Status Effects

From Phantasy Star Universe Clementine
(Redirected from Boost ATA/EVP)

Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.

Status Effects (Player & Enemy)

Boost ATP

Boost ATP, also known as Shifta, () increases the target's ATP.

Boost ATP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 2 Minutes 3 Minutes 4 Minutes 5 Minutes 6 Minutes
ATP +11% +15% +19% +23% +27%
Photon Arts with Boost ATP
Shifta Wand TCSM Rod
Megistar Wand TCSM Rod


Lower ATP

Lower ATP, also known as Jellen, () decreases the target's ATP.

Lower ATP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 40 Seconds 60 Seconds 80 Seconds 100 Seconds 120 Seconds
ATP -11% -15% -19% -23% -27%
Things that can inflict Lower ATP
Weapon Type Rank SE LV
Splac Whip 2
Watermelon Cutter Whip 3
Weisse Lilie Spear 3
Riela's Lance Sabers 3
Saguraki Blade Sabers 3
Vish Promoto Whip 3
Photon Arts with Lower ATP
Jellen Wand TCSM Rod

Boost DFP

Boost DFP, also known as Deband, () increases the target's DFP.

Boost DFP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 2 Minutes 3 Minutes 4 Minutes 5 Minutes 6 Minutes
DFP +5.5% +7.5% +9.5% +11.5% +13.5%
Photon Arts with Boost DFP
Deband Wand TCSM Rod
Megistar Wand TCSM Rod

Lower DFP

Lower DFP, also known as Zalure, () increases the target's Damage Taken from normal attacks, skills and bullets.
On official, this would only lower the target's DFP.

Lower DFP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 40 Seconds 60 Seconds 80 Seconds 100 Seconds 120 Seconds
Damage Taken from Striking and Bullets +5% +7% +10% +14% +20%
Things that can inflict Lower DFP
Weapon Type Rank SE LV
Gaiaraud Swords 2
Lost Sword Swords 2
Tornado Stinger Spear 2
Peace Breaker Whip 3
Lost Breaker Swords 3
Photon Arts with Lower DFP
Zalure Wand TCSM Rod
Twin Mayalee Twin Handgun
Masei-shiki Card

Boost ATA/EVP

Boost ATA/EVP, also known as Zodial, () increases the target's ATA / EVP.

Boost ATA/EVP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 2 Minutes 3 Minutes 4 Minutes 5 Minutes 6 Minutes
ATA / EVP +11% +15% +19% +23% +27%
Photon Arts with Boost ATA/EVP
Zodial Wand TCSM Rod
Megistar Wand TCSM Rod

Lower ATA/EVP

Lower ATA/EVP, also known as Zoldeel, () decreases the target's ATA / EVP.

Lower ATA/EVP Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 40 Seconds 60 Seconds 80 Seconds 100 Seconds 120 Seconds
ATA / EVP -11% -15% -19% -23% -27%
Things that can inflict Lower ATA/EVP
Weapon Type Rank SE LV
Air Slicer Slicer 1
Weisheit Sabers 2
Diabolic Gauntlet Claw 2
Twin Diabolic Twin Claws 2
Twin Diabolic/U Twin Claws 2
Heart of Poumn/U Twin Claws 2
Shippujinlai Sabers 3
Magatatara Tora Sabers 3
T. Magatatara Tora Twin Sabers 3
Photon Arts with Lower ATA/EVP
Zoldeel Wand TCSM Rod

Boost TP/MST

Boost TP/MST, also known as Retier, () increases the target's TP / MST.

Boost TP/MST Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 2 Minutes 3 Minutes 4 Minutes 5 Minutes 6 Minutes
TP / MST +11% +15% +19% +23% +27%
Photon Arts with Boost TP/MST
Retier Wand TCSM Rod
Megistar Wand TCSM Rod


Lower TP/MST

Lower TP/MST, unofficially known as Rendeel, () decreases the target's TP and increases the target's Damage Taken from TECHNICs.
On official, this would only lower the target's TP and MST.

