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Showing most liked content since 10/29/2022 in all areas

  1. Been quite a ride, hasn't it? I just want to say that it's amazing to finally have GAS on Clementine - I can only imagine how much work it must have taken to get it working properly. Beckoning Woods was also a ton of fun to play - by far the best time I've had with a custom event mission so far. Anyway, just wanted to show some appreciation to Gnome and everyone else on the Clementine team (and a special shout out to those of you who maintain the wiki - I'd be so lost without it).
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  2. Greetings, dear friends. Today I'll teach you how to edit absolutely any textures in PSU without need to dealing with weird SEGA's file formats, without searching for correct archives, without ages of sitting with hex editors, and without pain you may experience when the clem developers patch the files you edited and they are automatically overwritten upon login. Now your modifications will be safe. Using this simple method, you can edit any texture, including character textures, area textures, weapons, special effects, mobs, and interface textures. This will work even if you have already downloaded custom texture mod files as it works on rendering level instead of mods working on files editing. Make your character a unique make-up and appearance, dye clothes in colors that are not in the game, edit details, dye the hair in colors that are not there or even several colors at once, create unique unit aura effects, beautiful area skins, build them into a package and send to your friends or post in the mods section. In fact, it will be very simple and even beginners who have never made mods will be able to start with this. All retextures you will make will be visible, of course, just to you, as it's client sided, but I think it will be fine if you send them to your friends, I'm not sure about if character retextures will work after sharing as idk how the hashing works here, most likely they will be able to see it, other reskins will be visible 100%. So, let's start. First of all you need an app called TexMod, I'll put the link at the end of this post. You should open it as admin, because the game runs only under admin rights and a process with the lower permissions most likely will not be able to inject. Choose the Logging Mode, select PSUC.exe as the target destination (sad part is that you running app directly and will not be able to use custom resolutions, but if you want I can edit executable and make custom resolution exes like it was during test so you can keep using them) mark Draw Control and Texture Info (it will enable navigation overlay in the game) Show Texture on upper left corner (so you will see the texture in overlay) Replace Texture (it will replace selected texture with green texture on the model, so you will be able to see which part this texture is belong to). Output format: DDS (you may try to check other formats but when I tried PNG it was without alpha (transparency) channels and it's sucks, so better use good old direct draw surface one), Log with select another button, by default it's enter and enter is pain to use as a hotkey. Output folder will be automatically created in output folder destination. When you hit "run" , the game will open with the overlay and start reading all rendered textures, log file created in "out" folder and you should select this log file as DefFile. Navigate the textures by pressing + and - on NumPad and if you don't have a keyboard with NumPad you can always use the windows screen keyboard. So go to the place in the game where the texture you want to edit presents, find it using + and - and then press the key you choose as "Log with" The textures you choose will appear in "out" folder, to edit them you need a raster graphic app that can read .dds extension, such as gimp2 or you can install dds plugin to most comfortable to use photoshop, to paint .NET, whatever you like, just google it. After you edited and saved the texture (don't forget to save it with alpha if the texture has transparent parts) you can see how it looks in game, you don't need to always restart the game after each change, just press dot button on numpad to refresh the render (will work if you selected DefFile correctly). For example I made that beast nose that's only NPC's have and cool round beard. When you done editing your textures you don't want to play in a Logging Mode as it always read textures and slowdowns your game. You want to play in a Package Mode, but first of all you should create a package with your textures. Textures you choose was automatically written in a log file from "out" folder. Press "Package Build" and select this log file, then press build. Go to the Package Mode, hit folder icon and select your package, in the same way, those with whom you share them will install your texture packs. People will see your name and description if you put them. To delete the package hit cross button (thanks cap) Issues: when you edited textures of your char clothes and then decided to change outfit to another it may appear that edited textures was put on them xD Solution: make another package without that texture. Almost any change in your character danger to edited character textures, so be careful with it. Also, don't be surprised that character in game and character in dressing room are two different models with different textures, even if they looks similar xD P.S.: it works only under directx9 renderer, I don't know if it will work if you're using vulkan or forced dx11\12 or any dll wrappers So, I wish you success in your creative endeavors, I will be glad to see your results, so share screenshots of your retextures, share your packs and have fun editing everything you want! May the Holy Light guide you =) Tool: https://drive.google.com/file/d/14AFL-lcQ0Wg_sOqzhvXaJK3XdPHUQCKi/view?usp=share_link
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  3. Metford drops in infinity missions only, as you've figured out. The drop locations for this item are as follows: 1-99 Parum 1 creatures (Badira, Go Badira, Jaggo, Polty, Stingee) in the VR Wilds map at a rate of 1/374, affected by drop rate modifiers. 100-250 Bysha Type-Koh21s, any map, at a rate of 1/200, this is not affected by any drop rate modifiers. When it comes to the Infinity Discord, it did require you to accept the rules, and then wait 10 minutes before you were able to post, although I've removed the 10 minute cooldown as I don't think it deters bad actors or bots anyway, so this isn't an issue anymore if you wish to rejoin. The link, along with other useful info, can be found on the PSP2i Wiki homepage at the (incomplete) PSP2i Wiki. Furthermore, drop information can also be found on the very useful datamined drop spreadsheet, compiled by Mewn and Agrajag of PSUMods. You will need to make a copy of your own to be able to filter it. For information about how drops work, please refer to Mewn's write-up here.
