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Showing most liked content since 03/11/2021 in all areas

  1. H-H-Heeeey, sleepy man here, making a mild attempt to bring these back so that you know what we're thinking. Sorry about the lack of content right now. As most of you might know, we're a bit tied right now and it's going to be slow until May. However, we have some things to share with you that should hopefully give you some insight in to where things currently stand, and what to expect. Here are some of the plans and ideas we have, which we hope to deliver to you in one of the larger updates, coming in May. I'd like to preface this post by saying that, it's fairly obvious that Clemen
    14 likes
  2. Well, despite of the situation of the server, especially with Marmalade's resting from making content to Clementine, in conjunction of the staff which has made a significantly help to him, without forgetting some guys such as Killroy or other who maybe I don't remember from now, I would like to kudos to all staff for all the efforts which they have made for making the chance of playing PSU Online as a reality... once again, and not just as a beta test which was used to see it. That release made a significant moment for all guys who, with or without experience in online mode, dreamt for pl
    7 likes
  3. Having never played the original PSU, Clem is the only way other than Youtube videos that I've experienced the online mode. I came into this game late November '20ish as someone who's played hundreds of hours of psp2i in Japanese, wondering what all the hype was about. The first hour or so of PSU I was like 'this is like Infinity but missing half the mechanics, I don't get it.' This was quickly replaced by 'PSU is my sanity preservation device in these trying times'. Yeah, there might be some things I don't like about Clem or things that I wish were different. But there are more things about C
    4 likes
  4. Nerfing the mobility of travel PAs would be the smart thing to do. Tornado Dance was already nerfed in mobility once, Sega explicitly saying it was because the "Travel" usage of it was unintended. It'd be pretty dumb to see everyone just spin dashing everywhere.
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  5. We will try to add previous event exclusive items into the drop pool in future boxes some time after the event has ended. Some items from the Subzero Outbreak event have already been added to the most recent update in some of the higher tier S rank missions. A bot that we'll hopefully have connected to the discord or the forum will be worked on soon enough that should be able to provide this information, along with the most popular areas/missions where players are currently residing.
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  6. It's been a joy playing the game again. If I didn't know any better, I'd mistake it for an official server with the stability the Clementine staff has provided. The Kappa event brought so many feelings back about this game, and much excitement for what's to come on Clementine! With the changes made on the server, it's like a whole fresh new game again.
    3 likes
  7. Hello everyone! Once again, I've leveraged my crippling obsession and pedantry for everyone's benefit and made some nifty charts. These charts correctly reflect Clementine's updates and adjustments, and I'm mostly happy with where they are. Mostly. On the subject of DPS, the frame data I collected is not perfect. Expect the numbers to be off by a little. If anyone out there wants to help me get more accurate frame data, drop me a DM on Discord. ==METHODOLOGY== By default, the ATP used for weapons is gathered from the strongest 7 weapon in each category. For the damage ca
    3 likes
  8. Welcome o/ right now (as I'm posting this) the hot spot seems to be Raffon Field Base, and a few in Neudaiz and Moatoob. Peak hours usually pick up in around 4 hours. Soon we'll be working on ways to alleviate the harshness of new users needing to play catch up, so sorry if it's a bit rough right now.
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  9. They don't take forever to load like the old one did, and the new banner is nice. Must have been a pain to upgrade the forums when the Clem team is busy with stuff (and working on a big update for the game), so cheers.
    2 likes
  10. are we gonna get acromaster?
    2 likes
  11. Ew on the grind cap changing. I think the help on success is fine . Feel like it spits on the people who earn a 10/10 and means if you are rich then a 10/10 is guaranteed but hey, I appreciate all of your hard work.
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  12. Lmao I'm glad I broke my only Psycho Wand to 1/1 two days before this announcement.
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  13. Thank you for the kind words! We really strive to make Clementine the best it can be.
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  14. I would like to thank you for this lovely post and it's kind words towards the hard working mods/devs/helpers.