Lower TP/MST Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 40 Seconds 60 Seconds 80 Seconds 100 Seconds 120 Seconds
TP -11% -15% -19% -23% -27%
Damage Taken from TECHs +11% +15% +19% +23% +27%
Things that can inflict Lower TP/MST
Weapon Type Rank SE LV
Mobius Drill Spear 3
T. Magatatara Ryu Twin Sabers 3
Gekkavijin Sabers 3
Neo Dreamcast RCSM 4
Neo Dreamcast/U RCSM 4
Photon Arts with Lower TP/MST
Grants Wand TCSM Rod
Kyumeisei-shiki Card

Burn

Burn () will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.

Burn Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Tick Frequency 2 Seconds 2 Seconds 2 Seconds 2 Seconds 2 Seconds
Damage per Tick 2% 3% 4% 5% 6%
Number of Ticks 5 5 5 5 5
Maximum Damage 10% 15% 20% 25% 30%
Resisting Burn
Endurance / Stamina 21 24 27 30 37
Things that can inflict Burn
Weapon Type Rank SE LV
De Ragan Slayer Swords 1
Vish Kuseb Whip 2
Dragon Slayer Swords 2
Frying Pan Sabers 2
Nightmare Dust Twin Claws 2
Ra Bangle Dagger 2
Ra Bangle/U Dagger 2
Ra Bangler Twin Daggers 2
Ra Bangler/U Twin Daggers 2
Shuzak Swords 2
Beefslayer Welldone Swords 2
Rocket Punchers Knuckles 2
Drago Puppet Claw 3
Elysions Twin Sabers 3
Elysion Sabers 3
Power Whip Whip 3
Evil Fang Claw 3
Enma-hiken Slicer 3
Beefedge Wellda Sabers 3
GIRLS Bouquet Sabers 3
Flamberge Swords 3
Juggernaut Knuckles 3
Vish Diraga Whip 3
Roasted Welldone Axe 3
Amatsu-mikaboshi Sabers 3
Kagu-tsuchi Twin Sabers 3
Twin Blaze Double Sabers 5
Blaze Haze Double Sabers 5
Amatsu-mikaboshi/U Sabers 5
Rengokuto Rensa/UR Double Sabers 5
Photon Arts that inflict Burn
Foie
Rafoie
Damfoie
Gifoie
Wand TCSM Rod
All fire-element bullets Rifle Shotgun Longbow Grenade
Laser Cannon Twin Handgun Handguns Crossbow Card Machinegun

Poison

Poison () will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.

Poison Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Tick Frequency 3 Seconds 3 Seconds 3 Seconds 3 Seconds 3 Seconds
Damage per Tick 3% 4% 5% 6% 7%
Number of Ticks 2 3 4 5 6
Maximum Damage 6% 12% 20% 30% 42%
Resisting Poison
Endurance / Stamina 24 27 30 33 37
Things that can inflict Poison
Weapon Type Rank SE LV
Stec Whip Whip 2
Jogiri Swords 2
Twin Kunai Twin Daggers 2
Death Stinger Spear 2
Bee Stinger Dagger 2
Twin Bee Stinger Twin Daggers 2
Bouquet/C Sabers 3
Kunai Dagger 3
Accordion Whip Whip 3
Melton's Skillet Set Twin Sabers 4
Melton's Frying Pan Sabers 4
Photon Arts that inflict Poison
Radiga
Damdiga
Wand TCSM Rod
Grav Shot Rifle

Virus

Virus, also called Infection, () will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.

Virus Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Tick Frequency 4 Seconds 4 Seconds 4 Seconds 4 Seconds 4 Seconds
Damage per Tick 9%
Number of Ticks 2 3 4 5 6
Maximum Damage 18% 27% 36% 45% 54%
Resisting Virus
Endurance / Stamina 23 26 29 32 37


Things that can inflict Infection
Weapon Type Rank SE LV
Demonic Fork+ Spear 1
Vish Adan Whip 2
Ashviens Double Sabers 2
Demonic Fork Spear 3
Zanshu-Misaki Claw 3
Ank Piko/C Axe 4
Bloody Flow Sabers 4
Yamata-Misaki Twin Claws 4
Delnadiblaze Twin Sabers 5
Delnadiblade Sabers 5
Bloody Flow/U Sabers 5
Nefarious Dark World Twin Sabers 5
Photon Arts that inflict Infection
Ramegid
Dammegid
Samegid
Wand TCSM Rod
All dark-element bullets Rifle Shotgun Longbow Grenade
Laser Cannon Twin Handgun Handguns Crossbow Card Machinegun

Shock

Shock () will prevent the use of physical attacks (both striking and ranged).

