Hello Clementine, I'm coming to you today with a post regarding an upcoming change to the grinding system in the next update.
This post will be geared towards explaining what about it will be different, why the system is changing again, and why we think it will be better than the current system.
Let's get the important thing out of the way.
The grinding system will be reverting back to official's grinding system, meaning weapon breaks are making a return.
Now, before you freak out, I want to reassure you that your weapons can still be saved and repaired back to max potential (0/10) with some new items that have been developed.
Weapon Repair items are making their first debut in Clementine to accompany the grinding system change.
These new items, technically grinders, can be bought from the Dallgun Viewing Plaza NPC for a certain amount of meseta based on the rank of the repair item.
There are four weapon repair items, all based on the ranks in-game of C, B, A, and S.
Weapon Repair C will cost 100K meseta. Weapon Repair B will cost 300K meseta. Weapon Repair A will cost 7.5M meseta. Weapon Repair S will cost 10M meseta.
These Weapon Repair items, when used, will restore +1 to the max grind of the weapon. For example, if your weapon is currently grinded to 8/9, using a weapon repair item will restore the weapon's grind status to 8/10.
Now, why is the system changing back to official?
One thing we noticed is that SEGA designed this game in a very specific way, and after examining the current grinding system with how the core game is designed in terms of loot, the current grinding system is more of a detriment than anything.
The game is designed around lots of loot dropping, and the grinding system on official was designed with that in mind. A lot of you were very unhappy with how the drop rates for things like Area Drops were for v2, which was remedied slightly in v3. The initial reason for those absurdly low rates was taking the current grinding system into account.
Because of that, it caused a lot of unnecessary frustration when trying to farm for drops because of the insanely low drop rates. Only 1 of that item was needed to secure a max grind of 10/10 (disregarding the amount of meseta needed to get that), although the variable of attribute was still in play.
We realized that official's grinding system was indeed better for the game from a strict design standpoint regardless of how you might feel about weapons breaking, otherwise drop rates would have to stay low to compensate for the grinding system.
We believe that changing the grinding system back to official will bring back the charm of hunting for weapons, but adding in our own little spice to make it not as awful, as well as removing the real money aspect grinding had on official.
The Weapon Repair items should give the player a choice with grinding their weapons. "Should I spend meseta to fix the max grind on this rare weapon, or is this weapon common enough to go farm another one and try again?"
The team really wanted to drive home the choice to keep the max potential for a super rare weapon by spending meseta, or going out and farming another one if you so desire.
Since this is the first iteration, we don't expect it to be perfect, but we definitely expect it to be better than the current system that's being used (although without synthesis it might not feel that great). The lack of players might also contribute to a less populated market for the grinders.
Now, you might be asking yourself, "Why is the system changing if no one is really grinding anyway from the lack of obtainable grinders?"
With that, I'm happy to let you know that grinders are making their debut into normal Areas temporarily until Synthesis is complete.
Every Area will have 1-2 droppable grinders, and rare missions have had their grinder drop rates increased.
Grinders for normal areas will have higher rates than weapons.
Grinders have also been removed from the Dallgun shop, so feel free to price grinders as you please.
It's our hope that being able to farm grinders will bring back the normal feeling of grinding that official had until you can synthesize them in your room.
We'll be looking to improve the rates for grinders if they feel too low, but this is not a guarantee that they will be raised.
I ask that you please try this new system and give us constructive feedback on how it feels.
Since you all are used to the current system, it will feel weird at first, but please try to understand why it should be more effective in the long run, as well as how it works better with the design of the game.