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Showing most liked content since 11/29/2021 in all areas

  1. This may not be an update post you were expecting, but it was to come eventually. After 8 long years of pouring his time and effort into this project, Marmalade has left the Clementine Team. This wasn't an easy decision for him and had been talking about it for a few months due to family and medical concerns. It goes without saying that Clementine only exists because of the insane amount of work Marm put in over the years, and I'll be rather blunt in this post, the fantastic vocal community of Phantasy Star chewed him up and spat him out in the middle of some serious health problems. I've been along side Marm for the majority of the journey to where we are today, and I've watched his slow decline in both physical and mental health because of what this project and this community has done over the years, through the drama and backstabbing and it's sickening. I'm impressed he soldiered on as much as he did and for as long as he did to be honest. Everyone else that was good for this team left years ago because of the same. Needless to say I'll forever be grateful for what he achieved with Phantasy Star Universe and did to bring this old game back to life for us to enjoy. Sadly you will never know the full extent of the effects this project and community had on his health but it was dark and absolutely not OK. I know people have their opinions on where Clementine has ended up as of right now, but it doesn't excuse what happened behind the scenes over the past few months, and the unneccessary burden and attacks. A lot was usually pinned on Marmalade when 9 times out of 10 it wasn't his fault, but because others can't accept responsibility. Obviously, I have strong opinions on what has happened because I've been a long time close friend of Marm and because of that I think it's only appropriate that I say what I'm about to say. The straw that broke the camel's back for us was a recent event where some of our old files were sold/leaked by a former moderator that you may all know, Parallaxed. The people involved in this transaction and are in no way sympathethic for what has happened or the effects that it had, and will presumably continue their endeavour to replicate what Clementine is through the use of stolen files are Flawless / WilsonPSOBB, and Soly (From the Ultima PSOBB development team). Myself, Marm or Tony never signed off on this, never agreed to it and there was never an attempt to make some sort of agreement between us. If you're not aware, it will be 9 years in February when work began on Clementine. That's a very large portion of our lives to dedicate to something, just for it be taken for malicious intent and personal gain. Going forward I'd like to firstly thank every one of you that have supported us over the years and for the appreciation that you do show, believe me, we hear you and for the people that are not happy with the current state of Clementine, we hear you too. As of the middle of December I was transferred everything from Marmalade, and tonight finalised the transfer which will allow me to continue Clementine. While I'm not certain on Clementine's future in terms of updates as I have a life outside of this, I can promise that we will remain online for as long as I can keep it up, as I don't wish to see Phantasy Star Universe die a second death. I will be discussing with the existing team on what actions to take for Clementine to go in a better direction. However, going forward, I will not accept toxicity within our community as it has gone on for far too long and driven far too many people away. Thanks, - Gnome
    31 likes
  2. Hey all, This post is for any and all to post what they are thankful for about PSU Clementine Server. I've been playing PSU Clementine for close to 5 years, and don't really send my thanks anywhere except in a form of an in-game bow to mods/devs when I see them. Try to say nice and grateful words directed at developers and moderators in this thread, I will Start: All who have helped Clementine become what it is today, thanks for all you've done for clem. I've been very happy with clem and the many improvements you've made over the years. You've recreated my favorite game of all time and I appreciate it greatly. When clem is up and running and I'm up and running, it's always been happy times for me. I don't send in my thanks and appreciation often, but I'm always super happy and excited to read your updates about clem. I can imagine you get a lot of complaints and ungrateful people sending messages, and the happy are silently playing and enjoying themselves getting stronger in game. That's why I made this post, hopefully some choose to leave kind words. If I ever get rich I'll donate heavily to clem's progress. Live a good life and don't stress. God bless you all Thanks for creating happiness for me and many, The dog
    9 likes
  3. While I knew there had to be extreme challenges and obstacles that had to be overcome, I never knew such events was happening behind scenes. For the server to shut down for several hours without an explanation, I imagined that something drastic must've happened, but never imagined this. I can count on my hands how many times I've logged onto this website, but if there was ever a time, this would be one. I joke around a lot, but a day never goes by when I am not thankful for the team that literally made a dream into reality, where so many thought it was impossible. In every community, even Clementine, toxic individuals will exist. However, I'm glad that a "Zero Tolerance" policy seems like it will be implemented. I hope you guys realize there are many people out there who appreciate all the hard work the clementine team has done. If I ever said anything out of frustration, I apologize. It is nice knowing the individuals who has caused such harm, though. Keep up the good work and I wish Marm the best. In no shape or form did you deserve any of this. I am saddened and furious at the same time. Good luck and I wish you all well.
    7 likes
  4. Well, reading that is just kinda sad. Not something I expected to see after returning from a long break from the game. I have been here since just a few days after the very first forum went up back in 2014, I couldn't believe somebody was actually working on bringing PSU back. I watched and waited with excitement seeing this game slowly get bought back to life thanks to Marm. The early days of visiting the forum daily talking with the mods and small community at the time, seeing it slowly grow by the day and Marm and the early testing team sharing very early work of the lobbies and broken missions. Most people outside of the community won't understand, but just seeing that again nearly 2 years after the servers closed was really special. Then nearly a year later, Marm gave us all access to Clementine for the first time. We broke the forum, we broke the servers and had to use the Facebook group page just to communicate with each other. There were no working missions, the fashion was basic, items didn't have their correct names, it didn't matter, the game was alive again and I couldn't have been more grateful. I will treasure those memories, they were some of my favourite moments on any game to date, even more memorable than when the official servers were up. I won't bore everybody with the rest of the history up until now, so I will just say thank you. Thank you for bringing this game back, Marmalade. It didn't matter to me how much of the game you could salvage, recreate and improve, just bringing it back and allowing me to create more memories with this game was more than I could ever ask for. All of those discussions about the direction you wanted to take the game, input from the community that sometimes got heated, none of this mattered to me, it was enough just to get back into the game again, that is all I ever wanted and you made that happen. I'm sorry it has ended this way for you, I can't say I am surprised, I remember a while back you saying this game was taking it's toll on your mental health. If you had quit back then, I would have understood. I just hope that one day you can find your way back to the game you created and love it again. It's frustrating to learn that we have had snakes in the community for so long that pushed you towards this, people that I have spoken to and played with many times over the years. I just hope you know that the majority of us that played weren't like that and were just happy that you gave us the opportunity to play the game again. Hopefully you return one day, but as a player, and we can run some missions together. Until then, look after yourself and I wish you all the best for the future
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  5. "We wouldn't know who the good people are in this world if there weren't bad ones." This community is small already so I'm utterly confused as to what those who stole the data intend to do with it. If it's to make money, they must be hoping on a prayer, in the two digit regulars who'd play their server, that there's a "whale" for private servers among them. If this was for personal reasons against the PSUC team, again I question the point of splitting up the players to even smaller communities. Did they really believe a majority of players were fed up with Clementine? Seems to me, at least they we're not in favor of it. Although the situation itself is disappointing to many of us, I'm actually glad it happened. Marm needed to leave long ago, or at least take a long break. Not because of the work he's done or who he is, but because this game has been his life for almost a decade, so him leaving is actually the best thing for him. For the rest of us, that means we will need to be patient with game updates as the new PSUC team regroups. Also, as Gnome stated, they have lives outside of this server and therefore their time is limited. Wish this would have happened in a more positive circumstance, but I believe this was all for the better, in the silver lining kind of way.
