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Midori Hoshi

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Everything posted by Midori Hoshi

  1. They should be working. I've only done S5, but the clear box drops work there. https://docs.google.com/spreadsheets/d/1LBw5JooIWUVYFtFKiTB4HfxjFgTWbIwWOrC3TeaTHNY/edit#gid=0
  2. Protectors Zeta guide on PSUPedia: http://psupedia.info/Protectors_ζ_(guide).html Twin Varista is an area drop in a couple low rank Neudaiz rare missions.
  3. The Giresta thing is fine. That's how it's supposed to work. Giresta's HP regen works differently than the HP regen you can get from some extra units. If you are at full HP when Giresta's HP regen tick happens, it will be saved up. Then when you take damage, it will immediately recover that HP from the stored up HP regen. It doesn't make you invincible, since you still take damage, and if you take enough damage fast enough, the damage will outpace the HP regen, and you will be low on HP like normal.
  4. Did you run JoyToKey as admin? Also make sure the controller you want to use for PSU is the first one connected to the computer.
  5. Yes. JoyToKey lets you use the triggers, plus a lot more.
  6. I don't know why that is. There isn't enough information for me to go off. Uh, maybe you have Steam running and it's fucking with your controls somehow? A few people have told me similar things before.
  7. "Possible", as in, possibly a better way to do the high level class stats. The current way is just weird the more I think about it, with only doing certain stat categories for certain classes, giving more stat categories or more stats in the same category to some classes over others. I feel like there is room for improvement. I don't know if the idea is possible to implement exactly the way I described in a programming code way. It's just an idea that I wanted to throw out there. It doesn't absolutely have to be done. And I never said it should be the focus right now. If Marm can read it, and consider it or parts of it at all, that's good enough for me.
  8. The current system for type levels 21+ favors some types / playstyles more than others, and has no customization. I have some ideas for a better way to do it. Stat gain for type levels 21 to 100 should be the same for all types, and should have some customization. The customization part can be done via server command. There are 7 stat categories from HP to MST. Let's ignore STA for now. We would be able to change the order of the stat gains from +7% to +1%. If we assign a letter to each stat in order, (A = HP, B = ATP, all the way to G = MST), we could type something like /stats DBACFGE, a text message would display saying: Acrotecher bonus stats order changed to: TP +7% ATP +6% HP +5% ATA +4% EVP +3% MST +2% DFP +1% This would be how the stat gain would work out for your AT type for levels 21 to 100. At type level 100, these would be the exact stat gains. So for example, if you had 3000 HP at type level 20, at level 100 you would have 3150 HP, which is 5% more. The server command could only be used in the lobby, when a mission is not active. It would save for your current type only, so you could pick different stat orders for the other types. As for STA, every type could get +1 STA at type level 100.
  9. Skip to 6:04 in the video to see the visual effect for Sunriser.
  10. You can't navigate menus with the mouse in PSU.
  11. The current weapon grind rates are the same as having max photon fortune. It's just that the shining star icon thingy next to our names doesn't show.
  12. You can buy them from the NPC in the center of the Dallgun lobby, on the Colony. You could also try searching player shops for any being sold cheaper. There are currently 3 SUV weapons available for humans / newmans, and all of them are the best for different situations. They are all S rank, so you will need to have an S rank armor with an extra slot.
  13. The server may have been down for maintenance at that time. Try again.
  14. Try Shift + F1. There is an in-game option to toggle this. Scroll Lock does it too.
  15. Hmm. Maybe it's your Windows settings. Type UAC in the Windows search bar and open the User Account Control Settings. I have mine set like this and I don't have that issue. http://prntscr.com/plux39
  16. The error message is saying something like "Due to changing windows, the application will now close." In other words, another program tried to open, and PSU doesn't like that when in full screen mode. I suggest running the game in windowed mode. If you want it to fill up the screen, you can do fake fullscreen with a program such as this one: http://westechsolutions.net/sites/WindowedBorderlessGaming/
  17. There are a lot of problems with Foverse, but that's not one of them. It's supposed to go away if you change blocks in a mission.
  18. Even with a good d-pad, it's easy to fuck it up if you try to navigate too quickly.
  19. Not only were the previous rare enemy drop rates too high for normal missions, but they were ridiculously too high for events like Protectors Zeta and Kappa. Rare enemies are way more common in these event missions. They had to be reduced heavily or else they would quickly lose all value and flood the market. Anyway, if they end up being too low for whatever reason, they can always be changed again.
  20. The enemy drop chart has been updated again, and it's the same URL as the previous version: https://docs.google.com/spreadsheets/d/1DvTQQmbPTocsXeEAzFYe2BtwMbaz7Vm_qiHk7Nutk_Q/edit#gid=2138891908 --------------------------------------------------------------------------------------------------------------------------------------------- Enemy Drops Ver.4 Patch Notes: Changed Item Drops: - Darbelan 190 = Drop changed from Cursed Dark Flow to Tradicion 0.8% (15 Star Sword) - SEED-Ardite 190 = Drop changed from Bloodspear Vlad Bram to Ank Foil 1.5% (14 Star Axe) - Drua Gohra 190 = Drop changed from Kaiser Viera to Emp. Axeon Cross 0.2% (15 Star Crossbow) New Enemy Drop Added: - SEED-Magashi 190 = Dark Falz Dust 1.6% (15 Star RCSM) Drop Rate Changes: - Delnadian 190 = Ameno Murakumo from 3.6% to 1% - SEED-Vitace 190 = Golden Skeletos from 2.1% to 0.7% - Grinna Bete S 190 = Anti-Android Rifle from 1.0% to 0.4% - Bil De Melan 190 = Ultimate Chain from 3.8% to 0.9% - Rappy Igg 190 = Furinkazan from 8.7% to 1.4% - Jigo Booma 190 = Jigo Booma Claws from 4.5% to 1.1% - Jaggo 190 = Chigaheshi from 0.7% to 0.2% - Rappy 190 = Ikutama from 0.7% to 0.2% - Lutus Jigga 190 = Master Swordsman from 1.5% to 0.3% - Orgdus 190 = Warrior's Wisdom from 0.3% to 1.5% Reduced all other item drop rates for the following rare enemies by this much: Jigo Booma x3 Rappy Igg x4 Bil De Melan x3 Grinna Bete S x2 Darbelan x3 Delnadian x3 Lutus Jigga x4 Orgdus x4 Jaggo x3 Rappy x3
  21. Midori Hoshi

    Weapons

    Try CTRL + F on the drop charts. It will let you search for an item or enemy name to find it easier.
  22. I want to add that support techs actually level pretty fast, even solo. You can level them normally as you play, or just spam em next to a PP cube for several hours. You don't have to worry about using lower level support techs in parties either, since the game prevents low level support techs from overwriting high level ones. Also, you can buy them at level 50 from player shops for around 500k to a couple million meseta, depending on supply and demand.
  23. Midori Hoshi

    Weapons

    Go Booma level 190+ drops it, but that enemy isn't currently available at that level. It was briefly available during the Protectors Zeta event, so maybe there are some on the player shop market.
  24. It sounds like the same bug where a mission block doesn't load properly and you are forced to cancel.
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