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Jakoo56

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Jakoo56 last won the day on September 5 2021

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  1. You are free to talk about whatever you want, it's okay! I just want to avoid getting people's hopes up on things we can't really deliver on and let everyone know where we're at with all of it.
  2. I've tested the bug and it's indeed a bug. You should start a mission with all of your HP. Leaving to the lobby mid mission and not getting healed however, is intentional. Thank you for the bug report!
  3. Unfortunately this is the part where I come in and ruin all the dreams by saying that most of this is hard coded in the client. Attack speed is in the client and I fear its probably a flag that just says "yes, use the speed boost" (not that we know where it would be.). Any class that has a speed boost has it for all weapons, even if they don't normally use them. For example, FM using tech weapons would still have a speed boost. For the types, we're stuck on the 16 types available. Acromaster is the last type we can change to whatever. We already have some idea of what we want to do with it but aren't quite ready to share details yet. PA Animations are promising. I managed to find where animations are and made some changes. I don't have the skills or tools to properly change animations though so my character became very corrupt with the animation changes. Keeping in mind though that hitboxes are somewhere else and I wasn't able to change them as well. All of this is a TON of work and effort that we just don't have time for at this moment. There's a lot that we know doesn't work that sega left behind. There's a lot that we want to do. But unfortunately most things are outside of our control here. We hope you understand. Thank you.
  4. This wouldn't be possible unfortunately as it'd be a game limitation. Mission files have a designated Start end End location that it expects and the client gets unhappy if it isn't the right one. That reason is the main cause of the "mission doesn't end" bugs. It would also make it impossible to join the mission from the counter if you are not the leader.
  5. Early game is very troubled right now. It really does feel like the game's testing you for some reason and that's not really fun. It's not what you want from starting a new game. We're currently addressing those issues you mentioned and more to make for a smoother experience when starting out. We're also hoping to spice up the mid game and add new activities / new challenges and new ways to play to keep you entertained while you reach that sweet sweet level cap. I'm sorry, I'm being vague right now but we're in the middle of planning out what changes, what stays and what goes. The current state of the game creeped up on us without none of us realizing it'd get like this, but we'll update and keep on polishing it until we get it right. I hope that we're able to share more about the future very soon, but we hear you and others who think the same. We also share the same concerns.
  6. I'd love to see a phantasy star 2 based mission with motherbrain as the boss, but not sure which area it would be in. Any ideas?
  7. Are you able to share an example of where it should be appearing? I'm not exactly sure what mission to look at.
  8. I wasn't involved in the type exp requirement changes so I am unable to answer why it was changed. Changing the exp now would be a bit complicated, so we're hoping to solve the problem by changing the MP formula.
  9. We hear you! We're working on adjusting the MP formula so that C rank gives you an easier time leveling up your types. It might take us a little while to get to a point where it feels good because changes like these are going to be small and gradual instead of large number changes, but we're tweaking it and willing to work the problem. Thanks for your feedback!
  10. I've updated the post about release date and progress with the latest announcement from Marmalade on the Clementine discord. We hope to release very soon and we're sorry for not being able to release in the time window we planned. Thank you for your patience.
  11. Debating Acrofighter again or maybe a Protranser this time around. I'm sure I'll end up playing a bit of everything so human might be the best for me :P. I think my first character on official was a CAST hunter. I mostly played demo so I don't really remember making my first character since I made many.
