Bullets
Bullets can be used to grant elements to ranged weapons, and to increase their Att., at the cost of both Acc. and PP for each attack using that particular weapon. Bullets can be taught to characters using bullet disks, and can only be used by attaching them to a ranged weapon of the appropriate weapon type. Only one bullet can be attached to a weapon at once. A player can also purchase special Bullet disks using PA Fragment at Bullet License GUARDIANS Branch on Parum. All PA Fragment bullets are neutral, but often have unique or special properties.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At levels 11, 21, 31 or 41 bullets will sometimes improve their status effect level or number of bullets per shot. The elemental strength of bullets usually increases at levels 11, 21, 31, and 41. Bullets gain up to 10% more damage based on distance from enemies. Furthermore, while zoomed in, they gain 10% extra damage.
All PP costs listed are the standard, unadjusted costs. For more information on Type-specific modifiers to PP cost, see bonuses and penalties for more information.
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | GM | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet Cap (before GAS) |
10 | 20 | 10 | 30 | 40 | 20 | 30 | 40 | 30 | 40 | 30 | 30 | 50 | 30 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have G.R.M. names, Shotguns have Tenora names, etc). The bullets are listed below:
Statistics
Element | Status effect | G.R.M. name | Yohmei name | TENORA name |
---|---|---|---|---|
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Burn | Burn/Burning | Ensei- | Banga |
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Freeze | Freeze/Frozen | Reisei- | Riga |
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Shock | Plasma | Raisei- | Inga |
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Silence | Grav | Jisei- | Diga |
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Confuse | Rising | Yousei- | Yoga |
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Infection | Dark | Insei- | Megiga |
Rifle bullets
Elemental Bullets
- Available at weapon shops on all three planets and the GUARDIANS colony.
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- Elemental rifle bullets have Blowdown at LV31+.
Killer Shot
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% | 151% - 160% |
ATA | 56% - 65% | 66% - 75% | 75% - 75% | 81% - 90% | 91% - 100% |
PP Cost | 32 | 40 | 48 | 38 | 28 |
Range % of LV1 Handgun |
2520 158.49% |
2590 162.89% |
2660 167.3% |
2730 171.7% |
2800 176.1% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Incapacitate LV2 | Incapacitate LV3 | Incapacitate LV4 | Incapacitate LV4 | Incapacitate LV4 |
Pricing | |||
---|---|---|---|
Price | 90 PA Fragments | From | Bullet License |
Mayalee Shot
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 311% - 320% | 322% - 340% | 343% - 370% | 372% - 390% | 396% - 450% |
ATA | 52% - 70% | 71% - 80% | 81% - 90% | 91% - 120% | 120% - 120% |
PP Cost | 13 | 16 | 19 | 22 | 25 |
Range % of LV1 Handgun |
3200 201.26% |
3500 220.13% |
3800 238.99% |
3900 245.28% |
4000 251.57% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Sleep LV2 | Sleep LV3 | Sleep LV4 | Sleep LV4 | Sleep LV5 |
Pricing | |||
---|---|---|---|
Price | 50 PA Fragments | From | Bullet License |
- Mayalee Shot has hard flinch at all levels.
Shotgun Bullets
Elemental Bullets
|
Barada Zagenga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 131% - 140% | 142% - 160% | 162% - 180% | 181% - 190% | 191% - 200% |
ATA | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% |
PP Cost | 18 | 24 | 29 | 33 | 38 |
Range % of LV1 Handgun |
1420 89.31% |
1470 92.45% |
1520 95.6% |
1570 98.74% |
1620 101.89% |
Bullets | 3 | 4 | 4 | 5 | 5 |
SE LV | HP Affects Power LV1 | HP Affects Power LV2 | HP Affects Power LV3 | HP Affects Power LV4 | HP Affects Power LV5 |
Pricing | |||
---|---|---|---|
Price | 25 PA Fragments | From | Bullet License |
- Barada Zagenga bullets are more likely to hit additional targets than regular shotgun bullets, and can each hit up to three targets.
