Deezz Posted April 3, 2021 Share Posted April 3, 2021 3 minutes ago, Zeta said: It's explained here: https://psu-clementine.net/wiki/index.php/DNR Thank you. Quote Link to comment Share on other sites More sharing options...
Miyoko Posted April 9, 2021 Share Posted April 9, 2021 Nerfing the mobility of travel PAs would be the smart thing to do. Tornado Dance was already nerfed in mobility once, Sega explicitly saying it was because the "Travel" usage of it was unintended. It'd be pretty dumb to see everyone just spin dashing everywhere. Quote Link to comment Share on other sites More sharing options...
Adooma Posted July 2, 2021 Share Posted July 2, 2021 (edited) On 3/2/2021 at 1:59 AM, Midori Hoshi said: *edit* Update: I quit this game. The only way I would consider returning is if the multiplayer box item penalty is removed, and all classes have access to travel skills. I feel sorry, that you felt it necessary to leave the game. It is not really about right and wrong, or good or bad ideas, or how the game is working now. It is not really practical for a particular player to attempt to insist that the game must be a particular way or not. E.g. Some players might want the game to be very hard, others very easy, yet others want it to be 100% original, and some might want it all changed and to be modernized. It is just the nature of this game, that it has to be the same for everyone, in at least a basic sort of sense. This kind of forces compromises, on how things are done. Even when this game originally came out, and most of the players agreed on something, as did Edward and his team. It was still up to the bosses at Sega to make the final decision. tl;dr So I suppose, you can't please everyone, all of the time. Edited July 2, 2021 by Adooma Quote Link to comment Share on other sites More sharing options...
Seority Posted July 17, 2021 Share Posted July 17, 2021 To my dear friend and mentor Midori Hoshi, You have more passion for this game than anyone I've ever met since playing back in '08. Your knowledge and expertise far exceeds my own when it comes to PSU so I won't bother questioning your thoughts on matters like drop rate, PAs, etc. Something I do want to say is that I understand your pain for loving something so much, wanting something so bad, and knowing that it can be possible... Just to never have it.... is excruciatingly painful. Memories of what Phantasy Star Universe used to be is what brings us all here, what kept this project going, and what makes it alive today. People like you, Marm, the team, and many others throughout the years have made this all possible. Without that devotion, passion and care, none of this would be a reality today. So I thank you and everyone here for making this all happen. However, the memories of the past can never be relived. Nostalgia is a potent drug. If I have learned anything from revisiting these memoirs is that they will never be as they once were. Expectations of the similar experiences, emotions, or desires should not be sought-after. Although those remembrances is what drives this game and brings us together, we must realize that they can never be the same again. So, what are we to do when we seek something that may exist, but never can? Compromising. Understanding that what could be but accepting what it is. You have fought, struggled, stressed, and labored so much for that which you desire that you got lost fighting for aspirations, rather than fully acknowledging what has been accomplished. Oddly, one finds meaning when attempting to achieve a goal, not when it is or is not accomplished. Please Midori, I hope you return to us one day. Some of your frustrations with the game are collectively shared with us, others may not be, but the point is that we all want Clementine to get better, and will always have that desire. Just like one would do with someone they love, accept the game for the flaws it has now, but always aspire for it to become greater. With much love and sincerest thanks, Seority Genesis Quote Link to comment Share on other sites More sharing options...
Jessica Stark Posted July 17, 2021 Share Posted July 17, 2021 17 minutes ago, Seority said: To my dear friend and mentor Midori Hoshi, You have more passion for this game than anyone I've ever met since playing back in '08. Your knowledge and expertise far exceeds my own when it comes to PSU so I won't bother questioning your thoughts on matters like drop rate, PAs, etc. Something I do want to say is that I understand your pain for loving something so much, wanting something so bad, and knowing that it can be possible... Just to never have it.... is excruciatingly painful. Memories of what Phantasy Star Universe used to be is what brings us all here, what kept this project going, and what makes it alive today. People like you, Marm, the team, and many others throughout the years have made this all possible. Without that devotion, passion and care, none of this would be a reality today. So I thank you and everyone here for making this all happen. However, the memories of the past can never be relived. Nostalgia is a potent drug. If I have learned anything from revisiting these memoirs is that they will never be as they once were. Expectations of the similar experiences, emotions, or desires should not be sought-after. Although those remembrances is what drives this game and brings us together, we must realize that they can never be the same again. So, what are we to do when we seek something that may exist, but never can? Compromising. Understanding that what could be but accepting what it is. You have fought, struggled, stressed, and labored so much for that which you desire that you got lost fighting for aspirations, rather than fully acknowledging what has been accomplished. Oddly, one finds meaning when attempting to achieve a goal, not when it is or is not accomplished. Please Midori, I hope you return to us one day. Some of your frustrations with the game are collectively shared with us, others may not be, but the point is that we all want Clementine to get better, and will always have that desire. Just like one would do with someone they love, accept the game for the flaws it has now, but always aspire for it to become greater. Well Said Seority ^-^. I also became a good friend to Midori because of our passion for PSU.. although i never met Midori back in the old days, we quickly became good friends when i found Clementine in 2017. However, i agreed with some of Midori's points.. i left as well. i've hardly touched the game since March. Although, you do make Good valid points as well :) but i don't see myself returning anytime soon. I'm happy however, that the people behind Clem are doing there best to keep PSU alive ^-^. may PSU stay for good. Quote Link to comment Share on other sites More sharing options...
SHOTGUN Posted July 23, 2021 Share Posted July 23, 2021 As for me, this is a typical nerd with three chins and an arrogant character, I hope he never returns Quote Link to comment Share on other sites More sharing options...
biga diga Posted August 1, 2021 Share Posted August 1, 2021 Add grinding system to the list lol. Shotgun ty for contributing with your helpful comments very insightful. Quote Link to comment Share on other sites More sharing options...
SHOTGUN Posted August 1, 2021 Share Posted August 1, 2021 No problem, enjoy ^_^ Btw I know who you are :o just to make you informed =) Quote Link to comment Share on other sites More sharing options...
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