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Delta Violet+

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Delta Violet+ last won the day on December 3

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About Delta Violet+

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  1. Thought id try and get lucky with dimma, only needed 4 more shots before it flew around the map, would of been 7.30ish, I would invest more time into getting it more clean but I dont care about GM/MF as much as i do fighter. The problem is the amount of times you have to abandon when you get a rare varient (theirs 3 chances) then its pot luck with the boss...:D its rng on steroids 7.1X is possible for MF, 7.2X for GM i believe, an armor with a set bonus would help with that. Delta GM23 / lvl 200 / time = (7:45)
  2. Got a video of this too, ill do a few more see if can get better time first. (Im playing on a friends account :D)
  3. Potato quality music is lul, Block 3 normally goes a lot smoother, but meh... Would also be better to use motherbrain, but she no longer stands still and she never corporates with me. I dont really play MF so I cant be bothered to get a perfect run. Delta MF33 / lvl 200 / time = (7:32) My best is 7.20 , but I win+shift+S to get the picture without thinking (Im playing on a friends account :D)
  4. (Example : If you are using a rifle to knock things across the room in SV) I could just say nothing and leave afterwards (which is probably the best way to go) OR alternatively I could suggest what you should be using to make your runs / my run faster. But people don’t like suggestions or to be called out. You could argue that it’s not just elitism , but people themselves have egos and are too stubborn to take advice. But with that being said you don’t want advice from the wrong people or you are just back where you started, and theirs a hell of a lot of misinformation in PSU. A thing that makes this more apparent, the more party members = the more HP, it doesn’t make sense to join a random party... so with the exception of SV... 90%+ of missions I can solo faster than joining a random party. So joining a party that is doing kappa in 8/9/10 mins, is slower than me doing it in 7... This doesn’t apply to SV, the HP is too high, you can solo it... but you’ll get a better time with a random party because of the HP modifier, so you’ll be more likely to clash with an “elitist”. This really isn’t a hard game to get good at, I’d rather you was doing 200 dmg per enemy rather than spreading things out/making things spin/running halfway across the map at the portal to collect a neptuline. Etcetc :D
  5. I too agree that S rank would be a lot more fun to play with, the only reason i haven't is because AF/AT doesn't get any two-handed S ranks... I didn't want to make AG be the only acro class that does. However I do think some S rank 12* 13* grenade launchers should be change to A rank. perhaps that could be a happy medium.
  6. So ive always wanted to see an Acrogunner ever since my time on JP, I put the idea to the mods/dev team and the majority seemed FOR it, Marm would like to see how the community feels about it.. I feel a poll might suffice. Acrogunner is guntecher stripped of its techer abilities then given speed boost steroids. It will be a solo hit box expert, its been given sleep traps to help deal with mobs, dropping a sleep trap while focusing down 1 enemy at a time etcetc, the A rank grenade launcher is just for bosses.. Some unconfirmed ideas = - IF RCSM could be equipped on the right hand slot instead of left (so it could be used with single handed gunner weps) it would be made A rank instead of S. - A gas ability for faster strafing (crossbow,cards, machine gun , handgun are all strafe heavy) - I believe in the near future it would be fair to suggest a buff to (machine guns,grenade launchers,cards,longbow) this would buff GT, FG etc, but would also stop AG being an only crossbow class. this spreadsheet below shows the dmg numbers, some do need pulled up. - AG is currently running off AF stats, we will of course be giving the class its own stats. - ( Big thanks to Randomz) Showcasing that AG is not OP or underwhelming. If you've got any ideas/suggestions feel free to put them forward.
  7. Delta Violet+

    Pa'z

    Neither, it’s the nerfed jp endgame version . Better than Xbox, worse than Prenerf jp, it’s not really worth using currently.
  8. This is how I’m getting confused : take for example one of the better GAS abilities (Full custom power) Lets say you are level capped and have hit type class lvl50 and unlocked FCP....But you don’t have any 10/10 weapons so you don’t benefit from this being forced onto you. At this point with GAS not being customisable you wouldn’t be able to switch it out for something that benefits you, you’d be stuck with a useless FCP. Maybe im missing something , but doing GAS via type is that going to make all GAS abilities static? Or will the player have multiple choices to which he/she can choose from? @Marmalade All classes use a different set of GAS to each other, often changing GAS for different missions. Fighmaster uses about four/five different optimum loadouts of gas alone.
  9. If you leaving, hope to see you on official release
  10. Good job guys! Played some of zeta on friends accounts it was a lot of fun! Don’t know why people hated on it, the drops another nice update! Without downtime omnomnom
  11. Quite the defensive creature aren’t you. Acrofighter is better than FM** right now, yes. I’ve already said this but I’ll entertain it by answering it again, when ultimate knight / blood spear comes out, the tables turn and FM will be back on top. Which brings us to when I spoke about skadd = I’m not in any devs ear Atall, the mods have mentioned this on multiple occasions that when they start balancing PAs that skadd will most likely get a nerf. It’s not much of a debate if you can’t understand the 40-50 modifiers. Correct. 25 people would like to see the other classes have more playtime, which Im completely FOR , and have said “I like it” don’t exaggerate. The same reason when testing rare missions they shouldn’t go from 4% - 11%. Raising numbers until it fits is just a better method. IVE COLOUR COORDINATED TO HELP YOU NAVIGATE THIS COMPLEX RESPONSE YOU SHOULD BE ABLE TO SEE IVE ANSWERED YOUR *POINTS* Let me know if this doesn't help ill use bullet point and everything.
  12. Cit of sands / holy grounds using those PAs I mentioned, if you want numbers it was two months ago I don’t remember that, but the kill time between was minimal, an argument you could make is that I did have good gear which would tip it in my favour, but AF also has crowd control, skadd has pushback, spiral has blowback. Remember that I said they was on par, not better than. This is based off the two classes solo aswell, once you bring in freeze traps in a party and slicers pushback it could be argued that FM is better, but without the party potential or even duo, AF using its correct PAS has been on par for longer than people care to believe. I pretty much answered everything you said, I think it’s your inability to read at this point.
  13. For the average AF/FM perhaps, half the AFs weren’t even using ranpa or even had it leveled. Me and Jess ran quite a few tests between renzan / ranpa / spiral / skadd / gravity break. In many of which it turned towards AF’s favour and an upset Jess
  14. Quite the defensive creature aren’t you. Acrofighter is better than skadd right now, yes. I’ve already said this but I’ll entertain it by answering it again, when ultimate knight / blood spear comes out, the tables turn and FM will be back on top. Which brings us to when I spoke about skadd = I’m not in any devs ear Atall, the mods have mentioned this on multiple occasions that when they start balancing PAs that skadd will most likely get a nerf. It’s not much of a debate if you can’t understand the 40-50 modifiers. Correct. 25 people would like to see the other classes have more playtime, which Im completely FOR , and have said “I like it” don’t exaggerate. The same reason when testing rare missions they shouldn’t go from 4% - 11%. Raising numbers until it fits is just a better method.
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