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  6. I know i speak for many when I say we are forever grateful for everything Marmy and the other staff members have done for us. I loved PSU before it was shut down, and I love it still. Being able to relive everything i got to do in the past was so amazing, and i made new friends, built new memories, and grinded thousands of missions. It's been a blast. I have always been vocal about my dislike of the complainers and ungrateful/toxic people, and I am glad to see your stance against that behavior, Gnome. None of you do this for any other reason than it being a passion project, and for people to take that for granted is just foul. I just hope you guys never forget that at the end of the day, the majority of us are forever grateful to you for beinging back Clem and keeping it up. <3
    5 likes
  7. Not sure if stolen files really are an issue (ofc, putting aside the moral aspect of the thing...) If a few manage to do PSU Banana or Cucumber, then there is a "challenger" which could be another source of motivation to move forward and keep doing stuff. ... But that's for the best scenario. Basically there is many steps before this happen, and they can't expect anything good from PSU community if the project is like "hey look with the stolen files we did a clunky and buggy server, plz join" or "hey look with the stolen files, we did something close to Clem, altough we criticize it...plz join"
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  8. Marm deserved better quite frankly. I'm just glad he is putting his health above this project. The good players (Non toxic) made PSUC an absolute delight to play on. Toxic players demonized and lied and spread nonsense about others to benefit themselves only. Flawless was a dickhead from the moment he joined PSUC and I regret never removing that toxic infection the moment he got onto our radar as a toxic player. The good players deserved a better community but ultimately toxicity/lies took down a really good person and I don't think anyone deserves to be treated the way Marm was treated by the majority of the community.
    5 likes
  9. INTRODUCTION Welcome to the first unofficial User interface mod! This User interface is trying to catch image of how Phantasy Star Universe will look like in the modernize days Each version # will be a iteration of user interface keep as a preference for peoples can choose. I hope you enjoy using my mod! Please send me feedback in discord to improve the UI, it'll be more welcome to help me! Thank you again Declaimer: IT IS NOT A RESOULTION MOD! This is only to change the texture of the User Interface. Thank you for reading this! VERSION 1 DOWNLOAD: https://www.mediafire.com/file/s18qevn6b1az27g/PSU_Modernize_UI_Xbox_one.zip/file XBOX ONE BUTTON ICON V1.01 DOWNLOAD: https://www.mediafire.com/file/aif8b0swq8oifb7/PSU_Modernize_UI_PS2.zip/file PS2 BUTTON ICON V1.01 DOWNLOAD: https://www.mediafire.com/file/xayg5akbecfmob9/PSU_Modernize_UI_PSP_Icon.zip/file PSP/Black and white PS Button ICON V1.01 DOWNLOAD: https://www.mediafire.com/file/6i9et62igh7z38y/PSU_Modernize_UI_Xbox_360.zip/file XBOX 360 Button Icon V1.01 DOWNLOAD: https://www.mediafire.com/file/31qj6066lan1kjo/PSU_Modernize_UI_Nintendo_Switch_Pro_controller.zip/file Nintendo Switch Pro controller button icon V1.01d ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- VERSION 2 DOWNLOAD: https://www.mediafire.com/file/efv5tvl5kr13x9s/PSU+Modernize+UI+V2.06.zip/file XBOX ONE BUTTON ICON [LATEST VERSION] V2.06 DOWNLOAD: https://www.mediafire.com/file/egorxxamouny22a/PSU+Modernize+UI+RAINBOW+fixed.zip/file XBOX ONE BUTTON ICON V2.04 DOWNLOAD: https://www.mediafire.com/file/i8z20m17wk9kfo7/PSU+Modernize+Switch+V2.01.zip/file NINTENDO SWITCH PRO CONTROLLER BUTTON ICON V2.01 DOWNLOAD: https://www.mediafire.com/file/dh3ro1igshdi4wi/PSU+Modernize+UI+PS2+V2.05.zip/file PS2 BUTTON ICON [LATEST VERSION] V2.05 CREDITS: Agrajag/Shadowth117 - PSU Parser Tool Parallaxed - Xbox 360 HUD template.Xbox 360 button icon Lt. Plebberoni - PS2 HUD template EvilMag - Button suggestion. TESTERS: Bando,Seority,HzE,TaKai,Little Bean Upscaled team: Valen Bug report/Crashes: Timeless ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE NOTES Version 1.01 Added file 1b77ca32487ddd3944ec6ec3a7f05775 Version 2.01 - Adjustment changes - - Status Effect icon - Weapon Icon color adjustment - Item Icon color adjustment - Locked Party icon change - Photon Fortune - Notification Icon color change - Action/Lobby Icon color change - LV font change (Return back to white instead of yellow) - Photon Art Icon change - Adjusted on X,Y Button icon on Page 3 Photon art placement - Enemy buff icon changeCrown,Sword,Shield,Staff,Boot) - Elemental Icon change - SUV Bar Change - Notfication LT Button Change - Ranks Icon color adjustment - Cannot use X mark icon change Version 2.02 - Upscaled font numbers - Color adjustment on the HP/LV character UI - Color adjustment on Striking weapon type icon - Changes EXP Font - Changes PA Disk icon - Color adjustment on lineshield/unit Icon - Changes on the X,Y Attack UI - Color adjustment on party Icon - Color Adjustment on Item Ranks (C,B,A,S) - Changes on Star rarity. Version 2.03 - Upscaled Weapon palette - Upscaled Icon (Might not make a difference) - Change Key card icon - Adjustment for Party Icon - Changes Notification Icon Version 2.04 - Upscaled Menu Icon and New icon - Changes for SUV blast gauge Effect and Button prompt - Changes for Photon fortune star color (RAINBOW?) - Color adjustment to the Button Icon UI - Changes for Lobby action font - Changes for LT and RT font - Changes for Elemental icon - Changes for LEVEL UP font - Changes for Player online status under partner card List Version 2.05 - Changes to LB,RB,RT,LT Left and right arrow icon - Changes D Pad icon - Highlight texture effect was adjusted - A adjustment changes to the Player color gem to look alot better - Added new Color icon for clothes - Changes to the weapon palette texture - Changes to the weapon palette selection effect color - Changes to LT notfication button icon - Added new icon for Locked,Auto Follow,Auto Run,Party - Changes on Partner card Priority icon - Changes color on the grinding bar - Changes on the unavailable icon ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Current Issues: SUV