Well, honestly, and playing from lvl 1 to 105, I think I should write a feedback for helping the server to improve the quality of life of this game in network mode, or at least imo. And because that, I’ll start to contribute with it.
In first place, it’s an honor to play PSU AotI because the nostalgia, thinking too an online mode of this game would be impossible because the lack of packets, seeing the true sacrifice which made Marmalade & the others like Tommy, Gnome and other people which I know personally since I was once a closed tester, but because my lack of time, it’s obvious that I’ve lost it, but for me, the most important is not which I were in the past. For me, the most important thing is the huge amount of efforts which staff made for making this game playable, and… oh damn, honestly I’d like to see this game completely playable even if that thing means waiting more months. If anyone who reads the forums doesn’t played, I can write here that the game is absolutely playable. Yes, of course there are still bugs in the server, but excepting maybe a few amount of bugs which should be fixed soon, the game is very enjoyable, and honestly I recommend to play the server.
In second place, I’ll write my first impressions about the way of from being lvl 1 to lvl 105 because I think certain things must be remade for having a variety of things in early and mid-game. Yes, it’s ok there are a mission which is recommended for having better XP and/or MP depending of the needs of the user in the game, but honestly I don’t think it’s ok to have a mission which deals huge difference of them in comparison with the others in the same rank because that thing will make, not only people focus in just that mission for rushing to have max level and end of story. It will have the impression that the variety of things in early-mid is very few even some users in Discord chat wants to incite the others to play the other missions. Yes, of course the penalty of… for example, spamming a lot of CoMs is having PAs with very low lvls because that spam, but who cares about it when the variety starts to come in the end-game… and people can lvl up the Pas with people who have already lvled up in the past…
Perhaps early & mid game is not the most important thing when the true game starts in the end-game, and end-game is really nice, and in this post, I’d like to thank a lot to @Jakoo56 & @Kyu for working in the area drops, seeing huge efforts in it. If anyone wants to see an example about what I’m talking, generally, in end-game stage, the missions which are generally played are… iirc:
· Sakura Blast
· Lightning Beast
· Black Nest
· Dancing Birds
· Sleeping Warriors
· Seed Express
· CoM (Very obviously)
In Moatoob, Idk which missions are mainly played, but the most important for it, IS… early & mid game sucks while endgame is attractive since players can choose the rewards which they can try to hunt, seeing much variety in that point.
In third place, I’ll talk about my impressions about the game, classes, PAs & maybe anything which I consider important to mention in this post. But… that’s fine, I’ll start.
With the exception of those missions with enemies who have Megid because the OHKO possibility for each megid, this game is absolutely easy to play. That thing means, lvl 21+ in PAs and having a good gear (Mainly S since A are for very few occasions which are absolutely needed) is even enough to solo every mission ingame. There could be some exceptions, yes, but outside of those exceptions, generally this game is freakily easy. Honestly, and because that, there is no reason to carrying more dolls than 1 unless Clementine has plans to make content with higher difficult, and… even it, I think expert players in PSU shouldn’t have issues with dolls. With this I mean, perhaps reducing the proc rate of enemies spamming Megid should be reduced for lvl 50-100 for giving some chances to newbies. But that point of enemies posting Megid is just an opinion personal…
In terms of classes, anyone who have at least played regularly the game know which classes are the most popular & the most OP ingame. Which means, Fighmaster will be always the 1st class to seeing in many players since Dus Skadd, and even using Dus Skadd at lvl 1+ in a FF is absurdly powerful in comparison with other PAs which are at lvl 21+ since the huge increase of strength in power. Gunmasters, since they received Grenade Launchers, they made Fortegunners near completely obsolete, seeing some of them just for fun. Masterforces… no comments about how many people use Fortetechers at the main class since Masterforce made that class obsolete from a very long time since the main source of damage are in the rods, and even Masterforces can use both, S-Rank T-Mags and S-Rank Wands for having a fast & flexible option for damaging spawns with at least enemies with two different elements. Ignoring the master classes, which are for far the most common classes in S-S2 games, Fortefighers are still a common choice since there are weapons which Fighmasters can’t use it. But Fortegunners & Fortetechers are honestly a very rare case since Fortegunners are obsolete because Gunmasters with S-Rank Grenade Launchers. Acrofighters, honestly aren’t common to see ingames, but not too rare in comparison with other classes like Wartecher & Guntecher, the less used classes for the community for obvious reasons. Fighgunners are a rare case, yes, but not too rare in comparison with the two last classes mentioned in this post.
And of course, I don’t have mentioned about Acrotechers & Protransers because the huge support which offers the other classes even if they lack of damage. While the Acrotecher is the purely support class ingame, the Protranser is more considered a special class focused in an item type regardless of the weaponry which they can carry. They’re common, yes, but not too common in comparison with Master Classes and even the Fortefighter case.
The question is… why there are many few people using the Wartecher & Guntecher hybrids? Imo, and since I’ve seen many S-S2 games, the main reason which I think people don’t use is because the bad reputation which they had in the NA/EU servers of PSU plus… for making them “better”, they must sacrifice the part of using offensive techs for making a clone of the Fortefighter & Fortegunner classes, and… although maybe they’re “better”, honestly this is a huge same that they must get that way for being “anything” in the parties, losing a lot of since they’re hybrids, and hybrids are supposed to mix melee/ranged with the techs, and not just the buff part for being a clone of a Forte class, making it less attractive for the others. And here, I’m not talking about how they’re effective in TAs. I’m talking about the 1st impressions which people can get if they’re newbies ingame. It’s very unlike the Fighgunner, a class which can perfectly mix the melee with the guns for giving them a huge versatility even the damage of that class sucks in comparison with the others. Fighgunner can use a variety of S-Rank blades & guns, Guntecher can use a good variety & exclusive gear like S-Rank Crossbows, matchable with the S-Rank Wand, although maybe the disadvantage is the very low TP even they can use Wands like Siren Glass Hammer. And Wartechers… the gear which they use is very limted even they can use A-Rank whips, for non-talking that the synergy of a S-Rank wand a blade is pointless.
Because that, I prefer firstly recommend to see Milraundil’s post about increasing the PA Caps of the Non-Master classes in 5, although personally I prefer to raise it in 10 rather than 5, for encouraging Wartechers & Guntechers using more times the offensive techs for mixing it with the melee/guns respectively.
And finally, about the PAs, honestly the bullets are fine, although I have a feeling that allowing to buy non-elemental bullets at the beginning is a mistake since near all gunners are using those non-elemental bullets for avoiding the element system, or at least in my own opinion. However, this is absolutely true that in terms of melee skills, generally in near all weapons, one PA overcomes the others, making the others laughables/worthless when trying the others. Obviously, not all weapons have got that problem, but in the majority of the cases, one PA is mandatory in each melee wapons. About the techs, unafortunately I don’t have enough knowledge of it so I’ll ignore it in this feedback.
Great job to the staff for the server, especially for @Marmalade. However, and even the game is in a very good way, there are things which must be balanced, and since there are no GAS packets for replicating it, the first thing which I recommend it is increasing the cap of the PAs of the non-master classes in 10 for making those classes more popular in comparison with the absolute domain which they’re having the master classes ingame…
Oh, and obviously not forgiving the efforts of guys like @Killroy and @dualstream