Would it be possible to have the chances of a rare missions appearing, be linked to a characters level, instead of a flat percentage per run?
On the 24/08 Marm posted fixed rates for the rare missions appearing in the discord announcement channel.
Fixed an issue with rare missions being haha. Rates are now a fixed percent across difficulties. -C: 0.75% - B: 1.0% - A: 2.0% - S: 3.0% - S2: 4.0% - S3: 4.5% - S4: 5.0%
But wouldn't this adversely affect the lower rank items from the rare missions? As people would get the lower missions more rarely, and people won't want to do an A run, when they're the level for an S.
Instead, I'm suggesting that the rates be tied to a characters level, so players who're levelling on new or alt characters, have the same chance to get one, as people spamming the S4's.
It might work something like this (all of this can change, but just to give a general overview)
Level 1 -19:
Level 20 - 45:
-C: 3% - B: 5%
Level 46 -75:
-C: 1.5% - B: 3% - A: 5%
Level 76 - 100:
-C: 0.75% - B: 1.5% - A: 3% - S: 5%
Level 101 - 120:
-C: 0.5% - B: 0.75% - A: 1.5% - S: 3% - S2: 5%
Level 121 - 140:
-C: 0.25% - B: 0.5% - A: 0.75% - S: 1.5% - S2: 3% - S3: 5%
-C: 0% - B: 0.25% - A: 0.5% - S: 0.75% - S2: 1.5% - S3: 3% - S4: 5%
Or it could even build up to those rates that Marm posted at 140+
-C: 0.75% - B: 1% - A: 2% - S: 3% - S2: 4% - S3: 4.5% - S4: 5%
Having a system like this would stop people from spamming the lower level missions to try and get rares, while at the same time allowing people to play them as they progress through the game. This also wouldn't adversely affect the market for some of the items from the lower missions, like a flat low percentage would.
Obviously all the rates can change and such, if an idea like this is even possible.