Animation bar have a slight graphical glitch. Will fix it another time WARNING: PLEASE HAVE A BACK UP FOR A FILE CALLED "866846b780cb87bcd54430c245e1f5e2" IF YOU WANT TO RETURN USING THE ORIGINAL UI. How to use it. 1. Drag the 866846b780cb87bcd54430c245e1f5e2 and 1b77ca32487ddd3944ec6ec3a7f05775 file to your PSU clementine DATA FOLDER 2. Click Replace the file in the destination 3. Click Clementine launcher and start playing it! PREVIEW: Party/Character HP,LV, Buff HUD Xbox one button icon PS2 Button icon. PSP/Black and white PS button icon Xbox 360 Button Icon Nintendo Switch Pro controller button icon Damage number font. (Currently use KINGDOM HEARTS III In game font) Ranks icon,Element icon, Weapon type icon Item Icon. Color matching the item shop Lineshield/Unit icon. Color matching the armor shop Clothes icon, Color icon,Rarity icon Synthesis icon. Coloring matching the Synth shop Keycard ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- VERSION 2 UI PREVIEW
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  10. First off, Marm, I'm grateful you spent so much time on this project to bring PSU back to the players who missed it dearly. For that I don't think there is enough thanks. Dude, just take care of yourself now. You've more than earned it Second, I know I'm probably not the most popular person with the team, and for what it's worth I apologize for any drama my end may have caused. Regardless of that you guys have made something awesome and I hate to hear stuff was stolen. From my short time with the team I know how much you guys have worked on it and it really bothers me that someone would do that. I remember in the very beginning before Gnome even joined the team just how much time Marm and Tony spent piecing the puzzle together. I was there absolutely in awe of what they were trying to do and wanted to help in what little way I could even though it would have been done without me. Even if it was just explaining mechanics that may or may not help them piece the puzzle together that much faster. I would literally watch them in text chat talking about things I didn't understand until they had a question for me that I could answer. I've seen it firsthand, these guys get so much flack, but work on it for hours on end just to get the smallest thing working. They gave me a new perspective in video game development and how much work goes into something that people just take for granted. And to Gnome, I know there isn't really much I can do for the team at this point, nor would you guys probably even want me to, however, if you need to reach out to me on Discord for something feel free to. Even if it is to just vent.
    4 likes
  11. All I gotta say is "dang". Not really the news I expected to casually mosey into tonight. This is sad to hear. I honestly never would have expected Parallaxed to do something like that. What would he expect to accomplish from this? I just can't wrap my head around it. I also share the sentiment that while I loved seeing the updates and other things Marm was up to in the development of this server, I always had the feeling he sorely needed a break. A hobby like this should be fun, not stress. I hope to see him around to, at the very least, hang out and enjoy the results of his own work for once. Also, if it's any consolation to Marm (assuming he reads this), whatever it is, it isn't you. You are not the cause of this mess. I'm in my 15th year working tech support, and there has been a very nasty change in the air in the past year. People are getting mean ridiculously mean, snapping at any perceived wrongdoing, demanding compensation for every tiny perceived wrong. Culture as we know it is falling apart. Too many people are concerned only with their own validation, and not with any self-reflection. None are willing to compromise, because that would destroy their oh-so-holy validation. If you do return, do it for your own enjoyment, and make sure you are not directly reachable by the players. Maybe not a "PR group", but maybe find a mod who makes a good "point of contact", that has enough of an "FU" attitude to tell off any would-be Karens. You're not making money on this, so you have no obligation to take abuse.
    4 likes
  12. I just want to say of my behalf.. This really hurts me seeing Marm like this because this man done soo much for clementine since 2014. I came into clementine scene around 2016 summer closed testing phase started to help the team. Marm is a really nice person and talk about passionate about the project where it want to go once he have most of stuff working. we have some hiccups in the past and im not going go much detail about it. I care for this man well being and i told him “Take the break you needed, you done too much for clem” Im glad he finally getting that chance that he needed. Now for the people that were involved with that cruel thing. Parallaxed: It shocking me to see this man did this type of stuff for money/greed. I never seen this coming because I thought he was nice person since he help alot with clementine over the years. I can’t believe this happen and it hurts me alot for actually doing this ultimate betrayal to marm. I trusted this man.. Flawless: I am not surprised at all because he literally one of biggest scumbag of all Phantasy star community he touch upon. A very Toxic player. I wish karma will strike back to him and failure to setup a PSU server. mil: He is toxic and does not care for the casual player/community feedback. He care for himself and for TAs. Soly: I can’t say much about this because i know soly for awhile in my time in ultima and help me alot with item lost. If he part of this mess then this is very disappointed because this man care about improving more on PSOBB QoL stuff. Conclusion: I will defend and support clementine no matter what. This server will always be the main hub of PSU. I wish a good luck on gnome,Kyu and rest of the clementine team to bring a brighter future for this server. I believe in them. Marm, if you reading this please take care yourself and if you need a friend talk too my DMs always open. You always be loved in clementine. Remember that! Without you then there will not be clementine. You the one revived one of our favorite Phantasy star game and we cannot thank you enough of your dedication you did to this server. Thank you so much!!