Barada Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | 91% - 100% |
ATA | 101% - 110% | 111% - 120% | 121% - 130% | 131% - 140% | 141% - 150% |
PP Cost | 18 | 36 | 54 | 72 | 90 |
Range % of LV1 Handgun |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
100 6.29% |
Bullets | 3 | 4 | 5 | 5 | 5 |
SE LV | Stun LV1 100% proc rate on hit |
Stun LV1 100% proc rate on hit |
Stun LV2 100% proc rate on hit |
Stun LV2 100% proc rate on hit |
Stun LV3 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
Longbow Bullets
Elemental Bullets
|
Masei-sou
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 211% - 220% | 221% - 230% | 231% - 240% | 241% - 250% | 252% - 270% |
ATA | 51% - 60% | 61% - 70% | 71% - 80% | 81% - 90% | 91% - 120% |
PP Cost | 8 | 10 | 12 | 14 | 16 |
Range % of LV1 Handgun |
2000 125.79% |
2100 132.08% |
2200 138.36% |
2300 144.65% |
2400 150.94% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Stun LV2 | Stun LV3 | Stun LV4 | Stun LV4 | Stun LV5 |
Ele% | 0% | 0% | 0% | 0% | 0% |
Pricing | |||
---|---|---|---|
Price | 75 PA Fragments | From | Bullet License |
- Masei-sou has Blowdown on hit.
Chousei-sou
Pricing | |||
---|---|---|---|
Price | 75 PA Fragments | From | Bullet License |
Grenade Bullets
Elemental Bullets
|
Boma Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 122% - 140% | 142% - 160% | 162% - 180% | 182% - 200% | 202 - 220% |
ATA | 25% - 25% | 25% - 25% | 25% - 25% | 25% - 25% | 27% - 45% |
PP Cost | 30 | 35 | 40 | 45 | 50 |
Range % of LV1 Handgun |
700 44.03% |
700 44.03% |
700 44.03% |
700 44.03% |
700 44.03% |
Bullets | 1 | 1 | 1 | 1 | 1 |
Splash targets | 4 | 4 | 4 | 4 | 4 |
SE LV | Freeze LV1 100% proc rate on hit |
Freeze LV1 100% proc rate on hit |
Freeze LV2 100% proc rate on hit |
Freeze LV2 100% proc rate on hit |
Freeze LV3 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | 90 PA Fragments | From | Bullet License |
- Boma Maga ignores enemy EVP values.
Boma Duranga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 415% - 460% | 505% - 550% | 555% - 600% | 605% - 650% | 655% - 700% |
ATA | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% | 120% - 120% |
PP Cost | 20 | 22 | 24 | 26 | 28 |
Range % of LV1 Handgun |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
900 56.6% |
Bullets | 1 | 1 | 1 | 1 | 1 |
Splash targets | 4 | 4 | 5 | 6 | 6 |
SE LV | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 | Damage reflection LV1 |
Pricing | |||
---|---|---|---|
Price | 50 PA Fragments | From | Bullet License |
Laser Bullets
Elemental Bullets
|
Binding Prism
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 132% - 150% | 152% - 170% | 172% - 190% | 193% - 220% | 223% - 250% |
ATA | 54% - 63% | 64% - 73% | 74% - 83% | 83% - 83% | 83% - 83% |
PP Cost | 12 | 15 | 18 | 21 | 24 |
Range % of LV1 Handgun |
1870 117.61% |
1920 120.75% |
1970 123.9% |
2020 127.04% |
2070 130.19% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | Stun LV2 | Stun LV2 | Stun LV2 | Stun LV3 | Stun LV3 |
Pricing | |||
---|---|---|---|
Price | 25 PA Fragments | From | Bullet License |
Mayalee Prism
Pricing | |||
---|---|---|---|
Price | 90 PA Fragments | From | Bullet License |
- Mayalee Prism has Blowaway on hit.
Twin Handgun Bullets
- All Twin Handgun bullets can hit two targets simultaneously, when the targets are very close together.
Elemental Bullets
|
Twin Mayalee
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 141% - 150% | 151% - 160% | 162% - 180% | 181% - 190% | 192% - 210% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 95% |
PP Cost | 12 | 16 | 20 | 24 | 28 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 2 | 2 | 2 | 2 | 2 |
SE LV | Lower DFP LV1 100% proc rate on hit |
Lower DFP LV2 100% proc rate on hit |
Lower DFP LV3 100% proc rate on hit |
Lower DFP LV4 100% proc rate on hit |
Lower DFP LV5 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
Twin Penetration
Pricing | |||
---|---|---|---|
Price | 90 PA Fragments | From | Bullet License |
- Twin Penetration bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Handgun Bullets
Elemental Bullets
|
Penetrating Hit
Pricing | |||
---|---|---|---|
Price | 90 PA Fragments | From | Bullet License |
- Penetrating Hit bullets have penetration, so can hit multiple enemies. They cannot hit more than one hitbox on the same enemy.
