | 24 | 27 | 30 | 37 |
Things that can inflict Burn | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
De Ragan Slayer | ![]() |
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1 |
Vish Kuseb | ![]() |
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2 |
Dragon Slayer | ![]() |
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2 |
Frying Pan | ![]() |
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2 |
Nightmare Dust | ![]() |
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2 |
Ra Bangle | ![]() |
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2 |
Ra Bangle/U | ![]() |
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2 |
Ra Bangler | ![]() |
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2 |
Ra Bangler/U | ![]() |
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2 |
Shuzak | ![]() |
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2 |
Beefslayer Welldone | ![]() |
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2 |
Rocket Punchers | ![]() |
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2 |
Drago Puppet | ![]() |
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3 |
Elysions | ![]() |
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3 |
Elysion | ![]() |
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3 |
Power Whip | ![]() |
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3 |
Evil Fang | ![]() |
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3 |
Enma-hiken | ![]() |
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3 |
Beefedge Wellda | ![]() |
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3 |
GIRLS Bouquet | ![]() |
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3 |
Flamberge | ![]() |
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3 |
Juggernaut | ![]() |
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3 |
Vish Diraga | ![]() |
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3 |
Roasted Welldone | ![]() |
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3 |
Amatsu-mikaboshi | ![]() |
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3 |
Kagu-tsuchi | ![]() |
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3 |
Twin Blaze | ![]() |
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5 |
Blaze Haze | ![]() |
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5 |
Amatsu-mikaboshi/U | ![]() |
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5 |
Photon Arts that inflict Burn | |||
Foie Rafoie Damfoie Gifoie |
![]() ![]() ![]() | ||
All fire-element bullets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Poison
Poison () will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.
Poison | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Tick Frequency | 3 Seconds | 3 Seconds | 3 Seconds | 3 Seconds | 3 Seconds |
Damage per Tick | 3% | 4% | 5% | 6% | 7% |
Number of Ticks | 2 | 3 | 4 | 5 | 6 |
Maximum Damage | 6% | 12% | 20% | 30% | 42% |
Resisting Poison | |||||
Endurance / Stamina | 24 | 27 | 30 | 33 | 37 |
Things that can inflict Poison | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Stec Whip | ![]() |
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2 |
Jogiri | ![]() |
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2 |
Twin Kunai | ![]() |
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2 |
Death Stinger | ![]() |
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2 |
Bee Stinger | ![]() |
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2 |
Twin Bee Stinger | ![]() |
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2 |
Bouquet/C | ![]() |
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3 |
Kunai | ![]() |
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3 |
Accordion Whip | ![]() |
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3 |
Melton's Skillet Set | ![]() |
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4 |
Melton's Frying Pan | ![]() |
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4 |
Photon Arts that inflict Poison | |||
Radiga Damdiga |
![]() ![]() ![]() | ||
Grav Shot | ![]() |
Virus
Virus, also called Infection, () will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.
Virus | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Tick Frequency | 4 Seconds | 4 Seconds | 4 Seconds | 4 Seconds | 4 Seconds |
Damage per Tick | 9% | ||||
Number of Ticks | 2 | 3 | 4 | 5 | 6 |
Maximum Damage | 18% | 27% | 36% | 45% | 54% |
Resisting Virus | |||||
Endurance / Stamina | 23 | 26 | 29 | 32 | 37 |
Things that can inflict Infection | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Demonic Fork+ | ![]() |
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1 |
Vish Adan | ![]() |
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2 |
Ashviens | ![]() |
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2 |
Demonic Fork | ![]() |
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3 |
Zanshu-Misaki | ![]() |
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3 |
Ank Piko/C | ![]() |
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4 |
Bloody Flow | ![]() |
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4 |
Yamata-Misaki | ![]() |
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4 |
Delnadiblaze | ![]() |
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5 |
Delnadiblade | ![]() |
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5 |
Bloody Flow/U | ![]() |
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5 |
Photon Arts that inflict Infection | |||
Ramegid Dammegid Samegid |
![]() ![]() ![]() | ||
All dark-element bullets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Shock
Shock () will prevent the use of physical attacks (both striking and ranged).