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  13. This is unfortunate and a huge loss to the community. If you're reading this Marm, a person's worth is way more than one project. A project's worth is way more than some stolen files. I have no doubt that it stings right now, and rightfully so given all the years and time put into this. But you'll move on, and you'll have a lot to show for what you've put in. There's a ton of life lessons from how to manage a community, how to run a project, how to communicate to various groups, the important of work-life balance and so on that will stay with you for the rest of your life. No theft can possibly take that from you. As for Gnome and everyone else on the Clem crew, Clem is still the OG. It's not easy to look through someone else's code and make it fly. Right now everyone's accounts are here, their card exchanges are here, their gear is here and so on. As long as the update pipeline is healthy and there's communication with the playerbase, it's going to be very hard for a new server to gain ground unless their approach is different. That's still a lot of work involved, but it's a very comfortable lead.
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  14. Sorry to hear Marm. Most of us wished that this wasn't the outcome. This is meant as a general question, but why wasn't there a PR group for Clementine? Giving players direct access to question the main developer was probably the wrong move. It's in the past now but we're happy that Marm is putting his life over this game. This project is only here because of his hard work and dedication and no one will forget that. Best of luck to Marm and the new PSUC team.
    4 likes
  15. I don't play, but I wanted to drop in to say that I'm beyond grateful for everything that the Clementine team has done to keep Universe alive. Each Phantasy Star game is special to me in different ways, and until Clementine finally went online, it always felt like Universe was the only title I couldn't voluntarily return to play in full. It hurts to hear about the toxicity and drama, but hey, it's the Phantasy Star community. It's always been a melting pot of the best and worst kinds of people. Keep the good ones close and never let the bad ones drag you down. To the team running this shindig: thank you. Always remember that the work you do is appreciated, even if that appreciation isn't always properly conveyed. Keep up the good work.
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  16. Hey, it's been a while. Finally got around to posting an update. Killroy helped a ton with this one, popping off with A LOT of areas. Hope you enjoy! P.S. We know about the Upgrade & Repair area breaking the 4th floor and moatoob, but as far as we know, there isn't anything we can do about it. Download the latest update here Patch Notes
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  17. https://drive.google.com/file/d/1PeGKZ-T6_eMyNnL1xdi8F7oZCB-9cRZl/view?usp=sharing Uninstall backup included
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  18. So as an update to my previous post, I was given contact with one of the developers for the other server and was told that they are planning on releasing a better PSU server. They will be building their own code on top of this data to do so. They informed me that they are not doing this for monetary profit. So now we know.
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  19. I'm not around here often or get to play PSU much but I'm extremely sympathetic to what Marmalade is going through. I've been in that spot before and continue to be in my own community. I apologize for what you go through. It's never easy running a community or a game server. Everything you do is under scrutiny or constant view by players grateful or not. It's rough being put into a position of blame when none should be placed on you. The data leak is troubling, especially to hear it coming from a fellow PSOBB community Development team really stings a little. I apologize for that. I know if anybody stole what me and my fellow developers were working on we'd be devastated. On behalf of Schthack PSO Development and Administration, you have our condolences and any support you need now or in the future you will always have from us, you have but to ask us. Apologies for your trouble with some members of the PSO community. Be well and happy. Rest up and live your lives. -Schthack Administrator and Developer, Varista
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  20. I'm not shocked to be quite honest, I saw the buildup happening a while ago. I just wish Marm took my advice and mentally dismissed the community's toxicity, but i guess its really not that easy. Not saying this as a toldja so or something snarky, so please do not take it that way. I'm just disappointed in myself, because I shoulda pushed harder when I specifically warned Marm about these people literally years ago, hindsight 20/20 I guess. Its kind of a shame to see it go this way but for his sake I'm glad hes finally gonna get a long deserved break from the community. I know I wasn't exactly nice as a moderator, but I pushed back on the community as hard as I did for a reason. It's a toxic cesspit of entrenched opinions and unwavering set in stone ideas for what somethings supposed to be, thats why I said multiple times "Ignore people and do whats needed for the game". I know my input wont be valued as much as I've prettymuch left this community much earlier in the same fashion, and I didn't contribute to the actual coding, but I sincerely hope you guys find a way to push forward and find a way to make this game work. Sorry for the PSU community's loss.
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  21. This is very shocking and saddening news for multiple reasons... First and foremost to Marm I will be forever grateful for everything that you have done, to take something like PSU (which I never thought I would be playing again after both the NA and JP servers closed down) and bring it back large scale and free to play for anyone. You have made thousands of people happy and many more to come. You are a good one, and don't let anyone tell you otherwise. From my years of game development experience that I now have, I can for sure say that you can never please everyone and you can only hope to please as many as possible. (Unfortunately the ones that are unhappy tend to be the loudest and most toxic...) What Gnome said was frightening and truly haunting, sadly it can happen to the best of us. I wish you a very speedy and complete recovery both mentally and physically. Life is beautiful, go enjoy it. Bobby... aka Milranduil, a person that I spent thousands of hours playing and TAing PSU with on both NA and JP servers. Not really sure what to say, just what the fuck? mostly. Then again another part of me isn't very surprised to see you on Gnome's short list of Clem enemy scum... I hope that you and your groups little project using Clems stolen files/assets fails spectacularly. Gnome and the rest of the Clem staff thank you for continuing your support of this game and enlightening me to a former good friends unfortunate actions which I am very saddened by. I know that I am just some random person on the internet, but I do have game dev experience and played PSU for 6 years on both NA and JP Servers... if you need help with anything please feel free to reach out and I will be happy to help however I can.
