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Seority last won the day on June 3 2023

Seority had the most liked content!


About Seority

  • Birthday March 28

Console Information

  • Xbox 360
  • Playstation 2
  • PC/JP

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Seority's Achievements


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Community Answers

  1. Your best bet is to get on Clementine's discord and as in the #looking-for-group thread. Good luck
  2. Starting to regret not having a link to the previous discussion thread that the community all added to last year since a lot of this was talked about previously, however recalling exactly what was concluded alludes me. What I can say is that it's very unlikely that we as a community can come to any agreement on either new classes or severely altering current ones. We're a bit more democratic here on Clementine, and changes arn't generally made unless a majority of us agree to it to some degree. Perhaps this will change in the future since the PSUC development team has altered a bit, so we'll see. Thank you very much for your info though! Let's hope this thread sticks around to refer to it later.
  3. Google translate: "Any chance the server will support PS2? Because now that DamonPs2 has been banned from everyone's cell phones, the new emulator promises online play" No, sorry. The server does not support console play and I'm unaware if the developers are working towards console play at this time. Playing on our phones is a fun thought though!
  4. Unfortunately, PSU's coding/system/platform is very, very restrictive. I do not believe we are able to add additional types, however we can change the current ones we have. I made a suggestion awhile ago to redo the base classes to be something viable, or perhaps repurpose them for things like "Acromaster." Same here. IMO, it was the better story out of all the PSU:AOTI stories and it's sickening that Sega decided for that to be server side only.
  5. Not one-hundo on this, but I believe blocking someone means: You will not see their chat. (Unsure if they are able to see yours.) They cannot message you. They cannot invite you into a party. (Unsure if you can enter into theirs.) They cannot enter your rooms. (You can enter theirs.) They cannot join a party that you are in. (No error message pops up, they simply are unable to join.) They cannot send you a trade. (Unsure if you can send them one.) Unsure if they are able to view your character's info. They cannot send you their card. (You can send them your card, they will have the option to accept it or not.) If they accept your card or already have it, they will (still) be able to see your location. ) As Souma said, blacklisting applies to the whole account. Any character on that account will be blacklisted from any characters on your account. ( ! Be careful whom you send your card to! ! )
  6. There was a large list of items that the PSUC team was going to be working on and these issues were addressed on there, however I'm having difficulties finding atm. For now, I will answer with what I know has been talked about before for possible solutions (nothing is guaranteed however,) Suggestion 1: Fixing new player retention There was talk about giving new accounts a set of meseta/items/boosts/etc. to help with the initial grind. Also, people suggested removing level requirements to missions so that lower levels can play higher level missions with others. We're aware that would allow for power leveling, however the problem that arose would be that people would lock their parties more to keep lower levels out, so this was an inconclusive answer. As far as incentivizing people to help out newbies, there was nothing that was agreed upon that would convince enough players to do so. For now, it's only from those who decide to spend their time helping others out of the goodness of their hearts. Suggestion 2: Cyclone Dance dmg output buff This is very specific issue that only pertains to a select group of players, but feel free to make a separate forum topic to discuss this further. Suggestion 3: Rare drop problems "Missions spotlights" are basically what everyone's dailies are. You get boosts for taking down specific mobs/bosses. The idea of mission specific boosts for everyone I believe is possible, but would require a manual update each time, so not sure how much time the team is willing to sacrifice to do this. For drop rates, it's the Goldilocks issue. There really is no "just right" rate for rares. Luck will always be apart of it and everyone thinks they are cursed in some way or another. Discussing this issue on here or bugging the team will help not fix the problem. Making your issues known about this is fair, but please understand that it's an issue everyone has in some way or another. Hope this helped you out a little, and thanks for your input.
  7. The issue seems to be fixed now. They operate at a slightly slower speed which feels better.
  8. Why do you believe PA boosts are different to EXP/drop boosts?
  9. I prefer the gypsy version of the PM so I got that one. However, there may be devices we can feed them later that'll change them into other things.
  10. So going off later posts, you mean instead of timed events with certain boosts, just give everyone consumable boosts to use as they please at certain times? If this is the case, it's a good idea as you say, since people can then choose when they get their boosts and which ones they want. However, that would mean that instead of getting a bunch of players logging on and playing during that certain time, some would log-in, get the consumables then log off. They'd continue to play when they want which may mean weeks or months later. The real question is, are events more about giving players boosts or boosting player count? In your opinion, which of these is more important for a private server like ours?
  11. I'd like the rates to stay for sure. Feel like I get a lot more accomplished while I play than before. However I can see how keeping these rates may dilute any boosts we may get later during events. More or less, how crazy do the boosts have to be become before they are too much? Suppose one could measure the time it takes for a brand new account to reach a point that they could solo and complete the hardest mission currently in the game would be a decent way to access how long a grind it should take for everything. This is a bit crazy to calculate since there's so many factors that go into it. Basing this outcome on simply maxing character level / class / PAs / weapons would be over-rated since those aren't all necessary to complete missions. For a ballpark range, would playing 100 hours be sufficient to solo, complete and S rank the current hardest mission? (Since this player would then be able to complete every mission solo.) Just as a reference, we can use a standard work week which is 8 hours a day for 5 days, making 40 hours a week. So, would two and half weeks of straight grinding to achieve this be agreeable? Someone with less time on their hands, say 20, it would take 5 weeks to complete. 10 hours? 10 weeks. You get the picture right? Not saying we should do the math here, but as a rough estimate, we can try to understand how long it should take someone to be able to play any mission and discuss if that's reasonable or not.
  12. Oh yeah, let's just nerf a PA that only 3 2 classes can use and one has max skills at 20. This discussion is moot. Taking out JA's would fundamentally change melee classes just to save a second or two when attacking. Use basic attacks when you feel it's right to JA or don't. If that's too hard, play a gunner.
  13. I'm really enjoying the boosts too and wish they would stay, however there may be a fall/winter event coming up that will bring back the boosts, so they won't be gone for too long. (This is 100% my assumption, no one has said anything about another upcoming event. )
  14. Seority

    Melee PAs

    @Jess Victorix is the one who balanced out the melee PAs from this last patch. Would be best to get information from him.
  15. I've used it and I've seen it work, but it doesn't proc a lot. Usually the enemy dies as soon as happens, making this SE kinda pointless on this weapon type lol. It's still a cute weapon though.
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