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The Current Active Boosts


Deezz
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Keep Current Boosts  

11 members have voted

  1. 1. Should the current boosts be kept or returned to normal.

    • Yes
      8
    • No
      1
    • Raise Them Higher
      2


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Can we just make this the new normal.  This game is already a mega grind and not easy for newcomers to start.  You grind your levels, techs, buffs, PA's not to mention gear.  Its a non stop grind every game.  Even though some elitist's say, "don't grind your techs during S2" or whatever.  Everyone is all the time grinding something.  With the current boosts it just feels better.  It wouldn't even be bad to go 2.0 all across.  Of course I didn't play this game when it originally came out so there is no nostalgia factor for me.  Im speaking from a noob perspective (like 600 hours).

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Probably not everything at once, since boosts can also be a way to concentrate players in one place. Maybe a Clementine Day or Clementine Week on a rotation, like this week is PA boosts, next week is EXP and MP, the one after that is Grinding boosts and 2x Olpad/Copernia/Grinder Base drop rate off a specific quest, maybe one week can be 2x BT Frag/PA Frag and so on. In a way it helps with forming parties since the thing that gets boosted will have more people wanting to run it.

Edited by Selphea
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I totally feel this idea as a good idea! Since the people who plays an old game like this, (several of us at least, probs much more) are probably end up coming home a fter a  long day of work, and want to relax with a good nostalgic game.

I understand that this is a grindy game, so those "elitists" wouldn't like if the game would be easier or less like a grindy duty, but that's just them doing their own thing...

Back to the topic... I must give credit on @Selphea's words there

3 hours ago, Selphea said:

Probably not everything at once

And maybe with the

3 hours ago, Selphea said:

Clementine Day or Clementine Week on a rotation, like this week is PA boosts, next week is EXP and MP

idea too.

However i personally love the idea of getting multiple casino coinz / day, since we can get them only with the daily withdraw, or try our fortune (which i have none ^_^*)

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5 hours ago, Selphea said:

Probably not everything at once, since boosts can also be a way to concentrate players in one place. Maybe a Clementine Day or Clementine Week on a rotation, like this week is PA boosts, next week is EXP and MP, the one after that is Grinding boosts and 2x Olpad/Copernia/Grinder Base drop rate off a specific quest, maybe one week can be 2x BT Frag/PA Frag and so on. In a way it helps with forming parties since the thing that gets boosted will have more people wanting to run it.

i like the idea of boosts changing each day, kind of like level up quest on pso2. you can spam EXP missions 1 day of the week, do PA leveling another. rotate every 4 or 5 days or something

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We already have booster items, and (I thought) I remembered reading that devs were looking into making a booster for PA experience as well.

 

The game is already like 300x faster than US retail.  I don't think things should be made any easier at this point.  Just spot adjustments for things that seem very unbalanced, and a look at the bigger picture once the level cap / lvl 200 enemies / GAS comes around.

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23 minutes ago, milranduil said:

i like the idea of boosts changing each day, kind of like level up quest on pso2. you can spam EXP missions 1 day of the week, do PA leveling another. rotate every 4 or 5 days or something

Something to work towards would always be good, EXP tweaks being made to speed up leveling is already going to happen, but at the endgame that would be useful for something like GAS, Having something to do outside the boost would be amazing since I still want to finish up some of the new PA's along with the techs on my MF that i havent been able to touch for awhile, I've even been thinking about going Beast AT after seeing the new additions so having a day for MP would definitely be nice. How about just enabling the boosts for the weekend? Friday~Sun

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8 minutes ago, Blandation said:

We already have booster items, and (I thought) I remembered reading that devs were looking into making a booster for PA experience as well.

 

The game is already like 300x faster than US retail.  I don't think things should be made any easier at this point.  Just spot adjustments for things that seem very unbalanced, and a look at the bigger picture once the level cap / lvl 200 enemies / GAS comes around.

The issue however, is that not everyone has the time to be on every single day, and that events like these are incrediible rare/scarce vs official, that had more events and things like GBR and innocent girl, or ohtori encampment, Missions like these that gave insane amounts of EXP and loot, and MP in comparison to clementine. So i'd argue we're actually progressing at a similar rate. Also in comparison to official, the MP rewards are sometimes below what they were on official, Especially when comparing them to JP due to how they were "equalized", Not to mention some unlock rewards are also worse currently for beginners. and the MP tables are a bit higher than retail aswell.

Speaking from experience from the actual japanese server, and xbox. 