Mayalee Hit
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 236% - 245% | 246% - 255% | 257% - 275% | 300% - 309% | 310% - 320% |
ATA | 47% - 56% | 57% - 66% | 67% - 76% | 77% - 86% | 86% - 86% |
PP Cost | 6 | 7 | 8 | 9 | 10 |
Range % of LV1 Handgun |
1590 100% |
1630 102.52% |
1670 105.03% |
1710 107.55% |
1750 110.06% |
Bullets | 1 | 1 | 1 | 1 | 1 |
SE LV | HP Steal LV1 | HP Steal LV2 | HP Steal LV3 | HP Steal LV3 | HP Steal LV3 |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
- Mayalee Hit bullets can hit two targets. This is often easier with weapons with a non-standard bullet, such as Heaven Avenger.
Crossbow Bullets
Elemental Bullets
|
Yak Zagenga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 126% - 135% | 136% - 145% | 146% - 155% | 156% - 165% | 165% - 165% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 105% |
PP Cost | 12 | 16 | 20 | 20 | 18 |
Range % of LV1 Handgun |
850 53.46% |
900 56.6% |
950 59.75% |
1000 62.89% |
1050 66.04% |
Bullets | 2 | 3 | 4 | 5 | 5 |
SE LV | HP Affects Power LV1 | HP Affects Power LV2 | HP Affects Power LV3 | HP Affects Power LV3 | HP Affects Power LV3 |
Pricing | |||
---|---|---|---|
Price | 75 PA Fragments | From | Bullet License |
Yak Maga
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 161% - 170% | 171% - 180% | 181% - 190% | 191% - 200% | 201% - 210% |
ATA | 46% - 55% | 56% - 65% | 66% - 75% | 76% - 85% | 86% - 105% |
PP Cost | 12 | 16 | 20 | 24 | 28 |
Range % of LV1 Handgun |
700 44.03% |
740 46.54% |
780 49.06% |
820 51.57% |
860 54.09% |
Bullets | 2 | 3 | 4 | 5 | 5 |
SE LV | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 | Damage reflection LV2 |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
Card Bullets
Elemental Bullets
|
Kyumeisei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 61% - 70% | 71% - 79% | 80% - 89% | 90% - 99% | 100% - 110% |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | 100% - 100% |
PP Cost | 10 | 12 | 14 | 16 | 18 |
Range % of LV1 Handgun |
2500 157.23% |
2600 163.52% |
2700 169.81% |
2800 176.10% |
2900 182.38% |
Bullets | 5 | 5 | 5 | 5 | 5 |
SE LV | Lower TP/MST LV1 | Lower TP/MST LV2 | Lower TP/MST LV3 | Lower TP/MST LV4 | Lower TP/MST LV5 |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
Bullets do not miss.
Masei-shiki
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LV1-10 | LV11-20 | LV21-30 | LV31-40 | LV41-50 |
---|---|---|---|---|---|
ATP | 166% - 175% | 176% - 185% | 186% - 195% | 241% - 250% | 256% - 265% |
ATA | 71% - 80% | 81% - 90% | 91% - 100% | 100% - 100% | 100% - 100% |
PP Cost | 10 | 12 | 14 | 16 | 18 |
Range % of LV1 Handgun |
1700 106.92% |
1750 110.06% |
1800 113.21% |
1850 116.35% |
1900 119.5% |
Bullets | 2 | 3 | 4 | 4 | 4 |
SE LV | Lower DFP LV1 100% proc rate on hit |
Lower DFP LV2 100% proc rate on hit |
Lower DFP LV3 100% proc rate on hit |
Lower DFP LV4 100% proc rate on hit |
Lower DFP LV5 100% proc rate on hit |
Pricing | |||
---|---|---|---|
Price | 60 PA Fragments | From | Bullet License |
Machinegun Bullets
Elemental Bullets
|
Mayalee Fury
Pricing | |||
---|---|---|---|
Price | 75 PA Fragments | From | Bullet License |
- Mayalee Fury inflicts Launch on hit. It has very low accuracy so usually requires attacking an enemy from behind.