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Kyo

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About Kyo

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  1. This is a whole load of waffling and jargon, who even are you?
  2. Clem balance is not what official was like, so it is totally irrelevant. Try and play your GT in any semi efficient group and I guarantee you won't do anything but add time. Just because you're fine with it doesn't mean other players are.
  3. Bruh aren't you like level 10, shouldn't you get to clem end game before discussing balance that effects the game? Your opinion is objectively wrong and thats something amplified by this weekend of S4 Zeta runs. There are just certain class types that indefinitely add additional time to runs, this shouldn't be such an issue. I have spoken to GT and and FT that do not want to join high level runs due to fear of adding time to the runs which is true in 95% of the case. This isn't a player gameplay issue but just being limited by type, why would you not want to help types that are clearly struggling?
  4. This feels like a no brainer, seems like a really simple change with significant improvements for a lot of classes. It'd definitely allow for some more diversity all round and let people enjoy what they play more without having to feel like dead weight. For dedicated AT mains it'd help a lot for when they need to solo. I see no reason not to increase PA levels for these types.
  5. I think something to note with current grinder costs is that we are currently in an event so the amount of players online/getting grinders is much higher than it would be normally. Grinder A+10s are averaging around at 500k atm, when event time passes grinder costs will inevitably increase to be higher than they originally were in Dallgun. Grinders S+10 are averaging around 4mil (there isn't much of them on the market) and will also increase when the event passes possibly higher than previous Dallgun prices also
  6. Think its a good idea to tone back the HP scaling but not remove it completely for sure. The current HP scaling makes it so certain weapon types and PAs become obsolete as soon as the enemies HP is increased too high, JP slicer PA with a large party becomes less worth using and just resorting to higher single target DPS just works out better. Its the same with certain FM PAs, Tornado Break and Jabroga start to be less useful and instead resorting to Skadd is a better option. It sucks because it limits playstyle and makes the game seem less fun. I think toning back the HP scaling would let other weapon types/PAs shine and increase the diversity of everyone's loud out.
  7. Kyo/CAST/AF/lvl135/Time = 2:57
  8. who really gonna cheat TA on a community with less than 10 active TA players. its not that deep
  9. I think its a great idea to give a means of travel to all classes, I see way too often classes have to walk slowly to a group of enemies for them to be only dead or near dead already. I can't imagine how sucky this makes the game experience to constantly having to chase down other players just to get a hit in. Its especially important for PT with their main role being to get ahead of enemies and place traps to prep for spawns, with GMs main go to DPS being a shotgun its awful to have to walk point blank to enemies each and every time with the pack going ahead. Adding this here after a long "discussion" in the discord: - There is very little reason for GM, MF or PT to not have a travel PA. PT for obvious reasons as stated above. In the current state of clem GM and MF are under performing already in terms of damage. MF does not have limit break and potentially may not for year(s) if ever. GM's damage is just lackluster compared to melee options so for these classes to already be weaker and have to suffer slower travel makes no sense. If in the future limit break was added then removing travel PA should be considered. This isn't anything to do with TA or optimal speed runs but just giving people a chance to actually play their class and hit things. Its no fun getting to a spawn of mobs for them to be dead already, this isn't the case in every quest but it definitely is in a lot of content. Overall it just makes no sense for classes that are already weaker to be slower as well. If people are voting against this because they feel "no need" for a travel PA then it should make no difference to them if it is added or not.
  10. Similar things are happening with other items (Shidenji-hiken). It's likely due to the new randomizer not dropping certain items even with the same drop rate. Can say from my own experience with now over 25,000 kills, you'd think I'd have dropped a Shidenji by now but none despite dropping multiple items of the same drop rate. (same experience for other players) I'd say its worth waiting for a fix before killing yourself to farm the whip.
  11. Honestly don't know how its justified to keep the rates as they are with an average cost of 690mil. Literally no one in the game will have grinded weapons.
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