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Marmalade

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Marmalade last won the day on July 9

Marmalade had the most liked content!

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About Marmalade

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  1. This one is some mild love for rooms, nothing too special. Fixed an issue with the Room Universe not properly cleaning up empty rooms, eventually causing a crash. Fixed an issue with player room music disc not saving on log out. Fixed an issue with player room location not saving on log out. Fixed an issue with partner machine storage not loading correctly, resulting in an empty storage sometimes. Searching player shop by category should now be functional. Fixed an issue where Master classes couldn't equip C rank pistols even though they were enabled on the type menu. Made changes to the flinch mechanic again, to hopefully relieve the issue of not being able to knock back enemies. Temporary. Implementing more support for shop search will require some more thinking, and likely a revision of the SQL table. I will write more information on that once I figure out a suitable solution. The EXP boost that was enabled over the weekend has been removed now, however the EXP Multiplier has been set back to 1.0x instead of the 0.8x it was before the boost. The PA EXP Multiplier is still 2.0x. Weapon Fixes, thanks to Parallaxed: Twin Real Handgun now has it's correct model and firing sound. Two-Headed Ragnuc now has it's correct rarity. Genocide Bunker now fires correctly. (Immediate Explosion) Photon Art Fixes, thanks to Killroy: Bogga Ranpa Rarity increased from 1 to 13 Dus Skadd Rarity increased from 1 to 13 Bogga zubba LV 31-40 first combo ATP modifier corrected to 326%-380% LV 41-50 first combo ATP modifier corrected to 387%-450% Bogga Danga LV 1-10 first combo ATP modifier corrected to 202%-220% LV 11-20 first combo ATP modifier corrected to 222%-240% LV 21-30 first combo ATP modifier corrected to 242%-260% LV 31-40 first combo ATP modifier corrected to 262%-280% LV 41-50 first combo ATP modifier corrected to 284%-320% Dus Daggas LV 41-50 first combo ATP modifier corrected to 204%-240% Sprial Dance LV 1-10 first combo ATP modifier corrected to 106%-160% LV 11-20 first combo ATP modifier corrected to 162%-180% Absolute Dance LV 31-40 first combo ATP modifier corrected to 404%-440% LV 41-50 first combo ATP modifier corrected to 445%-500% Gravity Dance LV 41-50 first combo ATP modifier corrected to 203%-230% Rising Crush LV 21-30 third combo ATP modifier corrected to 206%-260% Moubu Seiren-zan LV 1-10 first combo ATP modifier corrected to 173%-200% LV 11-17 first combo ATP modifier corrected to 202%-214% LV 21-23 first combo ATP modifier corrected to 226%-238% Renga Chujin-shou LV 1-10 first combo ATP modifier corrected to 182%-200% LV 11-20 first combo ATP modifier corrected to 201%-210% LV 11-20 second combo ATP modifier corrected to 304%-340% LV 21-30 first combo ATP modifier corrected to 211%-220% LV 31-40 first combo ATP modifier corrected to 303%-330% LV 41-50 first combo ATP modifier corrected to 331%-340% Renkai Buyou-zan LV 1-10 first combo ATP modifier corrected to 191%-200% LV 11-20 first combo ATP modifier corrected to 202%-220% Hishou Jinren-zan LV 1-10 first combo ATP modifier corrected to 208%-226% LV 11-20 first combo ATP modifier corrected to 228%-246% LV 11-20 second combo ATP modifier corrected to 202%-220% LV 21-30 first combo ATP modifier corrected to 251%-260% LV 21-30 second combo ATP modifier corrected to 242-260% LV 31-40 second combo ATP modifier corrected to 262%-280% LV 41-50 second combo ATP modifier corrected to 281%-290% Rensan Senshou-ga LV 11-20 second combo ATP modifier corrected to 204%-240% LV 21-30 second combo ATP modifier corrected to 242%-260% As always, thanks for your patience and support!