Edited by Lupophobia
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I wouldn't mind the rare mission rate boost staying on forever, given that rare missions are incredibly rare and I've still only seen one rare mission despite playing daily all event. Rare enemies are similarly something you rarely see in regular play, so wouldn't mind that either.

I also wouldn't mind the grind success chance staying. The existence of 'grind boost events' just encourages people to never grind anything unless it's a grind boost event (or to only do very small amounts of grinding outside boost events). And 'nope, shouldn't grind my weapon now better to leave it at 0/10 until boost event' isn't really fun.

Voloyal coins, whatever. 

Even the meseta boost I'm not opposed to, because it helps offset the cost of consumables for non-tech using classes (though I'd prefer just addressing the cost directly).

 

EXP, MP, PA EXP - please do not. Some of us enjoy leveling progression and maxing PAs/types and do not want to be rushed through it with globally boosted exp rates. Events once in a while are one thing, but always on fast progression is another.

I could maybe see a small exp boost given to missions that are currently bad for exp, since it would mean you could level on maps other than Fantastic Voyage or Rumbling Ruins without it taking too much longer. There's a fairly large gap between optimal exp missions and the rest, and I wouldn't mind seeing that evened out a bit.

Edited by Zeta
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11 minutes ago, Lupophobia said:

The issue however, is that not everyone has the time to be on every single day, and that events like these are incrediible rare/scarce vs official, that had more events and things like GBR and innocent girl, or ohtori encampment, Missions like these that gave insane amounts of EXP and loot, and MP in comparison to clementine. So i'd argue we're actually progressing at a similar rate. Also in comparison to official, the MP rewards are sometimes below what they were on official, Especially when comparing them to JP due to how they were "equalized", Not to mention some unlock rewards are also worse currently for beginners. and the MP tables are a bit higher than retail aswell.

Speaking from experience from the actual japanese server, and xbox. 

Honestly, at that point it becomes their problem.  I work a full time job and don't play PSU as much as others either, but where do you draw that line?   Some people can only play once a month, so I should be able to get from 1-100 in one sitting?   At some point it becomes ridiculous.

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14 minutes ago, Blandation said:

Honestly, at that point it becomes their problem.  I work a full time job and don't play PSU as much as others either, but where do you draw that line?   Some people can only play once a month, so I should be able to get from 1-100 in one sitting?   At some point it becomes ridiculous.

No one has said make the EXP curve 100x what is now. Not only this, hitting the level cap doesn't not mean your done with the entirety of the game, if people have the time, and energy to go from 1~100 in 24hrs let me know. Regardless of the rate, you will still reach that endpoint. So i don't really understand the issue with it if it means those people can eventually play with their friends. Just because one person can sit and grind for hours and hit 100 in a single day doesn't mean everyone can, or will. It doesn't take into account the fact that they need to also gear up, level their type ect. my point is, the progression is very similar to that of official, minus the boost that the game had, so we're actually moving at a slower rate even with it. 1~100 isn't even the endgame, so I don't see the point. Would rather have an artifical stop gap like a fatigue system to prevent players form going ahead and putting in the work to reach 100 in one sitting if they want? It's a non-issue because most of the time leveling simply unlocks the difficulty and the ability to farm and actually enjoy the game.

Actually if the changes were to take place that marm suggested, It would be much even faster than the option i suggested, So i don't see an issue having it on something for three days a week, rather than a whole month as a boost.

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1 hour ago, Blandation said:

Honestly, at that point it becomes their problem.  I work a full time job and don't play PSU as much as others either, but where do you draw that line?   Some people can only play once a month, so I should be able to get from 1-100 in one sitting?   At some point it becomes ridiculous.

I don't understand what everyone's obsession is with completely overexaggerating. With the current boosts, no one gets 1-100 in a sitting; it's not even close. People want their time spent to be worthwhile, not easy. There is a difference.

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I'm pretty sure the above points are being addressed in the major thread already.   Specifically ways for newer players to catch up fast, which I'm all for. (Especially if I end up re-making my human as a Beast!)

 

The prog is not even close to official (at least in US, not sure how JP was).  With the exception of EXP (because the cap was 160 or whatever),  I got to where I was in official in 1/3 of the time or less.   And don't wanna get the wrong idea here--I don't want anything to be an endless grind slog, nobody likes that.

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20 minutes ago, Blandation said:

I'm pretty sure the above points are being addressed in the major thread already.   Specifically ways for newer players to catch up fast, which I'm all for. (Especially if I end up re-making my human as a Beast!)

