Eric007 Posted January 23 Share Posted January 23 So yeah Phantasy Star Universe had added many Areas Weapons Clothes/Parts from Phantasy Star Portable Phantasy Star Portable 2 and Phantasy Star Portable 2 Infinity but for unknown reasons they never added new Mobs Here’s the new bosses that debuted: Bil De Golus -Azn’gom Gijn’gom -Dark Falz Dios -Dol Vaveer -Dragon -Duga Dunga -Dyla Bravas -Faz’ntar Seg’ntar -Giel Zohg -Olga Flow (Both Forms) -Orga Spritos -Orga Angelus -Orga Anatasis -Orga Dyran (It will be a Rare boss in Missions that doesn’t have a Boss like it does in Portable 2) -Reol Badia -Yaoroz -Volna Gravka And Enemies: -Astark -Bola Vreema -Evil Shark -Flan Blume -Guil Shark -Jaggo Rizona -Jeris -Pal Shark -Stingee -Walmus -Bag Degga -Barbarous Wolf -Dago Gujeri -Koko Melodda -Lu Duggo -Mog Boggo -Nano Dragon -Nar Lilly -Poison Lilly -Rappy Rizona -Sand Rappy -Vegga -Zauzza (Appears along with Golus) -Dakamazli -Danoamaz -Gol Lily -Gonan -Goran-Garan -Mil Lilly -Mulnuha -Rappy Go Lucky -Zelumon -Guardians Rosk -Guardians Rosta -III Gill -Little Wing Rosk -Little Wing Rosta -Mini Rappy -Special Ops-Sparda -Baranz -Bunari Kou-3 -Finjer B -Finjer G -Finjer R -Flavit B1 -Garanz -Gravit S7 -Rappy Machima -Sinow Beat -Sinow Gold -Chaos Bringer -Chaos Sorcerer -Dark Belra -Darvaguine -Delbiter -Indi Belra -Jedein -Vorgadillan -Zoldillan -Blade Mother -Brigantia -Force Mother -Ivaras -Nargevahl -Ob Lilly -Shot Mother -Tavalus -Valiaran -Vulgatus Other: -Heaven’s Mother -Kasch Tribesman -Nagisa -SEED-Helga -Shizuru -Vivienne So those are all the Enemies that debuted in Phantasy Star Portable 2 and Phantasy Star Portable 2 Infinity (Most of them first appeared on Phantasy Star Online Episode I and II and Blue Burst) And is it possible to add these Enemies and Bosses to Clementine? Quote Link to comment Share on other sites More sharing options...
white mist Posted January 24 Share Posted January 24 No Quote Link to comment Share on other sites More sharing options...
Eric007 Posted January 24 Author Share Posted January 24 (edited) Why no? I think because it’s impossible to import the Enemy models and Bosses and the areas to Clementine. Edited January 24 by Eric007 Quote Link to comment Share on other sites More sharing options...
Zeta Posted January 27 Share Posted January 27 Even if it was technically feasible to import psp2i bosses/enemies into PSU, you'd run into the issue that psp2i enemies are designed around the player being able to guard and dodge roll. Most psp2i bosses would be miserable to fight in PSU. Quote Link to comment Share on other sites More sharing options...
Eric007 Posted January 27 Author Share Posted January 27 You’re probably right. It would be cool to see these PSP2I Enemies and Bosses in action on PSU plus Humans And Newmans got their own Level 20+ ability called Mirage Blasts if this was added then CASTS are gonna be back using SUV Weapons Exclusively. There’s also a new race called Deuman and has a different blast depending on the type. And Beasts also got 2 new Nanoblast forms (Zavn Val and Gavri Val) but the 2 new Nanoblast’s has the chance to become Beserk (Making it Black) as well as a new type called Vanguard. So it’s probably unknown if the New Bosses/Enemies Mirage Blasts the Deuman race new Nanoblast forms Vanguard Infinity Blast as well as the Dodge and Guard command will all be functional to be put in PSU Clementine Although I did see a video of Sinow Beat/Gold Astark Sand Rappy Flam Blume and Rappy Machima functioning in PSU. Quote Link to comment Share on other sites More sharing options...
Eric007 Posted January 28 Author Share Posted January 28 Or maybe have a Story Mode Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.