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  22. Well, shoot. Lurked and watched for a good five years before finally diving in for six hours straight today. Then this? Amazing work Marmalade and good luck out there. I've been on both sides of this type of garbage. I'd say don't look back but its tough looking away from something after you put that much time in. Rather, don't look back until you're in a better place, and only if you want to. (Was going to register, but I guess this forum blocks my VPN...guess I'll put PSU back on the she's dead list unless the future looks more certain here...)
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  23. First of all, I am beyond grateful for you guys brining this game back to life, you have no idea! I wish Marm all of the best in his journey. You derserved better, and I sincerely hope you find it.
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  24. I can't add anything new, what the others already mention, expect one thing, a warm and sweet hug, for Marmy It's uneasy to hear, that the stress cause such hard issues to someone whom didn't deserve to deal with it in the first place! All the respect toward the dev team, and of course Marmy <3 big time for resurrect this gem from ashes. *hugs* Get better soon Marmy <3
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  25. Gnome I'm very sorry to hear what Marmalade went through I wish all the best for him and his family and with great thanks for what he has put in to Clemintine. As for you Gnome thank you for taking on this huge project I know it must be a bucket full to handle. Thank you for taking over the project I look forward to the future of Clemintine....
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  26. Hello everyone, I got tired of looking at the fuzzy, pixelated and blurry Area / Mission Select Maps so I decided to upscale and give them a bit of a clean up. DOWNLOAD MOATOOB NEUDAIZ PARUM A PARUM B All source files included on the git, throw the files into you DATA folder, backup your originals of course. https://github.com/JoycieC/psu-upscaled/tree/main/Area Maps/DATA Files Note that the Space Map is not included at present. PREVIEW (Warning big files) https://github.com/JoycieC/psu-upscaled/tree/main/Area Maps/Map Previews There are two versions of Parum because I couldn't decide which one looked better, of course the results vary between maps and I'm not 100% satisfied with the result for some parts, so I may revisit these later as there is a lot of detail loss when upscaling such low resolution source files. They are not intended to be professional replacements, but hopefully somebody will find a use for these or be inspired to make better versions. These were made using Topaz Gigapixel AI and cleaned up in an image editor after.
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  27. Valen's Upscaled Textures This project is an idea I had gotten inspired to do after seeing Bando's textures. This project aims to upscale everything eventually. That being said, that is a huge undertaking and I am taking this slow and as a hobby, so updates may take a while. This project is now in a "Beta" state. It appears that this project should be possible. Upscaled Areas: Guardian's Colony, Moatoob, Falz Memoria, Fantastic Voyage, Almost all boss arenas, Hive, PSO Areas, Seabed Relics, Inherit Laboratory. (Falz Memoria doesn't look the best in my opinion and it needs to get touched up.) If you notice any issues or want to give feed back, please let me know! P.S. We know about the Upgrade & Repair area breaking the 4th floor and moatoob, but as far as we know, there isn't anything we can do about it. Install Guide How to install: 1. Backup your DATA Files before installing. 2. Download Here 2.5. If you already have the previous version of the mod, you can download the update Here. 3. Open the zip file and extract the contents of the folders you want into your DATA folder. (If you Time Attack, you may not want the Missions as it adds a fair bit of load time.) 4. Change the graphics option "High LOD models" to 32 max in the clementine launcher. (If you don't, you WILL crash). Changelog Credits Thanks to Bando for inspiring this project. Thanks to Killroy for helping me test and upscale things. Thanks to Gotanks for redrawing some assets. Thanks to Marm for telling me some elusive file names. Thanks to Agrajag for the parser. Previews
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  28. Last patch contains a large 251mb file and some people with slow connection reported download interruptions on it. If your download fails, this is alternative solution for you, just extract it to DATA folder manually with replace and run the game. https://drive.google.com/file/d/1Z695RBiQrlYKa-FzUw32wue1_3s5x5Tb/view?usp=sharing
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  29. Bumped. The HIVE Is Upscaled! MISSION AREAS DOWNLOAD: https://www.mediafire.com/file/0y3jlyz5f9tn1dj/HIVE_Upscaled.zip/file Seabed Relics Upscaled DOWNLOAD: https://www.mediafire.com/file/ob93evc548hia3b/Seabed_Relics_Upscaled.zip/file Infected Caves Upscaled https://www.mediafire.com/file/me1e038vhv8umso/Infected+CAVES+Upscaled.zip/file BOSSES ARENA Dulk Fakis 1 Arena is Upscaled DOWNLOAD: https://www.mediafire.com/file/ur8j2utix5cakxr/Dulk_Fakis_1_Arena_Upscaled.zip/file Adahna Degahna Arena DOWNLOAD: https://www.mediafire.com/file/g5jz9f553v3908n/Adahna+Degahna+Arena+Upscaled.zip/file De Ragan Arena DOWNLOAD: https://www.mediafire.com/file/p1coyxy6n6rpv49/De_Ragan_Arena_Upscaled.zip/file DOWNLOAD: https://www.mediafire.com/file/t2g9tq67kk9fa4x/De_Rol_Le_Arena_Upscaled.zip/file Magga's Arena DOWNLOAD: https://www.mediafire.com/file/bmoya3u22ys74p3/Magga's+Arena+and+Dimmaglous+Upscaled.zip/file
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  30. The Graphic settings we currently can apply in Options are very basic, but there's a lot of Graphic settings left unused in Nvidia which we can actually use to improve the overall quality of the game. Also, a few existing Tweaks that can be useful for compatibility, optimization, with Mods to overhaul the game further. I will be going through everything in detail; including troubleshooting specific bugs and issues the game currently has with anything here applied. CSAA preview Off/On What GPUs these settings was tested on? GeForce 940MX, GTX(1050, 1080, 1650, 1660 & Super/Titanium 10 or 16 Series Variants), RTX(2060, 2070, 2080 & Super 20 Series variants), RTX(3060 & 3090) Not tested on: GTX 680M or older GPUs. Titan GPU variants, Quadro Series, Max-Q variants of Mobile GPUs, Titanium 20 or 30 Series variants, or other newest Nvidia GPUs. Why not AMD GPUs/APUs? I currently do not have one. Before you start: Make sure you know which drive & directory PSUC is installed on. For example, My PSUC is located in: E:\Phantasy Star Universe Basic Graphic settings from PSUC Options: These settings will apply to any Hardware, regardless of Topic title. Frame skip = Allows the Software/Hardware to play PSUC at skipped frames of in-game movement. 