Shock | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 6 Seconds | 12 Seconds | 18 Seconds | 24 Seconds | 30 Seconds |
Resisting Shock | |||||
Endurance / Stamina | 24 | 28 | 37 | 40 | 44 |
Things that can inflict Shock | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Twin Fluor. Bulbs/C | ![]() |
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1 |
Vish | ![]() |
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2 |
Gudda Dengeki | ![]() |
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2 |
Cross Scar | ![]() |
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2 |
Alam Bangler | ![]() |
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2 |
Screw Gloves | ![]() |
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2 |
Girasole | ![]() |
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2 |
Jinrai | ![]() |
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2 |
Ikazuchi | ![]() |
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2 |
Divine Breath | ![]() |
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2 |
Brain Spiral | ![]() |
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2 |
Gudda Igga | ![]() |
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2 |
Bamboo Reaver | ![]() |
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2 |
Gray Whip | ![]() |
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3 |
Twin Distortion | ![]() |
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3 |
Elec Distortion | ![]() |
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3 |
Griena Cracker | ![]() |
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3 |
Spinteil Diska | ![]() |
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3 |
World of Guardians | ![]() |
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3 |
Photon Arts that inflict Shock | |||
Zonde Razonde Gizonde Noszonde Sazonde |
![]() ![]() ![]() | ||
All lightning-element bullets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Silence
Silence () will prevent the use of TECHNICs.
Silence | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 6 Seconds | 12 Seconds | 18 Seconds | 24 Seconds | 30 Seconds |
Resisting Silence | |||||
Endurance / Stamina | 24 | 28 | 37 | 40 | 44 |
Things that can inflict Silence | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Zantetsu | ![]() |
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1 |
Vish | ![]() |
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2 |
Hand Spear+ | ![]() |
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3 |
Deva-zashi | ![]() |
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3 |
Go Booma Claw | ![]() |
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3 |
Photon Arts that inflict Silence | |||
Diga Gidiga |
![]() ![]() ![]() | ||
All ground-element bullets Except Grav Shot (rifle) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Freeze
Freeze () freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.
Freeze | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds | 10 Seconds |
Resisting Freeze | |||||
Endurance / Stamina | 25 | 29 | 32 | 35 | 38 |
Things that can inflict Freeze | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Ice Warden | ![]() |
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1 |
Vish Kuseb | ![]() |
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2 |
Popsicle Sword | ![]() |
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2 |
Popsicle Sword+ | ![]() |
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2 |
Ice Sword Lum | ![]() |
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2 |
Ice Sword Pi | ![]() |
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2 |
Kisana Bangle | ![]() |
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2 |
Kisana Bangler | ![]() |
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2 |
Aoryu | ![]() |
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2 |
Exam | ![]() |
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3 |
Shark Puppet | ![]() |
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3 |
Al Tippies/C | ![]() |
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3 |
Ignis | ![]() |
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3 |
Al Tip/C | ![]() |
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3 |
Twin Caladbolg | ![]() |
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3 |
BOYS Bouquet | ![]() |
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3 |
Bar Whip | ![]() |
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3 |
Skia Blade | ![]() |
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3 |
Ice Sword Mil | ![]() |
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3 |
Griena Cracker | ![]() |
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3 |
Sengetsu | ![]() |
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3 |
Astral Blades | ![]() |
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3 |
Exam+ | ![]() |
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3 |
Sacred Dusters | ![]() |
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3 |
Daiga-Misaki | ![]() |
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3 |
Fuka-Misaki | ![]() |
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3 |
Kuraokami | ![]() |
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3 |
Kagu-tsuchi | ![]() |
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3 |
Xmas Tree Spear+ | ![]() |
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3 |
Holynight Sion | ![]() |
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3 |
Caladbolg | ![]() |
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4 |
Brandish | ![]() |
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4 |
Diska Cyclone | ![]() |
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5 |
Meteor Cudgel | ![]() |
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5 |
Heart of Despair/U | ![]() |
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5 |
Master Galactis/U | ![]() |
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5 |
Theiadoru/U | ![]() |
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5 |
Demolition Comet/U | ![]() |
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5 |
Kuraokami/U | ![]() |
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5 |
Shark Puppet/UR | ![]() |
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5 |
Ignis/UR | ![]() |
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5 |
Ignis+/UR | ![]() |
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5 |
Photon Arts that inflict Freeze | |||
Barta Rabarta Dambarta Gibarta Sabarta |
![]() ![]() ![]() | ||
All ice-element bullets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Boma Maga | ![]() |
Sleep
Sleep () puts the target to sleep, preventing movement. The target getting hit one time will wake them up.
