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Marmalade

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Marmalade last won the day on September 21

Marmalade had the most liked content!

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About Marmalade

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  1. Fixed an issue with Buffed enemies not having their correct EXP modifier. Fixed an issue with Nagrants where it could no longer be used after 30 casts. Fixed an issue with Grants having a bigger hit box than intended. Fixed an issue with HP Affect Pwr LV 1 not working correctly. Fixed an issue with SE Rate modifiers on weapons. Fixed an issue with SMG not correctly using PP on the server side. The formula is likely incorrect, so let me know of any weird issues. Fixed an issue where Boss AI was using base stat and calculated stat interchangably when testing for HP. This should fix the invincible boss bug, I hope? Fixed an issue where Boss AI could become stuck if a player joined, left, or died in the party. Fixed an issue where the player could not return to the boss fight after having died. Now, the battle should reset and allow the player to try again. Fixed an issue where the Casino wasn't correctly checking for the last coin received day. Fixed an issue with the Blacklist not working after having logged out or changed universe. Tweaked Enemy Resta behaviour to stop enemies healing more than 3 times. This is to help combat the AFK levelling issue thing. Tweaked Mother Brain to not use her shield so much. Instead, she apparently doesn't use it at all anymore, so enjoy that. Added Nagrants to the Technic Disc shop. Yay! The EXP table for Grenade Launcher PA's has been tweaked and reduced. The EXP table for Boma Maga has been reduced a little further than the others. The Gold W. Badge and Silver W. Badge items have been changed into Gold Bar. Users with Gold W. Badges have had them converted into 10x Gold Bars per 1x Badge. Users with Silver W. badges have had them converted into 1x Gold Bars per 1x Badge. You can buy the Gold Bar from the Variety Shop. Sorry that this maintenance is small. We did plan on player trading to be included in this update, but some things went wrong... maybe next time. I'm still doing research into GAS and other important features, so please bear with me. There will be another post shortly with details on GAS, its problems, and how we can move forward with it. Probably forgot something again.
  2. Sorry for the trouble. This should be fixed (or at least improved) next update!
  3. Sorry, it's part of a thing, but not the entire thing. Fixed an issue with Status Effect Modifier not working on weapons. Fixed an issue where Reflect Damage wasn't functioning correctly. Fixed an issue with Trap damage not being modified by the party modifier. Fixed an issue with Boss AI where the Boss would become stuck when a party member joined or left the party (Might still be buggy, let me know). Bosses now gain an additional 35% maximum HP per party member (Instead of the 40% that it was). Bosses now have their correct stat modifiers. The Enemy HP modifier for the Party Modifier was lowered from +40% per member to +30%. The modifier for both 5 members and 6 members is now the same. The drop rate for Grinders at level 100+ were doubled. S3 has Grinder S+9 S4 has Grinder A+10 and S+10 New Mission Difficulties were added: Beach Bum Beast : S4 Dark God : S2, S3, S4 Military Subway : S2, S3, S4 Item Fixes thanks to Parallaxed: Fixed an issue causing Rods with "PA Boost" to deal more damage than intended. Alchemist Shadow now has it's Status Effect boost rate, and visual effect. Diopside now has it's Status Effect boost rate. Anti-Android Rifle now has it's Status Effect boost rate. Gekkavijin now has it's correct Status Effect attribute. Bil De Horn Axe now has the correct model. Sarsalai now has the correct rarity. Hard / Night now has the correct rank. Mega / Knight now has the correct rank. New Enemy Drops Added: YG01U BUGGES 190-199 = Emp. Axeon Cross (15 Star Crossbow) Orcdillan 190-199 = Dilla Blade (14 Star Dagger) Protectors Zeta has been removed from Falz Memoria. Thanks to everyone that helped test. The level cap was raised to 150, I guess. Still doing research into GAS functionality, so I'll worry more about balance things once I determine whether GAS is doable. Thanks for your support and patience I probably missed something.