Shock Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 6 Seconds 12 Seconds 18 Seconds 24 Seconds 30 Seconds
Resisting Shock
Endurance / Stamina 24 28 37 40 44
Things that can inflict Shock
Weapon Type Rank SE LV
Twin Fluor. Bulbs/C Twin Sabers 1
Vish Whip 2
Gudda Dengeki Knuckles 2
Cross Scar Twin Daggers 2
Alam Bangler Twin Daggers 2
Screw Gloves Knuckles 2
Girasole Double Sabers 2
Jinrai Double Sabers 2
Ikazuchi Axe 2
Divine Breath Slicer 2
Brain Spiral Knuckles 2
Gudda Igga Knuckles 2
Bamboo Reaver Double Sabers 2
Gray Whip Whip 3
Twin Distortion Twin Sabers 3
Elec Distortion Sabers 3
Griena Cracker Whip 3
Spinteil Diska Axe 3
World of Guardians Twin Sabers 3
Photon Arts that inflict Shock
Zonde
Razonde
Gizonde
Noszonde
Sazonde
Wand TCSM Rod
All lightning-element bullets Rifle Shotgun Longbow Grenade
Laser Cannon Twin Handgun Handguns Crossbow Card Machinegun

Silence

Silence () will prevent the use of TECHNICs.

Silence Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 6 Seconds 12 Seconds 18 Seconds 24 Seconds 30 Seconds
Resisting Silence
Endurance / Stamina 24 28 37 40 44
Things that can inflict Silence
Weapon Type Rank SE LV
Zantetsu Swords 1
Vish Whip 2
Hand Spear+ Spear 3
Deva-zashi Dagger 3
Go Booma Claw Claw 3
Photon Arts that inflict Silence
Diga
Gidiga
Wand TCSM Rod
All ground-element bullets
Except Grav Shot (rifle)
Shotgun Longbow Grenade
Laser Cannon Twin Handgun Handguns Crossbow Card Machinegun

Freeze

Freeze () freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.

Freeze Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 5 Seconds 6 Seconds 7 Seconds 8 Seconds 10 Seconds
Resisting Freeze
Endurance / Stamina 25 29 32 35 38
Things that can inflict Freeze
Weapon Type Rank SE LV
Ice Warden Sabers 1
Vish Kuseb Whip 2
Popsicle Sword Swords 2
Popsicle Sword+ Swords 2
Ice Sword Lum Swords 2
Ice Sword Pi Swords 2
Kisana Bangle Dagger 2
Kisana Bangler Twin Daggers 2
Aoryu Swords 2
Exam Sabers 3
Shark Puppet Claw 3
Al Tippies/C Twin Daggers 3
Ignis Twin Sabers 3
Al Tip/C Dagger 3
Twin Caladbolg Twin Sabers 3
BOYS Bouquet Sabers 3
Bar Whip Whip 3
Skia Blade Sabers 3
Ice Sword Mil Swords 3
Griena Cracker Whip 3
Sengetsu Axe 3
Astral Blades Twin Sabers 3
Exam+ Sabers 3
Sacred Dusters Knuckles 3
Daiga-Misaki Claw 3
Fuka-Misaki Twin Claws 3
Kuraokami Sabers 3
Kagu-tsuchi Twin Sabers 3
Xmas Tree Spear+ Spear 3
Holynight Sion Swords 3
Caladbolg Sabers 4
Brandish Twin Daggers 4
Diska Cyclone Dagger 5
Meteor Cudgel Double Sabers 5
Heart of Despair/U Swords 5
Master Galactis/U Knuckles 5
Theiadoru/U Spear 5
Demolition Comet/U Double Sabers 5
Kuraokami/U Sabers 5
Shark Puppet/UR Claw 5
Ignis/UR Twin Sabers 5
Ignis+/UR Twin Sabers 5
Big Fisher/UR Whip 5
Photon Arts that inflict Freeze
Barta
Rabarta
Dambarta
Gibarta
Sabarta
Wand TCSM Rod
All ice-element bullets Rifle Shotgun Longbow Grenade
Laser Cannon Twin Handgun Handguns Crossbow Card Machinegun
Boma Maga Grenade

Sleep

Sleep () puts the target to sleep, preventing movement. The target getting hit one time will wake them up.

