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Everything posted by Aelphasy

  1. It was no shitty enough like that...
  2. I don't know if that's a good idea, but it's rare to see anyone think anything other than numbers. Improving a class is not always just a matter of%; it is possible to make something more powerful by going through the gameplay (such as the damage boost when 1st person)
  3. Because the early game has to be a thing. Not an issue imo, just a design choice.
  4. Also, if its an issue for some players, the problem is not coming from PSU...
  5. S> Harpoon Rifle drop location, 400k Yeah, selling rare is enough cancerous like that
  6. hmmm was focusing on damage per ticks, not on the duration. Nevermind then, my bad
  7. Unfortunally, this is still an issue. Infection works has it was level 2, even with Dark Shot and Yak Megida. Did the test agaisnt Bal Soza on BBB A : 889 per tick... with the rifle, the xbow or the twin handgun, all 31+
  8. It's an issue for lasers cannon. It should be removed, since its enough annoying to have such a small width. So, if it push enemy back, it makes the weapon even more situationnal. Would be nice if the dev team could take a look at it. edit : not saying it has to be removed (at least for this particular weapon) but maybe lowered and/or width hitbox increase.
  9. Aelphasy

    PA Exp

    Additionally, there are missions more suited than others to grind bullets and it will be unfair for the fighters if it were easier to level bullets (and its already not very complicated...)
  10. Aelphasy

    PA Exp

    Got all the "GM" bullets at level 25 on average. Nothing obscene, seems decent. And I play beast this time, so "more 0s" (the first 30 levels perhaps....)
  11. https://imgur.com/v2L5ogs Basically, I only killed Ragan twice and De Rol Le (the 6 seems ok). My total enemies seems correct (possibly, I doubt having less than 3-4k, but 5k seems a bit high) but the bosses are completely wrong. Good luck. o/
  12. Rather than redo a topic, I allow myself to use this one : Ran Snowcap Screamers mission, and got the rare map twice : everytime, the rare enemy Bil de Melan didn't "appear" (I can fight him, clear the mission, but there is a display issue; he is invisible)
  13. Aelphasy

    PA Exp

    The deep nature of the game is that there will always be something to optimize. It has to take time, which is one of the pleasure of the game. Doesn't mean, of course, that you need to afk to level your PA : good news, it was absolutely not the case during last opening test, since I got all lasers/shotgun/rifles and various others PA to 40/50 without having to afk leveling. No reason it has to be different for the true serv.
  14. God tiers : PSO/Skies of Arcadia/FFIX/FFX/OoT/PokemonRBY/DarkSouls/Diablo2/Symphonia and many others. PSU is in my top tiers. To focus on recent games, the games that impressed me the most this generation are : Nier Automata, Persona 5, Bloodborne, Horizon, Yakuza 0, Undertale, Hollow Knight, The Messenger (truly underrated), RE7/2R, MHW and XCX. Also glad to see games like Timesplitters or Power Stone, means that these games are not totally forgotten.
  15. Seeing this, I'm sure the dev team will take pity on your efforts and give us ALL the info we need about the drops. They will let you rest ! Right ? Good job buddie o/
  16. This topic sound weird for reasons, but its just me I guess
  17. Twin sabers are like twin handguns for gunners : more or less shitty. So twins flower bouquets or twin evil blades of pain, suffering and destruction (and annihilation ofc) won't change much anyway, since almost all close combat weapons outperform twin sbr. But to come back to the subject, yes in the early and mid game those weapons are interesting : the koltova gun for exemple is easy to get and is almost better than some 7* GL. You're welcome ! Since we are expecting for some major change, possibly everything what I have said above is totally BS
  18. Less than PSO I think, but there is some. Flower bouquet is still here, but it's a twin sabers now. There also is Koltova GL, Samba Maracas, the frying pan,... http://psupedia.info/BOYS_Bouquet_Set.html Except koltova, don't know if all those weapons will be present on the final game tho
  19. Yes, it's outrageous Eric. I can feel your pain : NPC partners are THE key feature of PSU, those we all asking for. I demand a refund and possibly a massive wave of protest around Marmalade's hideout.
  20. It's a very good idea to have more than one mission with a boost, but that the boost only lasts once. It dont kill the interest of other missions and allows those who do not have much time per day to do only these missions. Neat.
  21. I was among the people who wanted this suppression, because it unnecessarily limits the choice. A gender should never determine stats. It's very different than the race question. Guntecher is just a step to reach Gunmaster, is doesn't means that cast deserve some balance by having more TP. Also, the point of Guntecher is being a support techers with ranged playstyle (especially bows and crossbows) so again, you don't need TP for that. In a very situationnal way, offensive techs can be useful as GT, but only for cc and stuff like that (and when you have the good things, like SE x1.5 and above) You know the purpose of it, right ? It's for support techs, so especially has GT/WT. Otherwise, the wand sux and doesn't have any particular properties. edit : http://psupedia.info/Creawand.html (tech 70... other 9* wands are around 400/450+ iirc)
  22. All this seems to be a lot of wasted energy for not very important considerations. Especially when a lot of ideas has been spread there and here to improve the experience for more important stuff like endgame or weapon balance. Anyway, each game has it own logic and context, and here it is not recommended to be protranser with a newman or techer with a beast. Since it's the gamedesign, doesn't sound like an issue or potential issue to me.
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