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  15. Eh, I'm not big on stuff being handed to me. 10/10 would not mean anything if everyone could just get them like that. The RNG is frustrating as hell a lot of times but that's just the name of the game. Its how its always been. Maybe they could add a super rare item to fix weapons as mentioned above but I dont want anything handed to me like that. You dont NEED 10/10 (its great with the GAS 10/10 perk though). Its high risk / high reward (most of the time). I am about at the point where I would have nothing else to do atm and id be bored if I wasn't grinding for a perfect pallet. I broke 50+
    2 likes
  16. The cost of consumables is pretty punishing on non-tech classes, especially early game. What I did to offset the cost is to use HP Steal weapons a lot (Photon Claw, Chainsawd, etc), though this probably isn't an option until you're out of Hunter and into a better class. I also remember storing excess trimates (gained while running easy missions) into my share box to use on harder missions. Good times. I dunno if I'd advise just giving up on striking like Sedonx says (it can be a lot of fun if you're willing to stick with it and suffer through needing a different weapon for each element),
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  17. I think all it really controls is how early you want the next wipe to come. Grind failing just extends the amount of time 'til we all have 10/10's and there's nothing left/better to acquire in the game.
    2 likes
  18. For the second problem I'd say instead, remove/nerf all "movement" PAs like tornado dance since using them to travel faster is exploiting the game in the first place. It kills the RPG feeling of the game when everyone dashes through the stages as quickly as possible. That's one of PSO2's biggest problems. Make it slower, not faster. That's one reason PSO1 is so superior.
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  19. My Dad is gonna delete PSU :( Thanks for the 2 years :( (Why? Because it’s making it lose internet) Anyways I’m the one who plays as Lucky.
    1 like
  20. Yeah, this sounds... Really awful. It just adds busy work, and will make my buffing characters get -even less- EXP as I chase my teammates around, trying to rebuff them, as they go about killing everything I haven't tagged yet.
    1 like
  21. Also, this make me think that some custom ennemies/bosses (if that happen) could have an AoE pattern that remove all buffs (more a bosses stuff, with not a new pattern for S5 custom falz or w/e) Edited 1 hour ago by Aelphasy I thought about that too, like maybe letting a Polty, Rappy, or some otherwise superweak enemy to have an increased chance to remove your buffs. I'd like a sound effect too on buff removal. Like glass breaking or something.
    1 like
  22. I would have it apply to Megistaride, but maybe raise the level of boost all stats to balance it if necessary (or drop the item's store price, or both). Plus, it would remove buffs individually at random. Maybe if one of four Megistaride buffs was removed, your HP could drop by 75% the value it normally drops each tick, for example. Also, I wrote the chances as "low" and "high" rather than percentages to prevent assuming what reasonable chances would be.
    1 like
  23. I really hope this wouldn't apply to buffs gained from Megistarides (or other buff items). It's enough of a kick in the balls already for non-tech characters to have to pay 750 meseta per 3 minutes of buffs.
    1 like
  24. Could be a good idea. (or not, see Zeta post below) Also, this make me think that some custom ennemies/bosses (if that happen) could have an AoE pattern that remove all buffs (more a bosses stuff, with a new pattern for S5 custom falz or w/e)
    1 like
  25. We put together a getting started guide, aimed at covering off some of the most commonly-asked questions new players have: https://psu-clementine.net/wiki/index.php/Getting_Started_with_Clementine
    1 like
  26. Something I would love to see looked at in clementine since this is the root you are going. Is to look in to Photon Arts like Deathbullet cause currently in your system with how you have Clementine built it is the only thing people are doing and using at the moment in your content. When you see Beast Fortegunners and Newmans all only spamming rifle shots it kind of is killing off any sort of Mele class in your game at the moment. Techers are still needed cause of buffs and heals especially with harquick they can keep up but any sort of fighter that isn't spamming the Hiken throwers and pistol
    1 like
  27. This is gonna sound odd but, can we get an option to turn off the EXP boost for lower levels when it launches? Something like a server command. I don't wanna rush to the higher levels, makes the rest of them seem pointless.
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  28. Hey Marm, In all seriousness though. I think we should come up with a way to fix current broken weps if this is going to be the case (an item you can find or earn maybe? exchange?). Anyone who has a 6/6 P wand for example will NEVER be able to sell it after this update. No one is going to buy it or want to keep it now. all broken weapons are 100% worthless and I have a bots and pallets full of them. Everything I have is now trash other than my 10/10s and 0/10s. I wouldn't mind grinding to fix some of these weapons. After all of the weeks and weeks I have spent spamming relics to make all of
    1 like
  29. I think the grinding is a decent change. As of now I've got over 500 hrs on my account and barely enough grinders to attempt a 10/10. rather not have to do 2000 relics runs for 10+ pwands to still fail to get a 10/10. Lowering overall chances to get a 10/10...might be easier, but for ppl who don't have 20 hrs a day to play and actually do other things it's good. With such low odds of getting a 10/10 I might run out of grinders before that happens anyway. Nvm the fact that if u play melee getting a 10/10 high percent is a virtual impossibility currently. Now at least people like me have a chanc
    1 like
  30. It will stay broken to the current max grind it has. If something is currently 8/9 and it breaks, it will go to 0/9 not 0/10.
