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x2 PA Experience Boost Consumable


Emmarel
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If possible, a usable consumable, boost item instead of a server-wide boost would be cool. Give X amount of 30 minute boosters when we hit Y milestone for an event or whatever occasion it may be. Full-time and third shift does not really play well with timed boosts. I would like to be able to make use of PA experience boosts to their fullest considering PA leveling is one of the most boring parts of the game.

Thanks. : )

Edited by Emmarel
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6 hours ago, Skinny Peen said:

Absolultely NO MILESTONE locking the PA boost ticket. The idea of having a PA boost ticket is maybe good, locking it behind a "server wide milestone" is senseless. I would prefer we not repeat the same Illuminus Collusion shenanigans with the milestones. 

Yeah, I mostly put that in to appease the people who liked the current system. I don't care how it's distributed, really. As long as I have a choice of when to use it a PA boost.

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8 minutes ago, ScarletMel said:

Why not just have a special mission you pay X amount of PA Frags to get into that's x2 PA EXP? I mean... it'd give them a little more use, at least until you both get all the PAs you want AND have them all leveled.

This gives the player access to a PA exp boost whenever they want and as many times as they want until the end of time. I couldn’t care less about making PA stuff easier, but the point of this post was to opt for something more convenient, not easier. Just give me the choice of when I want to level PAs. 

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17 hours ago, Fruzsina said:

The idea is good, however i'd give it with say.... do weekly certain mission for a set amount of time (of course changes weekly). Since the boosters came with the dailies/weeklies anyways.

As I said with another post on here, this makes acquiring forms of PA exp boosts easier. Again, I couldn’t care less making such a boring part of the game easier, but not everyone agrees with that. Convenience though, but acquired through the same means however, is fair. The current approach is FOMO, live-service garbage that a private server doesn’t need. Not to mention, it’s for something boring, mandatory, and arguably completely disconnected from the core gameplay loop. Not what I want to spend my time off work doing tbh. 

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On 9/19/2021 at 12:26 PM, Emmarel said:

Give X amount of 30 minute boosters when we hit Y milestone for an event or whatever occasion it may be.

This is what i could only found, so can't blame me for not seeing that post you  posted after rme ^_^

6 hours ago, Emmarel said:

this makes acquiring forms of PA exp boosts easier

No, this would make PA exp booster to be available, and reasonable at all ^_^ Because you might find yourself, in the way of.... Yeah i struggled it up, and boom... the event woud give me something i can only sell for 10 mesetas :P
And already mentioned

On 9/19/2021 at 1:29 PM, Fruzsina said:

the boosters came with the dailies/weeklies anyways.

We're speaking about a consumable here that is, so the "milestone system" will be a joke. The milestone system would be good, if the bonus would be bound to the event, and wouldn't be cons umable :P Like the one here we have currently.

 

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21 hours ago, Emmarel said:

I couldn’t care less about making PA stuff easier, but the point of this post was to opt for something more convenient, not easier. Just give me the choice of when I want to level PAs. 

... Except the post is about making it easier in the end, so you do care. That's what your idea of an earnable consumable does. Also what I suggested isn't any more or less an option than what you're suggesting. On top of that what're you even talking about that PA leveling is "arguably completely disconnected from the core gameplay loop?" It's at the very core of it because you're using PAs pretty much all the time. Anything that isn't a support tech gets leveled by natural use. If anything it's support tech leveling that's completely disconnected since you need to sit around and buff/heal people or debuff mobs to level stuff. That's the exception, not the rule.

Edited by ScarletMel
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46 minutes ago, ScarletMel said:

... Except the post is about making it easier in the end, so you do care. That's what your idea of an earnable consumable does. Also what I suggested isn't any more or less an option than what you're suggesting. On top of that what're you even talking about that PA leveling is "arguably completely disconnected from the core gameplay loop?" It's at the very core of it because you're using PAs pretty much all the time. Anything that isn't a support tech gets leveled by natural use. If anything it's support tech leveling that's completely disconnected since you need to sit around and buff/heal people or debuff mobs to level stuff. That's the exception, not the rule.