  4. If you go to the front page of the forum, on the right side will be a Discord module with a Connect button. You can use that to connect to our Discord server
  5. If you have an anti virus, make sure you add the client as an exception. Also, check that your game settings are correct before launching: Open the online.exe, go to Options. Check that your Screen size and Screen color settings are correct. If you still have trouble, consider joining our Discord server (Main page, right side). You'll be able to get more help from other people, too, and interact with the community.
  6. We're having an issue with our launcher right now, you can launch the game by running PSUC.exe directly as Administrator. Sorry for the inconvenience!
  7. Small fixes... Fixed an issue with Slot Machines being stuck in "Maintenance Mode" if a player logged out or reloaded while playing. Fixed an issue with Drill / Power not correctly reducing PP cost for Bullet and Striking PA's. Fixed an issue where negative Status Effects could stack if one was a higher level than the other. Fixed an issue where rare spawns for Free/AOTI missions were highly unlikely to spawn. Now, successfully clearing a mission will provide a minor boost to rare spawn rate for the next mission. Abandoning the mission before clearing it will reduce this boost. Rentis and Dizas have been changed and now reduce a fixed percentage of damage. This is to restore JC functionality for classes that depend on it. Level 6 reduction will reduce incoming damage as much as 30% (Subject to change). Status Effect rates have been increased to bring them more in line with the new STA setup.
  8. Try with just a single bet on Red or Black, and see if you get 2:1 payout. The Roulette wheel doesn't mimic how it may have been on official. If you make a bet on Red, then you're betting on 18 of the 36 squares. 36/18 is 2, so your payout is 2x. If you bet on Red and Black, then you're effectively placing a bet on 36 of 36, which is just 1x payout, and since one doesn't land, you lose those coins.
  9. I'm not able to recreate this. Could you tell me exactly how you're placing your bets, and how much? Thanks!
  10. Are you making multiple bets or just one?
  11. Bingo! Fixed an issue where Rentis and Dizas could be removed by Reverser and Sol Atomizers. Fixed an issue where knock back, knock down, and launch were broken again due to a code roll back. Fixed an issue with damage calculation where the element percent for bullets would always be from a level 1 PA. Fixed an issue with a variant of Moonlight Beast where picking up a certain key would not add it to your UI. Enemy Base stats were edited to correct Enemy STA to 20, and Enemy stat modifiers were edited to correct individual Enemy STA. Enemies no longer have the same STA. Status Effects now have their correct timers and override/ignore settings. Shots fired from ranged weapons while in first-person mode will receive a 10% boost in power. All Crossbow Photon Arts now receive 5 shots at level 31+. The SUV and Nanoblast system has been revised to solve the following issues: Normal attacks and special attacks are now correctly independent, which means Technics like Sabarta and Foverse will no longer inherit the damage from your SUV or Nanoblast. Nanoblasts now correctly use ATA, DFP, and EVP modifiers. The following SUVs have received tweaks to their damage modifiers: Blitz Buster (B) damage modifier changed from 3.2 to 2.5 Grom Buster (B) damage modifier changed from 3.5 to 2.0 Sturm Buster (B) damage modifier changed from 2.5 to 1.9 Meteor Buster (B) damage modifier changed from 3.7 to 2.5 Gigas Faust (B) damage modifier changed from 3.8 to 3.5 Hegel Buster (B) damage modifier changed from 3.3 to 2.5 Rafal Buster (B) damage modifier changed from 3.6 to 2.2 Gigas Espada (B) damage modifier changed from 4.0 to 1.5 Wise Faust (B) damage