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FUFME

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Everything posted by FUFME

  1. I'll be back in 5 years and check up how things are. Wish you all luck to the Dev Team and screw the majority of players here
  2. FUFME

    Room Bugged

    I'm prettty sure I've seen Gothic Black room working. Hard to remember when visiting random people's room when shopping but pretty sure I've seen it
  3. FUFME

    Online account

    Here is info - https://psu-clementine.net/community/index.php?/topic/67-how-to-play-registration/
  4. It's random but when it happens you have to cancel. This week was in a party and we were able to knock it down and kill it before it even took off flying
  5. I guess it's a gamble, few months ago I shot the wings and then he stopped taking damage. He flew around and acted normal, but no longer took damage
  6. I was always told not to shoot his wings and will cause more problems
  7. FUFME

    set effects

    The damage is really off on Shotgun bullets. It can be off anywhere from 500-1,000+ damage per bullet. With the Set Bonus - From a short distance the damage is compared to a 9* 10/10 Spread Gale. The closer you get you see a substantial increase in damage by almost double but it's 60-70% of the time. When I'm literally standing on top of any monster and have my shotgun completely shoved into it, there is a sweet spot somewhere inside the monster. If completely facing the front or back of monster , I get full Bonus Damage. But if Im shifted Left or Right on a 90-degree angle slightly, I can be off 500-1000+ damage, regardless if a distance or w/ gun completely shoved into monster. There a sweet spot and have to move and shift around a lot
  8. The Promorod shows up as 13* and supposed to be 11*
  9. FUFME

    set effects

    It's all good. When I step away it's because I don't want to deal with the drama with backstabbers and their disingenuous tactics.
  10. FUFME

    set effects

    Messing around and something wrong with Missouri S012 shotgun not getting Bonus info in status unless I switch armor on Mine Defense S3 map
  11. FUFME

    set effects

    I need to test some more, but noticed issue with Parum De Ragan not taking bonus dragon - and when I cleared map it showed no bonus under status. Kego Clearing Lightning Dragon seems to work. It seems when switching to 13* Laser- Tartaros Cannon is keeping the Bonus Damage & Stamina boost, but 13* Clad Cannon does not have Bonus and reverts back to normal stats. * Tartaros seems bugged and not supposed to get that bonus
  12. FUFME

    set effects

    I have not switched armor, but testing out on some Neudaiz maps, it seems the Shotgun & Twin Handguns work 60-70% of the time w/ bonus damage
  13. That is a mega boost all across the deck for Acrotecher 30/30/40/50 would be Attila the Hun and Ultimate Warrior. That is a total game changer. My suggestion would be long down the road when hitting LV180+ and unlock the class past LV20 and get some extra perks
  14. Classes that seem to need the most adjustment are Guntecher, Wartecher and Master Force It does not make sense giving Guntecher LV10 Skills and Wartecher LV20 bullets and everything else is same level. Master Force LV10 support techs is ludicrous, even LV20. If there is a way to lock some techs at LV31, I don't see an issue. or even restrict some techs. There seems to be a lot more Support Techs now, than when the game first came out. I don't see any major damage in the game giving Fortetecher LV41 normal buffs and Giresta. But I dont think FT should have access to all those like De-buffs and the new super buffs Dizas and Rentis. If there a way to break down support techs and just give Guntecher & Wartecher LV21 Debuffs / Dizas / Rentis Guntecher/Wartecher/Master Force all get LV31 Normal Buffs and Giresta only - Reverser up to debate Guntecher/Warcher - LV21 Debuffs / Dizas / Rentis Fortetecher just gets LV41 Buffs / Giresta only - No other , but where does that lead Reverser and up for debate and not much needed Give Acrotecher LV31 attack techs and lock it at 31 because LV31 vs LV40 Diga is mega powerful. - All other LV21 Guns & Skills and get to keep full arsenal of LV41+ support techs.
  15. I don't have any solid opinion on Fortegunner. It always seemed like a support character that camps out in the background. For a gunner and close counter combat Dagger, Saber or Bayonet attached to rifle is normal. Long Spear seems too advanced as it gets higher and does more extra moves. I'm not sure if there are any current level restrictions that prevent knock down.
  16. I think we should all agree Sega did not know what the hell they were doing and left a giant mess for us to figure out. They made soo many changes along the way and nothing was set in stone. That GAS update page is a cluster f- of Game Shark Codes and lot of it really UN-necessary. Here is a word count for that GAS Page Pages - 22 Words - 6,344 Characters (no spaces) 21,521 Characters (with spaces) 25,790 Paragraphs - 1,160 Lines - 2,249
  17. I think it's a joke giving Fortegunner LV20 skills. I don't think I ever seen anyone use striking weapons with that class. It seems the class already leans heavy on guns and bullets and requesting more tweaks seems overkill. Is there a way to Boost each class in certain ways and preventing that class from using certain PA's ? Depending on the class it would be determined within 3 types of boost +1 Level, +10 Level and +11 Level
  18. Fortegunner seems absolutely perfect to me and never had any issues. The chart does show the PP consumption for FG at 41+ and uses much less PP than a GM. I have not used Grenades ever, but if FG gets LV50 Bullets w/ S rank Grenades, what's the point of GM existing ? lol, -- in the sense lot of people say Twin handguns are worthless. I like using Twin Handguns on certain maps, but LV50 for the twins is still stuck at SE2. A nice benefit for GM would make it SE3 41+ Bullets also opens the doors for lots of extra bonuses. SE5, more Accuracy. FG gets LV31+ Knockdown, and seems to be working again but not sure what needs to be tweaked.
  19. If 25 people think the world is flat, I don't think we should all roll with it and be all/end all These numbers are too buffed and all over the place. Fortegunner definitely does not need LV50 bullets, and Master Force should have like LV30 support techs Majority of this 25 are going to pick an Acrotecher to be in their party as it is, why give them more benefits ?
  20. Any info on the 14* Feri-Senba armor now dropping ?
  21. This is great and have lobbies too.
  22. FUFME

    Community

    I'm at the point now where I strongly feel more than ever to reassert my feelings that society is doomed. Too many childish kids in this game and this is the worst generation of kids. This is why they are labeled The Lost Generation
  23. sure, why not. I'd be more in favor to adding more items on pallet. 6 is max, but not sure if can be boosted to 7-8
  24. The Moatoob Bul Buna worm, I noticed if it's somewhat close to character and spits fire, the animation for fire is not present, but character does take damage. It's hard to describe and random. It's present when close to character but seems there is some types of closer distance that does not trigger the effect.
  25. Funny thing, one time I shot off a random number like 350k and the person dropped the money in the map and someone picked it up...lololol. Who knows, maybe I picked it up. Felt bad and just gave them the item
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