
Zeta
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Zeta last won the day on November 24 2022
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Even if it was technically feasible to import psp2i bosses/enemies into PSU, you'd run into the issue that psp2i enemies are designed around the player being able to guard and dodge roll. Most psp2i bosses would be miserable to fight in PSU.
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You can view updates on the wiki, it's quite helpful if you don't use Discord. https://psu-clementine.net/wiki/index.php/Updates
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Been quite a ride, hasn't it? I just want to say that it's amazing to finally have GAS on Clementine - I can only imagine how much work it must have taken to get it working properly. Beckoning Woods was also a ton of fun to play - by far the best time I've had with a custom event mission so far. Anyway, just wanted to show some appreciation to Gnome and everyone else on the Clementine team (and a special shout out to those of you who maintain the wiki - I'd be so lost without it).
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Doesn't the right panel of the status screen show the three most popular lobbies? You might have to scroll down to see it.
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I'd debate this one. Sub 7* crafting materials generally sell for almost nothing, you're pretty much wasting your time picking them up (and sorting through / selling them later). You'd end up with more meseta if you just spent that time running more missions. I'd suggest grabbing a floor reader ( https://sites.google.com/view/psufr is good ) and using it to sort through the items on the ground so you're not wasting time with stuff that sells for like 15 meseta. In my experience, Rumbling Ruins is the best mission for exp and Fantastic Voyage is the best mission for leveling PAs. However both of those missions are probably way too hard for a fresh account to tackle, unless you've got some friends backing you up - so I'd stick to the stuff the above poster suggested to start out.
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Wartecher a bit lost in S3 (Gear advice/PA/Tech help?)
Zeta replied to GearChanger's topic in Discussion
This is just a quick overview, and is just how I played WT so it won't cover absolutely everything (like, I never bothered with whips so I don't know how good they are and I didn't get around to leveling Sa-technics), but here you go: General advice: - Always keep yourself buffed with Megistar, it makes a huge difference. Giresta's regen is great too. - Get an SUV weapon if you don't have one, they're quite useful. - Use the right tool for the right target. As a wartecher your strength is in versatility. If an enemy has high/low DFP or MST (or resists a type of damage), pay attention to that and use whatever's the most effective for that target. - Rumbling Ruins is a great map for EXP, I think it's faster than visitor's memory. Use a handgun with Dark bullets to inflict virus/infect on the enemies in the final room (or a handgun with fire bullets when you face the dark enemies, since they're immune to infect). TECHNICs: Obviously a wand with PA boost is best, but if you can't afford PA boost wands just grab whatever you can afford that has the best TP value. - Gi techs are often your main offensive. - Nosmegid is very useful against Light enemies. Nosdiga is great single target damage, even against non-thunder enemies. - Line technics are also quite useful. - Ra technics are ok if you don't have anything better to fill the second slot on your wand with. - Use Foverse to apply TP/MST down to enemies (I have it stuck on my TCSM on every wand/tcsm pair) for more damage, it makes a lot of difference. - For dark enemies I tend to just use striking/ranged weapons. Ranged / Striking: - A Southern Cross and the elemental bullets should give you good enough ranged damage. That's the same bow I used. Not much else to say here. - For striking, I was using a set of A rank Sabers and Infinite Storm. A rank claws and Senten Kanzan-ga might be good too, it's quite potent after the recent buff. Either way, get a full set of whichever weapon you choose (one of each element) in as high element% as you can find. Either way it shouldn't be too hard to find or buy A rank sabers/claws. - Zalure everything, it's +19% damage. I like to use 1 handed weapons + TCSM so I can zalure everything without having to swap all the time. -
Are you sure that it didn't work? Start up the game and check your GPU usage in task manager. I had the same issue and setting it through NVIDIA Control Panel works, even though the options menu still says "Intel(R) UHD Graphics"
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I definitely don't agree with every decision the Clementine team has made, but thank you for all the time and effort you've put into this server. Regardless of if I stick around in the future or not, I've had a lot of fun playing here.
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As sad as I'll be to see this patched because it's hilarious: Weisheit is currently able to hit any number of targets with its normal attack.
