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Midori Hoshi

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Midori Hoshi last won the day on March 22

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  1. So much great stuff. Thank you to Marm and everyone else who helped out. I don't know if that's the best way to do the daily mission system but we will see how it goes. It's exciting to hear that titles and especially GAS may happen in the future.
  2. Awesome news. Good job on finally figuring out drops. It's great to hear that player shop search is 100% working, and new room decorations are nice. It's also good to hear about the daily mission system. I was expecting it to be weekly, but daily could be fine too. Thank you to Marm and everyone else who has helped with dev work. Keep up the good work.
  3. Midori Hoshi

    Discord ?

  4. The most important stats for MF are TP and EVP. Newman is best at both of them. There is no debate whatsoever about which race is best for MF. The other races having more HP for survival or more ATP for SUV weapon damage are nice but absolutely not worth losing TP and EVP over. At least for the melee and gun classes, there are some situations where beast can do better than cast, and vice versa.
  5. Do you want to mostly use melee and / or guns? Play as beast or cast. Do you want to mostly use attack techs? Newman is the easy choice there. Want to do everything? That's what human is for. This is the kind of decision that everyone should make when they first start the game. If you are unsure of how the game works and don't know what class(s) or playstyles are for you, a good suggestion is to play as human until you figure it out, then start a new character of a different race if needed. I'm in favor of balance changes if we can determine they make sense and improve the game. But something like this one doesn't seem needed. Maybe a better idea to accomplish the same end-goal would be to add a way for players to change their race for a very large meseta cost and / or limit a race change to once a month or whatever.
  6. Great job, everyone. Things are shaping up nicely.
  7. The Episode 3 story missions were not logged, so the only possible way they could come back would be for someone to recreate them. The Clem dev team is only able to create basic missions right now. We don't know if or when they will have the ability to make way more complicated missions like the ones from story mode. I'm pretty sure Clementine is written in C++, or mostly in C++. Someone can correct me if I'm wrong.
  8. Thanks to it being down, people are able to focus on development more. It will be able to launch earlier, and in a better state, so you should look at it for what it is, a good thing. Just hang on for a couple more months, and you can fully enjoy all of the time and effort that Marm and the other devs put into it.
  9. Welcome. Clementine is PC only.
  10. Thanks for another update post, and thanks for the hard work. If enemy ghosts are actually fixed, that's great. Aquatic Mama and Hooligan Hideout both look like cool missions.
  11. Thanks for the update. Great work. I'm glad I can play AT and not have blinding LV50 attack tech visuals.
  12. Amazing work. Thanks for the update. Keep em coming!
  13. Awesome. I had no idea there was a unique hit animation for back attacks. That's useful to have. Hopefully Marm sees this and figures it out for Clem.
  14. Thanks for doing what you think is best for the game, Marm. I'm looking forward to when you finish everything you have planned, and we can start over (for the last time) with the game fully ready to go. If you think I can help with anything dev work related, please let me know.
  15. All accounts were deleted around April 2019. The game was wiped and we started over on a new server. So you will have to make a new account and start over. It's the same process as before where you add _n to your username the first time, then remove it after that.
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