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  4. This may not be an update post you were expecting, but it was to come eventually. After 8 long years of pouring his time and effort into this project, Marmalade has left the Clementine Team. This wasn't an easy decision for him and had been talking about it for a few months due to family and medical concerns. It goes without saying that Clementine only exists because of the insane amount of work Marm put in over the years, and I'll be rather blunt in this post, the fantastic vocal community of Phantasy Star chewed him up and spat him out in the middle of some serious health problems. I've been along side Marm for the majority of the journey to where we are today, and I've watched his slow decline in both physical and mental health because of what this project and this community has done over the years, through the drama and backstabbing and it's sickening. I'm impressed he soldiered on as much as he did and for as long as he did to be honest. Everyone else that was good for this team left years ago because of the same. Needless to say I'll forever be grateful for what he achieved with Phantasy Star Universe and did to bring this old game back to life for us to enjoy. Sadly you will never know the full extent of the effects this project and community had on his health but it was dark and absolutely not OK. I know people have their opinions on where Clementine has ended up as of right now, but it doesn't excuse what happened behind the scenes over the past few months, and the unneccessary burden and attacks. A lot was usually pinned on Marmalade when 9 times out of 10 it wasn't his fault, but because others can't accept responsibility. Obviously, I have strong opinions on what has happened because I've been a long time close friend of Marm and because of that I think it's only appropriate that I say what I'm about to say. The straw that broke the camel's back for us was a recent event where some of our old files were sold/leaked by a former moderator that you may all know, Parallaxed. The people involved in this transaction and are in no way sympathethic for what has happened or the effects that it had, and will presumably continue their endeavour to replicate what Clementine is through the use of stolen files are Flawless / WilsonPSOBB, and Soly (From the Ultima PSOBB development team). Myself, Marm or Tony never signed off on this, never agreed to it and there was never an attempt to make some sort of agreement between us. If you're not aware, it will be 9 years in February when work began on Clementine. That's a very large portion of our lives to dedicate to something, just for it be taken for malicious intent and personal gain. Going forward I'd like to firstly thank every one of you that have supported us over the years and for the appreciation that you do show, believe me, we hear you and for the people that are not happy with the current state of Clementine, we hear you too. As of the middle of December I was transferred everything from Marmalade, and tonight finalised the transfer which will allow me to continue Clementine. While I'm not certain on Clementine's future in terms of updates as I have a life outside of this, I can promise that we will remain online for as long as I can keep it up, as I don't wish to see Phantasy Star Universe die a second death. I will be discussing with the existing team on what actions to take for Clementine to go in a better direction. However, going forward, I will not accept toxicity within our community as it has gone on for far too long and driven far too many people away. Thanks, - Gnome
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  5. Gnome Glasses Current version: 1.14 An all-in-one(someday) addon for PSU Current features Floor reader (Item scanner) - This will display all drops on the ground in your current block, this is up to 50 items, and will scroll. PA Hit to next level display - This is kinda basic, but will display the number of hits to next level of the PA you're currently using. (Will only update on hit / buff use) Smooth text on Playernames & others - Just makes player name text _smoooooooth_ The ability to completely customise the look of the addon, in the style menu. The ability to move, drag, resize and do with what you want, the windows of this addon. Media Floor Reader(Item Scanner):Example PA Hit to Next Level: Example Smooth text: OFF and ON Installation: 1) Download the zip below. 2) Extract the files directly into your PSU folder, you can choose to replace your current online.exe, or just use this one separately, they both function the same outside of injecting my DLL. 3) Open the Launcher as ADMIN <- this is kinda important pls no forget 4) Launch game 5) Profit???? Hotkeys / general use info: Insert or PLUS(+) - this will toggle the display of the overlay at all. / (Forward Slash) - this will toggle the menu bar, from here you can open style settings and turn on and off windows. Moving windows around and adjusting display is straight forward, just use your mouse, drag around and off you go. Patch Notes If you have any bugs / issues, feel free to either DM me directly on Discord, or just leave a lovely informative post here. Thanks. Disclaimer: The Launcher still gets flagged by windows and others, I love working with Microsoft, they definitely haven't lied to me many times about fixing this issue. Just so you're aware, you might have to allow this launcher on your PC, like you probably did with online.exe. GnomePSU1.14.zip
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  6. I can't get past this screen. The game will freeze there. I have tried on Windows and on Linux with wine, same problem. What could be wrong? Does it need a port open and forwarded? Also, using discord for server status or help is a problem. I lost access to my discord account recently since they decided I must give them a mobile phone number to "verify" me. I don't even have a mobile phone and even if I did, I wouldn't give them personal info.
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