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Showing most liked content on 01/13/2022 in all areas

  1. Discord = LordNemo#1312 So I've been a 3d modeler for over 10 years now and well off and on I've been going at it attempting to extract PSU Gamedata objects along with their textures. At one point I succeeded and was stuck at re-packing without dataloss. It's been awhile since I've done some PSU modding and since I cleaned my computer out last month. I recently started playing PSUClem and again can't help but to feel we should be able to import models or use some sort of .XML format or .JSON for offloading new content. I got as far as Extracting the .afs files to .nbl files but I don't have knowledge of .nbl and can't seem to import the data to .obj , I don't care if the any data is lost because I will fix that physically and most likely polygon data won't be lost if someone has or can make a python script to convert .nbl to something more universal or better yes from a popular extension to .nbl. I'm trying to better know the data that is store within the .nbl filetype. So far what I've been able to extract are ..... .cvm to .ADX/.REL/.NBL/ , .AFS to .nbl So currently some .AFS files I can't exactly extract either due to TimeStamp being Invalid and I can't Hex edit the TimeStamp correct otherwise the AFS extension is lost so help would be nice on that lol I'll be updating this as with my progress even if I don't receive help lol Edited : 01/13/2022 1:49am ADX lossy compressed audio CRI ADX ADPCM audio v3, standard ADX, 48000Hz Audio: adpcm_adx audio/x-adx; charset=binary This format is being used to play as Audio for files ending in .ADX I've tested sounds and it's varies with a range from Menu music to Boss and Enemy Sounds. Enigma_Dev - Mentioned .NBL = This works almost similar to a .PAC or .DAT(Pack/Archive) format many Compile Heart games use. .NBL contains other File Types/Assets inside, located in the subdirectories, NMLL chunk and TMLL chunk. .XNJ = 3D Model .REL = File Integrity Checker? .XNA = Data Switches for Particles or 3D Models? .XNT = Index Data of Textures used on 3D Models in .XVR .XNM = Motion Data or Dialogue? .XNR = This does something with .XNA, .XNJ, .XNT, .XNM, Textures, etc. This may be some sort of Script. Edited : 01/15/2022 Example creature Data file types - Ageeta .BIN = Taking a big guess but this is partial AI information or attack pattern instructions. .SNA =[ en_xxx_1ndin.sna 1ndin Pelvis Chest Neck Head L_Thigh L_Calf L_Foot R_Thigh R_Calf R_Foot Tail01 Tail02 Tail03 1ndin_mdl Notes= "1ndin_mdl" May be the Rigging system for the Ageeta " .mdl " or " _mdl " mentions important for future .SNJ = Object Models [" en_xxx_1ndin_Lead " is the Model ] without "_lead " is the Rig. .SNR = Variety of Data involving Atk,Dmg and Targeting ? Maybe More ? .SNT = Texture Data SVR = I'm not to sure Edited : 01/13/2022 11:15am I'm working on archiving the data so I can sort through them easier.
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  2. I might be able to help, but take my advice with a pinch of salt about the File Types. I wrote notes on what I assume the File Types are based on what I can read inside them using Hex Editor and looking at the File Size of each asset. I used PSU Generic Parser to extract contents out of the .nbl from the NMLL chunk and TMLL chunk. Here's the note I wrote of each File Type: .NBL = This works almost similar to a .PAC or .DAT(Pack/Archive) format many Compile Heart games use. .NBL contains other File Types/Assets inside, located in the subdirectories, NMLL chunk and TMLL chunk. .XNJ = 3D Model .REL = File Integrity Checker? .XNA = Data Switches for Particles or 3D Models? .XNT = Index Data of Textures used on 3D Models in .XVR .XNM = Motion Data or Dialogue? .XNR = This does something with .XNA, .XNJ, .XNT, .XNM, Textures, etc. This may be some sort of Script.
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  3. "We wouldn't know who the good people are in this world if there weren't bad ones." This community is small already so I'm utterly confused as to what those who stole the data intend to do with it. If it's to make money, they must be hoping on a prayer, in the two digit regulars who'd play their server, that there's a "whale" for private servers among them. If this was for personal reasons against the PSUC team, again I question the point of splitting up the players to even smaller communities. Did they really believe a majority of players were fed up with Clementine? Seems to me, at least they we're not in favor of it. Although the situation itself is disappointing to many of us, I'm actually glad it happened. Marm needed to leave long ago, or at least take a long break. Not because of the work he's done or who he is, but because this game has been his life for almost a decade, so him leaving is actually the best thing for him. For the rest of us, that means we will need to be patient with game updates as the new PSUC team regroups. Also, as Gnome stated, they have lives outside of this server and therefore their time is limited. Wish this would have happened in a more positive circumstance, but I believe this was all for the better, in the silver lining kind of way.
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