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Everything posted by Jet

  1. I'm thankful for all the new guns that I never got to use on retail because "lol we're Segac" and also all the QoL improvements. The game aged like milk, but it's still fun in non-obvious ways. Also, a shout-out to the mods that support the game in any way. I feel that people for the most part show appreciation to them, but there's always those few that like to be negative. All I gotta say is don't let the haters get you down. There's always gonna be people like that anywhere you go be it in the VR space or IRL. <3
  2. Is it possible to: -include bil de golus? -include bosses as regular enemies? -have a teleporter spawn after killing a boss that takes you to a special room like in pso2? -With the teleporter idea, it will take you to a room that spawns mobs in groups and with every new spawn, the drop rate increases. The spawns can be static or random. There can be environmental hazards to make it more challenging like the poison mist from the Ruins rare mission or placed fire hazards or something. -generate random elements in missions like the teleporter previously mentioned or a boss teleporter that includes another teleporter to port you back to the mission after you kill it? -re-color enemy textures? Imagine seed-infected native creatures that actually look infected. -randomize enemy spawns in missions so we're not fighting the same groups of spawns every time? -include multiple bosses in the same boss fight?
  3. The GAS system to me was a way of making your character more powerful. If there are other ways to achieve that, then don't worry about bringing the original system back.
  4. Are there any good C-A weapons to justify spending money to grind them? I always thought it was a waste of time and money to grind low-grade weapons.
  5. I wouldn't really call it splash damage.
  6. Since when did shotguns ever have splash damage? Each shot can hit another target or hitbox, but that's it. And I never understood why riga, boma, and yoga shotty PAs had a lower attack percentage than banga, diga, and megiga.
  7. 10 scapes made revive techs useless, imo. Nobody complained on the official servers because they were all casuals anyway. I don't remember a damn thing that was challenging about the official servers besides getting around the atrocious frame drops.
  8. Fortegunner can be useless for all I care because it's an expert class while Gunmaster is a...wait for it...a -->MASTER<-- class. Fortegunner is a downgrade in DPS compared to Gunmaster regardless if Gunmaster can use GLs or not. It's like back before master classes came out how Fortegunners wouldn't go back to Ranger because it's a...wait for it..................................DOWNGRADE IN DPS!!!
  9. If GMs can use GLs now, wouldn't duranga kill you in one shot if the PA can be leveled to 41?
  10. It was more about the drops and less about the missions. Tbh, the missions were all the same more or less; just a bunch of rooms connected by hallways. I literally sat here for a half hour combing through all the missions and personal experience and not one of them stood out. Almost 7 years later since the game shut down and I'm still burned out.
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