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Delta Violet+

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Delta Violet+ last won the day on August 28

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About Delta Violet+

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  • Xbox 360
    Yes
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  • PC/JP
    Yes

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  1. Delta Violet+

    Pa'z

    Neither, it’s the nerfed jp endgame version . Better than Xbox, worse than Prenerf jp, it’s not really worth using currently.
  2. This is how I’m getting confused : take for example one of the better GAS abilities (Full custom power) Lets say you are level capped and have hit type class lvl50 and unlocked FCP....But you don’t have any 10/10 weapons so you don’t benefit from this being forced onto you. At this point with GAS not being customisable you wouldn’t be able to switch it out for something that benefits you, you’d be stuck with a useless FCP. Maybe im missing something , but doing GAS via type is that going to make all GAS abilities static? Or will the player have multiple choices to which he/she can choose from? @Marmalade All classes use a different set of GAS to each other, often changing GAS for different missions. Fighmaster uses about four/five different optimum loadouts of gas alone.
  3. If you leaving, hope to see you on official release
  4. Good job guys! Played some of zeta on friends accounts it was a lot of fun! Don’t know why people hated on it, the drops another nice update! Without downtime omnomnom
  5. Quite the defensive creature aren’t you. Acrofighter is better than FM** right now, yes. I’ve already said this but I’ll entertain it by answering it again, when ultimate knight / blood spear comes out, the tables turn and FM will be back on top. Which brings us to when I spoke about skadd = I’m not in any devs ear Atall, the mods have mentioned this on multiple occasions that when they start balancing PAs that skadd will most likely get a nerf. It’s not much of a debate if you can’t understand the 40-50 modifiers. Correct. 25 people would like to see the other classes have more playtime, which Im completely FOR , and have said “I like it” don’t exaggerate. The same reason when testing rare missions they shouldn’t go from 4% - 11%. Raising numbers until it fits is just a better method. IVE COLOUR COORDINATED TO HELP YOU NAVIGATE THIS COMPLEX RESPONSE YOU SHOULD BE ABLE TO SEE IVE ANSWERED YOUR *POINTS* Let me know if this doesn't help ill use bullet point and everything.
  6. Cit of sands / holy grounds using those PAs I mentioned, if you want numbers it was two months ago I don’t remember that, but the kill time between was minimal, an argument you could make is that I did have good gear which would tip it in my favour, but AF also has crowd control, skadd has pushback, spiral has blowback. Remember that I said they was on par, not better than. This is based off the two classes solo aswell, once you bring in freeze traps in a party and slicers pushback it could be argued that FM is better, but without the party potential or even duo, AF using its correct PAS has been on par for longer than people care to believe. I pretty much answered everything you said, I think it’s your inability to read at this point.
  7. For the average AF/FM perhaps, half the AFs weren’t even using ranpa or even had it leveled. Me and Jess ran quite a few tests between renzan / ranpa / spiral / skadd / gravity break. In many of which it turned towards AF’s favour and an upset Jess
  8. Quite the defensive creature aren’t you. Acrofighter is better than skadd right now, yes. I’ve already said this but I’ll entertain it by answering it again, when ultimate knight / blood spear comes out, the tables turn and FM will be back on top. Which brings us to when I spoke about skadd = I’m not in any devs ear Atall, the mods have mentioned this on multiple occasions that when they start balancing PAs that skadd will most likely get a nerf. It’s not much of a debate if you can’t understand the 40-50 modifiers. Correct. 25 people would like to see the other classes have more playtime, which Im completely FOR , and have said “I like it” don’t exaggerate. The same reason when testing rare missions they shouldn’t go from 4% - 11%. Raising numbers until it fits is just a better method.
  9. AF has been keeping up with FM for about 2 months now, and right now currently imo is the best class. As an AF main I want my class to be just as good as FM, But raising every AF striking to 50 is just ridiculous, have you seen the modifier increases from 40-50? Dont want to be rude but this isn’t even a debate. Even all striking PAs 45 for AF is worrying if/when skadd gets its nerf. Which again will happen XD If this does get traction and they decide to do this = With all due respect to you for reigniting this subject..(do like the majority of it) but I think they should try bobbys numbers first and go from that. Why overshoot when you can test it halfway yanno.
  10. Yeah! You had 10 levels which would max out at lvl5 I think, Also believe humans had slightly more with 12-14 levels? so iirc correctly, back then people had shousen-totsan at 48 and slicer at 42 then all points were used up. Or was it less than that, I forget.
  11. AF , yes they are at the endgame, but the magnification of some of these PAs from 40-50 are very high : Zubba 40 - 50 / 380-450 Ranpa 40 - 50 / 1st part 330 - 380 / 2nd part 360 - 420 / 3rd 680 - 750 Spinning strike 40-50 / 1st part - 410 - 510 / 2nd part 530 - 630 Infinate storm 40-50 / 1st part 230 - 270 / 2nd part 270 - 310 Shousen -totsan 40-50 / 1st part 250 - 300 / 2nd part 270 - 330 renzan 40-50 / 1st part 330 - 350 / 2nd part 590 - 640 / 3rd part 760 - 820 The slicer however only increases by 10% which is more realistic, this worked on JP because you could only do 4? weapon types, Raising all striking PA’s to 50 and bullets to 40 ,isn’t going to set AF on par with FM, it’s just going surpass it xD, I understand bloodspear isn’t currently available, but regardless of FM having the dark flow and ultimate chain = AF right now is the better class with gleaming/furin/assassin claw/rcsms working as intended. Bloodspear or the ultimate Knight would tip the scales in favour of FM, but level50 striking arts for AF is a way over the top. That’s only a selection of PAs I’ve picked out, but there’s probs some I’m missing that benefit from this a lot more, that’s without factoring in the potential future nerf of dus skadd, which is inevitable. AT: I retract what I’ve said about AT, looked at some videos they could probs do with 30 skill etc FT: Yes and yes but FT is already arguably a better class, but this is for different reasons altogether and a different conversation entirely, which is why I think FT is a tricky one.
  12. Yeah the acro classes need to be dealt with separately: Acrofightier : 45 skill / 35 bullet Acrotecher : 25 skill / 25 bullet / 35 tech Another issue would be fortetecher, that buff without LB would put an end to MF, buffing the support/bullets and not the attack techs would help with that. Or raising to 45.. But I like it!
  13. what I mean is if you break a weapon at say 6/10 , instead of going 0/9 it should go 6/9. then you repair it back to 6/10. or lets say you break a weapon at 6/10, instead of going 0/9 it loses a grind and goes to 5/9. then you repair it to 5/10 The RNG needs to be reduced / grinders need to meet the 1.5 mark / repairs at 3mil this would be around 9 breaks with this method, making it not great, but fair and something to work from.
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