Sleep | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 6 Seconds | 12 Seconds | 18 Seconds | 24 Seconds | 30 Seconds |
Resisting Sleep | |||||
Endurance / Stamina | 25 | 28 | 31 | 34 | 40 |
Things that can inflict Sleep | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Rappy Tippies | ![]() |
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1 |
Basalaraud | ![]() |
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1 |
Stina-zashi | ![]() |
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2 |
Clad Slicer | ![]() |
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2 |
Rappy Fan | ![]() |
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2 |
Vish Tien | ![]() |
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2 |
Sweet Death | ![]() |
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2 |
Gudda Skela | ![]() |
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2 |
Rappy Tip | ![]() |
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3 |
Twilight Rune | ![]() |
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3 |
Vish Fearac | ![]() |
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4 |
Elec Distortion/UR | ![]() |
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5 |
Twin Distortion+ | ![]() |
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5 |
Photon Arts that inflict Sleep | |||
Damgrants | ![]() ![]() ![]() | ||
Rising Prism | ![]() | ||
Mayalee Shot | ![]() |
Stun
Stun () prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.
Stun | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 4 Seconds | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds |
Resisting Stun | |||||
Endurance / Stamina | 26 | 29 | 32 | 35 | 38 |
Things that can inflict Stun | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Harisen Battle Fan | ![]() |
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1 |
Piko Piko Hammer | ![]() |
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1 |
Falclaw | ![]() |
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1 |
Kan Kyu | ![]() |
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1 |
Setsuko's Skillet Set | ![]() |
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1 |
Twin Harisen Fans | ![]() |
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2 |
Splasher | ![]() |
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2 |
S-Beat Dagger | ![]() |
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2 |
Ubakrada Headbutt | ![]() |
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2 |
Haktora | ![]() |
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2 |
Mach Spinner | ![]() |
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2 |
Vish Adac | ![]() |
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2 |
Hurricane Spinner | ![]() |
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2 |
Assassin Cross | ![]() |
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2 |
Hyakkaryolan | ![]() |
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2 |
Ten'imuso | ![]() |
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2 |
Ophidian Medusa | ![]() |
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3 |
Twin Falclaws | ![]() |
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3 |
Goof Swatter | ![]() |
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3 |
Shide-Misaki | ![]() |
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3 |
Twin Falclaw+ | ![]() |
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3 |
Assassin Dagger | ![]() |
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3 |
Claiomh Solais | ![]() |
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3 |
Ohga-Misaki | ![]() |
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3 |
Pan Arm Daggers | ![]() |
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3 |
Migium Dagger | ![]() |
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3 |
Jigo Booma Claws | ![]() |
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4 |
Jigo Booma Claw | ![]() |
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4 |
Setsuko's Skillet | ![]() |
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4 |
Kan Kyu/U | ![]() |
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5 |
World of Guardians/U | ![]() |
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5 |
Ga Vorge/U | ![]() |
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5 |
Migium Dagger/U | ![]() |
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5 |
Pan Arm Daggers/U | ![]() |
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5 |
Falclaw/U | ![]() |
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5 |
Twin Falclaw+/U | ![]() |
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5 |
Double Waber/UR | ![]() |
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5 |
Muktengek/UR | ![]() |
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5 |
Photon Arts that inflict Stun | |||
Nosdiga | ![]() ![]() ![]() | ||
Binding Prism | ![]() | ||
Barada Maga | ![]() | ||
Masei-sou | ![]() |
Confuse
Confuse () when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.