Firstly, what I mean by "I couldn't care less about it being made it easier" is that idc if it is made easier. In other words, I wouldn't mind. Secondly, if you get extremely pedantic about my suggestion, then yes, it is technically making it easier. I'd rather use the word convenient, or favorable if that tickles your fancy more, for people with a tighter time schedule. Thirdly, the tickets will ONLY be obtainable like how a server-wide PA boost is obtained now. Either from event milestones (if they do that again) or just when the devs feel like giving those tickets out. That can be a special occasion or whatever like the most recent boost we got. This differs from yours, which would make things easier by every sense of the word because it allows for you to get a PA exp boost as many times as you want because PA frags are always obtainable. That's the difference. This change simply allows you to choose when you want to sit down and crank out PA leveling, so that the player doesn't need to lose sleep in order to do a mandatory part of the game. If you don't use those tickets wisely, which can definitely be a thing, you will still be stuck with the regular rates.

To reply to the more off-topic bit, PA leveling, power leveling to be specific, is disconnected from the core gameplay loop because at a point, god forbid you're not only playing one class type and don’t know exactly which weps you want to use when you start, you will have to go into a solo mission with a preferable spawn layout and power level your PAs so that they can keep up with the content with you are doing. Anyone that doesn't do this is behind 9 times out of 10. This makes it no different than leveling buffs and debuffs. The usual gameplay loop is doing whatever mission you want for X drop, exp, MP, whatever, and at the highest rank available to you. PA leveling is counter to all of that. I thought I wouldn't have to say this considering it's obvious to anyone with experience, but I guess not. 

Edited by Emmarel
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10 hours ago, Emmarel said:

or just when the devs feel like giving those tickets out.

That would be horrible! Most of the time, my banks are full because i'm a collector. Giving us consumable bonus this way, would be awful with people like me.

10 hours ago, Emmarel said:

easier by every sense of the word because it allows for you to get a PA exp boost as many times as you want because PA frags are always obtainable

What if you can get special tokens after finish event missions in S, S2 or later S3, instead of PA frags... So you can get uhhh... Boost Fragment? (Just an idea, don't bite me for clogging your inventory :P) That of course would require a special exchange mission for them to work.

That way you can spend your well deserved boosts.... However....

10 hours ago, Emmarel said:

people with a tighter time schedule.

People whom can't afford to take part in  the event would be then feel miss out.... So No... This is yet  anouther  bad idea.... However.... The exchange mission idea for buffs is something i wouldn't drop.  Like....

If this time i understand @ScarletMel ^_^ we could combine our ideas, with like pay x amount of PA frags, in order to get a booster of your choise.

-------------------------------------------------------------------------

Now to the off topic section

10 hours ago, Emmarel said:

PA leveling, power leveling to be specific, is disconnected from the core gameplay

Well "power leveling" a PA, is something what some people can decide to do, or not to do. As of me, i only did that with my support spells. Leveling the rest, just gives me entertainment.

10 hours ago, Emmarel said:

god forbid you're not only playing one class type

This wouldn't be an issue if we could carry at least twice as much PA! Since you can only focus on one class's PA tree at a time, class might make you  require to change your gear entirely, and along with your PA's too (Even if you only play two class, for exmple Acrofighter <-> Wartecher)

11 hours ago, Emmarel said:

The usual gameplay loop is doing whatever mission you want for X drop, exp, MP, whatever, and at the highest rank available to you.

Yup

11 hours ago, Emmarel said:

PA leveling is counter to all of that.

Nope, because you can always decide to play with friends whom dosen't mind you. or doing this on your own (but that case, pick a difficulty/mission that is reasonable for your needs). Personally, yesterday i've unlocked Infinity strike, and i wont going to bother "power leveling" it, i take it with me on S2. At lv 20 i'll toss on m Acrofighter, because of AT cap. If anyone have problem with it, it's their fault <3

I'm having fun with seeing the PA getting cooler, after every 10 level ^_^

And lastly.... just to make you think about what you said....

11 hours ago, Emmarel said:

If you don't use those tickets wisely, which can definitely be a thing, you will still be stuck with the regular rates

Even if you're wise, you can get

  • Disconnected (by loss wifi for a sec for example.)
  • Having issues with the power
  • Get an important phone call
  • Maitenance/Crash/Anything similiar
  • Or really anything, that makes you sit up for reasonable time

The timer keep going, and then you would feel bad because your precious event only event booster is wasted :( without any or minimal use use.

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On 9/19/2021 at 5:26 AM, Emmarel said:

If possible, a usable consumable, boost item instead of a server-wide boost would be cool. Give X amount of 30 minute boosters when we hit Y milestone for an event or whatever occasion it may be. Full-time and third shift does not really play well with timed boosts. I would like to be able to make use of PA experience boosts to their fullest considering PA leveling is one of the most boring parts of the game.