0 does 60FPS with Visual smoothness & 1 does 30FPS with Improved Performance at the expense of Visual smoothness. Detail level = The option listed there affects the number of Particles/Effects shown, including Detail level of Particles/Effects. Clipping = The options listed there are Draw distances for Scenes, Objects, Enemies, Players. Draw distance info here. At the expense of Performance; applying the options to Far will reduce popping of Scenes, Objects, Enemies, Players. LOD = The options listed there affects the 3D Models/Characters Level of detail. Level of detail info here. At the expense of Performance; Setting the options to their maximum value will render 3D Models/Characters at Highest Level of detail. Textures = This option affects the quality of Textures(.xvr) in-game. Anisotropic Filtering & MIPMAP = These options affect the quality and optimization of Textures on any surface in-game. Anisotropic filtering info here. Mipmap info here. Motion calculation = This option determines rather PSUC should use a CPU or GPU. Recommend selecting CPU. Hardware option causes Shadows to flicker and increase temperatures of GPU. Post effects = This option affects in-game post-processing filters/shaders. Post processing info here. Shadow Mapping = This options determines rather Shadows should be casted by your character, Party, Enemies. This does not affect Shadows casted by Scenes and Objects. Known issues with Frame skip set to 0: Specific Hardware play PSU at slow motion with Frame skip set to 0, regardless of changing CPU affinity of process and adjusting framerate cap. If you're able play PSUC at normal speed with Frame skip set to 0, your loading times and movement will be %2 slower compared to another player with Frame skip set to 1. Known bug with PSU Options on specific Hardware: If Screen size selection is blank, this means PSU Options was unable to detect your Hardware. This is due to Hardware missing specific installation, or PSU options does not support the Hardware. When this bug is in affect, you will be unable to change any Graphic settings for PSUC. The workaround for PSU Options is editing the .ini located in: AppData\Local\SEGA\PHANTASY STAR UNIVERSE Illuminus INT(Frame skip) = 1(60FPS), 2(30FPS) RATE(Detail Level/Effects) = 0(High), 2(Low) CLIPPING = 2(Far), 0(Near) LOD0(High LOD models) = 64 LOD1/LODBUF = 32 LOW_TEX(Textures) = 0(Normal), 2(Compressed) ANISOTROPIC_FILTER = 1(On), 0(Off) MIPMAP = 1(On), 0(Off) CALC_MOTION = 0(CPU), 1(Hardware) POSTEFFECT = 1(On), 0(Off) SHADOW_LEVEL = 0(None), 1(Self only), 2(Party), 4(Enemies) Advanced Graphic Settings for PSUC: It's required to use Nvidia Inspector so you can properly apply and use specific settings for PSUC. Don't apply any of these settings to _GLOBAL_DRIVER_PROFILE (Base Profile) Open Nvidia Inspector > Search Phantasy Star Universe > Add application to current profile > PSUC.exe > Enable Show Unknown Settings. Recommended Settings: GSYNC - Application Mode & GSYNC - Global Mode = Fullscreen and Windowed GSync info here. Vertical Sync = Fast Sync Removes noticeable Vertical Tearing above screen in-game and other artifacts. Vertical Sync Tear Control = Adaptive Adaptive Vsync info here. Antialiasing - Mode = Override any application setting Antialiasing - Setting: Recommend using 32x [32x CSAA (8 color + 24 cv samples)] for Higher quality, or use 2xQ [2x Quincunx (blurred)] for Improved performance. Antialiasing - Transparency Supersampling = 0x00000008 AA_MODE_REPLAY_MODE_ALL Enables Supersampling to Improve in-game Texture quality further. Enable Maxwell sample interleaving (MFAA) = On Maintains High quality edges during movement in-game. MFAA info here. Nvidia Predefined FXAA Usage = Disallowed Disables FXAA from conflicting with Higher quality Antialiasing. Anisotropic filtering mode = User-defined / Off Anisotropic filtering setting = 16x Texture filtering - Anisotropic filter & sample optimization = Off Disables Anisotropic optimizations to maintain 16x. Texture filtering - Driver Controlled LOD Bias: Off allows Sharper image quality in any distance, On uses Default. Texture filtering - LOD Bias = -3.0000 Enables Sharper image quality when Driver Controlled LOD Bias is set to Off. Texture filtering - Negative LOD bias = Allow Combines Antialiasing settings with LOD bias to eliminate jagged edges created from LOD Bias. Texture filtering - Quality = High quality Maintains High quality Anisotropic filtering. Power management mode: Use Optimal performance to maintain GPU temperatures or use Adaptive to let GPU decide. Shadercache = Off Disables saving GPU Texture cache from PSUC to C:\ProgramData\NVIDIA Corporation\NV_Cache Enable application for Optimus = 0x00000001 SHIM_RENDERING_MODE_ENABLE Forces GPU and current Profile to be used for PSUC. Optional Settings: Frame Rate Limited V3: Choose an FPS limit you want PSUC to cap. Best results is a value similar to your Display/Monitor. Ambient Occlusion compatibility = 0x00000034 Ambient Occlusion setting & usage = Quality / Enabled Enables Ambient Occlusion for PSUC. ASYNC10_ENABLED = 0x37605835 APP - Enable dual core optimizations unless the application requested to disable them When PSUC is using less cores in specific scenarios, there will be lesser lag. ASYNC9_ENABLE = 0x37605846 When safe - Enable AsyncDevice except in configs that do not work (some SLI, Optimus) This frees up space on the CPU so PSUC can perform smoother. ASYNC9_PRESENT_MODE = 0x96184013 Async - All DX9 presents will be asynchronous if AllowFlipBatching is set If PSUC decides to use FlipBatching for an asset; Asynchronous will be enabled. Apply changes when everything is configured. Known bug with PSU using specific Antialiasing: Multisampling [Supersampling (D3D only)] [Combined SS + MS] Sparse Grid Supersampling To fix this bug, Install DXVK / 32-bit d3d9.dll to PSUC directory from file dxvk.tar.gz Uncommon bug with PSU using Borderless Fullscreen Windowed: Borderless Gaming Simple Runtime Window Editor Scenes with many LOD Models or NPC characters will cause PSU to crash without warning, while using Borderless Fullscreen Windowed. Crash recorded here Switching back to Windowed Mode will fix the crash. - I'll be updating this Topic when I find more stuff soon~ Mod packs: PSUC Music Mod Pack Bando's HD Enemy Texture Pack
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  31. If it's money motivated, then they must be incredibly desperate. They can't seriously expect to make much money from the games code or even a private server. PSU is a very niche game, I see no way to make serious money from it. Are they looking to create their own private server? Like I said above, it's a niche game, anybody that cared about PSU is already here on Clementine. Will they be hoping to pinch players from Clementine to move to their private server? At peak times, Clementine can get over 100 players, so if they pinched half of the players away from Clementine, what have they really achieved? nothing really......well, you would pretty much kill both private servers by fracturing the player base, but that isn't exactly something worth striving for. Also, how could they even hope to gain any following at all after all of this? These are people that will betray you if it means they can gain something from it, would you really want to install something on your pc made by people like that? I certainly wouldn't.