  2. The Protectors Lambda mission is no longer available to play at Vio Tonga, however the 2x PA multiplier will remain active for a little longer, until the new PA exp table can be implemented. I hope you all had fun falling into traps and hunting items and stuff. Anyway... Fixed an issue where the player could receive status effects while using an SUV or Nanoblast. Fixed an issue with being unable to start a rare mission. Sorry about that! Fixed an issue with Mugunrukuc having the incorrect data, which was a clone of Weisse Lilie. Made some tweaks to Rentis and Dizas to reduce their damage nullifying capability. They were a bit too strong. Striking Photon Art fixes, thanks to Killroy: Bogga Ranpa: Changed first combo max target count from 2 to 3. Infinite Storm: Fixed LV1-10 ATP Modifier to 191%-200%. Area drop chart changes: Most weapons have had their drop rate increased Tweaked all of the S3-S4 Drops (too many to list) All Crea weapons are swapped to Crea+ Above level 80 Moved Haktora Sealed to 40-59 Moved Liese Garland from Parum Underground to Linear Line 60-79 Moved Immutable Gazer to 80-124 Moved Granahodora to HIVE 125-174 Moved Denial to Parum Underground 125-174 Moved Chainsawd to 80-99 Moved Caster Broom From HIVE to Raffon 124-174 Moved Parum Madog to 175-199 Moved Black rebellion to 80-124 Moved Verathragna From HIVE to Train 80-124 Moved Survival Slasher to 80-124 Moved Teroo G - R - B - Y to 40-59 Moved Tippo Nazra to 60-79 Moved 12-Ouncers to 124-174 Moved Accordion Whip to 80-124 Moved Nightmare Dust to 80-174 Moved Twin Tonfa From RELICS to Parum Underground 125-174 Removed Sharp Twins Removed Yasminakov 0002 Removed Ranpegi Removed Kokrosoki Removed Mira-kikami Removed Ank Kilik Removed Twin Ancient Sights Removed Chaos Sorcerer Rod Added remaining vanilla drops in linear line Added Twin Kamui in Parum Underground 40-59 Added Nova Crusher in Train 125-149 Added Poron Poron in Habirao 125-149 Added Sengetsu in Kugu Desert 125-174 Added Milla in RELICS 125-174 Added Clad Shag in RELICS 150-199 Added Falclaw to PSO Forest 125-149 Added Dual Mistilteinn to Parum Underground 175-199 Added Rutsularod to PSO Caves 150-174 Specific level ranges of each area that are known to not currently exist have been highlighted in red. If an item appears at a specific level range with a specific rate and continues to appear at high level ranges, it will keep the rate it started with. The level cap was raised to 120.
  3. Mmm. Fixed an issue with Grenade Launcher, and generally all bullets being "too fast", "too high", or generally not working at all. Fixed an issue with Meseta not being saved correctly during major transactions. You should hopefully not lose Meseta anymore when transferring Meseta to and from storage. Fixed an issue with RCSM using ATP instead of TP for damage calculation. Fixed an issue with PA Damage modifiers not working correctly on weapons. Fixed an issue where Deband and Retier would cause you to take more damage. Defense is still wonky so they won't do much right now, we're working on that formula still. Sorry! Grants now has its correct sound effect! Both Rentis and Dizas are now available to be purchased and used. They're a little bit hacky and splodgy right now due to virtually no data, but they should be usable at least. Striking Weapons and Line Shields can now drop with Neutral element, with half the chance to show up as any other element. Additionally, the system where minimum element percentage is increased based on item rarity is now back in effect, which means that only low rarity items can roll as low as 4-12%. Scape Doll maximum quantity was increased to 3. Dying during a mission and using a Scape Doll will not affect the users or parties overall clear rank. However, dying without a Scape Doll will count towards the individual users death counter, and may affect clear rank for that user alone. Moon Atomizers and Giresta will not reverse these effects. Striking PA's can no longer be interrupted by flinch. You will take damage as usual though, so be careful! Important: Some Line Shield item ID's got moved around, and while I've done my best to update everyone's item data correctly, there's a chance I may have missed some. If you experience any issues, please do contact me. Improved hit boxes for the following Striking PA's (Subjected to change, more to come) : Infinite Storm Vivi Dezza Blade Destruction Sougacho Sekka Cyclone Dance Bogga Ranpa Soujin Ranbu-shou Fixed ATP / ATA Modifier, Combo Count, Target Count, and PP consumption for the following Striking PA's (Thanks to Killroy! Info sourced from JP Wiki ) : Shusou Retsuzan-ga Vivi Dezza Grand Crusher Bogga Ranpa Dus Skadd Cyclone Dance Anga Grudda Blade Destruction Soujin Ranbu-shou Infinite Storm Weapon Fixes, thanks to Parallaxed: Siren Glass Hammer now has its missing visual effect. Cursed Barbados now has its missing visual effect. Aoryu now has it's correct