Thanks. : )

So going off later posts, you mean instead of timed events with certain boosts, just give everyone consumable boosts to use as they please at certain times?

If this is the case, it's a good idea as you say, since people can then choose when they get their boosts and which ones they want. However, that would mean that instead of getting a bunch of players logging on and playing during that certain time, some would log-in, get the consumables then log off. They'd continue to play when they want which may mean weeks or months later. The real question is, are events more about giving players boosts or boosting player count? In your opinion, which of these is more important for a private server like ours?

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11 hours ago, Seority said:

So going off later posts, you mean instead of timed events with certain boosts, just give everyone consumable boosts to use as they please at certain times?

If this is the case, it's a good idea as you say, since people can then choose when they get their boosts and which ones they want. However, that would mean that instead of getting a bunch of players logging on and playing during that certain time, some would log-in, get the consumables then log off. They'd continue to play when they want which may mean weeks or months later. The real question is, are events more about giving players boosts or boosting player count? In your opinion, which of these is more important for a private server like ours?

Somewhat. Giving consumable PA EXP boost tickets to use at any given time, instead of server-wide, timed PA EXP boost periods, was the entire point of the suggestion. The other boosts can remain server-wide or whatever they want to do with them.

Regarding the player count, in the case of event milestones, players don't need to log in to reap the rewards anyway, as of right now. They just exist on the server, then come log in and level PAs once all the more dedicated players have played the event ad nauseum. With the randomly distributed boost periods, it's the same scenario.
Logging on to play during the event should be a choice. This is not a live-service subscription game where our objective as a server is to bring in as much revenue as possible through FOMO and other tactics. Besides, a PA EXP boost during an event, which literally happened during IC, means people are going to be leveling PAs in bufu egypt somewhere (I spent a lot of the event just leveling techs to LV41+ in FV during this time). Provide incentives that are good, but can be passed up on without feeling immense regret, so that it can remain a choice to the player if they want to come play. These are things like EXP, MP, meseta, rare drop, and rare enemy boosts. Also, just having a fun event mission in general will get people to log on. The bottom line here is that feeling forced to play, otherwise known as FOMO, is not fun. It makes the game a job, chore, or whatever word you want to use. There are better ways, although requiring somewhat more effort to achieve, to get players to actually come play your game. Listing the ways to do that, and the different roadblocks that would come with pursuing that, would take me ages to explain and is an exercise in catastrophizing over hypotheticals. 

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 A lot to cover here.

13 hours ago, Fruzsina said:

That would be horrible! Most of the time, my banks are full because i'm a collector. Giving us consumable bonus this way, would be awful with people like me.

For the collector, it's literally one, two, or probably three slots, at max. A x2 PA experience boost ticket, a x4, and room for if you get a stack, which is probably unlikely. If you can't make that, I'm not sure what to tell ya. I'm genuinely trying to consider this, but it just comes down to "make space 4Head" because it's only three slots at max.

Quote

Well "power leveling" a PA, is something what some people can decide to do, or not to do. As of me, i only did that with my support spells. Leveling the rest, just gives me entertainment.

If you come into S3+ with unleveled PAs, you're throwing. Period.

Quote

Nope, because you can always decide to play with friends whom dosen't mind you. or doing this on your own (but that case, pick a difficulty/mission that is reasonable for your needs).

Not everyone has friends like that, sadly. Also, the second bit literally contradicts the game. You need to stop progressing, by playing lower difficulties, not because of your power level, but because of just wanting to try a different class, PA, etc. It actively discourages trying anything else unless your current options are absolutely terrible and/or not working as effectively. Not to mention, you need to take a leap of faith, pray that the PA you buy and grind up is actually worth a damn, then pray the time spent pays off. There is a reason why this system was removed in the later games. It's cool on paper, but has a lot of issues wrapped up on it. Also, considering PA leveling is one of the most contentious issue in the game, next to grinding of course, this should be a given.

Quote

Even if you're wise, you can get

  • Disconnected (by loss wifi for a sec for example.)
  • Having issues with the power
  • Get an important phone call
  • Maitenance/Crash/Anything similiar
  • Or really anything, that makes you sit up for reasonable time

The timer keep going, and then you would feel bad because your precious event only event booster is wasted :( without any or minimal use use.

Sadly, this isn't a fool-proof suggestion. That being said, this is a problem with the fact that boosters don't pause.