Confuse | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 9 Seconds | 12 Seconds | 15 Seconds | 18 Seconds | 21 Seconds |
Resisting Confuse | |||||
Endurance / Stamina | 25 | 28 | 31 | 35 | 39 |
Things that can inflict Confusion | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Twin Harisen Fans/C | ![]() |
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2 |
Booma Claw | ![]() |
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2 |
Hikec/C | ![]() |
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2 |
Dream Fisher | ![]() |
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2 |
Hand Spear S+ | ![]() |
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3 |
Harisen Battle Fan/C | ![]() |
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3 |
Algoretzha | ![]() |
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3 |
Genfu | ![]() |
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3 |
Sonic Splendoc | ![]() |
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3 |
Stag Cutralli | ![]() |
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4 |
Ank Piko | ![]() |
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4 |
Vishic/C | ![]() |
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4 |
Vishic | ![]() |
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4 |
Ank Piko+ | ![]() |
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5 |
Photon Arts that inflict Confusion | |||
All light-element bullets Except Rising Prism (Laser) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Incapacitation
Incapacitation () has a small chance to instantly kill the target.
Incapacitation | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Resisting Incapacitation | |||||
Endurance / Stamina | 21 | 24 | 27 | 30 | 33 |
Things that can inflict Incapacitate | |||
---|---|---|---|
Weapon | Type | Rank | Incap LV |
Silence Claw | ![]() |
![]() |
1 |
Kamui | ![]() |
![]() |
1 |
Twin Kamui | ![]() |
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1 |
Kan'na Kamui | ![]() |
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1 |
Twin Kan'na Kamui | ![]() |
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1 |
Magana Slayer | ![]() |
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1 |
Demonic Muramasa | ![]() |
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2 |
Fenrir | ![]() |
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2 |
Vish Diragac | ![]() |
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2 |
Kronos Scythe | ![]() |
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2 |
Murasame | ![]() |
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2 |
Sonic Knuckles | ![]() |
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2 |
Swift Demise | ![]() |
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2 |
Assassin Traitor | ![]() |
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3 |
Assassin Claw | ![]() |
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3 |
Phantom Mist | ![]() |
![]() |
3 |
Twin Reapers | ![]() |
![]() |
3 |
Calamity Soul | ![]() |
![]() |
3 |
Reaping Stinger | ![]() |
![]() |
4 |
Photon Arts with Incapacitate | |||
Killer Shot | ![]() | ||
Megid | ![]() ![]() ![]() |
HP Steal
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.
