Jump to content
Sign in to follow this  
Marmalade

Server Maintenance - 7th November 2019

Recommended Posts

We are now in the endgame.

This is the last major update to this testing phase for a while. We are going to focus on the final features that require a bit more time to iron out. We would like to thank everyone who helped to test and improve Clementine for the past 6 months. This testing phase will remain until the next release.

 

  • Grinders and Units now display on the Item Drop notice.
  • Grinder success rates were revised to ease the curve, to hopefully bring lesser Grinder qualities into usefulness.
  • High-rarity Striking weapons are now less likely to roll lower element percentages.
  • HP for level 190+ enemies has been corrected to official’s values.
  • Incapacitate changes were reverted, and it now works as it originally did.
  • The timer for frozen targets will now be reduced with each hit, including players.
  • Party Multiplier for HP is now 25% per member.
  • Party Multiplier for EXP is now 4% per member.
  • Castle of Monsters has been re-added, but does not have any S4 difficulty.
  • Phantom Ruins S2 has been re-added.
  • Mother Brain had her attack cool down increased to help combat her desire to murder you as fast as she possibly can. Her shield is now enabled again.

 

Photon Art Changes:

  • Cross Hurricane has received a larger hitbox on all combos.
  • Renga Chujin-shou has received a larger hitbox on all combos.
  • Hishou Jinren-zan has received a larger hitbox on all combos.
  • Cards level 21+ receive +1 bullet, meaning 21-40 will have 4 bullets, and 41+ has 5. You will not see 5 bullets when using the bullet at 41+, but it will hit 5 times. We currently don’t know why this happens! Sorry!

 

Weapon Fixes:

  • Fixed Max PP for Dual Mistilteinn at grind 8.
  • Fixed Grind Stats for Gleaming Punishment.
  • Fixed PA boost for Sunriser TECH+.
  • Fixed Rank and SE modifier for Final Fender.

 

The following weapons have had their SE boost reduced:

  • Gi Gue Laser -> 1.5x
  • Combat Cannon -> 1.5x
  • Anti Android Rifle -> 1.75x
  • Mirage Crusade -> 1.3x
  • Komazli Rod -> 1.3x
  • Happy Rappy Parasol -> 1.3x
  • Rutsularod -> 0.8x
  • Mirage Storm -> 1.5x
  • Chaos Sorcerer Rod -> 1.6x
  • Evil Curst -> 1.2x
  • Solferino -> 1.3x
  • Diopside -> 1.5x
  • Alchemist Shadow -> 1.4x

 

Pseudo GAS:

  • Technic Mastery is now passively enabled, which adds +20% damage for all Attack Technics.
  • Level cap for Striking photon arts has been increased by 10 for all Expert classes.
  • Level cap for Bullets has been increased by 2 for all Expert classes.
  • Level cap for attack Technics has been increased by 2 for all Expert classes.
  • Level cap for support Technics has been increased by 10 for Masterforce.

 

Experimental Changes:

Level cap for Types has been increased to 200 for all Expert and Master classes.
Expert and Master Types will gain additional stats from 21-100, with an exponentially increasing MP requirement curve.
These stat gains are incredibly marginal, and not intended to give massive increases to stats upon reaching level 100.
Additionally, all Types only gain increases to specific stats.

This new Type feature is not intended to replace GAS or be involved with GAS, but is simply to make MP have a purpose at later levels in the game.

We are aware of players that want to play multiple types and will provide some way of getting other types up to where your max type is. We need to make sure this system works first. We already have a plan to help players who play multiple classes, but it cannot be implemented yet.

  • Fighgunner will receive stat increases to HP, ATP, ATA, DFP.
  • Guntecher will receive stat increases to HP, ATP, ATA, TP.
  • Wartecher will receive stat increases to ATA, TP, MST.
  • Fortefighter will receive stat increases to HP, ATP.
  • Fortegunner will receive stat increases to ATP, EVP.
  • Fortetecher will receive stat increases to HP, TP, EVP.
  • Protranser will receive stat increases to all stats.
  • Acrofighter will receive stat increases to ATP, TP, EVP.
  • Acrotecher will receive stat increases to HP, ATP, TP, DFP.
  • Fighmaster will receive stat increases to ATP, DFP.
  • Gunmaster will receive stat increases to ATP, ATA.
  • Masterforce will receive stat increases to TP, EVP.
     

 

 

 

🔥 Further Event Information ⛰️
🔥⛰️🔥⛰️🔥⛰️🔥⛰️🔥⛰️🔥⛰️🔥⛰️🔥⛰️🔥⛰️

 

Scorched Valley is now available on the 5th Floor : Guardians HQ
Level cap has been increased to 200
Experience Multiplier is currently 2x
PA Experience Multiplier is currently 2x

In Scorched Valley, the SEED Zoma can be discovered with goggles, and destroyed with normal attacks.
Each destroyed SEED Zoma increases the MP acquired at the end of the mission.

Clear boxes for Scorched Valley have been added. The sheet with Kappa’s drops has also been updated.
https://docs.google.com/spreadsheets/d/1LBw5JooIWUVYFtFKiTB4HfxjFgTWbIwWOrC3TeaTHNY/edit?usp=sharing


Protectors Kappa and Scorched Valley will remain until the server’s end.
Thanks.

  • Thumbs Up 13
  • Thumbs Down 1

Share this post


Link to post
Share on other sites

YESSSS  MARMAFLUKE YYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • Thumbs Up 1

Share this post


Link to post
Share on other sites

While getting the basic functionality of the original game should come first - area clear boxes, crafting items, and AI partners - I'm interested in how people who play multiple characters will be handled (because I'm one of them - Fortegunner, Wartecher, Guntecher, and Fortetecher). 

Of course, getting area drops tweaked to be more inline with what the original did should be on that list as well.

 

As has been mentioned by others - Thank you for running the server, and thanks for the Dev team for making it happen. 🙂

Edited by Kryslin
Added thanks for running the server

Share this post


Link to post
Share on other sites

In our turn we would like to thank you for your hard work. Without you, this amazing virtual world would forever remain the all-consuming black hole of our microcosm. I really hope that in the future we, as a community of this server, will become even more friendly and will not disappoint you.

  • Thumbs Up 2

Share this post


Link to post
Share on other sites

Thank you soooooo much for your hard work, this project brought back my childhood, thank you!!!

  • Thumbs Up 2

Share this post


Link to post
Share on other sites

I'll be back in 5 years and check up how things are.  Wish you all luck to the Dev Team and screw the majority of players here

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...