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7 hours ago, Emmarel said:

If you come into S3+ with unleveled PAs, you're throwing. Period.

S3 is currently unavailable so i can't talk about how brutal it can be, but i can imagine. Yet i can boldly say i clean up S2 missions solo, even as an AT. Which can give good amount of experience, and loot pool. Also The stronger the target, the more PA exp you can get out of it, That being said, S or S2 is a good way to level your PA that were ignored.

7 hours ago, Emmarel said:

Not everyone has friends like that, sadly.

Metter of fact i have several, whom dosen't mind me doing  my own thing, long as i can keep up ^_^ So far i haven't let them down.

7 hours ago, Emmarel said:

You need to stop progressing, by playing lower difficulties, not because of your power level, but because of just wanting to try a different class, PA,

This isn't nessecerily an issue, i mean.... I only play and i go deeper.... Heard about this game, when clementine's last update were on the edge.

So with zero knowledge i had to try out every class, in such short time, not to mention  the PA's. (Which for the majority here, is something they already knew)
And while the "first test period" for me were cut short, because of the little time i had. I could at least gain the information which class i would need for my needs,  which were about two weeks. Now playing this game for longer period, i still feel like i can't decide from two class/character. Mainly because the needs of the party.

For instance:
My beast currently play as FM, but i longing to play PT from time to time, because it have more advantage when we  fight bosses such as De rol Le, or any dragon. because the lack of ranged ability. This is an easy decision, since i can use (almost) all of my FM PA as PT
My human, currently play as AF, but i miss WT life, however, it's much harder to swap, because the weapon and PA pool is incompatible.  Which makes me give the urge to flood the bank with unused PA or transfer them on classes i can use at the current need.

This issue cou ld be curable, if we would had twice as much PA slots.... but i wonder if this would ever happen.

So th e best advise i  can give for those whom haven't picked what class they want to use

  1. Check the clem wiki for the said class, to check it's stats, bonuses limit break ect...
  2. Check what weapons they can use, and what PA available for them.
    *For melee* Check a video, on how certain PA looks like
  3. Decide if it's for you
    *If yes* Gather the gear for your needs
    *If not* Then check a different class

The same i can say if someone want to check out a PA, but with the only exception, that the class is all right already

7 hours ago, Emmarel said:

It actively discourages trying anything else unless your current options are absolutely terrible and/or not working as effectively

I don't nessecerily believe that if you're playing on S or S2 (if you're confident enough) give it less efficient, sure we all want to play on S3 at one point, but if you were take aid from higher level player, or s imply one decide to join to help.... You'll going to gain more experience than PA experience. But this you can use it for your advantage, by skipping a few loop, for taking other loops :P

8 hours ago, Emmarel said:

Not to mention, you need to take a leap of faith, pray that the PA you buy and grind up is actually worth a damn

Beforehand you buy a PA, check what you buy ^_^

8 hours ago, Emmarel said:

Also, considering PA leveling is one of the most contentious issue in the game

I remember playing PSO1 for years, and while i had lv 200 toon, i still had techs that weren't lv 30 (aka max) So progression wise, this system is better than pso1. Not sure about other PSO2 to hold this part of it, so i cannot say anything about this.

8 hours ago, Emmarel said:

Sadly, this isn't a fool-proof suggestion. That being said, this is a problem with the fact that boosters don't pause.

With all mentioned things that were listed.

I can only see it two ways, that could work.
A), In a mission, you can get Boost fragments instead of PA frags on S, S2, S3

Pros: It's still reasonable "hard" to obtain, and makes others play together for it.
Cons: People whom cannot join in the event/dosen't have toon for S or higher, will miss out entirely. Therefore players whom have less time to play, would be the ones to suffer from it, instead of we help them.

B), Frags + spheres -> Boosters

Pros: You can get them when you like, so if one don't have the time to play daily, can still get them. Less irritative if you lose one, out of your control. And a solution on S3 joining faster.
Cons: You can get them easy :P Therefore some people might be like, try out the PA's they wanted, and then leave, untill next event. (Which unfortunatly i thing we already experience)

Of course, both suggestion cames with the fact, that we need to have them as consumable buffs.

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On 9/21/2021 at 9:12 PM, Emmarel said:

Somewhat. Giving consumable PA EXP boost tickets to use at any given time, instead of server-wide, timed PA EXP boost periods, was the entire point of the suggestion. The other boosts can remain server-wide or whatever they want to do with them.

Why do you believe PA boosts are different to EXP/drop boosts?

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