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Jakoo56 last won the day on May 6

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  1. Everyone, please keep it to presenting your points instead of attacking the other person for having a different opinion. Thanks.
  2. We're still polishing the server for a full release. The latest news can be viewed in the News and Updates section. Sorry for the inconvenience!
  3. It looks like it, smells like it and tastes like it! Yep, it’s a development post! Welcome back! Today we’ll be sharing with you everything that’s happened in the past 2 weeks. Functionality : NPC Partners have been added. We currently don’t have a way to unlock them so they are all unlocked by default for now. Here’s a small preview of it: https://youtu.be/9bAYvAbgnb8 A new launcher is currently being worked on! This is a work in progress and is subject to change. have a look! Enemies now have the correct body parts and buffs. The buffs don’t currently manipulate their stats as of now. The 5th floor’s counter now says the right name and not someone else’s. Items : All boards now have correct data and are ready to be added to drops. Special thanks to @Midori Hoshi for filling in a lot of the data! Mission : Last post’s most requested mission ended up being Ohtori Encampment. It has been worked on and round 1 works for the most part, but it is still incomplete due to the overwhelming amount of complicated systems. We have uploaded round 1 in its current state but we would like to remind you that it is not the finished product. Here's what it looks like as of right now: https://youtu.be/-p9VHoVpguc Mission work will slow down a bit as we get into more complicated and time consuming tasks, but will resume once more time is freed up. Again, thanks to @Agrajag for enabling us to do missions! A huge thanks from all the Clementine team for everyone's patience while we slowly but surely work things out. We hope we can keep on delivering these updates fairly quickly until the server's release. Thanks for reading!
  4. I was gonna do a poll but I lowkey forgot how lol... Ohtori Encampment probably wouldn't have been on there though, but it got the most request out of them so far. I'll try to do a poll next time to see how it goes. Thanks for the feedback!
  5. Oh hey! Didn’t see you there. It’s looking like that time again where we share what we’ve been working on the past 2 weeks. Functionality : Trading has been worked on and is now functional. Inspection is now working as expected. A potential fix has been found for ghost enemies. Drops : Drops are still moving along nicely. A special drop mechanic has been discovered that will need to be implemented. Missions : Sunken Shrine! https://www.youtube.com/watch?v=9Uq5mOsz6Cw What missing mission would you like to see next? Let us know by leaving a comment! As always, these missions wouldn't be possible without @Agrajag . Thanks! We hope you have a wonderful day! Thanks for reading!
  6. Welcome back! Today we will share with you what we have been working on the past week and a half. Functionality : The PP drain formula for both Machineguns and Dam-TECHs has been figured out and corrected. The Photon Cube cost formula has been added. The packet for PA restrictions has been figured out. As a result, Types now exhibit proper PA restrictions. All NPC shops have been reset to their official inventories. Planet Transfer Room Tickets now properly set your spawn point to the respective planet of choice. Planet Areas are now correctly locked on new accounts and must be unlocked by visiting the area through normal play. The cost for class change and lobby travel has been added. Drops : All C rank drops have been completed. Missions : Red Hot Jungle is functionally complete, it is only lacking bushes and boxes. Fantastic Voyage is in the works! A small clip has been uploaded to the Youtube channel : https://www.youtube.com/watch?v=8BYoH_1Xsw4 Please keep in mind that this is a Work In Progress version and some spawns may appear different than they should. As always, special thanks to @Agrajag for making this possible! We would like to thank you for your time and patience with this project. Thanks for reading!
  7. Good day! Welcome to the first of many Development Posts. In these forum posts, we’ll update you with what’s been worked on behind the scenes. Synthesis : "I don’t know, I did this" - Marmy https://www.youtube.com/watch?v=wepiNZ4dtc0 Drops and Boxes : Drops are coming along smoothly, boards and materials included. Boxes have been researched, documented, and planned out, and as of now C rank is complete. Enemy Drops have also been completed for C rank, along with Enemy Special Drops. Area Drops have not been refactored yet. Drops are being re-tiered along with mission ranks to accompany the mission rebalance we are working on. Missions : As mentioned in drops, the missions are going to be rebalanced, meaning Vanilla missions are no longer going to be useless compared to AOTI missions. There will always be at least one mission that unlocks every 5 levels so that the game remains rewarding all the way through, and retains a feeling of progression. We won’t be sharing too much on this right now as we’re still planning and testing. Here’s something we’ve been working on for the past week! : https://www.youtube.com/watch?v=ke7DxlBFZNA We've been researching how to make missions from scratch, and the first stop was Red Hot Jungle. It may look a bit empty right now and that’s because we haven’t worked on adding the fancy grass models just yet. They will be added after we're done with the core of the mission. Hopefully all of the JP exclusive missions will be brought back. Next one should be a bit more fantastic… Special and HUGE thanks to @Agrajag for making any of this possible! We hope to have a lot more to share very, very soon. Thanks for reading!
  8. To create an account, you need to first log in with your desired username and password adding _n at the end of the user name. If it doesnt fit you might have to make your username a bit shorter. Once you've entered, il'll tell you that the account has been created and to go back to remove the _n. Once it's removed, you'll be able to log in. Hope it helps :).
  9. It's probably an anti-virus blocking it or a corrupted file. You can try adding it to exceptions in your anti-virus. If that doesn't work you might need to re-install, making sure nothing is deleting files.
  10. Jakoo56

    Cant connect

    Make sure you're running the game as administrator.
  11. If running as admin didn't work, it might be an anti-virus blocking it.
  12. Jakoo56

    Naturior Type

    I like the idea! The problem is that we only had 1 spot for a Type, which technically already replaced AcroMaster. I don't think that limit can be broken just yet, if at all...
  13. This was needed tweaking. Since the damage formula has been changed those values have the same, and in some cases, bigger effect. If anything damage went up, we want to make sure we keep the same balance levels as JP so this needed to be done.
  14. You need to unlearn them in the PA list under character info before trying to learn a new one. This happens because replacing wasn't implemented yet.
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