Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

4 Enemies I Modeled in Maya


Recommended Posts

Feb. 20 (Keriqo)

snippet_2.PNG.fd67436639384ec58548109d511e7db9.PNG

snippet_1.PNG.721af45da665abc05609f332d8a563cf.PNG

----------

Jan. 20 (Wolkna)

late.PNG.554da9aafedb75ad8611e202f01a2d4b.PNG

----------

Jan. 10 (Rail Maint. Bot)

paired.PNG.2079545b9f5905f8eeb2914c0c086d52.PNG

----------

Jan. 4 (3rd F Beauty Bot)

Attack: Damfoie, Sabarta (from blowdryer), scissor arm attack

Meseta Drop: Cost to style hair on third floor

Native to linear line

model_late_2.PNG.afc6d171468e2ae114126d8c43298973.PNG

model_late_1.PNG.8bc3709298df7c4ac00f33f4742766b2.PNG

Before hair and dress remodeled, and texture added:

model_early.PNG.697b1e13f25214f4c11b3fa29e11d293.PNG

I modeled it over top of this:

249517683_Ref.ModeledInFrontOf.PNG.2915ae1dbdde0dc36c1b23830c935b88.PNG

My texture:

UV.png.01046aead77667dde1de0cc2dc124b88.png

Edited by Keystone
Link to post
Share on other sites

If you mean blizzard like, try not to waste sols if you're stuck in the sabarta, then yes :*D

and by the way, if you're looking for challange, try to setup a challange for yourself ^_^
I've been thinking of something fun for myself, once i get confident enough of my skills :3

the No UI challange ^^

Which is like really easy to make

press shift + printscreen

Solo only

and for extra fun, you can set up extra challanges like (can pick one or more if you fancy):

limited (or no) recovery items
no scape doll

limited weapon numbers
no charge
0/x weapons only
cannot cast buff/debuff/resta (inclouded consumables)
Status effects cannot be cured
Cannot use spells with limit break effect on (such as higher level fortetecher a ra or si spell vs dragon, or at all)
and of course, speaking of weapon limitation. Specific gear only

and that's only a few i can think about for now, there's possibily more funnier/harder challanges you might spice your game up with

So you can make the game hard for yourself anytime, if you're up to it ^_^

Link to post
Share on other sites
  • Keystone changed the title to *2 Enemies I Modeled in Maya

Inspiration for this enemy was me looking up what the Linear Line actually is. Apparently It's a high speed transportation system with a train. Thus the following enemy:

 

Name: Rail Maint. Bot (Galdeen style enemy)

Attack: Nosdiga, standard forward attacks

Element: Ground

Native to linear line

snap_1.PNG.bacda44d9b4640a95103cc9154f3cdbc.PNG

snap_2.PNG.0de4a087e03c56689f3d0c286d949791.PNG

Link to post
Share on other sites

Or they already done with him.
Well, second is looks like a protective system for the toilet paper roll holder, which cuts off the hand of someone who takes too long a piece with a screwdriver.

Link to post
Share on other sites
12 minutes ago, SHOTGUN said:

Or they already done with him.
Well, second is looks like a protective system for the toilet paper roll holder, which cuts off the hand of someone who takes too long a piece with a screwdriver.

It has a roller brush, a hammer, and a jackhammer. That's what they're supposed to be, lol.

The feet are for clinging to rails when working.

Link to post
Share on other sites
20 minutes ago, Keystone said:

It has a roller brush, a hammer, and a jackhammer. That's what they're supposed to be, lol.

I know, just kidding. Yet you will be criticized many times, but don't give up on it and this modeling skill will be usefull in a future, maybe you'll start your own project one day.

Link to post
Share on other sites

Wow, this is an amazing concept. If this can be implemented in any please I hope this can me implemented. This is amazing. Thank you for sharing this with the community Keystone. I would love to have some lore about this enemy. Can a mod please see if this can be put in the game? Ill literally cry from happiness lol.

Link to post
Share on other sites
6 hours ago, Ronald Mcdonald said:

I would love to have some lore about this enemy.

The main thinking I have is that the Beauty Bot & the Rail Maintenance Bot were repurposed by Rogues, or were outdated and portions of their AI are beginning to fail/malfunction. Both enemies are intended to be Guardians Colony and Linear Line access corridors Native.

The linear line apparently is a high speed transportation system w/ a train in it somewhere according to PSUPedia. The Rail Maintenance Bot cleaned and repaired the tracks.

The Beauty Bot worked on the third floor changing our hair styles in a backroom, and drops meseta equal to the price of a hairstyle change.

Link to post
Share on other sites
  • Keystone changed the title to 3 Enemies I Modeled in Maya

Name: Wolkna

Attacks: Neudaiz Quad Bot (Bysha) standard attacks,

     except Grass Assassin's spit attack instead of Foie.

     Falls on egg sac and explodes like quad bots do.

Element: Dark

Native to: Old Rozenom City, Raffon Meadows

late.PNG.70d1e6bb39ae71b5f91c7efe5f434404.PNG

Texture:

UV_3.png.396198ee52b7249df063c15e985609f2.png

Inspiration:

1047636943_egg3.png.87380fc301000c8378811f2b0d6bbdb5.png

Link to post
Share on other sites
12 hours ago, Ronald Mcdonald said:

Wow, imagine the egg sack exploding like the grasshopper death animation does. You are a genius sir. 

I didn't even think of that actually. Maybe you're the genius.

I made it a bug-mammal hybrid because Koltova seem to be cattle/winged-insect hybrids, and Parum has lots of buggish enemies.

I needed a reason for it to explode like the quad bots, hence the egg sac.

Link to post
Share on other sites
  • Keystone changed the title to 4 Enemies I Modeled in Maya

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...