Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

  • Days Won


Aelphasy last won the day on October 11 2021

Aelphasy had the most liked content!


Recent Profile Visitors

2,414 profile views

Aelphasy's Achievements


9★ (10/17)



  1. Maybe I'll come back to PSU; I recently cleared Returnal and I'm on the level 100 road on Diablo 4, needed to play easier games than this hellish, but now that I have a real strategic vision thanks to this guide, it's time to get revenge on polty !
  2. No. But there is an item for PA exp boost. https://psu-clementine.net/wiki/index.php/Resident_Security_Department
  3. Suggesting solutions will always be better than yelling on discord, so thank you for that. Idk about the mentor idea. Don't really like it. For cyclone dance and overall balance, think we now need to wait both S4 and GAS to have a more clear view of everything and fix all in once, but guessing you probably right for that specific PA. For mission spotlights, thats idea as already been shared, and its a good one. Basically, its also something that could help for the "player retention issue" since it allow to concentrate people on one mission. But for rate it self, I'd prefer that they stay the same (and even harder for BiS) but with a solid pity system (like +0.5% every 50 runs, reseted when you loot, clunky and just random numbers, just to give an idea)
  4. I think I no longer need to tell how grateful I am, my thousands of hours over the past 6 years bear witness to this. Thanks for everything. Advice, if it can help for a "better future" like I saw on discord : to sum up, a more severe moderation. I think you are doing yourself harm for nothing by being lax on improbable behavior. Hope this server will stay for a long time... Good luck !
  5. https://psu-clementine.net/wiki/index.php/Weapons
  6. I hope you haven't based your whole analysis / thinking on that mission, because it really gives that impression. ... Yes ? Yes. It's known. Try 50-60 more at least or go run another one.
  7. If you missed an event, basically you missed an event, like if someone join this in 2023, well, it will have a hard time ""catching up"" below 5k IDs which are still playing regularly. Idk ? Anyway, what I see is that an average run against 160+ monsters is done in 6-9min. And we are level 119. And the next update should mechanically make the game even easier, for the early game at least but not only but will see. So what's, exactly, the issue ?
  8. Something like Plains Overlord S gives around 15-20k per run (minimum, taking into account loot at the end, payout, copernia / olpad). Even in A, average missions give around 8-12k. Which mission in what rank gave you 10k ? Even with all that, for some mission, FF/FM have better clear time. What makes you say that ? I feel that there is a good balance between the classes played. Care to elaborate that point ?
  9. To sum up. RNG is necessary, it should remain ofc, BUT we also need money sink, and/or some other way to gain power (even if it takes long)
  10. To sum up, more "builds", better designed. Better to do that when endgame, to have a clear picture of what would be "good"/revelant/fun etc to do + even if balance is close to be good, maybe some stuff need to be polished before working on custom set, but yes would be nice. edit : since we already had some good custom stuff, this will probably happen again in coming months/years anyway.
  11. Something close to that could be good. To keep value on both grinders and weapons. Another way to see it, that I've posted long ago : possiblity to "merge" a weapon similar, to gain +2% each time you merge, capped to 10. So if you plan to easily 10/10 your Caduceus, basically you can try now or wait to merge it with 5 others Caduceus, and have for w/e grinders you use, +10% (so something like 57% I think with a S+10 when 9/10 -> 10/10 or 81% with +5 to 4 -> 5 instead of 71, etc)
  12. Shotgun post is hilarious, but that said, it might be useful for those who have never played the game to get the big picture. Although I think there was already a topic like it and/or an "how to start" on wiki with classes overview. Could be wrong, dont remember. Ty anyway.
  • Create New...