HP Steal | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Absorption Rate | 6% | 13% | 16% | 19% | 22% |
Things with HP Steal | |||
---|---|---|---|
Weapon | Type | Rank | HP Steal LV |
Neiclaw | ![]() |
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1 |
Photon Claw | ![]() |
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1 |
Sange | ![]() |
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1 |
Chainsawd | ![]() |
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1 |
Chainsawd/C | ![]() |
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1 |
Neiclaw+ | ![]() |
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1 |
Twin Neiclaws | ![]() |
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1 |
Twin Neiclaws+ | ![]() |
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1 |
Training Sangeyasha | ![]() |
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2 |
Starfish Slicer | ![]() |
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2 |
King of Blood | ![]() |
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2 |
Yonohate In | ![]() |
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2 |
Cutie Crown | ![]() |
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2 |
Chainsawd+ | ![]() |
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2 |
Miracle Punchers | ![]() |
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2 |
Pretty Hearts Club | ![]() |
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2 |
Yasha | ![]() |
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2 |
Noble Phantom | ![]() |
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2 |
Bloody Shower | ![]() |
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2 |
Sangeyasha | ![]() |
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2 |
Winning Apple | ![]() |
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2 |
Jack Flapper | ![]() |
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3 |
Rengokuto Ensa | ![]() |
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3 |
Ouroboros | ![]() |
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3 |
Divine Guld & Milla | ![]() |
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3 |
Ketchup & Mustard | ![]() |
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3 |
Ketchup & Mustard/U | ![]() |
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3 |
SPEED KING (Neutral only) | ![]() |
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3 |
Photon Arts with HP Steal | |||
Mayalee Hit | ![]() | ||
Megiverse | ![]() ![]() ![]() |
Status Effects (Player Only)
Charm
Charm () can be applied only to enemies, and causes them to be attracted to whoever applied the effect.
Charm | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Effect Duration | 8 Seconds | 10 Seconds | 12 Seconds | 14 Seconds | 16 Seconds |
Resisting Charm | |||||
Endurance / Stamina | 22 | 25 | 28 | 31 | 34 |
Things that can inflict Charm | |||
---|---|---|---|
Weapon | Type | Rank | Charm LV |
Bouquet | ![]() |
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3 |
Innocent Mari | ![]() |
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3 |
Bloody Mari | ![]() |
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3 |
Pretty Baton | ![]() |
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3 |
Pom-pom Smash | ![]() |
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4 |
Vish Feara | ![]() |
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4 |
Moca's Skillet Set | ![]() |
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4 |
Reflect Damage
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.
Reflect Damage | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Damage Reflection | 4% | 8% | 12% | 16% | 20% |
Things with Damage Reflect | |||
---|---|---|---|
Weapon | Type | Rank | Damage Reflect LV |
Kokuintou Kagachi | ![]() |
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1 |
Death's Nirvana | ![]() |
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1 |
Eternal Pumpkindrive | ![]() |
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1 |
Ank Kilik | ![]() |
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1 |
Excalibre | ![]() |
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1 |
Deadend Nightmare | ![]() |
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1 |
Soul Banisher | ![]() |
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1 |
Boost Impact | ![]() |
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2 |
Akatsuki Fu | ![]() |
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5 |
Photon Arts with Damage Reflect | |||
Boma Duranga | ![]() | ||
Yak Maga | ![]() |
HP Affects Power
HP Affects Power only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to missing HP. The percentage of missing HP is multiplied by the Max Power from the table below.