stats. Magical Piece now has it's stats bonus and visual effect. Cutie Baton now it's the correct rarity. Bladed Paradiso now has it's correct model and visual effect. Tornado Stinger now has it's correct model and visual effect. Lightning Espada now has it's correct stats. Gray Whip now has it's correct visual effect. Vish Diragac now has it's missing sounds. Pushan now has the correct rarity. Twin Dil Edge has had its range boost temporarily disabled due to a bug that caused inventory glitches! ...Sorry about that. o/ Missing Line Shields added, thanks to DualStream: Support Line Rabol Neda Rabol Rad Rabol Tien Cat Line Rabol Gaim Event Information Protectors Lambda will be available at N.Cont Vio Tonga (North Continent: Ice Plains) on Moatoob until Tuesday night. The mission has its own unique set of Area Drops, which you can view on the V2 table as usual. Additionally! The level cap has been raised to 115. PA Exp Multiplier has been raised to 2x. Watch out for those pits, keep an eye on those traps, and try not to freeze to death! More PA fixes will come. Have fun P.S. Sorry for bugs. I'm sure there are some, and I'm sure I've missed some stuff, but I will absolutely get to it as updates roll out!
  4. Ah, damn, all of your files and settings look fine. You've only got the one anti virus? What about Windows Defender? The client opening and closing immediately is almost always because of some security or anti-virus software blocking it. The only other thing I could suggest is to make sure that your video drivers and the like are all up to date.
  5. Ok, that definitely seems right. Were you able to launch the PSUC.exe directly? If you've been unable to run the launcher at all, then I'd suggest running "online.exe", selecting "options", and making sure that your resolution and screen colour are set properly. You might also check your Data Execution Prevention settings: To determine the current DEP support policy, follow these steps. Click Start, click Run, type cmd in the Open box, and then click OK. At the command prompt, type the following command, and then press ENTER: wmic OS Get DataExecutionPrevention_SupportPolicy The value returned should be 2.
  6. Have you tried launching the PSUC.exe client directly, without the launcher? Sorry to see that you're still having trouble when you installed PSU, did you also run the installer as Administrator? Also, if you have a hard drive or partition other than C:\ (or whatever windows is installed to), then I'd suggest trying to install there, too. Since Vista, security on C:\ drive has become somewhat temperamental. If you can, could I see a screenshot of your game folder again, and could you tell me the number of files inside of your DATA folder? Thanks!
  7. Fixed an issue with some mission variants not working. Fixed an issue with Mother Brain using shield attacks too often. Fixed an issue with Endurance bonus not being applied for shields and units. Fixed an issue with Neutral Element weapons and shields dropping twice as often. Fixed an issue with Dark Element weapons and shields not dropping. High rarity items are now less likely to roll a low element percentage. Changes to the randomizer to hopefully improve roll distribution. This time it's properly seeded! New updates to the Area Drop table, you can see it here: Weapon fixes, thanks to Parallaxed: Flowen's Greatsword is now the correct rarity. Real Hand Gun now has the correct stats and rarity. Sonichi is now the correct rarity. Gaia Crusher now has the correct visual effect. Stag Cutralli is now the correct rarity. Angelic Breath now has the correct rarity. Aldaga Cresa+ now has the correct rank. Exam now inflicts the correct Status Effect. Love Inferno now inflicts the correct Status Effect. Liese Garland Now has its correct model. Crea Doubles now has the correct rarity. Twin Dil Edge now has the correct stats. Conic now has the correct rarity Exam and Exam+ Now play their correct sounds when attacking. Haktora Sealed is now the correct rank. Psychowand is now the correct rarity. Nightmare Dust is now the correct Rank Riela's Lance now has the correct stats.
  8. The client opening and closing immediately is usually because of anti-virus blocking it. If you've added the client and game folder to your anti-virus exceptions list, then I can only suggest a few more things off the top of my head. If you didn't obtain Clementine through our forums download link, then either try that, or try the manual patch available in the download section. Make sure that your client is in the correct folder, especially if you've used a manual patch. Make sure that your game resolution in the launcher options is set correctly, as well as the colour depth. Check the security rights on your client and game folder, make sure they've got Full Control. You can do that by right-click > Properties > Security. Can't think of anything else right now, I'll let you know if I do. Good luck!