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Twice in the last two days I've had Rumbling Ruins S2 glitch up on me and become incompletable. Both times it's happened in the south area (the one with the laser fences around the edges of the room) - enemies simply wouldn't spawn, and I couldn't do anything but abandon the mission. Both times were fairly late in the mission, too. I've ran Rumbling Ruins fairly heavily in the past and never had this happen before, so I suspect it's the result of a recent update (though I can't be 100% sure). Will post again if I figure out how to reliably reproduce this. Edit: Just happened to me a third time, this time in the east area. Edit #2: And then it happened three runs in a row, all in different blocks. Guess it's time to find another mission to run. Also, this fail condition isn't working If any party members are incapacitated without Scape Dolls, the mission will end. I can die, go back to lobby and re enter the mission fine (well, 'fine' - it causes infinite loading unless I was in the final room already, in which case it does let me re enter fine).
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The wiki claims Version Ambition of the Illuminus But at the same time I can't find anything about it on Re-PSUPedia or any old videos on youtube. Just looking for quick confirmation on if this is an original SEGA developed mission, or if it's a new Clementine custom mission.
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I wouldn't mind the rare mission rate boost staying on forever, given that rare missions are incredibly rare and I've still only seen one rare mission despite playing daily all event. Rare enemies are similarly something you rarely see in regular play, so wouldn't mind that either. I also wouldn't mind the grind success chance staying. The existence of 'grind boost events' just encourages people to never grind anything unless it's a grind boost event (or to only do very small amounts of grinding outside boost events). And 'nope, shouldn't grind my weapon now better to leave it at 0/10 until boost event' isn't really fun. Voloyal coins, whatever. Even the meseta boost I'm not opposed to, because it helps offset the cost of consumables for non-tech using classes (though I'd prefer just addressing the cost directly). EXP, MP, PA EXP - please do not. Some of us enjoy leveling progression and maxing PAs/types and do not want to be rushed through it with globally boosted exp rates. Events once in a while are one thing, but always on fast progression is another. I could maybe see a small exp boost given to missions that are currently bad for exp, since it would mean you could level on maps other than Fantastic Voyage or Rumbling Ruins without it taking too much longer. There's a fairly large gap between optimal exp missions and the rest, and I wouldn't mind seeing that evened out a bit.
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Comparing Blade Destruction to Retsuzan Souhi-jin feels a bit odd to me. It's kind of apples and oranges. Blade Destruction is a 3-4-4 target melee attack. Retsuzan Souhi-jin is an infinite target ranged attack. If you've got 3-4 enemies right in front of you, Blade Destruction absolutely should be better. If you've got 5+ enemies spread out in a line across the room, then Retsuzan should be better than having to run around and individually blade destruction things (or lure them into melee, etc). Now, if it actually is faster to run around and individually Blade Destruction 5+ spread out mobs then yeah maybe that needs looking at.
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Yeah, there are a lot of striking PAs, and experimenting with them involves getting a full set of the relevant weapon + getting the PA to level 40, and dealing with the fact that there's a 36 PA limit. The game isn't really set up to allow you to try everything out easily. There's a fair chunk of PAs I'm not too familiar with either. Anyway, Senten Kazan-ga works great against dragons. I generally hug the neck / front body and go ham on it (just be careful on Zoal Goug since its neck can block you from moving under it during some animations.) Falz/Fakis Final, I typically use other PAs - though since the recent buff I've been playing around using Senten some. If you can get underneath the thing on Falz/Fakis' tail (dunno what it's called), you should be able to hit 4-5 hitboxes without too much trouble.
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I don't necessarily think you're wrong overall - it's definitely a good thing to keep an eye on this. If a PA doesn't have the hitbox to reliably hit its new target count, buffing the target count won't help too much. However, in the specific case of Senten Kazan-ga... I've been using that PA as my main AoE on Acrofighter since the level cap was 59 and making it 3 hitbox would completely kill it. If other people are having trouble hitting things with Senten then I'd much rather see it gain a slightly more generous hitbox instead of it becoming yet another 3 hitbox PA. It isn't hard to hit all 5 targets with the second part of Senten. The first part is a bit more difficult to land but it's possible too, especially if you're using Senten on bosses.