modifier changed from 4.0 to 3.0 Ascension Gift (A) Big Ton damage modifier changed from 5.0 to 16.0 Ascension Gift (A) Small Ton damage modifier changed from 2.5 to 7.0 Ascension Gift (A) Mushroom damage modifier changed from 1.6 to 13.0 Ascension Gift (A) Cosmo Fountain damage modifier changed from 1.68 to 20.0 Ascension Gift (A) Rappy damage modifier changed from 5.5 to 18.0 Hegel Attacker (A) damage modifier changed from 3.3 to 3.5 Rafal Attacker (A) damage modifier changed from 3.6 to 3.0 Blitz Attacker (A) damage modifier changed from 3.2 to 3.5 Grom Attacker (A) damage modifier changed from 3.5 to 2.9 Sturm Attacker (A) damage modifier changed from 2.5 to 2.7 Divine Cataract (S) damage modifier changed from 1.0 to 3.5 Mars Espada (S) damage modifier changed from 4.0 to 3.8 Paradi Cataract (S) damage modifier changed from 1.0 to 3.5 Hegel Burst (S) damage modifier changed from 3.3 to 4.3 Rafal Burst (S) damage modifier changed from 3.6 to 4.0 Blitz Burst (S) damage modifier changed from 3.2 to 4.2 Grom Burst (S) damage modifier changed 3.5 to 3.8 Meteor Drive (S) damage modifier changed from 3.7 to 5.0 Sturm Burst (S) damage modifier changed from 2.5 to 3.2 Ares Espada (S) damage modifier changed from 4.0 to 3.8 Burst Impact (S) damage modifier changed from 4.0 to 3.6 Eternal Punisher (S) damage modifier changed from 1.8 to 5.0 Starlight Cluster (S) damage modifier changed from 3.65 to 4.0 The Photon Arts system has been updated to support individual experience tables, and with this comes a new revision of experience tables. All Striking, Bullet, and Technic PA's now have their own unique experience table to further improve levelling. Levels 1-20 should now be easier to achieve. Levels 21+ will experience a spike, and steeper curve of EXP needed. Fixed Photon Art Disc rarity for the following: Changed Foverse rarity from 6 to 13 Changed Samegid rarity increased from 8 to 13 Edited the descriptions for the following Striking and Technic PA's so that they fit better: Bogga Ranpa Dus Skadd Cyclone Dance Anga Grudda Blade Destruction Soujin Ranbu-shou Shisoku Tenkai-zan Shusou Retsuzan-ga Vivi Dezza Retsuzan Souhi-jin Infinite Storm Rekku Chouhi-jin Sougacho Sekka Foverse Sabarta Sazonde Dizas Rentis Grants Damgrants Samegid The following items were added to the Dallgun Viewing Plaza Temporary Shop: Inferno Panzer Toroid Panzer Starlight Cluster Burst Impact Eternal Punisher Meteor Drive The following missions have received S3 difficulty/changes: Bladed Legacy S3; Requirement 130, Enemy 175 Seed Awakened S3; New Requirement 130, Enemy 175, Boss 185. The Mad Beasts S3; Requirement 120, Enemy 175. Train Rescue S3; Requirement 125, Enemy 175. Dancing Birds S3; Requirement 125, Enemy 175 Lightning Beasts S3; Requirement 125, Enemy 175. Moonlight Beast S3; New Requirement 125, Enemy 175, Boss 180. Forested Islands S3; Requirement 125, Enemy 175. Awoken Serpent S3; Requirement 125, Enemy 175, Boss 180. Mine Defense S3; Requirement 120, Enemy 175. Stolen Weapon S3; New Requirement 130, Enemy 180, Boss 190. The Holy Ground S3; Requirement 120, Enemy 175. Casino Voloyal Changes: The Roulette Wheel has been updated and a number of bugs resolved with payout. Fixed an issue where Dozen bets were rotated by one square, which sometimes caused no payout. Fixed an issue where Dozen bets would pay out 12x instead of 3x or less, depending on number of bets. Fixed an issue where the Jackpot Crown and fanfare would not show for users who won the jackpot. All Slot Machines are now functional and can be used to bet, earn, or lose coins. Coins used to bet are added to the machines Jackpot pool, but good luck hitting the Jackpot! You can also start a Fever! The Prize Counter is now functional, and contains the original items from the official servers, as well as brand new items. New Weapons: Roasted Rare (Axe) Roasted Medium (Axe) Beefedge