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  32. Well said Seo, well said :3
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  33. Really sorry to hear this, I always held nothing but respect for Marm and the effort he put into this server. I mean hell, I only got the chance to experience online PSU because of him and the team. Funny how low some people stoop just because things don't go their way. I'm surprised to see some of those names though, I would've never expected that from Parallaxed and Flawless seemed like a pretty chill guy when I first spoke to him after the server launched, but I really noticed just how much his attitude degraded over time. Milranduil however, has always been a colossal shithead, that much I knew from PSO2. Whatever Marm decides to do from here on out, I wish him the best. This shit isn't worth losing your health and mind over, he really deserved better.
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  34. My apologies. Didn't want to make it seem as though there was no effort on the PSUC team's side to answer questions at all, nor that Marm shouldn't be asked questions either. However, I do believe having a few selected people whom questions should be directed to would have helped, more or less to bother the developers a lot less and only with important issues. This point of view is from someone on the outside looking in, so it's possible this is how it was all along. The issue of people asking constantly is something that should've been expected, whether those were with good intentions or otherwise. As Aelphasy stated, being more firm with these folks and requesting for them to take their issues to the forums rather than argue with the team may have helped this issue. Again, this is all in hind-sight. Hopefully this issue will be resolved in a better manor going forward. "You do you."
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  35. Damn.. What a messed up situation. No respect for those that leaked and bought the files. Massive shout out to Marm for dedicating the past decade of your life to this game and the community you built. Very grateful I and many others got to experience PSU again, thank you for making it happen. At least you have this huge weight off your shoulders now I suppose. I'm sure it was a nightmare being in charge of all of this and having to deal with the constant criticisms and toxicity. Just know there are a lot of people here that really appreciate you and what you've accomplished. I wish you nothing but the best in your future, hope you have a speedy recovery pal. Thank you, much love bro.
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  36. I'm sorry to hear the news about Marmalade (I hope their health improves, as much as is possible). It absolutely is not worth damaging or losing your health, over a game like this. I'm saddened to know that other people (especially trusted mods/admins/staff), have been involved in a significant data capture. It was a massive task for Marmalade (and his team of helpers), to do, and also doing it free of charge, for the player base. I haven't played recently (or at least not much), but the phenomenal progress in game play and features, has been an amazing journey, back into the past, when I use to fairly extensively, play on the original PC and Xbox360(/PS2) servers. I'm still amazed at the achievements that Marmalade has made. I thought that once the switches on both (plus Japan, later) original PSU servers were switched off. I would never see (play) PSU (online/live) again. Since the original server software would be unavailable, and details of how to do it, would be kept secret by Sega.
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  37. I'm so sorry to hear Marmy's health has been declining, the way he was treated by others and the backstabbing Paralaxxed done to everyone in this community. What he did was absolutely out of line and I can only hope this doesn't come back to bite us in the future. Regardless of what happens PSU Clementine will always be the original project and any replications can't take that away from us the community. I want to thank Marmy for everything he has done for us - mods, patreons, players and guests alike. Had it not beeen for his efforts as well as everyone elses we would not be in this spot today and that deserves an applause. I also want to apoligise to him if anything I said prior caused him to suffer in silence, it's pretty easy for people to not be aware of the implifications of their actions towards others. If you are reading this Marmy - Take as long as you need, if you ever feel like checking in on us we'll be there to say hello!
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  38. Don't get too upset that people really pissed themselves over clementine not being tailored exactly how they think it should be. No matter what decision is made, someone out there isn't gonna be happy. Constructive feedback is fine, wetting yourself to the point of toxicity isn't. It's ultimately up to the dev team for what direction the game goes in--they're the ones working on it. I know the team has taken constructive feedback into consideration and has acted upon it before--and that's great! There's a point where it can go too far, though. I wouldn't be too upset about the files, the same thing probably happened with PSO. Let them do their own thing and go through the same kind of stress and see how they handle it. Might actually be for the better if it takes a lot of toxic behavior away.
