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Server Maintenance - 5th June 2019

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This one is the one. Duckle Bown! 🦆
 

  • Fixed an issue with Boss Portals not updating player list correctly.
  • Fixed an issue with NPC shop prices being 4 times the correct price, currently only for beginning equipment. The rest will be fixed shortly!
  • Fixed an issue with HP Affect Power only showing increased damage, but not actually dealing it.
  • Fixed an issue with RCSM's not shooting when more than one was equipped in the party.
  • Fixed an issue with Illusionary Shaft C and B not working correctly for party members when joining from the counter.
  • Fixed an issue with Phantom Ruins C not working correctly for party members when joining from the counter.
  • Fixed an issue with Technics incorrectly using ATP instead of TP on specific Technic types. This includes both Players and Enemies.
  • Fixed an issue with De Rol Le's armor pieces not breaking, and I've also extended the time which it lingers next to the raft. The battle is less tedious now.
  • PP Cost for Shisoku Tenkai-zan was temporarily halved.
  • Tweaks made to blast bar, again, to increase charge rate to closer match EOL Official.


Item Fixes, thanks to @Parallaxed:

  • Shato now has the correct rarity.
  • Carriguine-Rucar now has the correct rarity. 
  • Alseva Borega now has the correct rarity. 
  • Alseva Borega now has the correct weapon model.
  • Alseva Borga now has the correct weapon model.
  • Bar Whip now has it's visual effects added.
  • Power Whip now has it's visual effects added.
  • Neiclaw will now drop with it's correct intended element.
  • Neiclaw now has it's missing attack sounds.
  • Double Saber (GRM Weapon) now hits the correct number of targets.
  • Fixed an issue causing multiple longbows to not play audio when firing.
  • Twin Dil Edge - Added missing Striking Range modifier.
  • Ouroboros - Added missing weapon sound.
  • Grinders now have their correct ranking and rarity.

Item Fixes, thanks to @Kyu:

  • Materials now have their correct rarity.

 

  • Added AI for Mother Brain. This is the first revision, and it's still a little buggy. I've done my best to research and have it act as it should, so I hope you can at least enjoy this fight once again. Additionally, the same AI is applied to Dulk Fakis (temporarily).
  • The beginning cut scene for Dulk Fakis Phase 2 should be working correctly, so no more dead locking in loading screens there! although the boss will not fight back yet.
  • Added S2 difficulty for Forest of Illusion, Phantom Fissure, Illusionary Shaft, and Phantom Ruins. Their level requirements are 105.
  • Added Area Drop loot table, thanks to @Kyu and @Jakoo56 for deciding and populating data tables for this. For more information, see: 

 

The Level Cap was raised to 105.

 

Important Note:
During our tests with Area Drops, we'd started to discover more glaring issues with the randomiser that Clementine was using, and decided to switch to a more modern randomiser. Because of this, you may notice some inconsistencies from before. Notably, the Casino Roulette Wheel may not roll properly, rare mission distribution may be higher or lower than it previously was, and grinding success rates might be awry. I'm expecting these issues, and I'd really appreciate feedback on any problems this might cause in the short-term.

 

Lots of love (sometimes it's pain, but mostly love!)
- Clementine Team 🧡

P.S.
We'll try to fix up some of the JP PA's next, finally.

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Thank you for your hard work ^^
I will check the fix and update the bug report

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this update proves i made the right call not to go melan knuckle farming

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Absolutely amazing work everyone. Thank you so much.

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Posted (edited)

enemy tech damage feels just right now. hope to see megid/zonde/barta knockback addressed in a coming patch

edit: tested mother brain, couple things i noticed.

-when she slides her arms down, the damage she does to you with the arm itself should not cause knockback no matter how much. right now you can't even attack her arm because it knocks you back every time you take damage.

-her energy wave used to push players down the ramp also causes knockback which it shouldn't be. timestamp for video below is 6:43 to see proof.

-her entire body takes 30-35% reduced damage kind of like De Rol and Alterazgohg, and then both tiny arms and robot arms almost (but not quite) half of that. only the tiny arms near her head should take half for techs, the large arms should take normal damage. here all 3 of these numbers (which are not crits) should be the same.

Qta4jdE.jpg

iqHXP7l.jpg

ut6GGUN.jpg

reference vid: 

https://youtu.be/UtgTzth1vCw?t=383

i'll edit/update if i find anything else

Edited by milranduil
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I gotta go sell my things irl so I can have time to play clem. goodbye life. Thanks for the hard work!

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Oh you absolute legends! Can't wait to try this out!! Awesome job! 🙏

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Since you mentioned a new randomizer, there's something very peculiar I've noticed today that was not happening before patch: every quest I've done seems to be missing layouts, 3 of the 9. I just did a couple hours worth of restarts on Forest Infiltration farming Baji-Senba like I have been all week, this layout failed to appear a single time

File:FIleftnodoor.JPG

I leveled techs in SEED Express for a while as well, and never once got the layout with block2 being with a wall ahead (see below), only the laser fence block2 with cargo and the long hallway area

VepyvCh.png

I'm not sure if maybe the randomizer is using time or simply cutting off maps to 6 of their 9 possible options (not including rare variants), but something isn't quite right.

I'll also note I had a group of friends farming nightmare dust after server up and getting inventories full of them but no twin dil edge, then hours later they'd get a few twin dil edges and no nightmare dust for 50+ runs. For drops myself, I noticed a lot of rolls where I'd get the same area drop a ton of times in a row myself (Kan Yuc), then only Blanc Grenadocs a bunch of times in a row, with no others at all. In Dancing Birds, I rolled 4 Rikauterics in a row which on the table has the same chance as the other 3 (0.2%).

I'm not sure what data/feedback you're looking for, but hopefully this is of use. Right now, the RNG feels a little splotchy. 

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i think i found part of the issue with why mother brain is taking less damage: she's neutral. she has the lightning icon, but i take the same damage from her using lightning or ground armor, and my ground claws do the same as my light claws. i'll add this to my boss thread so it's stored somewhere

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