  12. “Okay hi. Okay. Well ok.” -Marmy 2020 Welcome back! Development Post #5! The last one before release, hopefully. We’ve got the latest news on what has been worked on and also things that will be released after! Let’s jump right into it! Functionality : Vanilla rooms now work correctly. Music discs can now be loaded into the jukebox properly. Multiple room features have been implemented such as Bulletin Board, Visitor Log, Password Locking, and Recently Visited Rooms. Titles/Player Record are currently being looked into. Gift boxes can now be placed in rooms and populated with an item of your choice, as well as a message. Photon Gacha now works properly. It can load items, set featured items, and scam your friends of their hard-earned meseta. The Gacha will work slightly differently on Clementine than on official, in that all items have the same rate to roll. Fluge SUVs are now fixed and working correctly. Inspection now works correctly. Enemy and Boss attack data has been implemented, allowing for unique damage modifiers and status effect applications per attack. Multiple Human and Newman SUVs have been created and populated in the respective Planet Shops. Boss elements now show correctly. Balance : The damage formula has been further tweaked. The Mission Point formula has also been tweaked. Drops themselves are practically finished. Rates are being gone over and finalized. We’d like to thank @WhammyKing121, @Coast, @bando_boyッ, @RandomZ and @Kyu for putting in a lot of effort into making drops. We would not be releasing as soon as we are were it not for these guys. Mission : The currently announced missions are now all completed. Rare enemies have been added. Sinners’ banquet and Beach Bum Beasts have been translated. Moonlight Beast's key problem has been fixed. Ohtori Encampment will not be available at launch, there are a few things we are not able to re-create for the moment. Updates! Here are a few things that will be added after release! GUARDIANS Daily : Random / On cycle missions every day with an extra boost! Every day, 4 random free missions are selected and added to a counter on the 4th floor of the Colony. There is also a 5th mission that swaps between a list of custom missions on a cycle. Each of these missions have a 1 time boost per day for the first clear. When the mission is started, it is considered consumed, so abandoning does not grant the boost back. We’re still tweaking the details and we’ll have some more before it releases. Expect it a few short weeks after release! Missions : Rising Malice works and is almost completed! Mechanical Ghosts is partly functional. A new mission called : Echoing Abyss has been added. (It’s a secret!) As always, huge thanks to @Agrajag for making missions possible! GAS : WAIT. STOP. Before reading the following bullet points, we’d like to remind everyone that we do not have the system working as of right now and nothing guarantees that it will. Even if it does end up working, it will not be added for a good while. GAS Is currently considered *possible*. The biggest issue with it was the lack of text on the menus. That issue has been fixed and the menu is acting the way it should be. If the menu is working as intended, most abilities would be possible. There are a few ones that are still unknown, including limit break. Lastly, release date. We’re still on track for an mid / late August release. We don’t have a very specific date in mind as features are still being added. We want players to simply jump in and enjoy the game without having to worry about bugs. A huge thank you from everyone for your patience. We’ll be playing very soon. The next announcement should be about release. We'll share a bit more details when that comes out. Thanks for reading! Edit (09/01/2020) @Marmalade has posted an update on the release date and progress over on the Clementine Discord. Here is what it says :
  13. Everyone, please keep it to presenting your points instead of attacking the other person for having a different opinion. Thanks.
  14. We're still polishing the server for a full release. The latest news can be viewed in the News and Updates section. Sorry for the inconvenience!
  15. It looks like it, smells like it and tastes like it! Yep, it’s a development post! Welcome back! Today we’ll be sharing with you everything that’s happened in the past 2 weeks. Functionality : NPC Partners have been added. We currently don’t have a way to unlock them so they are all unlocked by default for now. Here’s a small preview of it: https://youtu.be/9bAYvAbgnb8 A new launcher is currently being worked on! This is a work in progress and is subject to change. have a look! Enemies now have the correct body parts and buffs. The buffs don’t currently manipulate their stats as of now. The 5th floor’s counter now says the right name and not someone else’s. Items : All boards now have correct data and are ready to be added to drops. Special thanks to @Midori Hoshi for filling in a lot of the data! Mission : Last post’s most requested mission ended up being Ohtori Encampment. It has been worked on and round 1 works for the most part, but it is still incomplete due to the overwhelming amount of complicated systems. We have uploaded round 1 in its current state but we would like to remind you that it is not the finished product. Here's what it looks like as of right now: https://youtu.be/-p9VHoVpguc Mission work will slow down a bit as we get into more complicated and time consuming tasks, but will resume once more time is freed up. Again, thanks to @Agrajag for enabling us to do missions! A huge thanks from all the Clementine team for everyone's patience while we slowly but surely work things out. We hope we can keep on delivering these updates fairly quickly until the server's release. Thanks for reading!
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