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Anisotropic Filtering seems to not be working...Please help! :)



When I played Clementine about 6 years ago, I was on an my older PC build, and the graphics looked great! Now, years later, I have a new build with newer hardware. For the life of me, I can't get the game looking like it did before.

My game currently looks like this:


Back when I was playing on my old PC build, I was able to increase the LOD with anisotropic filtering. It looked like this:


The textures on the ground used to load at higher quality, and now my game still looks like the first picture. I couldn't get it to work in Nvidia Control Panel or Nvidia Profile Inspector. I don't know what to do...

My current build is running on Windows 11 with an Intel 12900k and Nvidia 3080ti.

I just want all the pretty graphics to load from far away. Any help is much appreciated! <3


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