Sleep Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 6 Seconds 12 Seconds 18 Seconds 24 Seconds 30 Seconds
Resisting Sleep
Endurance / Stamina 25 28 31 34 40
Things that can inflict Sleep
Weapon Type Rank SE LV
Rappy Tippies Twin Daggers 1
Basalaraud Swords 1
Stina-zashi Dagger 2
Clad Slicer Slicer 2
Rappy Fan Slicer 2
Vish Tien Whip 2
Sweet Death Double Sabers 2
Gudda Skela Knuckles 2
Rappy Tip Dagger 3
Twilight Rune Axe 3
Vish Fearac Whip 4
Elec Distortion/UR Sabers 5
Twin Distortion+ Twin Sabers 5
Photon Arts that inflict Sleep
Damgrants Wand TCSM Rod
Rising Prism Laser Cannon
Mayalee Shot Rifle

Stun

Stun () prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.

Stun Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 4 Seconds 5 Seconds 6 Seconds 7 Seconds 8 Seconds
Resisting Stun
Endurance / Stamina 26 29 32 35 38
Things that can inflict Stun
Weapon Type Rank SE LV
Harisen Battle Fan Sabers 1
Piko Piko Hammer Axe 1
Falclaw Claw 1
Kan Kyu Sabers 1
Setsuko's Skillet Set Twin Sabers 1
Twin Harisen Fans Twin Sabers 2
Splasher Whip 2
S-Beat Dagger Dagger 2
Ubakrada Headbutt Spear 2
Haktora Swords 2
Mach Spinner Knuckles 2
Vish Adac Whip 2
Hurricane Spinner Whip 2
Assassin Cross Twin Daggers 2
Hyakkaryolan Twin Sabers 2
Ten'imuso Double Sabers 2
Ophidian Medusa Whip 3
Twin Falclaws Twin Claws 3
Goof Swatter Swords 3
Shide-Misaki Twin Claws 3
Twin Falclaw+ Twin Claws 3
Assassin Dagger Dagger 3
Claiomh Solais Swords 3
Ohga-Misaki Claw 3
Pan Arm Daggers Twin Daggers 3
Migium Dagger Dagger 3
Chao Breaker Spear 3
Jigo Booma Claws Twin Claws 4
Jigo Booma Claw Claw 4
Setsuko's Skillet Sabers 4
Kan Kyu/U Sabers 5
World of Guardians/U Twin Sabers 5
Ga Vorge/U Swords 5
Migium Dagger/U Dagger 5
Pan Arm Daggers/U Twin Daggers 5
Falclaw/U Claw 5
Twin Falclaw+/U Twin Claws 5
Double Waber/UR Double Sabers 5
Muktengek/UR Spear 5
Roasted Welldone/UR Axe 5
Melan Knuckles/UR Knuckles 5
Photon Arts that inflict Stun
Nosdiga Wand TCSM Rod
Binding Prism Laser Cannon
Barada Maga Shotgun
Masei-sou Longbow

Confuse

Confuse () when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.

Confuse Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 9 Seconds 12 Seconds 15 Seconds 18 Seconds 21 Seconds
Resisting Confuse
Endurance / Stamina 25 28 31 35 39
Things that can inflict Confusion
Weapon Type Rank SE LV
Twin Harisen Fans/C Twin Sabers 2
Booma Claw Claw 2
Hikec/C Slicer 2
Dream Fisher Whip 2
Hand Spear S+ Spear 3
Harisen Battle Fan/C Sabers 3
Algoretzha Whip 3
Genfu Swords 3
Sonic Splendoc Whip 3
Stag Cutralli Double Sabers 4
Ank Piko Axe 4
Vishic/C Whip 4
Vishic Whip 4
Ank Piko+ Axe 5
Photon Arts that inflict Confusion
All light-element bullets
Except Rising Prism (Laser)
Rifle Shotgun Longbow Grenade
Twin Handgun Handguns Crossbow Card Machinegun

Incapacitation

Incapacitation () has a small chance to instantly kill the target.

