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Ronald Mcdonald

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Ronald Mcdonald last won the day on February 28

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About Ronald Mcdonald

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  1. It is nice to read a post from you friend :). Problem 1. I don't know how I feel about this, look at problem 3. Problem 2. You 100% have my support in giving master force and all other classes a travel PA. There is already a travel PA out for double sabers. Why not just release all the travel PAs and for every class too? I personally agree with your stance on problem 2. I feel like GM should be able to use grenades. Also I do not see why FM does not have knuckles. I mean, why not. Here is my big problem. I really want to see more classes in the game. I know that Clementine is limited to how many classes are available. However, I want to see Acrogunner make a comeback. I also want to see Ranger, Hunter, and Force become custom classes. These classes just take up space at this point. I understand they are there to influence early gameplay. But in the long run I would love to see more differences in classes. Clementine is a custom version of the original. I would love to see more customization in the gameplay. I want to use S rank whips, machineguns, crossbows, grenades, sabers, and a travel PA all in one class. I really want to see more variety in my gameplay. Problem 3. I defiantly feel like enemy damage onto the players can be boosted with more party members. If you have a full party, you are just mindlessly fly through missions without dying. I really like this kind of gameplay. However, I can see where you do not feel the challenge. There was a suggestion for an ironman like mode earlier on the forums. I feel like this is the true solution to this problem. I love you friend and hope you get some good drops this week. BTW One does not simply "play a better game."
  2. I think broken weapons are a great way for new players to achieve better gear. This system I am proposing could make weapon grinding rates easier. The grind percentage can be boosted up 5% overall. Plus there would be an additional incentive to try and go for 10/10. If you 10/10 a 40% element weapon, it could be as powerful as a 9/10 50% element weapon now. So this proposal can directly benefit fighters. There will actually be more "10/10" attack value weapons through this by having more 9/10s. I am making this discussion to have a community effort put into what probabilities can be made up.
  3. Actually it is. You will be skipping a grind while on your path to 9/10. Grinding a weapon to 1->10 can be somewhat similar by just going to 1->9, but maybe even easier through better percentages discussed here.. This will still give incentives to grind to 10/10, however people only wanting to risk breaking the weapon will do so. Otherwise they can just keep it 9/10 for the same weapon stats as 10/10. There are multiple things that Clementine does differently than the original game. Lets make the weapons a bit stronger as a Clementine version of all the weapons. This is a solution that would keep the motivation for better weapons alive.
  4. Are you sure you are not in the minority on your idea? Having less than a handful of responses should not constitute someone as being apart of any minority group. There are 5000+ accounts created. Look at the other weapon grinding change proposal poll. The community is split in half on this even being an issue. Not to mention I have around 30 friends who think the current system is perfect and that there does not need to be 4 different forum posts on what should or shouldn't be done. Go ahead and don't reply on your own discussion post. If you do not want to have a discussion, then don't post in the discussion part of the forums?
  5. Ok, so basically people are really divided on what should be done about grinding. Some people want the game to be easier and faster. Other people think the game is already easy enough. When you play this game, you rarely die. You beat missions in a matter of minutes. Everything that has ever dropped, has dropped in the first 24 hours of the the newest update coming out. Let us all face reality for a moment and realize that this game is very easy. The only challenge this game seems to have is through a core function, which is grinding. I am not going to write up some poorly written document for you all to read. I am also not going to suggest something that is overwhelmingly complicated to code. I am someone who thinks that Marm has worked hard enough for all of our enjoyment. If grinding must be changed, then lets change it in a way that would benefit everybody. Let me give a little bit of a backstory to where I want Clementine to go. I would love to see S5 and beyond for each and every mission. However, we all know that weapons can not keep up with everlasting progression. Here's my pitch Lets change the value of all 10/10 weapons to be stronger. Lets make 10/10 as powerful as possible. A 10/10 psycho wand has 1168 tech attack? Make the 10/10 tech attack value jump up to around 1400. Then make 9/10 slightly stronger so that 10/10 will only be sought after if you REALLY want to risk breaking your precious weapon. However, the current grind rate for 9->10 will have to be lowered. What will it be? 25%, 30%, 35%, 40% ??? Here is what the new S rank grind chart might look like depending on what the poll decides. I know the chart above might scare some people who are already scared of the current grinding system. I can make it look less scary too. Lets talk about the different grind % values that can be changed. I can make many different charts. Also, I don't expect Marm to draw up the new and improved values for the many many different weapons that there are. I would expect the community and the mods to do most of that work. They have the time to be biased on who they silence in the trade chat, they should have the time to find out these values too. It is scary for me that I have to be suggesting something that should have been said during the test servers. I never though we would be here after the reset. However, this proposal is aimed at keeping the grind alive. Lets push for the longevity of Clementine. Lets give incentives to grind for 10/10. Cheers to everyone. -M
  6. Mr. Killroy. Are you implying that endgame weapons be made easy to max out? If anything this kind of weapon should be even harder to grind at that stage in the game.
