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Server Maintenance - 21st September 2019


Marmalade
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  • Fixed an issue with Buffed enemies not having their correct EXP modifier.
  • Fixed an issue with Nagrants where it could no longer be used after 30 casts.
  • Fixed an issue with Grants having a bigger hit box than intended.
  • Fixed an issue with HP Affect Pwr LV 1 not working correctly.
  • Fixed an issue with SE Rate modifiers on weapons.
  • Fixed an issue with SMG not correctly using PP on the server side. The formula is likely incorrect, so let me know of any weird issues.
  • Fixed an issue where Boss AI was using base stat and calculated stat interchangably when testing for HP. This should fix the invincible boss bug, I hope?
  • Fixed an issue where Boss AI could become stuck if a player joined, left, or died in the party.
  • Fixed an issue where the player could not return to the boss fight after having died. Now, the battle should reset and allow the player to try again.
  • Fixed an issue where the Casino wasn't correctly checking for the last coin received day.
  • Fixed an issue with the Blacklist not working after having logged out or changed universe.
  • Tweaked Enemy Resta behaviour to stop enemies healing more than 3 times. This is to help combat the AFK levelling issue thing.
  • Tweaked Mother Brain to not use her shield so much. Instead, she apparently doesn't use it at all anymore, so enjoy that.
  • Added Nagrants to the Technic Disc shop. Yay!
  • The EXP table for Grenade Launcher PA's has been tweaked and reduced.
    The EXP table for Boma Maga has been reduced a little further than the others.
  • The Gold W. Badge and Silver W. Badge items have been changed into Gold Bar.
    Users with Gold W. Badges have had them converted into 10x Gold Bars per 1x Badge.
    Users with Silver W. badges have had them converted into 1x Gold Bars per 1x Badge.
    You can buy the Gold Bar from the Variety Shop.

 

Sorry that this maintenance is small. We did plan on player trading to be included in this update, but some things went wrong... maybe next time.

I'm still doing research into GAS and other important features, so please bear with me. There will be another post shortly with details on GAS, its problems, and how we can move forward with it. 🧡

Probably forgot something again.

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It's too bad about Grants.  I never used Grants in PSU before a week ago or so, so I thought the way it was before this maintenance was correct.  With the reduced range, it's basically only good as an opener versus heavies that use techs, as opposed to being a decent analogue to a Ra-tech for light elemental.  With NaGrants being essentially just Twin Penetration...but for techers, this means that DamGrants is the only good light element damage dealer for the majority of situations that don't involve a hallway filled with 100 enemies.  I'd never pay 2mil for Grants in its "fixed" form. I still often found myself using other non-light techs as damage dealers, even in 100% dark areas, with Grants and its double range from before.  I don't know, but I think this might be one of those things where server accuracy isn't superior to the "incorrect" version with good AoE.  Did anyone feel that the incorrect Grants was overpowered?  Maybe I'll make a post in suggestions.

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13 hours ago, Cuddleskunk said:

We may or may not ever get LBs though.

I know, but the function of LBs should be doable regardless of GAS or not. They were accidentally done on the original alpha server and then fixed and need to be figured out again. I'd say like 90% chance we get LBs but probably not in the form of GAS but in the form of leveling techs = more hitboxes type of system. 

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