Raria (Saber) Beefedge Media (Saber) Twin Snow Claws (Twin Claw) Laser Pannon (Laser Cannon) Van Brella (Shotgun) Pure-Pure Heartguns (Twin Handgun) Ushino Koku (Crossbow) Rabbitwand/C (Rod) Beefkebob Raria (Wand) Jaggo Madog (TCSM) New Clothing: Dragon Sakai Suit M/F Kai Replica Gokoh Baori Boa Voir Bonba Bonba Unk Dragon Sakai Parts M/F Kai Replica Parts Chevalier Fluge Alice Reaper Rosen Schwart The rest of the available items can be found on psupedia, with the exception of the rotation items, as they have been removed and placed in the decor shop instead. The new clothing/parts that were added are no longer available on the 3rd floor, and the room decorations/remodelling tickets added are no longer available on the 2nd floor. The clothes at the casino will come in a random color upon purchase. Changes to the Enemy Drops chart can be found here: Important Notes: Because of the PA EXP table changes, everyone with a PA under level 50 will automatically be moved to the next level, to avoid incorrect and negative EXP readings. Due to the changes for Casino Voloyal, every player will have their coins reset to 0. You can obtain 1 Silver coin each day, for all characters on your account, by talking to the Coin Counter NPC. The level cap has been raised to 135. The PA Experience multiplier is now 1.0x. Thanks to Kyu for helping with: Prize Counter and SUVs. Thanks to Jakoo for helping with: Prize Counter and the EXP table. Thanks to Rena for helping with: File Conversion. Crossbow PA. Thanks to Killroy for helping with: PA descriptions and the EXP table. Thanks to Midori for helping with: STA, Status Effects, and the EXP table. Thanks to STA for: Working. Everything hurts... Thanks for your patience.
  12. This one is some mild love for rooms, nothing too special. Fixed an issue with the Room Universe not properly cleaning up empty rooms, eventually causing a crash. Fixed an issue with player room music disc not saving on log out. Fixed an issue with player room location not saving on log out. Fixed an issue with partner machine storage not loading correctly, resulting in an empty storage sometimes. Searching player shop by category should now be functional. Fixed an issue where Master classes couldn't equip C rank pistols even though they were enabled on the type menu. Made changes to the flinch mechanic again, to hopefully relieve the issue of not being able to knock back enemies. Temporary. Implementing more support for shop search will require some more thinking, and likely a revision of the SQL table. I will write more information on that once I figure out a suitable solution. The EXP boost that was enabled over the weekend has been removed now, however the EXP Multiplier has been set back to 1.0x instead of the 0.8x it was before the boost. The PA EXP Multiplier is still 2.0x. Weapon Fixes, thanks to Parallaxed: Twin Real Handgun now has it's correct model and firing sound. Two-Headed Ragnuc now has it's correct rarity. Genocide Bunker now fires correctly. (Immediate Explosion) Photon Art Fixes, thanks to Killroy: Bogga Ranpa Rarity increased from 1 to 13 Dus Skadd Rarity increased from 1 to 13 Bogga zubba LV 31-40 first combo ATP modifier corrected to 326%-380% LV 41-50 first combo ATP modifier corrected to 387%-450% Bogga Danga LV 1-10 first combo ATP modifier corrected to 202%-220% LV 11-20 first combo ATP modifier corrected to 222%-240% LV 21-30 first combo ATP modifier corrected to 242%-260% LV 31-40 first combo ATP modifier corrected to 262%-280% LV 41-50 first combo ATP modifier corrected to 284%-320% Dus Daggas LV 41-50 first combo ATP modifier corrected to 204%-240% Sprial Dance LV 1-10 first combo ATP modifier corrected to 106%-160% LV 11-20 first combo ATP modifier corrected to 162%-180% Absolute Dance LV 31-40 first combo ATP modifier corrected to 404%-440% LV 41-50 first combo ATP modifier corrected to 