Incapacitation Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Resisting Incapacitation
Endurance / Stamina 21 24 27 30 33
Things that can inflict Incapacitate
Weapon Type Rank Incap LV
Silence Claw Claw 1
Kamui Dagger 1
Twin Kamui Twin Daggers 1
Kan'na Kamui Dagger 1
Twin Kan'na Kamui Twin Daggers 1
Magana Slayer Swords 1
Demonic Muramasa Sabers 2
Fenrir Claw 2
Vish Diragac Whip 2
Kronos Scythe Double Sabers 2
Murasame Sabers 2
Sonic Knuckles Knuckles 2
Swift Demise Slicer 2
Assassin Traitor Twin Claws 3
Assassin Claw Claw 3
Phantom Mist Twin Claws 3
Twin Reapers Twin Daggers 3
Calamity Soul Axe 3
Reaping Stinger Dagger 4
Photon Arts with Incapacitate
Killer Shot Rifle
Megid Wand TCSM Rod

HP Steal

HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.

HP Steal Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Absorption Rate 6% 13% 16% 19% 22%
Things with HP Steal
Weapon Type Rank HP Steal LV
Neiclaw Claw 1
Photon Claw Claw 1
Sange Sabers 1
Chainsawd Swords 1
Chainsawd/C Swords 1
Neiclaw+ Claw 1
Twin Neiclaws Twin Claws 1
Twin Neiclaws+ Twin Claws 1
Training Sangeyasha Twin Sabers 2
Starfish Slicer Slicer 2
King of Blood Twin Claws 2
Yonohate In Swords 2
Cutie Crown Whip 2
Chainsawd+ Swords 2
Miracle Punchers Knuckles 2
Pretty Hearts Club Axe 2
Yasha Sabers 2
Noble Phantom Twin Claws 2
Bloody Shower Whip 2
Sangeyasha Twin Sabers 2
Winning Apple Double Sabers 2
Jack Flapper Dagger 3
Rengokuto Ensa Sabers 3
Ouroboros Whip 3
Divine Guld & Milla Twin Handgun 3
Ketchup & Mustard Twin Handgun 3
Ketchup & Mustard/U Twin Handgun 3
SPEED KING (Neutral only) RCSM 3
Photon Arts with HP Steal
Mayalee Hit Handguns
Megiverse Wand TCSM Rod

Status Effects (Player Only)

Charm

Charm () can be applied only to enemies, and causes them to be attracted to whoever applied the effect.

Charm Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Effect Duration 8 Seconds 10 Seconds 12 Seconds 14 Seconds 16 Seconds
Resisting Charm
Endurance / Stamina 22 25 28 31 34
Things that can inflict Charm
Weapon Type Rank Charm LV
Bouquet Sabers 3
Innocent Mari Sabers 3
Bloody Mari Twin Sabers 3
Pretty Baton Double Sabers 3
Pom-pom Smash Knuckles 4
Vish Feara Whip 4
Moca's Skillet Set Twin Sabers 4

Reflect Damage

Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.

Reflect Damage Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Damage Reflection 4% 8% 12% 16% 20%
Things with Damage Reflect
Weapon Type Rank Damage Reflect LV
Kokuintou Kagachi Swords 1
Death's Nirvana Card 1
Eternal Pumpkindrive Rod 1
Ank Kilik Axe 1
Excalibre Sabers 1
Deadend Nightmare Double Sabers 1
Soul Banisher Swords 1
Boost Impact Axe 2
Akatsuki Fu Swords 5
Photon Arts with Damage Reflect
Boma Duranga Grenade
Yak Maga Crossbow
Regrant Rod Wand TCSM

HP Affects Power

HP Affects Power only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to missing HP. The percentage of missing HP is multiplied by the Max Power from the table below.

