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List of known missing bosses/features


Saskaeto
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I don't mind that some of the bosses aren't playable and some features (like synthesis) aren't implemented—it's a private server and a work in progress—but it would be really helpful to know what not to expect in my nostalgic adventures. Currently, my experience has just been to encounter something behaving unexpectedly and then ask around to determine whether it's a bug or whether it's just not ready yet. I've seen the master bug list in the Bug Reports form, but can we get a prominently placed list of features that are known to not be working yet? Specific bosses, game mechanics, types of missions, stores, etc. I think that would be a time saver for players.

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Thanks Matt!

I think I know mostly what's missing now. If anyone can add to it, please do.

Here's what I know of:

  • Story missions
  • NPC partners
  • Synthesis
  • Mother Brain and final bosses
  • Casino Voloyal rewards
  • Fantastic Voyage
  • GAS/GAM
  • Bulletin Board
  • Titles
  • PA Fragments
    • the PAs themselves are still available, they're just at the normal PA vendors now
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3 hours ago, Saskaeto said:

 

  • Casino Voloyal rewards

Worth noting that Casino coins will likely need to be wiped before the rewards get added (unless the server itself gets wiped beforehand) because the payouts seem bugged, I could place a few silver coins on every spot on the roulette wheel and still easily make back close to 10~15x what I spent, guaranteed

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  • 2 years later...

Hello there, 

Sorry for reviving this topic / thread, but are these still the missing features as of 5/2021? Just curious what if any of these features has been added since this was posted. 

 

Thanks! 

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  • Silver Supporter

This is long out of date. The game is in a released state and while not everything from official is available (mainly story missions and scripted missions) you can see what is available on our wiki.

https://psu-clementine.net/wiki/index.php/Main_Page

There's also a handy list of things that are deliberate changes from official:

https://psu-clementine.net/wiki/index.php/Differences_to_Official

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7 hours ago, strawdonkey said:

This is long out of date. The game is in a released state and while not everything from official is available (mainly story missions and scripted missions) you can see what is available on our wiki.

https://psu-clementine.net/wiki/index.php/Main_Page

There's also a handy list of things that are deliberate changes from official:

https://psu-clementine.net/wiki/index.php/Differences_to_Official

Thanks for that! I went ahead and read through the links, it sounds like there's really no reason to play a CAST or Beast now though. Since: 

 

  • Humans and Newmans can now use Kubara SUVs - these are generally slightly less powerful than the CAST versions.
  • Beast and CAST racial bonuses have been removed from hybrid classes.

Correct me if I am wrong here, but doesn't that mean that Humans and Newmans are way better options now? Basically it sounds like playing a CAST or Beast now gives you none of the old benefits but keeps you with all of the downsides (i.e., no magic, only melee proficiency)? 

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6 hours ago, alazar15 said:

Correct me if I am wrong here, but doesn't that mean that Humans and Newmans are way better options now? Basically it sounds like playing a CAST or Beast now gives you none of the old benefits but keeps you with all of the downsides (i.e., no magic, only melee proficiency)? 

Don't know what you mean by the last part - CASTs and Beasts can use TECHNICs, they just don't have great TP.

Removal of racial bonuses from hybrid classes doesn't matter unless you're playing those hybrid classes (Fighgunner, Wartecher, Guntecher) - Beasts still have the best ATP, CASTs still have better ATP than Human/Newman and the best ATA. This just means CASTs and Beasts are a little worse with those three types. And I bet CAST/Beast Fighgunner still works perfectly fine, wouldn't want to play either of them for a type that uses TECHNICs though.

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Humans and Newmans still won't outdamage CAST and Beast in those classes, and won't have higher ATA than CASTs either. 

Don't read too much in to the hybrid bonus removal :)

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On 5/13/2021 at 10:39 AM, strawdonkey said:

Humans and Newmans still won't outdamage CAST and Beast in those classes, and won't have higher ATA than CASTs either. 

Don't read too much in to the hybrid bonus removal :)

 

That's good to know. Initially it seemed like they were trying to really gimp Beasts and Casts. I guess I remember how PSO was, where Casts couldn't cast magic, and assumed it was the same way here (honestly, before last week, I had not played PSU since like 2011). 

 

One other question, is there currently any plans to include the story missions in the game? I'm not talking about the single player ones (though that would be amazing), but the multiplayer ones? 

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The online story missions were really heavily scripted and featured a lot of NPCs, both of which are things that are still proving pretty problematic. Never say never, but also don't hold your breath...

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