445%-500% Gravity Dance LV 41-50 first combo ATP modifier corrected to 203%-230% Rising Crush LV 21-30 third combo ATP modifier corrected to 206%-260% Moubu Seiren-zan LV 1-10 first combo ATP modifier corrected to 173%-200% LV 11-17 first combo ATP modifier corrected to 202%-214% LV 21-23 first combo ATP modifier corrected to 226%-238% Renga Chujin-shou LV 1-10 first combo ATP modifier corrected to 182%-200% LV 11-20 first combo ATP modifier corrected to 201%-210% LV 11-20 second combo ATP modifier corrected to 304%-340% LV 21-30 first combo ATP modifier corrected to 211%-220% LV 31-40 first combo ATP modifier corrected to 303%-330% LV 41-50 first combo ATP modifier corrected to 331%-340% Renkai Buyou-zan LV 1-10 first combo ATP modifier corrected to 191%-200% LV 11-20 first combo ATP modifier corrected to 202%-220% Hishou Jinren-zan LV 1-10 first combo ATP modifier corrected to 208%-226% LV 11-20 first combo ATP modifier corrected to 228%-246% LV 11-20 second combo ATP modifier corrected to 202%-220% LV 21-30 first combo ATP modifier corrected to 251%-260% LV 21-30 second combo ATP modifier corrected to 242-260% LV 31-40 second combo ATP modifier corrected to 262%-280% LV 41-50 second combo ATP modifier corrected to 281%-290% Rensan Senshou-ga LV 11-20 second combo ATP modifier corrected to 204%-240% LV 21-30 second combo ATP modifier corrected to 242%-260% As always, thanks for your patience and support!
  13. The Protectors Lambda mission is no longer available to play at Vio Tonga, however the 2x PA multiplier will remain active for a little longer, until the new PA exp table can be implemented. I hope you all had fun falling into traps and hunting items and stuff. Anyway... Fixed an issue where the player could receive status effects while using an SUV or Nanoblast. Fixed an issue with being unable to start a rare mission. Sorry about that! Fixed an issue with Mugunrukuc having the incorrect data, which was a clone of Weisse Lilie. Made some tweaks to Rentis and Dizas to reduce their damage nullifying capability. They were a bit too strong. Striking Photon Art fixes, thanks to Killroy: Bogga Ranpa: Changed first combo max target count from 2 to 3. Infinite Storm: Fixed LV1-10 ATP Modifier to 191%-200%. Area drop chart changes: Most weapons have had their drop rate increased Tweaked all of the S3-S4 Drops (too many to list) All Crea weapons are swapped to Crea+ Above level 80 Moved Haktora Sealed to 40-59 Moved Liese Garland from Parum Underground to Linear Line 60-79 Moved Immutable Gazer to 80-124 Moved Granahodora to HIVE 125-174 Moved Denial to Parum Underground 125-174 Moved Chainsawd to 80-99 Moved Caster Broom From HIVE to Raffon 124-174 Moved Parum Madog to 175-199 Moved Black rebellion to 80-124 Moved Verathragna From HIVE to Train 80-124 Moved Survival Slasher to 80-124 Moved Teroo G - R - B - Y to 40-59 Moved Tippo Nazra to 60-79 Moved 12-Ouncers to 124-174 Moved Accordion Whip to 80-124 Moved Nightmare Dust to 80-174 Moved Twin Tonfa From RELICS to Parum Underground 125-174 Removed Sharp Twins Removed Yasminakov 0002 Removed Ranpegi Removed Kokrosoki Removed Mira-kikami Removed Ank Kilik Removed Twin Ancient Sights Removed Chaos Sorcerer Rod Added remaining vanilla drops in linear line Added Twin Kamui in Parum Underground 40-59 Added Nova Crusher in Train 125-149 Added Poron Poron in Habirao 125-149 Added Sengetsu in Kugu Desert 125-174 Added Milla in RELICS 125-174 Added Clad Shag in RELICS 150-199 Added Falclaw to PSO Forest 125-149 Added Dual Mistilteinn to Parum Underground 175-199 Added Rutsularod to PSO Caves 150-174 Specific level ranges of each area that are known to not currently exist have been highlighted in red. If an item appears at a specific level range with a specific rate and continues to appear at high level ranges, it will keep the rate it started with. The level cap was raised to 120.
