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Everything posted by Hatsodoom

  1. More missions using the Fantastic Voyage area, maybe normal missions with a PSO area and an appropriate boss at the end.
  2. I like the prototype system if the boosts are small like you said. Too much of a boost and it becomes a bit unfair/OP. Please implement this very carefully. The Guardian Quest System I like, but again do be careful about its implementation. Might I suggest making some of them have you clear quests at a certain rank that maybe, people would never do. Like that one mission that requires 5 people to S-Rank. It would encourage people to play missions they otherwise never would. As for the boost items, nothing against them. Maybe they can take the place of a forced EXP increase previously mentioned in the development post? Loot change I like, more people grouped, more fun. YES, PLEASE, THANK YOU.
  3. Yah your suggestions weigh more favorably towards melee. Striking weapons have high damage, that's their thing. Also it makes whips, which do this already, lose what makes them unique. Also some high rarity weapons do have SEs on them.
  4. This is gonna sound odd but, can we get an option to turn off the EXP boost for lower levels when it launches? Something like a server command. I don't wanna rush to the higher levels, makes the rest of them seem pointless.
  5. This, I like this. Exactly my thoughts on PSO vs PSO2. (I don't want the PAs removed, instead nerf their travel distance and as compensation, increase Attack Power and/or Accuracy.)
  6. Ok, did B Rank and got teleported back to colony as normal. Did it get fixed or is the bug just on C Rank?
  7. It's faster is my point, PSU is much slower gameplay-wise by comparison.
  8. I don't know, that's why I said "find exploits". It's what people do. We don't need speed increases, this game isn't PSO2. It's got a slower combat style and honestly that's fine. Is there downtime/backtracking? Yah, but it's not a big deal.
  9. Honestly, don't want any of this. Could really lead to some people breaking the game and finding exploits. I think we shouldn't touch run speed at all.
  10. Problem 1: I kind of agree, but I think the only reason the drop rate reduction is in the game is due to the individual drops. I mean imagine if 4 people get a Relic Edge but only one guy needs them. Be kind of ridiculous. Problem 2: Yes we do need class balance, not arguing that at all. But saying the only/major issue is travel PAs is kinda silly. The fact you don't even mention stuff like stats or PA caps is just borderline missing this point. This ain't PSO2. Problem 3: Honestly I think the game is fairly challenging. It sounds like you're min-maxing and that's fine, but I sure as hell will get my ass beaten if I go into a mission as a level 50 and there's level 85 enemies. Maybe down the line once we hit the Level 200 cap, they'll introduce some sort of SX Difficulty on some missions for max level people. That'd be interesting. Until then though I think difficulty is fine, stats of enemies at lv 100+ are already higher than Sega when comparing the Wiki lists.
  11. IMO, rods are the go-to when you're not sure, but the increased speed of wands and T-Mags make Gi/Dam techs better as you need to get them off faster before an enemy hits or staggers you. So if you're using something close range, wands and T-mags are worth considering.
  12. I want the game to last too, but the grinding system could use some tweaks.
  13. Wow... someone said what I was thinking but, a bit more brutally. I mean I still think the grind system should be tweaked slightly, but yah once you get max level and all your best stuff, that's it. Game over. There is no max level content or raids like WoW, ESO, etc. Also it kinda bugs me how people say the weapon "breaks". It doesn't that's what they USED to do, as in they used to just get straight up deleted.
  14. Thanks, it just made me worried because weapons DID use to break pre-AotI as in if a grind failed, that weapon would just be GONE.
  15. I... can't even read this. You need to work on your formatting man.
  16. Alternatively, if the devs could make this a thing, make a grinder that resets the current grind to 0, but restores the max grind to 10. Something like a "Reset Grinder".
  17. I don't like how people say the weapon "breaks", they don't do that anymore. Their current grind is reset to 0 and their max grind goes down.
  18. My suggestion, do what PSO2 does with Unit Grinding. Give it a chance to fail at later grinds and have failure lower the current grind level, but don't have it reduce the max grind of the item. This way there's still a penalty for failing, but nothing that will effectively nerf the max power of your weapon.
  19. I knew Ruby back on PSOBB when he was the Team Master of Gem. Met back up with him as a GM in PSU and got to "cut in line" at certain events. Hell he still remembers me to this day.
  20. I get that it's always going to happen but when the server population is so low well, it ends up being a large portion of the player base.
  21. Sorry, I don't mean to sound like a know it all or a jackass. Lemme explain my thought process and reasoning behind this. I believe that the PC/PS2 PSU servers died out in major part to people spamming White Beast 24/7 for EXP and MP. People who didn't want to do that couldn't find others to play with, so they got bored and quit. Eventually the people who were doing stopped and well, the process repeated itself. As for a potential "limited time event/mission" every other month or just too often, I draw your attention to the Ultima PSO Private server I play on now and then. There people only really play with others on any regular basis when there's an event active with exclusive drops. They will hunt those items, kill those enemies, do the same mission over and over for however long the event lasts. Once it's gone, most people will stop playing until the next event. A majority of those that remain, only play with people from their "inner circle" or simply put people they know from elsewhere or IRL. As such people like me, who like to do varied things with random people (because I believe that's part of the appeal of these games) will find it near impossible to play with other people due to such a low population and as such, feel inclined to quit. That's my concern. If events with exclusive missions and items, especially those with EXP/MP boosts come too often, players will fall into this mentality. Maybe I'm wrong, but it's a concern to me all the same. I actualy have some hope for this server and LOVE the balances changes to classes, PAs, etc and don't want to see it die because of this. I hope I'm wrong, but I do have past experience with this sort of thing, even if only a little.
  22. >Hard time leveling You kinda proved part of my point right there. This is an older game, leveling is supposed to take a while. It's just annoying when people are only doing one thing for a month or 2 weeks or whatever, it's what killed off PC/PS2 PSU.
  23. Can we stop having so many of these boosted XP events/temp missions? No one does anything else during them and it kind of sucks.
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