Nemo Posted June 2 Share Posted June 2 I'm a 3d Modeler and Animator ... I'm curious how many Developers do we have in this community that we can't recreate PSU on the Unity Engine or a more open sourced engine? Wouldn't this be way more efficient than the way Clementine is being developed? Even though they pretty much have a great percentage of things figured out I'm sure with what they have now they can reuse some coding or at least have an Idea of code to work off of when recreating functions. Can we get a list of Developers willing to remake PSU on an Open sourced Engine? Quote Link to comment Share on other sites More sharing options...
SHOTGUN Posted June 3 Share Posted June 3 I'm doing something like that for tes oblivion time by time and it's just a bunch of mods. Making a mods for existing rpg is kinda way easier for single person development because less coding of basic things. Idk if I want to remake psu on open source engine or not, because first of all it's veeeeeeery long process, even if we got a small team. Second problem is copyright things, most likely at the end of our process sega will step our throats. Work few years for free to be sued for million dollar isn't look that funny xD but making something new, but psu inspired may be not so bad idea. Quote Link to comment Share on other sites More sharing options...
Nemo Posted June 3 Author Share Posted June 3 6 hours ago, SHOTGUN said: I'm doing something like that for tes oblivion time by time and it's just a bunch of mods. Making a mods for existing rpg is kinda way easier for single person development because less coding of basic things. Idk if I want to remake psu on open source engine or not, because first of all it's veeeeeeery long process, even if we got a small team. Second problem is copyright things, most likely at the end of our process sega will step our throats. Work few years for free to be sued for million dollar isn't look that funny xD but making something new, but psu inspired may be not so bad idea. I'm not trying to make a game for Ownership. I'm just trying to see if we can remake PSU so that development team has more freedom on the later end of things for making changes and such. Also I don't believe it would be that long since there has been evidence of Model Viewers and Animation Loading from the PSU files even if Animations aren't converted to a new file type we could just redo them with inspiration of OG PSU using a new BoneSystem. For the most part I think the Coding team has an Understanding of what's going on when it comes to communication on PSU but remaking it on the OpenSource platform will make it so that they definitely will know exactly whats going on and be free to make changes with a full understanding of what does what. Also if we went with your logic Clementine wouldn't exist. The main reason why Clementine took a long time to develop was because there were few people help if not only one or two, and they are reusing the PSU Inhouse engine they had to reverse engineer what they were able to packet sniff any what they didn't get... through testing they coded the hard way. I think max would take about a month or two to get a working Single player demo on the Unity Engine if we had about 10people Experienced 3d Devs Reusing some assets and Coders. The great thing about remaking it would be is that we can decide what actions are being sent and receive by the server to minimize server load. Quote Link to comment Share on other sites More sharing options...
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