Selphea Posted July 30, 2021 Share Posted July 30, 2021 (edited) Trying to figure out what each class does. As in, not the concept but actual play, like if someone were to write a guide they’d need to cover these in-depth. Would be nice to compare notes and see if I missed anything. I didn’t cover the situations where a weapon works best in a specific scenario since that works better in a comprehensive class guide. Fortefighter Pros: Highest HP and DFP class, least likely to get interrupted. Hits hard and has S on many dual wield weapons (Twin Saber, Twin Claw, Knuckle) which tend to hit fast to offset its lack of speed boost. Cons: Limited ranged options. Has S Axe, Sword, Spear but they're shared with Fighmaster so damage will be 10 PA levels behind. Travel with Shusou Mob with Slicer, dual weapons or precast Anga Jabroga Boss with Knuckles, Axe or Twin Sabers Snipe with Handgun Support with Freeze Trap G Fortegunner Pros: Best class at Grenades; arguably the best class at Machinegun and Crossbow because the gap between A and S is small, and Machinegun is nice with PP discount. Cons: Has S Shotgun, Rifle and Laser but they're shared with Gunmaster so damage will be 10 PA levels behind. Mob with Laser or Grenade if the situation allows, otherwise strafe and pick off with Crossbow or Machinegun Boss with Shotgun or Grenade, or headshot with Rifle Snipe with Rifle or Machinegun Support with G Traps, Rifle SEs, Boma Maga Fortetecher Pros: Situationally the best class at Ra-techs if it can hit 5 targets. Paired with Longbow and Cards, it has a very “ranged caster” playstyle. Cons: 10 PA levels behind Masterforce, no speed boost and lower TP means most other offensive techs aren’t really it’s forte. Only A TCSMs and no speed boost means SE isn’t really it’s forte either. Not counting Limit Break, it’s tech damage is only 3% higher than Wartecher Mob with Line and Ra-techs typically, but Gi-techs and Cards may situationally see some use Boss with Diga, Foie, Grants or Ra-techs Snipe with Longbow or Cards or Nos-techs Support with buffs, debuffs, heals Fighgunner Pros: Tied for best class at Twin Sabers. Best ATA on a Lv40 Skills class. Combines dual-wielding melee control with ranged cleanup and bossing. Cons: Squishy for a melee class Travel with Tornado Dance Mob with Slicer or Twin Sabers, cleanup with Crossbow if needed Boss with Launcher, Double Saber, Twin Sabers Snipe with Twin Handguns or Machinegun Support with G Traps Wartecher Pros: Only class with two offensive categories at Lv40 (skills, attack techs). Highest Whip damage. Excellent solo ability with self-buffs and heavy melee weapons for control and AoE. Cons: No Slicer or LB Ra-techs means it needs to be up close to do most of its damage Travel with Tornado Dance Mob with Twin Claws or Whip or Gi-techs Boss with Knuckles or Whip or Gi techs Snipe with Longbow or Cards or Nos-techs Don’t bother with support, just kill stuff Guntecher Pros: Best at many single target weapons including Longbow, Card and Crossbow, making it the strongest single target gunner. Very wide support options. Cons: Weak AoEs, mostly Lv30 attack techs or A Lasers with no speed boost. Travel with Tornado Dance Mob with Lasers or Ra techs if the situation allows, otherwise strafe with Crossbow or Machinegun Boss with Ra techs if the situation allows, otherwise headshot with Longbow Snipe with Longbow or Cards Support with G Traps, buffs, debuffs, heals, rifle SE Protranser Pros: The only EX Trapper, unique combination of ranged and melee options. Cons: A lot of situational weapons Mob with Lasers, Sword, Spear, Axe, Grenades or precast Jabroga Boss with Grenades, Knuckles Snipe with Longbow Support with Boma Maga, EX and G Traps Acrofighter Pros: The only S Slicer user and with speed boost. Good with Exact Counter. Only class with speed boosted dual wield melee which makes it extra fast at launching and control. High TP for RCSMs. Good ranged options. Cons: Limited to As on many good weapons, though speed boost makes it decent at them Travel with Shusou Mob with Slicer, Claw, Twin Saber or Twin Claw Boss with Claw Snipe with Cards or Twin Handgun Support with G Traps Acrotecher Pros: Best support techs. The only S Whip user and with speed boost. Good with Exact Counter Cons: Offensive options all have some huge drawback (E.g. Whips are slow, skill PAs max at 20, Daggers and Whips blow away mobs before they die etc) Support with buffs, debuffs, heals, TCSM speed boosted SEs, G Traps Mob with Whip or Gi techs, cleanup with Dagger Boss with Whip or Gi techs or Dagger Snipe with Cards or Twin Handgun Fighmaster Pros: Only class with Lv50 skills, best Sword, Spear, Axe, Double Saber user. Speed boost really helps as it's weapons are usually slow. Cons: Not many options if things fly away Travel with Tornado Dance Mob with Sword, Spear, Axe Boss with Axe, Double Saber Snipe with C Handgun Support with G Traps Gunmaster Pros: Only class with Lv50 bullets, best Rifle, Laser, Twin Handgun, Shotgun user Cons: Situational mobbing and bossing options, fairly squishy Mob with Laser or Shotgun Boss with Shotgun, notably Barada Zagenga, or headshot with Rifle Snipe with Rifle Support with G Traps, Rifle SE Masterforce Pros: Only class with Lv50 offensive techs, best offensive techer especially on Line, Single, Gi and Nos techs Cons: Squishy but needs to go close range sometimes Mob with Line, Gi, Single, situationally Ra techs Boss with Single or Gi techs Snipe with Nos techs Support with TCSM speed boosted SE spam Edited August 11, 2021 by Selphea Quote Link to comment Share on other sites More sharing options...
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