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  39. I want to wish you a good health, Marmy. Leaks happens, traitors exist, this is what life is, sometimes it get's tricky, but when you're still living there's no time to give up, take your rest, do something you like. <3
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  40. So here's my two cents on the matter. Great game but absolutely horrendous community unfortunately. For every 10 good/appreciative member there were a hundred ungrateful/toxic players who would aim at moderator's/Developers who had done nothing wrong but just due to sheer entitlement they thought it was acceptable to attack/flame members of the moderation/developer team openly. I absolutely loved playing PSUC and helping the developer's in being a moderator and I will say it was a pleasure to play with many people who made my time playing PSU an absolutely amazing experience which I am sure you all know who you are. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- On the flipside there are a few members of the community who were absolutely attrocious people who would DM me consistently begging for insider info for their Time attack runs or asking to be sneakily dm'ed the drop rates/tables (Before they were posted publicly) and also being asked if I could sell them Meseta for mills to the $ and unfortunately the list really does go on. The players who were actively causing problem's were the same one's who would actively discourage the developers on their hard work to just give up which was clearly disheartening to read/hear. The cheating/hackers were such a pathetic aspect to have to deal for me as in my opinion this was a fan rebuilt game that was built FOR the fans and yet we still had to deal with pathetic amounts of speedhackers/scammers on a daily basis. Moderation on the server did need to be handled better and I should have been firmer with the toxic players so that part is on me personally as I felt a guided hand in the right direction was a better approach than a tough banhammer for the toxic players. My reason for leaving PSUC and moving on is simply because the toxic players out numbered the good ones and when you are getting DM's at stupid hours of the morning (2-5am) of people rule breaking you really just can't be bothered to deal with the nonsense especially when you have an actual life to deal with outside of PSUC. My biggest regret is leaving the good people to be forced into suffering the toxic pieces of shit they have to deal with on a daily basis but ultimately when you have 80% of a community deciding that you and the developer are wasting your own time by trying to remake a fantastic game it SHOULD have been had it not been for the dickheads who will always ruin the games like this with their entitled toxic attitude that seem to think having a strong opinion somehow amounts to them *DESERVING* to be a developer or moderator just because THEY say so. Marm/Kyu/Jakoo/Gnome/Strawdonkey/Whammy all deserved better from the community and it disgusts me even now still how greedy/arrogant people got with demanding more from any of them. All in all I absolutely loved the community (The good people) and I absolutely loved helping the Devs/Mods out in trying to steer this game and it's community into something that could last for years. Much love and honestly fuck all of the toxic players for ruining this game and it's community with your selfish attitude and complete disregard for anyone.
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  41. Depends on the mission, generally speaking, if an area is heavily infected with seed, there will be stuff in the air. Also new update Soon.
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  42. I used to have a Track List written in the ChangeLog for the private version of this Mod Pack. I haven't decided to put one on this version because it would've required extra time just to write down the names of each track. Thank you for bringing up that idea though, I'll be sure to write Track List the next time I update this Mod Pack. This Mod Pack is using Soundtracks from a variety of RPG/JRPG games, There's many titles to name here but not all of them will be listed. The reason for the large size of this Mod Pack is because every track inside are edited carefully while uncompressed, lossless 32-bit float, and some tracks for each area are 15 mins+ combined with a crossfade of more tracks. Game Soundtracks used in this mod: Phantasy Star Online EP1&2 / Phantasy Star Universe / Phantasy Star Portable 2 & Infinity / Phantasy Star Online 2 Death end re;Quest 1&2 / Megadimension Neptunia VII / Fairy Fencer F / Omega Quintet / Cyberdimension 4GO / Mary Skelter 1&2 Mega Man X: Command Mission Sonic Mega Collection Tokyo Xanadu / Ys (Series) Soundtracks .hack//G.U. If you would like to preview what the Mod Pack sounds like in-game, check out my recorded live stream on my YouTube Channel: https://youtu.be/xLFpOKIUr9c?t=7380
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  43. We take you guys for granted a lot but Thank you so much for all your work into Clem, We appreciate you and we don't say it enough. BIG LOVE
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  44. Thank you to the Development and Moderation Teams! Without you my addiction would have been lost forever.
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  45. Thought of an alternative method to get Feril Cronos and Feri Force Make an exchange for Feril Cronos that takes 99 PA Fragments, 99 BT Fragments, 99 Megisphere, 1x Gerard Skill, 1x Gerard Bullet, and 1x Red Knight, and for Feri Force, you could do 99 PA Fragments, 99 BT Fragments, 99 Megisphere 1x Ouryu, 1x Hyakka, and 1x Ghost Ring. This allows outdated items to retain some semblance of value while also giving an alternative route to getting URs and a dump for PA Fragments and Megispheres.
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  46. Moatoob has benefited the most from this in my opinion, it's much less of an eyesore and definitely looks a lot cleaner. I'll throw everything into a zip in case anyone wants to use them, not sure how much more I'll do but hopefully someone will find use for these. BEFORE AFTER
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  47. Hey that sounds great! I always enjoy seeing efforts to breathe new life into older games, how much work have you put in so far and would you be willing to show some off? I've replaced a few things to give PSU a fresh coat of paint just for my own personal use, of course with this sort of thing it's always a time-sink, I've been replacing things in my free time when I'm not working but of course it's all down to preference. I found replacing textures outright instead of upscaling some did a better job depending on the scene, the login screen became such an eyesore even after trying to upscale and redraw some of it so I took a page from older PSO and went the Hexagon route, hoping to mimic a bit of that classic PSO and Dreamkey Online visual appeal. It may not be for everyone but it works well enough for me and seeing it before login makes me feel like I'm entering a new PSU experience. BEFORE AFTER
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  48. Can we just make this the new normal. This game is already a mega grind and not easy for newcomers to start. You grind your levels, techs, buffs, PA's not to mention gear. Its a non stop grind every game. Even though some elitist's say, "don't grind your techs during S2" or whatever. Everyone is all the time grinding something. With the current boosts it just feels better. It wouldn't even be bad to go 2.0 all across. Of course I didn't play this game when it originally came out so there is no nostalgia factor for me. Im speaking from a noob perspective (like 600 hours).
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  49. PSP2i area style maps (Fantastic Voyage, Red Hot Jungle and the snow cap map) and the classic pso worlds (Rare mission zones). Something to slap SEED-Argine in since he only shows up in CoM, the end of Military Subway and rare parum mission. The christmas mission you did where it moved from 1 map style to another was cool visually, same with the beach one with the time passing farther you go in. I personally like missions with lots of smaller enemies that you just kinda barrel through a bunch vs a few large enemies that toss you around. No more mizuras ever again please and thank you <3
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  50. Great job, I have a small suggestion though. Could you include the lobbies and mission counters for each one? That way people would know exactly where to go on each planet.
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