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FrostC

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About FrostC

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  1. Currently when a grind "fails" the grind will be reduced by one, so for example if you fail the 50/50 chance going from 8 to 9 the weapon will become 7/10. Luck was "removed" and all chances are what retail PSU had for 3* luck.
  2. I'm Ignorant, what changed to make GT viable again? Eventually I plan on a human character that rolls with both GT and WT and I'd love to know what changed.
  3. I definitely don't have an opinion regarding line shields, since the weapon prices are the thing that really stick out like a sore thumb. If armor is more accurate i'm fine with that.
  4. MP is normalized across all the missions, so by and large you just have to do missions. Generally lower ranks are easier to finish, and now some of the original basic missions provide decent MP. Surprisingly the old classic of Military Subway C for basic class leveling wasn't hit too hard. My personal favorite for MP grinding is Unsafe Passage but you may as well do some exploring for yourself.
  5. I do agree, at the very least the NPC vendor items (outside of dallgun plaza, that's a whole other thing this isn't about) should be halved so that they're worth 10x their sell prince instead of 20x their sell price. That said, do look for some items in player shops, they're much cheaper when it comes to A-rank and S-Rank items, since players are mostly trying to do better than the shop sale price.
  6. A Discord bot would totally help with this. It might even help encourage players with branching out a bit since if their games are easier to find. Anything to help reduce a white beast problem.
  7. the number of people affected by the buff the moment you cast the spell determines how much PA EXP you get. People will powerlevel buff techs by making a "buff party" where everyone stands around a charge cube and continuously cast whatever buffs they need to level. Acrotecher recommended. It's boring as all getout but it's the most effective way to get Shifta, Deband, Zodial, Retier, and Giresta to your desired level. You'll usually find one happening at white beast, from the "Pavillion of Air: Top" lobby.
  8. I was getting this error when windows defender started suddenly deciding that PSUC.exe is a trojan (false positive of course). This can also happen depending on where you installed Clementine's client. If it isn't, try putting your PSU folder outside of your program files folder.
  9. I'm not 100% certain regarding exact PA exp amounts, but I can tell you that multi-hits absolutely speed up PA leveling for all types of PAs. In fact typically if your PA can multi-hit the leveling rate of the PA is balanced around getting lots of multi-hits. If you are leveling PAs always try to get multi-hits since you're getting more PA EXP per use. This is important for Tech PAs, especially linear piercing techs like barta, zonde, and megid.
  10. Fighgunners are my favorite class on my cast main, they're flexible and the weapons they can use at S-rank are great for crowd control. If you're a "muh dps" theory crafter this class probably isn't for you.
  11. I'll never have the time to create my own WT, but looking on from outside the only equipment change they seem to need would be S-Rank tech mags or range mags to go with their daggers. They look like they just need something to go in the left hand that is S-Rank. Otherwise, they look really fun but I can only look on with envy from the sidelines.
  12. Excellent, this works like a charm. I had no idea about this psuseed thing, thanks for linking it!
  13. I was always a fan of Scarred City. I have a weird thing for city ruins and the mission felt the most similar to PSO, in both atmosphere and music.
  14. I can only speak from my own experiences, but current enemy hp scaling scales more slowly than the extra firepower that having additional players brings to the table, unless you're dealing with terrible randos but unfortunately that's really difficult to account for without also making things too easy for groups of better prepared players. I do agree that the scaling should be expanded into drop rates, although I don't want to give any numbers since how each variable affects the experience isn't something I have a perfect intuition for as a filthy casual. Personally I always felt like monsters were balanced for 2 player groups, so I kind of wish that when playing solo monster stats would actually be scaled down a tad bit so the game was more solo friendly. However that's a balance issue we can't fully test yet until higher levels are available.
  15. If the party leader cancels the mission after it has ended right after a party member enters the next lobby, the game seems to not know where to put people and causes an endless loading screen.
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