 

The prog is not even close to official (at least in US, not sure how JP was).  With the exception of EXP (because the cap was 160 or whatever),  I got to where I was in official in 1/3 of the time or less.   And don't wanna get the wrong idea here--I don't want anything to be an endless grind slog, nobody likes that.

During events on NA and JP, you could easily 1-180 in 1-2 days depending on which it was. I specifically remember leveling a female cast on JP during an event because the EXP was just that insane, and that was really just normal. Wanting EXP to be *reasonable* outside of event missions that have EXP boosts on top of them is OK.

EDIT: I know some people aren't familiar with GAS, but the reason people want EXP to be in the reasonable to easy range is because GAS requires like 300% more than it does to get to cap to do one (1) class. If anyone wants to play more than 1 class with full GAS customization, you have to play a LOT. 

Edited by milranduil
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I'd like the rates to stay for sure. Feel like I get a lot more accomplished while I play than before. However I can see how keeping these rates may dilute any boosts we may get later during events. More or less, how crazy do the boosts have to be become before they are too much? 

On 9/16/2021 at 9:08 AM, Blandation said:

Honestly, at that point it becomes their problem.  I work a full time job and don't play PSU as much as others either, but where do you draw that line?   Some people can only play once a month, so I should be able to get from 1-100 in one sitting?   At some point it becomes ridiculous.

 Suppose one could measure the time it takes for a brand new account to reach a point that they could solo and complete the hardest mission currently in the game would be a decent way to access how long a grind it should take for everything. This is a bit crazy to calculate since there's so many factors that go into it. Basing this outcome on simply maxing character level / class /  PAs / weapons would be over-rated since those aren't all necessary to complete missions.

For a ballpark range, would playing 100 hours be sufficient to solo, complete and S rank the current hardest mission? (Since this player would then be able to complete every mission solo.) Just as a reference, we can use a standard work week which is 8 hours a day for 5 days, making 40 hours a week. So, would two and half weeks of straight grinding to achieve this be agreeable? Someone with less time on their hands, say 20, it would take 5 weeks to complete.  10 hours? 10 weeks. You get the picture right? Not saying we should do the math here, but as a rough estimate, we can try to understand how long it should take someone to be able to play any mission and discuss if that's reasonable or not.

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13 hours ago, Seority said:

I'd like the rates to stay for sure. Feel like I get a lot more accomplished while I play than before. However I can see how keeping these rates may dilute any boosts we may get later during events. More or less, how crazy do the boosts have to be become before they are too much? 

 Suppose one could measure the time it takes for a brand new account to reach a point that they could solo and complete the hardest mission currently in the game would be a decent way to access how long a grind it should take for everything. This is a bit crazy to calculate since there's so many factors that go into it. Basing this outcome on simply maxing character level / class /  PAs / weapons would be over-rated since those aren't all necessary to complete missions.

For a ballpark range, would playing 100 hours be sufficient to solo, complete and S rank the current hardest mission? (Since this player would then be able to complete every mission solo.) Just as a reference, we can use a standard work week which is 8 hours a day for 5 days, making 40 hours a week. So, would two and half weeks of straight grinding to achieve this be agreeable? Someone with less time on their hands, say 20, it would take 5 weeks to complete.  10 hours? 10 weeks. You get the picture right? Not saying we should do the math here, but as a rough estimate, we can try to understand how long it should take someone to be able to play any mission and discuss if that's reasonable or not.

I think it would be more important to have certain things available at certains times, or rather, just have a mission that you can do on your own time to catch up as we currently do not having anything like this. honestlyjustgivemeohtoriplsineedmyethanabuse.

Currently we have the three missions on 5th floor which are PERFECT for grinding for PAs, especially VM since it gives megispheres which you can exchange for PA fragments. while also nice rewards too to reward you for your hard work.(and may be even better on S3)

If we had something that was specific to EXP grinding, and MP, to do this exact same thing, where you can focus on leveling and unlocking your types, while also working towards good rewards It would also be very good.
That way players have a choice to work towards something rather than just speedrunning missions for faster clear rewards.. it seems like thats an issue that should be addressed. I don't think we should be rewarded for "ignoring" mobs, but currently enemies hardly drop anything at all. Hopefully something more linear and doesn't require too much running aswell, since players typically don't like running around to kill every single mob. This is a bit off topic tho.

Edited by Lupophobia
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