Hey this your favorite HUmar speaking! finally getting a chance to give a feedback about what I feel about clementine now and the changes that I am looking foward to come in the future and the bad stuff I don't want to see it happen. Alright this going be long post but lets start it off.
After all my journey playing PSU and learning more about the game everyday, this server taught me a lot about outcome for each perspective category. Missions/Lobbies, Grinding system, Drops, Progression wise,Types
PSU Mission design was interesting in most phantasy star game because Im free to do any particular missions too spam many times for grinding for EXP or, MP of course Drops, if the mission have the drops that people need it for move up with progression. Peoples will get tired doing same mission over and over again the content will get dried up quick and its understandable because you are finding the drops you need.
I want missions to have their own purpose to do them but some people dislike how the mission was design by SEGA due to annoying enemies or long travel that is look like a walking simulator or require co-op too press buttons to move foward to the mission.
Custom mission would be excellent to bring new stuff in the table and making the game engaging enough to get peoples staying.
PSU Normal mission was not thought upon on SEGA that well because they were heavily focus on events due to being so interactive with alot of people in the lobby but thats where lobby system comes in as well.
Too many lobbies but thats what make PSU unique because of many scenery lobbies that peoples intend to hangout or next lobbies after each mission takes you to a new area to find new missions.
Now if we can add more lobbies for more exploration around Gurhal system then it be really unique experience to add more custom mission on the table more possible new drops or old drops to be obtain.
But I don't want this to happen now or sooner since I want original content that include missing JP/360 mission to be played first so we can move up first "Custom Content" for the future of clementine.
Conclusion for Missions/Lobbies: PSU missions had a flaw atm to keep peoples engaging enough or spreading them out doing different mission but we can change to make other lobbies feel less empty. We shall see!
Oh boy where to start. This is biggest and most hot topic of all Clementine history.
Honestly no matter what you do or changing the grinding system there will be peoples complain about it all the time.
Original grinding system that most people hate seeing there beloved weapon that they work hard to find a 45%+ element and suddley break due to bullshit RNG. RIP Edel Arrow 4/6 Account bound weapon was rough.
We have people love this system because of risk and reward model which im not a huge fan of but I can see people have crazy luck getting 10/10 but breaking a weapon just discourage me and not want me to play rest of that day due to feeling angry for working hard doing this amount of runs to get weapon element % I needed and sooner or later it breaks.. Fuck that and no I don't care about economy since we don't have healthy one when peoples undercutting each other everyday when hot new items comes out.
Current grinding system that I am enjoying atm and making me feel less stressful to grind a weapon without breaking however I seen people frustration about it because they don't want to sit in grind a weapon for 3-5 hrs straight which I already witness. Its annoying and I get that its not a perfect condition but its better not deal RNG.
My only issues with this system is Grinder Base A/S is not dropping alot and we need alot more grinders that I anticipated. Copernia and Olpad during the IC event was SUPER helpful but grinder base A/S just wasn't dropping alot imo. Now I am comfortable with this system but RNG is a bitch and breaking 9 > 10 so many times is very annoying. Adjusting the S+8,9,10 success rate just a little bit might help ease the problem. The grind boost help that but not that much. I know argument is "Oh i don't want grinding system be EZ 10/10 HUR DUR LET ME FLEX THIS SHIET" Look I don't care people have 10/10 but if you want make 10/10 hard to then its fine the way it is but you'll have to supply us more grinder base A/S and copernia/olpad like ALOT. Also lowering the cost of Grinder S board in the shop as well.
Conclusion of Grinding System: At the end of the day there is no right or wrong with the grinding system. You have to follow what the majority of the community wants and just go with that direction. You're not going to please everyone in this topic. this is a endless tired battle and there is no end to it. I am happy the grinding system is at without breaking of course but its not a perfect state there some stuff needs some tweaking imo.
Oh beloved it R.A.R.E D.R.O.P (PSO2 Rare drop music Ha GET IT!?) another juicy topic that everyone talk about everyday of successful and failure. Time to dive down
My luck is not that good most of time and I sometime get discourage about it when my friends found a SR drops. IC events was a both success and failure to me dropwise. I have play the event so many times and I don't got any SR drops from it. I want the BIC (Best in slot) drop to be tougher not TOO tough, so i can feel well rewarded for doing those amount of runs since im no quitter but those drops will get outdated fast and thats a problem we dealing in clementine. IC drops for normal and SR didn't outdated that much and I was able to use the gear I got from it to do newer content just fine. If we do continue that path then we won't see some useful weapon/unit/armor getting outdated. Beekeeper set for example is still good to handle upcoming content just fine due to the nice set bonus that was given. I be okay if it gets outdated maybe 2-3 content updates but that won't be case since we are getting close to S3 and soon to S4. PA boosted weapon going come out it will determine how well the item can stay valuable at end game. We shall see.
