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  1. Not sure if SUV is always supposed to burn 100% (assuming target can burn ofc) , but it does seem to have decent chance of not burning. I'm using the human version, sturm bustec. Not sure it's intentional or not. May be because it's not technically a "real" SUV? Infection still doesn't flinch as it did on vanilla servers. Was just a small hit, like smacking it with a sword, enough to flinch a little. Just damage tick currently. Which leads me to next problem: flying enemy knockdown. Infection did to do that as well, if a hit would otherwise knock an enemy out of the air just like you shot or something, the infection would knock it out of the air. Right now though, knocking down flying / high flying enemies so they fall to the ground doesn't work properly. It looks like rather than needing enough damage being dealt in a single hit, or maybe it was any damage at all on retail, it seems like only a critical hit will do it. Where as any old hit would do if they were flying and considered knock downable. EDIT: Guess I was really wrong. Tengoh are getting knocked down just fine. Not sure why they weren't a lot of times. Maybe you do just need to deal enough damage.
  2. I'll just say what i think and i've actually seen regarding how races rely on their special properties to deal extra damage right now. We already know how even after the nerfs, SUV and nanoblasts are still the MVPs on boss fights. Humans/newmans don't have acces to their SUVs unless they get an S-rank armor WITH extra slot Here's the problem: The only S-rank armor i've seen so far is A) exclusive to force users B) has NO extra slot ... I may be mistaken on this one There may be another S-rank armors out there we can currently get too. But as things are right now with the level cap (even with the decreased price on those S-rank SUVs), there's no way we can use them whatsoever
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