McDeezy Posted February 25, 2021 Share Posted February 25, 2021 The fact that grinding can fail does not make for exciting or interesting game play. It is annoying and completely useless. All it does is punish the player for using a feature in the game. Sega realized this and removed it completely in future installments of the Phantasy Star Universe franchise. It is so stupidly pointless that even this server's wiki calls the randomness of it annoying. All grind breaking does is make players not want to play. Especially after they hunted or could finally afford the item they wanted just for it to break. To the mods of Clementine, do us all a favor and get rid of that system. Just make grinding simple and easy. In Phantasy Star Portable 2, grinding was done by literally just going to the shop and paying meseta to grind a weapon 1-10 with no chance of breaking. That said, each grind got more and more expensive and each grind was really expensive on S ranks. Another cool feature was that you could grind past 10 with extend codes and bring said weapon up a rank. For example, you could grind an A rank saber to 10, use an extend code and it would become an S rank with 0 grind. After that, you could grind it to 10 once more. Extend codes were quite rare but it made them worth hunting. Not to mention, it was fun taking a weapon you loved all the way to its maximum potential. I know that Clementine is supposed to replicate Phantasy Star Universe. However, the original PSU is gone and there is so much more improvement that can be done. Clementine could very well be an even better experience than what Sega originally offered and this is just a single example. Quote Link to comment Share on other sites More sharing options...
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