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KAMIGENO

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KAMIGENO last won the day on May 10

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About KAMIGENO

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  • Birthday 06/15/1996

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  1. So I had this on my computer for a while now. I ran some tests to compare drop rates of more common enemies versus more uncommon enemies ("Uncommon" does not equate to "rare".). I was going to tidy this up more and whatnot, but eeeeeeeh. I figure I should just finally plop this on here and we'll go from there. Equipment drops (mostly referred to just "drops" for the rest of this post) come in 4 types; HU weapons (melee weapons), RA/FO weapons (ranged and TECH weapons), line shields (armor), and units. HU weapons have the highest drop rate of these types. Line shields, RA/FO weapons, and then units have the second, third, and fourth largest drop rates (respectively). These drops are based on what enemies are and enemies come in four different groups; small, medium, large, and rare. Rare enemies have the highest drop rate of these types. Large, medium, and then small enemies have the second, third, and fourth largest drop rates (respectively). "Uncommon" does not equate to "rare". In fact, uncommon, fairly uncommon, and very uncommon rare enemies have bonuses---25 percent, 50 percent, and 100 percent respectively---to their drop rates compared to their common counterparts, e.g. Jaggo Sonichi have a higher drop rate than Jaggo. The higher the rarity of the drop, the less of a chance you will have at getting the drop, e.g. a 1? Sword has a much higher drop rate than a 12? De Ragan Slayer (both Swords, both HU weapons). I ran the following missions 5 times and tallied up enemy spawn rates (including rare spawns or maps if they happen within the 5 times I run these missions): Forest Infiltration S, Unsafe Passage C, Sleeping Warriors B, Plains Overlord A, Beach Bum Beast B. I ran all of these solo; For Forest Infiltration S I could not get every enemy to spawn due to being solo. Do keep in mind that I am only human, so there may be mistakes in counting up here and there. I do not think there should be a large amount of enemies incorrectly tallied, but this is a pretty tedious task to do. I'm only a human, and humans make mistakes; please politely point out any mistakes I made. If anyone else wants to try and do this test, too, I'd love to see what numbers you get. -Forest Infiltration S: x5 Kagajibari "8? Ageha-kikami 2.2%" (~10.5265313874 percent chance for me to get a single drop of this item, assuming no previous drops occur) x6 Kamatoze "7? Misaki 2.1%" (~11.415761914 percent) x78 Bysha type-Koh21 "7? Hanmateri 0.8%" (~46.5545881579 percent)* x92 Bysha type-Otsu32 "7? Hanmateri 0.8%" (~52.23895305325 percent)* x120 Olgohmon "7? Cometara 0.8%" (~61.858246201 percent) x136 Ageeta "8? Hiragi-senba 0.8%" (~66.45811906548 percent) *Combining these two together, you would have an approximate chance of 74.47391175921 percent to obtain the Hanmateri. This mission's spawn rates seemed pretty inconsistent. The 100 percent bonus to Kagajibari's drop rate---a x2 to its original 1.1 percent drop rate---doesn't help it even even come close to the drop rates of the more common enemies (both Bysthas, Olgohmon, and Ageeta); it would need more than x11 its current drop rate (but less than x12) to hit a ~47.53--~50.73 (x11--x12) percent chance of getting one drop from it for the 5 runs. -Unsafe Passage x110 Sendillan "1? Handgun 1.3%" (~76.292443532 percent chance for me to get a single drop of this item, assuming no previous drops occur) x210 Pannon "1? Saber 1.5%" (~95.81583883292 percent chance) x250 Delsaban "1? Sabra 2%" (~99.36 percent chance) Nothing noteworthy. The numbers let players have a chance at a decent element Saber. -Sleeping Warriors B x5 Svaltus "4? Claymore 2.6%" (~12.34134870014 percent chance for me to get a single drop of this item, assuming no previous drops occur) x58 Polavohra "4? Scepter 1.6%" (~60.761200750833 percent) x244 Golmoro "4? Twin Sucker 1.3%" (~95.894318541309 percent) x340 Badira "4? Zeetline 1.1%" (~97.67330667964 percent) Svaltus has no bonus to its drop rate. -Plains Overlord A x9 Shagreece "4? Shooter 1%" (~8.648275251636 percent chance for me to get a single drop of this item, assuming no previous drops occur) x10 Distova "4? Partizan 1.7%" (15.75673737 percent chance) x21 Vahra "4? Dual Pallasch 1.7%" (~30.23720460129 percent chance) x25 Polty "4? Sucker 1.3%" (~27.90107046214 percent chance) x33 Koltova "4? Wire Gloves 1.7%" (~43.21075583894 percent chance) Distova and Koltova may be off a bit more-so than other counts due to possibly confusing a few Koltova's my first run through, so I'm splitting this run away from the sum of the other four runs due to not really wanting to re-run this mission at the current moment. Sorry about that. x9 Shagreece "4? Shooter 1%" (~8.648275251636 percent chance for me to get a single drop of this item, assuming no previous drops occur) x56 Koltova "4? Wire Gloves 1.7%" (~61.717790237 percent chance) x83 Polty "4? Sucker 1.3%" (~66.24612237034 percent chance) x117 Distova "4? Partizan 1.7%" (~86.54878277038 percent chance) x119 Vahra "4? Dual