Doing the new S2 missions and able to find SR drop was great and and I have no complaint but I never gave up to find Shijin or Ouryu (Even tho my RNG went crazy and manage to drop me one on the first day by doing 3 days fucking RNG man ha.)
Current drops how it handle with striking weapon element % to 30-50 is nice and I like how it is. The New S2 waves shed some light on the regular drops for player able to gear up quickly to stay up ahead to be prepare for next content. I do agree 50% needs to be little tough because once you get full pallete set of this weapon with 50% then you pretty much done with content or you can move up to the next mission to find drops to sell them in the player market for some meseta to keep you interested enough in this content but Prototype system help with the people continue grinding that same mission that they find there 50% from but they can continue too improve more to be heavy on mix/max situation like getting a DA/NV/AR,etc for each weapons
Conclusion for Drops: Drops: is a up and down for many situation and this is not topic to please everyone. Peoples get super lucky or don't get anything for couple days or week but thats RNG and theres nothing to do about that. I have limited free time on week days due to work and I manage to keep up with my gears I have found while playing 4-6 hrs by almost playing everyday but I get it theres people plays other game that interested them but thats how gaming goes now and days.
The Early game so far is very struggle on new players and of course returning players. Early game players will have hard time finding a party due to most of the population at the Level cap.
Mid game is still currently going and had no problem gearing and progressing
End game has not started.
Conclusion for Progression Wise: Only problem we facing is the early game and keeping new player that is new PSU or phantasy star series that is having hard time knowing what to do as soon they land on the first floor.
I can't say much on this topic as well since I been only playing Fortefighter and Fighmaster and so far i am enjoying the balance change that is made for these type.
I have not experience original server balance that much I only play Acrofighter a little bit but switch to Protranser and max with full GAS. I need to experiment more types to see which fit my play style but that will happen in the future but for now I am enjoying the balance but I will come back to this topic in the forseenable future once I try other types out.
Conclusion for Types: I can't say much yet until we reach end game and getting rest of the JP PAs to know how other expert types/master type will able to compete.
So far I do enjoy clementine atm but we can still do better to make better modernize PSU since we no longer following original way. Clementine can be in his own thing with the peoples feedback to able too move foward! CLEM4lyfe yo!
Phew thanks reading my feedback for these category I will be doing short words for the changes that I voted here that I like and what I don't like.
WHAT I LIKE!
The Level Cap will go to 180, or Level Cap updates will drop as full difficulty tiers
- I am okay with this that means we don't have to deal with dripfeeding content and the team can feel relax and don't have to worry about content for months. It best do weekly maintenance to fix bugs or quick changes
The Experience boost for new characters would be raised between 100-200%
- Yes I will be happy to create a new character! Starting new character takes alot of motivation to start a new journey
B rank Enemies would reward more Experience than C Rank.
- Yes I would be happy this since B rank feel lackluster
Increased MP Payout by 50%
- Eh this is up and down for me but if it helps people getting there Section IDs wings decent pace from each type then by all means lol.
Supplementary Drops! Ta-da~
- I would like to see this was well!
Here’s a really nutty idea for Grinding and Prototypes.
- 15/15 Protoypes weapon with customizable option give me! I know this might be backfire on because will just bascially use ATP+ grinder only for more power into it but probably needs some touch up on this subject.
The Upgrade Device
- If you really want the old grinding system back for this system then I be fine with that as long I can repair my weapon then I be happy returning this way. GC Currency is very nice touch to get rewarded. (not IRL money)
- I be okay with this way when The upgrade device comes in.
- Yes Please so i can use my meseta more often! (even tho im not that rich :"L )
A funny mechanic called Attack Accuracy
- Yes i be okay with this idea as long that 0s IS OUTTA MY FACE.
Restricted Lobby access really isn’t helping anything
- Unlock all the lobbies
Equipment Title Rewards for reaching a certain level milestone
- I would like this as well.
Bad “Timed Quest” smells
- Yes this is mission spotlight feature I like to see. EMERGENCY MISSION! lmao im kidding
Dealing with Item Flooding
- I think this direction with drop would be a huge deal breaker for more rewards with less RNG involve.
- I do want to see some challenge close to end game or the Challenge mode we been waiting for.
- I do want to see this type of mission!
Very helpful NPCs that hold nothing but the knowledge
Increase the probability of rare missions
- It need some adjustment!
What I don't like!
Removal of the enemy tagging requirement for experience, with the intention of improving party play
- It will cause more leechers.
Dying would no longer lower the mission's clear ranking.
- Dieing will be useless and scapedoll/moon is useless
I think thats all of it! I will edit this if I miss something but yea hopefully this help out to the clementine team! I apologize for the long post it took me awhile to see how will approach to this matter