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Delta Violet+

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About Delta Violet+

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  1. Despite v3 raising the drop rates, it still feels wrong... It’s very difficult to sell things and quite painful to make meseta. I think first of all your target market needs to be taken into consideration, The majority of people back then would of been quite young 12-22 mostly unemployed and able to spend all there free time grinding out weapons, those people are now years down the line. Most likely with full time jobs, potentially kids too and other commitments, I don’t have the statistics but that would be my guess. So from that let’s take the average PSU player in 2019, they work 9-5 ex, so they roughly have 4-5 hours of playtime if they decide to play. Let’s say in this example they play acrofightier : They need: Nightmare dusts : X6 (0.2-0.3 drop) 12-Ouncers: X6 (0.3 drop) Shidenji: X6 (0.18 drop) clad shag: X3 (only need three elements of these) (0.18) shag langdeel: (^^^^^^)(0.18) Now factor in these low drop rates, now factor in that only 40%+ of these are worth using or selling = the amount of time you’d have to invest to gear ONE class is way too long.(and this is without even touching on grinding) I think rather than the market being empty and dead, it needs to be rebalanced, with peoples playtime taken into consideration and fighters %’s , people shouldn’t be tied to playing on only one class. Double or triple all drops, bring meseta into the economy, let people get the gear they need and use it before another better weapon comes out. The timeframe is screwed. The best way to make money right now, is to level up PA’s and sell them and some of these PA’s take days to level, some even just afk them instead of playing, but it’s more efficient than running a mission, that’s not my psu
  2. posted it in wrong area whoops mb.
  3. Something odd with beast mode : For example on motherbrain - Female beast : can hit the torso and the head Male beast : can only hit the torso I feel the male beasts range is wrong o.0, also in June 2012 beast mode received a buff to its range and number of hit boxes, not sure if going by JP or not but here’s the link -http://psupedia.info/Updates_(JP_PC)/June_2012.html P.s didn’t want to make another thread, but the A rank claws Nightmare dusts are meant to have extended range (they currently don’t), I can find videos showing this if needed but there’s quite a few on YouTube.
  4. Id agree with PT being able to travel ahead and lay traps, but I think some of the other classes having travelling may cause some balance issues. Trying not to be too biased as i dont play MF/GM, but i feel out the masterclasses travelling should stay unique to fighmaster. I do however think the masterclasses should get buffs: MF needs its limit break / GM needs its first person shooting increaed by 20% If you was to take every single classes travel PA away, MF would arguably be the strongest (with LB), now give everyone a travel PA which class is the strongest p.s If it wasn't possible to get limit break ever, id agree and say yes they should have a means to travel too.
  5. Is there some kind of chart that has enemies stamina? wonder if the lvl4 status effect is working as intended and just the enemys stamina is too high, would explain why sabarta doesnt freeze some things as quick as it should, sometimes not atall.
  6. Delta Violet+

    RCSM

    Mil posted about the % of RCSM not working correctly, But also ive noticed they dont apply status effects like they should, Im using clad shag it should have lvl4 status effects but its only worked once and that was in a rare mission, At level4 it should be doing it alot in all missions that we have currently. check it out please
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