Pallasch 1.7%" (~87.00223675441 percent chance) I kept getting very consistent spawns and numbers for three out of four of these runs, so: Shagreece's count may be lower than what it would typically be for 4 runs of this mission, Koltova's count seems a bit low, and Distova's count seems kinda high, too, but I am unsure. This run could definitely use re-testing, but still want to archive it here. I'll maybe re-do this mission at a later date. I wanted to do Plains Overlord B instead of A, but I wanted to get at least one A rank for this comparison and kinda didn't wanna have to deal with super long A rank missions solo at this time of testing. Beach Bum Beast B x5 Jaggo "6? Tero / Hit 2.3%" (~10.983028 percent chance for me to get a single drop of this item, assuming no previous drops occur) x10 Gol Dolva (cont. fire) "7? Assassin 1.5%" (~14.026955774086 percent chance) x15 Gol Dolva "5? Dual Slasher 3.1%" (~37.64710019048 percent chance) x20 Grass Assassin "6? Last Survivor 2.3%" (~37.20988559181 percent chance) x45 Shagreece "5? Vullseye 1%" (~36.381451394 percent chance) x60 Badira "5? Cresline1 1%" (~45.284335761 percent chance) x90 Bal Soza "6? Viedima 0.9%" (~55.67702492655 percent chance) x90 Vahra "5? Dual Slasher 1.7%" (~78.62940544607 percent chance) x90 Distova "5? Halbert 1.7%" (~78.62940544607 percent chance) x130 Golmoro "5? Twin Ripper 1.2%" (~79.1837355568 percent chance) Rare enemies have a higher drop rate, however, if we are to assume that you would get a rare spawn every five runs, Jaggo--in this case--would need a ~12.9449 percent drop rate---about a x5.6282174 increase---for a 50 percent chance to get the Tero / Hit unit. However, that is a pretty large assumption to get Jaggo spawns every five runs. The 25 percent bonus to Gol Dolva (cont. fire)'s drop rate---a x1.25 to its original 1.2 percent drop rate---doesn't help it even even come close to the drop rates of the more common enemies (Shagreece, Badira, Bal Soza, Vahra, Distova, and Golmoro); it would need x3 its current drop rate ~36.8993670138 percent chance of getting one drop from it for the 5 runs. In summary---unlike what may currently be believed---the drop rate favors small, then medium, then large, then rare monsters in terms of probability for drop chances, despite adjustments for enemy types and how common or uncommon an enemy may be. Again, "rare" does not equate to "uncommon". In fact, uncommon, fairly uncommon, and very uncommon rare enemies have bonuses---25 percent, 50 percent, and 100 percent respectively---to their drop rates compared to their common counterparts, e.g. Jaggo Sonichi have a higher drop rate than Jaggo. To find out the the probability of a drop occurring (X) (assuming no previous drops occur), you need to take into consideration the amount of enemies that have spawned (Y) with the probability of success (represented by P, which will be the drop rate percentage divided by 100 (2.2 percent turns P into 0.022, for example)). You would use the following formula: X = 1 - (1 - P)^Y As a side note, supposedly for certain missions, the drop rate is based on the mission's difficulty, not the enemy's level; for enemies like the Kagajibara in my tests, they would be dropping the Kikami at a 2.4 percent rate as opposed to the Ageha-kikami at a 2.2 percent rate like they should be. This would need to be looked into to confirmed, and hopefully fixed. Feel free to use this to argue for or against the raising or the lowering of drop rates or whatever, I guess. Or just discuss stuff. Whatever.
  2. You can already do all of that while NPC shops not charging ludicrous amounts of meseta.
  3. Marm said it was a bug on #psu_general. Edit: But I guess you do not have access to that server, Matt, and are probably going to down-vote everything I say without providing any actual feedback or response. Oh, and here is the copypasta from the Discord: Marmy05/07/2019 Para already noted that the prices were jacked up. It's not intentional, but fixing it isn't very easy either.
  4. Line shields and units are fine (from NPC shops, not taking Dallgun into consideration), but weapons are steep (like, 660000 for an 8 weapon).
  5. Plus there are certain things that are not really on the Player Shop for one reason or the other, and things like dropping 66000 for an 8 star weapon is kinda... oof. I do not think we should have to rely on Player Shops. People like me can only provide so many cheap Cs, Bs, and As before we no longer have common access to them. And it is not a player's job to do that for players lacking money.
  6. I'll let Seority and/or Hanzo describe this in this topic.
  7. KAMIGENO

    Moderation

    I'm glad you're moderating yourself and working towards a healthy goal while still being able to game! Keep it up!
  8. The community does seem pretty big, which is arguably good! I am sorry about your experiences with people being pretty rude. It really does feel that way---people quick to jump on to others (especially for others). Glad to hear about your experience! Thank you for helping out that newer player. I am glad you guys got your levels and you enjoyed yourself. You're correct about people being elitists and closed groups, and I am very happy to hear your approach towards those negative behaviors. Keep at it!
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