Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

set effects


Recommended Posts

I need to test some more, but noticed issue with Parum De Ragan not taking bonus dragon - and when I cleared map it showed no bonus under status.

Kego Clearing Lightning Dragon seems to work.

It seems when switching to 13* Laser- Tartaros Cannon is keeping the Bonus Damage & Stamina boost, but  13* Clad Cannon does not have Bonus and reverts back to normal stats.

* Tartaros  seems bugged and not supposed to get that bonus

Link to comment
Share on other sites

  • Silver Supporter

I've just purchased an S012 and can confirm that this behaviour occurs for me too.

You can work around it by carrying a second armour of a different element and using macros to switch to the other armour and then back to your Quebbler Suit - appreciate it's not ideal but trivialises the faff required.

Wonder if it activates the bonus if you switch from one Quebbler Suit to another. I only have one and have logged off for the night so won't be checking for a little while 🙂


Link to comment
Share on other sites

  • Silver Supporter
On 10/18/2019 at 12:12 AM, strawdonkey said:

Wonder if it activates the bonus if you switch from one Quebbler Suit to another. 

Update: it does. I find that I have to switch armour at the start of every block (if I'm holding the Missouri at the end of the previous block) and if I switch away from the Missouri to use another weapon, when I switch back to the Missouri I also have to switch armour again to get the set bonus back.

Switching between two Quebbler Suits works the same as switching away from a Quebbler Suit to a different armour and back.

I'm doing this using the chat macros - the only pain is that if I'm already wearing the armour element that I want to switch to, I have to switch away from it first as running the command to switch to the armour I'm currently wearing doesn't seem to unequip and re-equip the piece of armour.

Link to comment
Share on other sites

The damage is really off on Shotgun bullets.  It can be off anywhere from 500-1,000+ damage per bullet.

With the Set Bonus -  From a short distance the damage is compared to a 9*  10/10 Spread Gale.   

The closer you get you see a substantial increase in damage by almost double but it's 60-70% of the time.

When I'm literally standing on top of any monster and have my shotgun completely shoved into it, there is a sweet spot  somewhere inside the monster.


If completely facing the front or back of monster , I get full Bonus Damage.   But if Im shifted Left or Right on a 90-degree angle slightly,  I can be off 500-1000+ damage, regardless if a distance or w/ gun completely shoved into monster.   There a sweet spot and have to move and shift around a lot



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...