  7. Please point out where I am being disrespectful. I am being civilized with my responses McDeezy. I have not called you any names, so technically you are the one being snarky and salty. I should have my entitlement to an opinion, just as you do. Neither one of us is higher than the other. Thank you.
  8. Please enlighten me on what will be left to in this game once we have the best items maxed out. I really need to know now if there is another "endgame" other than having the best gear/weapons/grind. Once this is all accomplished then it will be time to put PSU up on the shelf and play a different game. If you guys cant afford to play the game for 10 hours after maxing out your character to get an item and grind it then that is at your expense. Everything is so easy to get right now and it is still not easy enough for you guys? Go ahead and say whatever you want on me and others who have a similar opinion. I want want Phantasy Star Universe: Clementine to last forever. I don't want to beat it in a week. I don't even want to play this current event because of how much of a handout meseta is right now. Look at almost every other game ever. Most games you can beat in a week and move on to the next. PSU doesn't deserve that treatment. Lets keep it different and make it long lasting.
  9. The real solution to everything is grind repairs. Make them super super super rare during an event only. Boom problem solved. We are just not ready for them yet imo. There is no need to be upset about weapon grinds breaking when you have never even broken a weapon. All weapons are fairly easy to acquire right now. I am sorry you have to play the game in order to beat it. The current system is already like PSO2, except you can't just spam a button until it grinds all the way. We have a similar system where every once in a while we might get a grind boost week. During the last test server everyone basically agreed in the discord that this is the way it should be done. People have had multiple chances with different test servers to ask for something this big and game changing to get implemented. I am with @SPiEkY that the current grind system is very exciting. Someone had a 9/10 rare weapon the other night and people flocked to his room in masses to tell him to grind it. That is a very fun community event to be apart of and it literally brang a smile to my face.
  10. Sorry to hear your weapon broke. If I were you I would have waited for the next grind boost to grind such a special weapon. Anyways, I have a maxed character right now. I could literally play the event for 4 hours and have enough money to buy almost any unbroken weapon in the game. I am currently making 5+ mil a day very easily nowadays. I do not see the point in implementing a new grinding system when meseta is flowing like a waterfall right now. Why the big rush to get to the end of the tunnel? The journey to the end of the game has just began and you are talking about not wanting to play over a failed grind? Also, do not fall into peer pressure when grinding. For some reason mods are allowing grinding peer pressure but silence people who they don't agree with on certain topics. Imagine all endgame weapons were easily grinded like how you are proposing. Why not just make items drop 10/10? Can I ask what it was that you were even grinding?
  11. I don't know why the guy above me thinks it is impossible. Here is a video showing that it is possible. I think rifles, shotguns, and longbows should get this ability in my opinion. Sounds like a very interesting idea.
  12. Excellent post. I personally feel like the people who are very concerned about the current drop rate might be either envious completionists, or people who are way to eager to reach the end. You are very very right about the market part of your post. I remember back in the day we use to not have rooms on a previous Clementine server. Having rooms and player shops is something that should be protected at all costs. To me, trading is the most important aspect of the game. I would personally love to see end game weapons become more and more difficult to acquire. For instance, an EPD would need to have 4 of the most strongest rods in order to be crafted. Have the success rate be 50% and the board extremely hard to find. Of course, things don't need to be this hard if there can be the implantation of new end game weapons. I am unsure how far Clementine will go but a feeling in my heart tells me it can go above and beyond the limits of what PSU is.
