"When a grind fails, it will only fail and nothing more, for example a 5/10 failing going to 6/10 would remain at 5/10 but the idea is to have the success rates quite low to turn it into more of a resource spam system..."
seeing as how grinding is already a "resource spam system" with not only MESETA but a person's TIME as well, (buying pre-made grinders, buying/farming boards/bases to make grinders, *which is a gamble in itself already*, ruining a new weapon drop and having to buy/farm the item again). *[HIGH % ELE, LOW % DROP BABY ]* actually having POSITIVE, or at least NEUTRAL results (i.e making grinders will be more worthwhile since other grinder values [+2, +3] will have a reason to even exist finally) (i.e failing going to 6/10 would remain 5/10) is a great move forward in making grinding not only more accessible to all players, but also less of a COMPLETE WASTE and a less dreadful experience all around. we're either not touching grinding, or already wasting lots of resources just to 2/2 a weapon and have it be worse than an older drop, as you stated in the proposal. we should at least be able to sink these resources knowing it's not completely all for nothing, and there's actually a chance to BENEFIT from these risks we take, for the weapons we worked so hard to get without throwing away all that TIME you spent to get it.
lots more to go into detail about but just an initial thought on the proposal, looks and sounds great!
having a 10/10 is not a trophy, and it's not just a min-max thing. if grinding isn't changed then most weapons later in the game will have to go undergo stat changes cos lots of weapons are SHIT compared to previous/lower rarity weapons with out being fully grinded. naturally making said weapons USELESS! not to mention a 10/10 isn't as valuable as it was on official since we're missing FCP from GAS anyway. stop putting 10/10s on a pedestal like they are the end all be all for a character, most 10/10 weapons are not that valuable LOL.
grinding shouldn't be a 100% chance to 10/10, but what we have now is an abomination of a RNG shit show that benefits no one, nor is it a fun system to strive towards at the moment. We already have low drop rates and a low population (+shitty economy), so making grinding a more positive experience doesn't deter from the games grindy nature. the whole "official was or wasn't like this" argument is good and all, and i mostly agree with, but most people (including myself) enjoy and praise the QoL changes that have already been made (which like 80% of Clementine differs from official anyway). Clem is a different entity than official (resources, development, population, economy etc.), and because of that the same things that worked fine there, won't work as well here. I'm not saying remove the official system as a whole, as it is, but renovate and make the system as great as it has the potential to be. while this may not be the 100% perfect fix to save grinding, this is a great proposal and a great start to a conversation that has long been in the works.