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Dark Shot SE don't work correctly


Aelphasy
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Infection should inflict 40% of total HP over 32secs (at level 4, PA 31+ and above) and it works like it was level 2 (PA 1-10...)

Since infection and freeze can be cumulated, it would be nice to take a look at this. This PA is useless right now. + damage per tick is incorrect, cf below

Good luck !

edit : guessing infection is overall broken, my dark prism got infection 3, and it works just like my dark shot, so like it was level 2.

Edited by Aelphasy
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Did you notice how fast the Infection was hitting each tick? I get to too much lag to properly count the seconds that it goes off. (Along with burn)

So the prism infection level 3 dealt as much damage as infection level 2 in total? If so then maybe different bullets/ per weapon, may be bugged as far as damage over time ones go.

 

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I rechecked : infection 4 on with my dark shot and infection 3 with dark prism act both like they were 2, means they lasts 24 seconds instead respectivly 32 and 28 secs. Regardless level, it deals 5% of total HP every 4 seconds. And the damage dealt is not correct aswell : on 150 lightning Bal Soza at BBB, its about 800 per ticks... when burn 5 is about approximativly 2.1k+ per ticks (since its 6% at level 5 of total HP, and Bal Soza have around 42k at 150)

to sum up : infection 4 should last 32 secs (and hit around 2000 per ticks on a 150 bal soza for example)

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I had done a little testing and posted my results (Im assuming the enemies max HP based off a Kill shot which was 2345 on A rank Delsaban of Unsafe Passage) which may or may not be right currently. But if they are, the % of Burn, Infection, and Poison are off. Burn % I think is equal to the Burn level right now. (level 4 burn = 4% of Max HP) Which isn't how it's supposed to be.  Burn % is supposed to be Burn level +1 .Infection is dealing 2% of Max HP, instead of the normal 5% .  Poison is dealing 3% when it should be dealing 2%. That was with a trap though which is supposed to be Poison SE level 3. Maybe the higher or lower poison % are dealing different % then they should on the other levels too. I don't think I can test poison though, isn't it always SE3 poison from players from Techs/ Bullets?

So in short, things seem off just a tiny bit with Damage over Time. Shame, that was my favorite way to deal damage on SEGA servers.

Edit: As for that the dark shot and dark prism acting the same, I can't say. I used the Bow version for testing when I did it instead of Lasers/ Rifles for infection. (handgun for the level 1)  Think Status Effects are buggy all around then.

Edited by Core
Forgot about info.
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  • 1 month later...
  • 1 year later...

Unfortunally, this is still an issue. Infection works has it was level 2, even with Dark Shot and Yak Megida. Did the test agaisnt Bal Soza on BBB A 889 per tick... with the rifle, the xbow or the twin handgun, all 31+

Edited by Aelphasy
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I thought the DoTs were working now. Infection ticks aren't working the right # of ticks now?  Infection should be 1= 5% x 5 ticks, 2= is 5% x 6  , 3= 5% x 7 ticks, and 4= 5% x 8. According to psupedia.  Those aren't hitting the X times 5% they should for their level?  Twin handguns are 2 SE capped for elements I believe though. 

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