  9. This one is the one. Duckle Bown! Fixed an issue with Boss Portals not updating player list correctly. Fixed an issue with NPC shop prices being 4 times the correct price, currently only for beginning equipment. The rest will be fixed shortly! Fixed an issue with HP Affect Power only showing increased damage, but not actually dealing it. Fixed an issue with RCSM's not shooting when more than one was equipped in the party. Fixed an issue with Illusionary Shaft C and B not working correctly for party members when joining from the counter. Fixed an issue with Phantom Ruins C not working correctly for party members when joining from the counter. Fixed an issue with Technics incorrectly using ATP instead of TP on specific Technic types. This includes both Players and Enemies. Fixed an issue with De Rol Le's armor pieces not breaking, and I've also extended the time which it lingers next to the raft. The battle is less tedious now. PP Cost for Shisoku Tenkai-zan was temporarily halved. Tweaks made to blast bar, again, to increase charge rate to closer match EOL Official. Item Fixes, thanks to @Parallaxed: Shato now has the correct rarity. Carriguine-Rucar now has the correct rarity. Alseva Borega now has the correct rarity. Alseva Borega now has the correct weapon model. Alseva Borga now has the correct weapon model. Bar Whip now has it's visual effects added. Power Whip now has it's visual effects added. Neiclaw will now drop with it's correct intended element. Neiclaw now has it's missing attack sounds. Double Saber (GRM Weapon) now hits the correct number of targets. Fixed an issue causing multiple longbows to not play audio when firing. Twin Dil Edge - Added missing Striking Range modifier. Ouroboros - Added missing weapon sound. Grinders now have their correct ranking and rarity. Item Fixes, thanks to @Kyu: Materials now have their correct rarity. Added AI for Mother Brain. This is the first revision, and it's still a little buggy. I've done my best to research and have it act as it should, so I hope you can at least enjoy this fight once again. Additionally, the same AI is applied to Dulk Fakis (temporarily). The beginning cut scene for Dulk Fakis Phase 2 should be working correctly, so no more dead locking in loading screens there! although the boss will not fight back yet. Added S2 difficulty for Forest of Illusion, Phantom Fissure, Illusionary Shaft, and Phantom Ruins. Their level requirements are 105. Added Area Drop loot table, thanks to @Kyu and @Jakoo56 for deciding and populating data tables for this. For more information, see: The Level Cap was raised to 105. Important Note: During our tests with Area Drops, we'd started to discover more glaring issues with the randomiser that Clementine was using, and decided to switch to a more modern randomiser. Because of this, you may notice some inconsistencies from before. Notably, the Casino Roulette Wheel may not roll properly, rare mission distribution may be higher or lower than it previously was, and grinding success rates might be awry. I'm expecting these issues, and I'd really appreciate feedback on any problems this might cause in the short-term. Lots of love (sometimes it's pain, but mostly love!) - Clementine Team P.S. We'll try to fix up some of the JP PA's next, finally.
  10. You can start rare missions from any of the Guardians Branches. I would recommend using the one at Moatoob, especially if you're bringing friends.
  11. And I hate this endless stream of baseless assumptions. I literally was the first person to vote on this poll, and I voted for 2-3, but alright. Just because I don't always reply or vote, or because I don't reply and acknowledge your words immediately, doesn't mean I'm not listening.
  12. I've been working on Mother Brain the last week, so it should be somewhat playable in the near future. It's going well!
  13. Your account was terminated indefinitely because it was used in, and/or supported exploitative methods within Clementine. Sorry.
  14. Okay I did it, it'll be in the next update.
  15. Tiny-small patch notes today, and yet in a way it offers so much. Hmm. Fixed an issue with Air Slicer being a 2 handed weapon, somehow. Fixed an issue with 450 Ossoria Dress not working correctly. Enemies now use a separate Technic PA table, which don't reflect the recent changes made to Technics. Sorry about that! The Level Cap is now 100, where it will stay for a long while. This should open up a lot more content and missions, so please make the most of it. Protectors K is no longer available on the 5th floor. We hope everyone was able to enjoy it! but if you couldn't then please don't worry, as I'm sure it will return again in the future. Thanks!
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