“Okay hi. Okay. Well ok.” -Marmy 2020
Welcome back! Development Post #5! The last one before release, hopefully. We’ve got the latest news on what has been worked on and also things that will be released after! Let’s jump right into it!
Vanilla rooms now work correctly.
Music discs can now be loaded into the jukebox properly.
Multiple room features have been implemented such as Bulletin Board, Visitor Log, Password Locking, and Recently Visited Rooms. Titles/Player Record are currently being looked into.
Gift boxes can now be placed in rooms and populated with an item of your choice, as well as a message.
Photon Gacha now works properly. It can load items, set featured items, and scam your friends of their hard-earned meseta. The Gacha will work slightly differently on Clementine than on official, in that all items have the same rate to roll.
Fluge SUVs are now fixed and working correctly.
Inspection now works correctly.
Enemy and Boss attack data has been implemented, allowing for unique damage modifiers and status effect applications per attack.
Multiple Human and Newman SUVs have been created and populated in the respective Planet Shops.
Boss elements now show correctly.
The damage formula has been further tweaked.
The Mission Point formula has also been tweaked.
Drops themselves are practically finished. Rates are being gone over and finalized.
We’d like to thank @WhammyKing121, @Coast, @bando_boyッ, @RandomZ and @Kyu for putting in a lot of effort into making drops. We would not be releasing as soon as we are were it not for these guys.
The currently announced missions are now all completed. Rare enemies have been added.
Sinners’ banquet and Beach Bum Beasts have been translated.
Moonlight Beast's key problem has been fixed.
Ohtori Encampment will not be available at launch, there are a few things we are not able to re-create for the moment.
Here are a few things that will be added after release!
GUARDIANS Daily :
Random / On cycle missions every day with an extra boost!
Every day, 4 random free missions are selected and added to a counter on the 4th floor of the Colony. There is also a 5th mission that swaps between a list of custom missions on a cycle.
Each of these missions have a 1 time boost per day for the first clear. When the mission is started, it is considered consumed, so abandoning does not grant the boost back.
We’re still tweaking the details and we’ll have some more before it releases. Expect it a few short weeks after release!
Rising Malice works and is almost completed!
Mechanical Ghosts is partly functional.
A new mission called : Echoing Abyss has been added. (It’s a secret!)
As always, huge thanks to @Agrajag for making missions possible!
WAIT. STOP. Before reading the following bullet points, we’d like to remind everyone that we do not have the system working as of right now and nothing guarantees that it will. Even if it does end up working, it will not be added for a good while.
GAS Is currently considered *possible*. The biggest issue with it was the lack of text on the menus. That issue has been fixed and the menu is acting the way it should be.
If the menu is working as intended, most abilities would be possible. There are a few ones that are still unknown, including limit break.
Lastly, release date. We’re still on track for an mid / late August release. We don’t have a very specific date in mind as features are still being added. We want players to simply jump in and enjoy the game without having to worry about bugs. A huge thank you from everyone for your patience. We’ll be playing very soon.
The next announcement should be about release. We'll share a bit more details when that comes out. Thanks for reading!
Edit (09/01/2020) @Marmalade has posted an update on the release date and progress over on the Clementine Discord. Here is what it says :