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Aelphasy

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Aelphasy last won the day on July 22

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About Aelphasy

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  1. Something close to that could be good. To keep value on both grinders and weapons. Another way to see it, that I've posted long ago : possiblity to "merge" a weapon similar, to gain +2% each time you merge, capped to 10. So if you plan to easily 10/10 your Caduceus, basically you can try now or wait to merge it with 5 others Caduceus, and have for w/e grinders you use, +10% (so something like 57% I think with a S+10 when 9/10 -> 10/10 or 81% with +5 to 4 -> 5 instead of 71, etc)
  2. Shotgun post is hilarious, but that said, it might be useful for those who have never played the game to get the big picture. Although I think there was already a topic like it and/or an "how to start" on wiki with classes overview. Could be wrong, dont remember. Ty anyway.
  3. People who created an account just for this topic... lol@ JOINED 27 minutes ago :)
  4. About your idea, it could be complementary alongside other proposals. But design is like a recipe : too much salt or y and it's inedible, not enough salt or x and it's not good. So behind the concept its really dependant on how its designed. The point is that its far more easier to make a "regular" custom mission with succes (like the one we had previous event who was great imo) than doing that kind of stuff. But again why not. Basically my reproach was very personal. About speedrun : If you want to TA a particular mission, there is always one layout faster than another, so you have to "f
  5. I think its already meh to have different layouts (especially when you want TA / hunt something specific) so this "rogue like" design is not really for me. What was proposed in the topic of missions seems more interesting to me, since this randomizer mode adds RNG on RNG, which becomes nauseous. BUT, well, why not ? Depend on how its handled, for which kind of reward, could also be a gimmick for a custom event, why not.
  6. For the second idea, do you have any exemple of games that using it ? The idea could be good, but it seems EXTREMLY tricky to do, technicaly speaking. And not sure it will works that well. For the last point well, basically, discord. Or maybe a global chat for those who dont use discord would help. Yeah for the first point it was something in debate iirc, dont remember what was the global opinion about it (if this happen one day, it will also be the "I want to Party meet and greet area" lobby of your second point)
  7. Yes, I was referring to Seority's post that talked about MF and FM.
  8. But FM and MF are DPS focused, and GT is about to do both support and dps. So GT is not powerful as mastertype (but it could be debated...) BUT its stronger than FG for exemple. And I don't think FG need any buff. Like Zeta said, buffing everything is not the good way, we already had buffs, and it was enough (the only buff I'm asking for are the twin handgun and nanoblast (more a new formula on how its scaled), but its another subject anyway) otherwise the overall balance feels good (based on almost 2k hours, played with both a lot of casuals and hardcores players) but nothing is set in s
  9. I tend to agree with the prototypes, I think we don't need an additional level of RNG : on the other hand I think we need a money sink, so transform an OG weapon into proto should cost "a lot". Too much RNG killz RNG, and thats why tickets from past even were neat. What I have also noticed is that the new players are lost and don't know where to go : think the good remedy for that is a weekly hotspot for C - A rank (and C - S rank when the cap will be the real cap); it brings people together and has a common mission for all. A mission, or a selection of them, idk.
  10. Bosses list : https://psu-clementine.net/wiki/index.php/Bosses The vitace or Svaltus are large ennemies.
  11. Guntecher. When it's possible to hit almost 9k with edel arrow set (for top gt, caped, pa maxed, type 50+, weap 10/10), then the small difference in support level is counterbalanced in favor of GT by the huge difference in dps. If I had to duo, I will choose for a GT alongside my FG or GM instead of AT. Overall, I feel the balance is good, except for this one : shine everywhere and outperform classes that it should not.
  12. Just like some quit PSU og because of this or that... If we took the discord seriously, the game should be dead since at least 3 years. it's been 6 months since this person told that he quit soon, so its more a running gag.
  13. To be an economist is not only about understand models and systems : it's also to foresee and anticipate. It was easy to see that this grinding system would change, because there were already topics since 2017 in that direction. Think about it for your PhD, because it's a shame that you couldn't take this simple variable into account. Also, nothing in PSU is difficult. And the difficulty of a game is not based on having a frustrating RNG system. Think about it too, just in case you decide to have another PhD in gamedesign. I don't mean to sound rude, but you make up problems that are
  14. Don't see what could be the map/layout that is close to Noah (PS2 final dungeon). But something based on Bio-systems lab with MB at the end could works : Block 1 : Forest (Block 3 of Forest of Illusion, since the last part seems to go "underground", like the lab is hidden) by night (to make it different from the rare day time) Block 2 : Aquatic Mama Block 1 with the colors of AMF/Military Subway Block 3 : Sleeping Warriors last block, with grass instead of svaltus, colors of AMF/Military Subway Again, depend on how far we can custom colors, spawn, having different block fro
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