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Aelphasy last won the day on October 11

Aelphasy had the most liked content!


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  1. https://psu-clementine.net/wiki/index.php/Weapons
  2. You already lose grind level when one grind fails. Also, Marm explained above or the previous page why it has to be "necessary". Still a debate tho, but I think, with the upgrade device thing, his argument is good
  3. I hope you haven't based your whole analysis / thinking on that mission, because it really gives that impression. ... Yes ? Yes. It's known. Try 50-60 more at least or go run another one.
  4. If you missed an event, basically you missed an event, like if someone join this in 2023, well, it will have a hard time ""catching up"" below 5k IDs which are still playing regularly. Idk ? Anyway, what I see is that an average run against 160+ monsters is done in 6-9min. And we are level 119. And the next update should mechanically make the game even easier, for the early game at least but not only but will see. So what's, exactly, the issue ?
  5. Something like Plains Overlord S gives around 15-20k per run (minimum, taking into account loot at the end, payout, copernia / olpad). Even in A, average missions give around 8-12k. Which mission in what rank gave you 10k ? Even with all that, for some mission, FF/FM have better clear time. What makes you say that ? I feel that there is a good balance between the classes played. Care to elaborate that point ?
  6. You suggested that because the system had changed you lost money. Right ? Since you quit, I didn't. And I can tell you that no one lost anything, that was the point. I literally said nothing else, so no false accusations. You made a bad investment, which was easy to anticipate, we all knew more or less that the system was going to change. Which kind of "compensation" you exactly asking for lol
  7. @Lupophobia I was responding to the person who wanted a "refund" or "compensation" (and who ironically doesn't agree at all with what you're saying) because the system change would have "destroyed" their investment by a one way or another. I'm just saying it's not true, to be there from the start and have seen the first transformation of the grind system. That said... As I said few posts above, even casual but regular players have a surplus of currency. At some point, it's not revelant to be a question of casual/hardcore, it's a question of simple balance between money sink, and other "sink" you can think. Marmalade replied about it, think it will be in the good way soon or later (and anyway for extra rare stuff, money will always have purpose for player shop, but thats not money sink...) Same problem on the drop rate of some jewels in MHW, some objects in PoE, some "many other things" in grind based games... Basically, if you don't have time to play this kind of game but WANT to play them with top geared stuff, it's like "ok, I want to eat at fast food every day but I don't want to gain weight" here is more about """""losing""""" time, but well, each updates like 20-30% are leaving after one week or two... NOT because they didn't get anything, but precisely because they dropped or bought what they was looking for. And sorry, but this is currently happening with Ouryu and Shinjin. It's going to change anyway, but I'm sorry to say that sometimes the arguments for changing it aren't good and don't really match with the reality of the game. (this doesnt mean endgame stuff must be earned after 300h or a character need 3kh to be god tier, not my point) Sorry for the confusion anyway, since my message was for another thing.
  8. No one has been deeply impacted in their wallet or their progress because of the changes, or then they have to come to explain why because I have never seen people in this situation whether they are casual or hardcore players.
  9. I think people will understand that going back to certain "basics" (like weapons breaking) is important with this post. Thanks for the general clarification and for the specific response. Whatever is coming, the game is currently better than og so I'm not worry about the future here. Good luck !
  10. huh if everything is about mesetas then it will turn the game into a race for money rather than loot, which is not the solution. But that said, with that new loot system coming AND the new "currency" (GC), meseta will slowly (very slowly ofc) join the graveyard along PA frags or megispher resources earned for nothing ("but why ?? :(" cuz when you grinded what you wanted + bought that 3 stacks op weapon after that hard bid wars that caused endless drama on psu gen, well no more real use for them). this is the reason for my idea above and which looks like one of yours : put some really usefull stuff at NPC (made grinders, like +1 and +4, material...) also why not these infinity grinders, but like 10gb idk (also grinder repair could be ok, but with a serious price, not 20m or something, more like 3m for exemple, so "everyone" can afford and you can be sure it will sell, no point to sell them absurd price like PA frag for 100k since no one will buy) also maybe some ticket boost for GC point, since you told me Marm it wasnt easy to just "use meseta to do x" then bypass maybe like that idk. OR remove payout. Why not after all ? Make Meseta only coming from drop, and npc I think there is more solutions than problems tbh.
  11. We can admit that there is a lot of 10/10 in pallets, and a lot of 7-8/10. It did not completely kill the grinder market however, not really : on the contrary, when we are certain that it will eventually work and without too much frustration, it motivates to invest. That said, maybe the good balance is something like that : 1) Thing can drop at 0/8 or 0/6 w/e (like after 100 runs, +20% for that juicy cursed dark flow) 2) Then it drop : I know I have like 8-10 runs to do (seems reasonable SINCE it wont necessary drop that low anyway) to earn enough GC for one repair (let's dump grinder repair for now since upgrade device thing, or maybe for a money sink idk) 3) Then I can try grinding it to 10, with a VERY SMALL % (maybe 3-4, since you need to 10, it will happen time to time...) of the total going down each attempt (to avoid as much frustration as possible BUT keep The Upgrade Device relevant and maybe grinder repair item as money sink) 4) Grinders from +1 to +6 can now be bought : this allow to everyone to have a fixed price for the grinders and therefore to avoid fluctuations/market manipulating (plus another way to money sink) BUT higher grinders +7/+10 must be made (with an increased price for grinder S board if no grinder repair, otherwise they are both money sink and no increase for board S then) and have a slightly higher chance of succes grind than what they have now. This, basically is the "everyone has a luck to "win" without playing a lot" but keep sens for nolife to be nolife (able to invest more easily in better grinders, repair, etc) 5) WHAT ABOUT when you reached 10/10, you CAN turn your weapon into a proto, like unlocking the weapon potential. So it give everyone a motivation for grinding, avoid RNG too much, its like a "reward" (but to go 15 you have to use these new type of grinders, or that new currency idk, but no fail, just farm and free custom) The key (maybe ?) is trying to find a balance point between money sink/everyone must win/but its more easier for nolife since nolife(and its ok since not a race)/keeping purpose of every future system/a fair economy/various concerns/RNGbutnotlike100%isRNG.
  12. I think that the objective (to schematize) is to have 60% of the game "easy" and very accessible to all, then a "normal" endgame (which will start at the last tier of S2 or at the start of S3) where it will be necessary to provide a certain amount of effort to have a solid equipment and go through the toughest missions without any problem. This is the 40% that remains, with perhaps a fraction of 10% of "vhard" (hardcore minmaxing so a lot of currency / farm needed, those who want to have a few maxed classes or at least 100, TAing etc) Which is basically the overall scheme of many modern games of this "kind" ... ("Easy" to go endgame and have a decent gear on MH, Diablo 3... but take a lot of time to masterize/minmax everything) I fully understand your point, but too many players have complained about early game. Maybe change your perspective, and considere the game "really" start when endgame is reached.
  13. I understand better the thing explained like that. And I understood well the idea that this Upgrade Device must have a meaning and a utility. In this case, it's okay to have a weapon that drops at 0/8, but indeed the weapon that definitely breaks is pretty horrible. That said, I would like the most powerful items to remain very rare, even dropping at 0/5. Also about GC, I think avoiding the same thing that happened with PA frag would be good : some complained it was too long to earn, but like 6-7 months later, even some casuals BUT regulars players have like 2k PA frag, some other got 6k... To get straight to the point : it might not be good to listen too much to those who play a lot (say, at least 20 hours a week) but I'm not sure it's much more relevant to listen to those who complain regularly and don't play or almost never.
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