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A quick question that may turn into a bug report... I was slogging through the rare mission Phantom Ruins C (I've seen more of these in the last week of playing on Clementine than I did while playing AotI on the official servers, I'm not complaining about that) (And yes, it was a slog - solo L10 force going in, died twice, used all my photon charges, but I finished it!) and noticed something odd: Even with the 5x drop rate, none of the area boxes or the clear boxes dropped anything. While I know Synthesis hasn't been implemented, which removes any of the boards from the drop list, 8 clear boxes and 16 odd area boxes should have dropped -something-. Have the area / clear drops not been implemented yet for the rare missions? Or, is this because of the general nerfing of drops in general? While I'm not going to sneeze at the Palasra and Izlucre I got out of the mission (critter drops) (also 8 levels and 3 type levels), it seemed odd. In fact, I've noticed a lot of empty area boxes across a wide range of missions in general...
I don't know where this topic should fall under lowkey But I'm newish to the game just hit level 30 around 24hr on my char. I've been grinding CoM, valley of carnage, sinners banquet, beach bums (the one at paracabana). What are some good missions for solo grinding levels, MP and drops/meseta? Thank you so much for the input
Hello Clementine! Me and Jakoo have been hard at work to complete Area Drops for Clementine. We're excited to present this to all of you today. This sheet includes all specific drop items (both old and new). That's right, we've ADDED items to Area Drops to make them way more rewarding than Official's Area Drops. This version does not include materials/ores/consumables, but they will be added along with the specific drops with the first implementation. Here's a few note worthy things: -The percentages for each drop are NOT the actual percentages for a drop when you kill an enemy. They are simply the base percentages for the area drop table. To get the actual rate of a drop, you need to factor in the chance of getting an area drop roll. You can do this by taking the percent you see on the sheet and multiplying it by ~0.37 (~0.51 for Rare Missions), which seems to be the average chances of rolling that specific item. This is different for every enemy. -Almost no clear box items were added. We tried to keep it exclusive to content you couldn't get before. We've added items from event clear boxes since those might never make it into Clementine. There may be some still left in lower levels due to the lack of items we had at that level range. -Items for S3 (Lv 175+) missions were added. These items are stronger than all previous drops at much lower chances of obtaining them. -Insane items were added to S2 Rare Missions (Lv 150+) at incredibly low rates to give something for everyone to go for even at max level. Please take the time to understand how incredibly low the percentages on these items are before you freak out. These items WILL be incredibly scarce, and only obtained by a few people. As of now, S2 Rares cannot be played, but will be available in the future. Good luck. -Grinders were temporarily added to Rare Missions since grinder bases currently cannot be used. -Elemental items (mostly melee weapons) have slightly higher drop rates than Non-Elemental items (Ranged/Tech) since multiple of that weapon might be needed before a good attribute/percentage is acquired. Here is the link to the specific drops table: https://docs.google.com/spreadsheets/d/1pDpWbM31EkHhhbmzQH_oMay31jjeEYVr6peaEYwflOs/edit?usp=sharing Enjoy!