  14. Mmm. Fixed an issue with Grenade Launcher, and generally all bullets being "too fast", "too high", or generally not working at all. Fixed an issue with Meseta not being saved correctly during major transactions. You should hopefully not lose Meseta anymore when transferring Meseta to and from storage. Fixed an issue with RCSM using ATP instead of TP for damage calculation. Fixed an issue with PA Damage modifiers not working correctly on weapons. Fixed an issue where Deband and Retier would cause you to take more damage. Defense is still wonky so they won't do much right now, we're working on that formula still. Sorry! Grants now has its correct sound effect! Both Rentis and Dizas are now available to be purchased and used. They're a little bit hacky and splodgy right now due to virtually no data, but they should be usable at least. Striking Weapons and Line Shields can now drop with Neutral element, with half the chance to show up as any other element. Additionally, the system where minimum element percentage is increased based on item rarity is now back in effect, which means that only low rarity items can roll as low as 4-12%. Scape Doll maximum quantity was increased to 3. Dying during a mission and using a Scape Doll will not affect the users or parties overall clear rank. However, dying without a Scape Doll will count towards the individual users death counter, and may affect clear rank for that user alone. Moon Atomizers and Giresta will not reverse these effects. Striking PA's can no longer be interrupted by flinch. You will take damage as usual though, so be careful! Important: Some Line Shield item ID's got moved around, and while I've done my best to update everyone's item data correctly, there's a chance I may have missed some. If you experience any issues, please do contact me. Improved hit boxes for the following Striking PA's (Subjected to change, more to come) : Infinite Storm Vivi Dezza Blade Destruction Sougacho Sekka Cyclone Dance Bogga Ranpa Soujin Ranbu-shou Fixed ATP / ATA Modifier, Combo Count, Target Count, and PP consumption for the following Striking PA's (Thanks to Killroy! Info sourced from JP Wiki ) : Shusou Retsuzan-ga Vivi Dezza Grand Crusher Bogga Ranpa Dus Skadd Cyclone Dance Anga Grudda Blade Destruction Soujin Ranbu-shou Infinite Storm Weapon Fixes, thanks to Parallaxed: Siren Glass Hammer now has its missing visual effect. Cursed Barbados now has its missing visual effect. Aoryu now has it's correct stats. Magical Piece now has it's stats bonus and visual effect. Cutie Baton now it's the correct rarity. Bladed Paradiso now has it's correct model and visual effect. Tornado Stinger now has it's correct model and visual effect. Lightning Espada now has it's correct stats. Gray Whip now has it's correct visual effect. Vish Diragac now has it's missing sounds. Pushan now has the correct rarity. Twin Dil Edge has had its range boost temporarily disabled due to a bug that caused inventory glitches! ...Sorry about that. o/ Missing Line Shields added, thanks to DualStream: Support Line Rabol Neda Rabol Rad Rabol Tien Cat Line Rabol Gaim Event Information Protectors Lambda will be available at N.Cont Vio Tonga (North Continent: Ice Plains) on Moatoob until Tuesday night. The mission has its own unique set of Area Drops, which you can view on the V2 table as usual. Additionally! The level cap has been raised to 115. PA Exp Multiplier has been raised to 2x. Watch out for those pits, keep an eye on those traps, and try not to freeze to death! More PA fixes will come. Have fun P.S. Sorry for bugs. I'm sure there are some, and I'm sure I've missed some stuff, but I will absolutely get to it as updates roll out!
  15. Ah, damn, all of your files and settings look fine. You've only got the one anti virus? What about Windows Defender? The client opening and closing immediately is almost always because of some security or anti-virus software blocking it. The only other thing I could suggest is to make sure that your video drivers and the like are all up to date.
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