  13. Hello Friend. Thanks for providing a more in depth chart. I did not have the same data provided to me when I first started constructing that chart. I will say your chart is missing the data from the beginning of the game. Otherwise it would show when S+10 was floating around 25k for a while. Our charts do share that same steep up climb that happened during the last grind boost. Sorry I didn't label label it as the first of November. If you look at my latest post that was on 1/30/21, I explain that the latest additions of my charts were made solely to poke at the lack conversation that this thread has. Did you know I also posted the definition of a conversation as per google? I will ask you to please read all my replies before you post your own reply to mine friend. So you can see the truth behind the origin of my second chart posting. Maybe you would like to start the conversation that Mr. @white mist has made this thread for? Misty seems to not want to participate as much as some others would like. What do you think the new price of S boards should be? The price would obviously need to be increased. The price of all grinders would outprice the 30k per S grinder board. Olpads, copernia, base S, and overall weapon drops will have to have a reduced drop rate since you can simply spam a button until you get 10/10. How much should the rare drop rate % be reduced? Can you provide any terminology or data to show how this proposal can positively effect the market? How can an abundance of 10/10 not drive 10/10 prices down? 0/10 weapons will lose value as well and grinding will be the only way to add real value to a weapon through this proposal. Thanks again for providing a well constructed chart, but just because you lack data from the beginning of the server does not make my S+10 chart misleading. I got my data from actually purchasing S+10 from the open market since the game started. I can show you my 4 stacks for proof if you like. Good luck in all your drops this week friend. -M
  14. Hello Mr. white mist. I have waited over a week to start this so called "conversation" with you. It seems no matter how many times I would post, you would not reply to a single response until now. I will start off my response by showing you what the basic definition of a conversation is. So after a week we have finally started this "conversation" you talked about. I wont lie, the recent chart additions were primarily made just to poke at the lack of existing conversation. I will say that my initial chart posting was intended to be factual on what you are trying propose though. You see, I actually put statistical data into my reply. I did this to show the effects that this would have on the market. Ever since the pandemic has happened I have ben locked up inside of my house for a year studying and making charts. This is because I made the Dean's List in the study of microeconomics, macroeconomics, business law, and marketing for over a year now. Statistical market data is something I wish you would have made in order to show what plans you have to prop up the market crash this proposal would bring. Instead, you say that you don't care about the current marketing system that is place. The posting from my forum account is coming from someone who is centered around the fear of testing things out on the final release of Clementine. I have played Clementine since 2016 and was given the impression that there will be no more test servers now. If you played last test server, then why are you making testing proposals right now? Did you not have the entire test server to propose this change? Also, you brought up you broke a weapon 60 times without 10/10 last server. I remember you!! It is very suspicious to think that you spent 600m on grind repairs alone. Plus an almost additional 400m on constantly grinding your weapon!! S+10 was going for 1-2mil+. You are saying you almost spent a billion meseta on that one weapon? Yet there was not a single weapon in the game worth half of that price. EPD was going for only 200m and below at one point. How did you accumulate such a mass of disposable meseta during the game? OH that's right, you shared parties, along with a private discord where I have seen you casually talking to AT LEAST 2 known speed hackers. I can see why you like to talk about making the game easier, you been around people who have made the gave verrrry easy on their own behalf. Laugh out loud. Maybe your weapon broke so much simply because of the association with these speed hackers? Ever stopped to think that? I am very happy you disclosed this as a pipe dream. It makes you sound not very confident in your proposal. Anyways, back to the "conversation" I want to have with you. What do you think the new price of S boards should be? The price would obviously need to be increased. Olpads, copernia, base S, and overall weapon drops will have to have a reduced drop rate since you can simply spam a button until you get 10/10. How much should the rare drop rate % be reduced? Why do you not care about the meseta part of the game? Do you not like player shops? If there is no breaking, yet a very low chance of 10/10. Then technically wouldn't you have failed way more than 60 times to get that 10/10 you need so bad? How does this proposal not contradict its roots? I do not mean you any hard feelings. I also want to wish you a nice day. Good luck on any of your future drops as well friend. - M
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