HP Affects Power Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Max Power 15% 20% 31% 41% 50%
Things with HP Affects Power
Weapon Type Rank SE LV
Rengokuto Guren Sabers 1
Orochi Agito Twin Sabers 1
Shin'uchi Orochi Agito Twin Sabers 1
True Agito Sabers 1
Gnome's Saber Sabers 1
Svaltus Sword Ω Swords 1
Soul Phoenix Swords 1
Gigantes Impact Axe 1
Brooding Requiem Spear 1
Plastic Cranial Whip 2
Gigas Spinner Whip 2
Flowen's Sword+ Swords 2
Tsumikiri Nodachi Swords 2
Ken'ei Twin Sabers 3
Kokuintou Houzuki Swords 3
Ank Kakka Axe 3
Champion Killer Claw 3
Rengokuto Rensa Double Sabers 3
Sealed Nodachi Swords 4
Champion Gravidion Rod 4
Regal Lancer Spear 4
Imperial Pick Axe 4
Faz'ntar Head Claw 4
Gimlet Dagger 4
Mehren Nenka Double Sabers 4
Varl Artillery Mode Grenade 4
Gravetoo Machinegun 4
Kotetsu Sabers 4
Devil Chains Twin Claws 4
Edge Quolia Twin Daggers 4
Ikotenyoku Twin Sabers 4
Demonic Ichor Wand 4
Imperial Rod Rod 5
Sonic Splendor Whip 5
Photon Arts with HP Affects Power
Barada Zagenga Shotgun
Yak Zagenga Crossbow
Nosmegid Wand TCSM Rod
SUVs with HP Affects Power
Vivienne Punisher Units 2
Innocent Punisher Units 4
Celestial Espada Units 3
Roaring Faust Units 3
Eternal Punisher Units 5

Auto Damage

Auto Damage is only applied to players. It causes the user to take damage every few seconds.

Auto Damage Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Tick Frequency 3 Seconds 5 Seconds 7 Seconds 9 Seconds 11 Seconds
Damage per Tick 7%
Number of Ticks 6
Maximum Damage 42%

Auto Recovery

Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. There are two types of auto recovery and both can be stacked.

Type 1 - Unit recovery:
With a Unit equipped that has the status effect auto recovery, HP will recover with a percentage of your total HP equal to the level of the auto recovery. Different units have different levels.

Type 2 - TECHNIC / SUV recovery:
Auto Recovery from TECHNICs and certain SUV Weapon effects will also give your character, besides a health boost, the status effect auto recovery. The level, and therefor recovery percentage of the status effect, depends on the level of the TECHNIC or SUV recovery effect.

The tick on this auto recovery is slightly faster than the tick on the auto recovery of units. TECHNIC / SUV recovery will also continue to 'over heal', even when HP has reached it's maximum by stacking every tick until damage is recieved. Upon taking damage, all of the stored HP gets used up at once providing instant recovery and effectively shielding you from the damage taken.

Auto Recovery Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
Heal Interval 4 Seconds 5 Seconds 6 Seconds 7 Seconds 8 Seconds
HP Recovery 1% 2% 3% 4% 5%


Reduce Physical Damage

Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduces physical damage taken for a certain amount of hits.

Reduce Phys. Damage Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
# of Hits Reduced 1 2 3 4 5
Physical Damage Taken 90% 85% 80% 75% 70%


Reduce TECHNIC Damage

Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduces TECHNIC damage taken for a certain amount of hits.

Reduce Tech. Damage Lv.1 Lv.2 Lv.3 Lv.4 Lv.5
# of Hits Reduced 1 2 3 4 5
TECHNIC Damage Taken 90% 85% 80% 75% 70%

Resisting Status Effects

There are methods that can be utilised to resist Status Effects being applied to your character.

Damage reduction

If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage Line Shield and a Rainbow body unit (such as Guardless / Rainbow or Legsless / Rainbow) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for Newmans due to their high MST.

Stamina thresholds

For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.

Mission rank C B A S S2 S3 S4
Enemy TECHNIC base level 1 6 11 16 21 26 31

Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. Deljabans cast Lv1 Megid, which has Incapacitate Lv1; Delp Slami and Jusnagun cast Lv11 Megid, with Incapacitate Lv2, and Carriguines and SEED-Vitace cast Lv21 Megid, with Incapacitate Lv3.

The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.

SE Level LV1 LV2 LV3 LV4 LV5
Burn 21 24 27 30 37
Poison 24 27 30 33 36
Infection 23 26 29 32 35
Shock/Silence 24 28 37 40 44
Freeze 25 29 32 35 38
Sleep 25 28 31 34 40
Stun 26 29 32 35 38
Confuse 25 28 31 35 39
Charm 22 25 28 31 34
Incapacitate 21 24 27 30 33

In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a Grass Assassin, and several Status Effects applied by bosses) cannot be resisted and will apply regardless of your STA/End.

If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:

Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.

Resist Units

There are a number of 7★ body units that provide resistance to certain Status Effects. When equipped in the body slot of your line shield, the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, Grass Assassin Stun can be resisted with a Stun / Resist.