HP Affects Power | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Max Power | 15% | 20% | 31% | 41% | 50% |
Things with HP Affects Power | |||
---|---|---|---|
Weapon | Type | Rank | SE LV |
Rengokuto Guren | ![]() |
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1 |
Orochi Agito | ![]() |
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1 |
Shin'uchi Orochi Agito | ![]() |
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1 |
True Agito | ![]() |
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1 |
Gnome's Saber | ![]() |
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1 |
Svaltus Sword Ω | ![]() |
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1 |
Soul Phoenix | ![]() |
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1 |
Tsumikiri Nodachi | ![]() |
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1 |
Gigantes Impact | ![]() |
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1 |
Brooding Requiem | ![]() |
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1 |
Plastic Cranial | ![]() |
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2 |
Gigas Spinner | ![]() |
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2 |
Flowen's Sword+ | ![]() |
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2 |
Ken'ei | ![]() |
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3 |
Kokuintou Houzuki | ![]() |
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3 |
Ank Kakka | ![]() |
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3 |
Champion Killer | ![]() |
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3 |
Rengokuto Rensa | ![]() |
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3 |
Sealed Nodachi | ![]() |
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4 |
Champion Gravidion | ![]() |
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4 |
Regal Lancer | ![]() |
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4 |
Imperial Pick | ![]() |
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4 |
Faz'ntar Head | ![]() |
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4 |
Gimlet | ![]() |
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4 |
Mehren Nenka | ![]() |
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4 |
Varl Artillery Mode | ![]() |
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4 |
Gravetoo | ![]() |
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4 |
Kotetsu | ![]() |
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4 |
Devil Chains | ![]() |
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4 |
Edge Quolia | ![]() |
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4 |
Ikotenyoku | ![]() |
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4 |
Demonic Ichor | ![]() |
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4 |
Imperial Rod | ![]() |
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5 |
Sonic Splendor | ![]() |
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5 |
Photon Arts with HP Affects Power | |||
Barada Zagenga | ![]() | ||
Yak Zagenga | ![]() | ||
Nosmegid | ![]() ![]() ![]() | ||
SUVs with HP Affects Power | |||
Vivienne Punisher | ![]() |
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2 |
Innocent Punisher | ![]() |
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4 |
Celestial Espada | ![]() |
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3 |
Roaring Faust | ![]() |
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3 |
Eternal Punisher | ![]() |
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5 |
Auto Damage
Auto Damage is only applied to players. It causes the user to take damage every few seconds.
Auto Damage | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Tick Frequency | 3 Seconds | 5 Seconds | 7 Seconds | 9 Seconds | 11 Seconds |
Damage per Tick | 7% | ||||
Number of Ticks | 6 | ||||
Maximum Damage | 42% |
Auto Recovery
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a "shield" to the player.
Auto Recovery | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
---|---|---|---|---|---|
Heal Interval | 4 Seconds | 5 Seconds | 6 Seconds | 7 Seconds | 8 Seconds |
HP Recovery | 1% | 2% | 3% | 4% | 5% |
Reduce Physical Damage
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.
Reduce Phys. Damage | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 |
---|---|---|---|---|---|
# of Hits Reduced | 1 | 2 | 3 | 4 | 5 |
Damage Reduction | 90% | 85% | 80% | 75% | 70% |
Reduce TECHNIC Damage
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.
Reduce Tech. Damage | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 |
---|---|---|---|---|---|
# of Hits Reduced | 1 | 2 | 3 | 4 | 5 |
Damage Reduction | 90% | 85% | 80% | 75% | 70% |
Resisting Status Effects
There are methods that can be utilised to resist Status Effects being applied to your character.
Damage reduction
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for Newmans due to their high MST.
Stamina thresholds
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.
Mission rank | C | B | A | S | S2 | S3 | S4 |
---|---|---|---|---|---|---|---|
Enemy TECHNIC base level | 1 | 6 | 11 | 16 | 21 | 26 | 31 |
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. Deljabans cast Lv1 Megid, which has Incapacitate Lv1; Delp Slami and Jusnagun cast Lv11 Megid, with Incapacitate Lv2, and Carriguines and SEED-Vitace cast Lv21 Megid, with Incapacitate Lv3.
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.
SE Level | LV1 | LV2 | LV3 | LV4 | LV5 |
---|---|---|---|---|---|
Burn | 21 | 24 | 27 | 30 | 37 |
Poison | 24 | 27 | 30 | 33 | 36 |
Infection | 23 | 26 | 29 | 32 | 35 |
Shock/Silence | 24 | 28 | 37 | 40 | 44 |
Freeze | 25 | 29 | 32 | 35 | 38 |
Sleep | 25 | 28 | 31 | 34 | 40 |
Stun | 26 | 29 | 32 | 35 | 38 |
Confuse | 25 | 28 | 31 | 35 | 39 |
Charm | 22 | 25 | 28 | 31 | 34 |
Incapacitate | 21 | 24 | 27 | 30 | 33 |
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.
Resist Units
There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.