    1 like
  31. A quick guide on how to setup Xbox 360/Xbox One controllers on Clementine. This is perfect for people who don't care to use joy2key or xpadder. This guide will restore trigger function and even enable rumble without having to load additional programs alongside Clementine. **Only the initial XInputPlus setup, won't have to run ever again! 1. Download Xinput Plus: https://drive.google.com/drive/folders/1xwOe7D5iSy-8EtJI5_bHWtzL9hMr9pFO?usp=sharing (safe upload from my own google drive) back-up link for anyone having trouble with google drive: https://www30.zippyshare.com/v/vIkQzZMK/f
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  32. @Slade You read my mind so well friend. I do not understand the many different posts on how grinding should be changed. I can 10/10 any weapon I want right now with barely any effort at all. What I really want to see is very very few Ultimate Chains when they come out. I want to see maybe 10 on the server during an event. Then I want that event to end. Think about the prestige amongst others. Having a few people with such a desired item is something that happened on the last server. I kind of wish that SEED-Magashi would be the ultimate dropper of 15* items. Have him drop the
    1 like
  33. Maybe a smidge unrelated but would love to see Grinder Base S become more available, maybe even in shop. So many rubbish S ranks drop that are outstripped by easier/cheaper to grind A ranks, if S grinders were more available we could throw them on the Hyper Vipers and Rabbit Wanda guilt free! Personally I love grind breaking, maybe not when it fails but it was one of my favourite thrills from playing this years ago, literally closing my eyes when it's about done, exiting the menu then checking in there if it succeeded Big part of what pushed me to look for private servers
    1 like
  34. https://psu-clementine.net/wiki/index.php/Missions#C-rank_missions This link will show you missions based on level in the C rank catagory so you can try some of those out and see how you get on there.
    1 like
  35. There's a Looking For Group channel on Discord. If you aren't seeing it, make sure you've reacted to the post in the Rules channel, as if you haven't many of the channels won't show up.
    1 like
  36. Well hopefully you remember your always welcome to comeback if you see fit to in the future. Until then Stay Safe and have fun
    1 like
  37. I Respect your Decision **hugs** hope to see you around here once more in the future.
    1 like
  38. I quit this game. The only way I would consider returning is if the multiplayer box item penalty is removed, and all classes have access to travel skills.
    1 like
  39. I do think making the other grinder levels have more use is a step in the right direction for the system. Obviously the grinding system is a "feels bad" for most players as it was built upon a game that used a subscription service to keep you playing. We will be looking at ways to improve the grinding system without implementing any jank solutions (this is the reason for why the repair grinders from the previous test have not made a return). We want any improvement to the grinding system to be a permanent and properly implemented one. However, as Marm has mentioned, there isn't going to be any
    1 like
  40. I hope my comment dosen't seem like disrespectful, but i find this idea ridicolus. If the old system says 0% wouldn't it be more reasonable if it would be say 10% at most? If i would to be bold enough i would say add a new level for the grinders, that have to be crafted! with say: 5 grinder s+10 5 Nano-photon an expensive material That is of course would make 1, that would either guarantee the level for all, or like about 90% at 9-10 Of course, same would go wih C B A too, but the material would be less expensive, and the nano-photon numbers would be les
    1 like
  41. Grind breaking is part of the original game. I don't understand why that would ever change. It makes the risk/reward ratio very exciting. The system could use a bit of tweaking though.
    1 like
  42. Problem #1: Agreed. Penalizing players for running in parties doesn't make much sense from an MMO-standpoint. Your solution works. Problem #2: Why do the fastest PARTY clear times include types like Protranser or Fortegunner if they "can't keep up"? If these types are "useless trash", how are they contributing the most towards mission efficiency and speed? Even with FM added into the equation, the fastest / easiest party clears on the official servers have always included types with high utility or damage, despite not having a travel PA. It's one thing to say that ce
    1 like
  43. @Midori Hoshi with all my respect, i can say your points are good, however. I don't think that only the travelling PA would be the only ballance issue. I believe certain classes, such as fighgunner would dissapier once the late game items will be avialable. (along with the master classes of course) As of the challange idea. I can think for something actually. Well two thing i can be honest. First is: Personal challange Meaning, you set some rules for yourself Such as Can't grind weapons Can't use S rank weapons Can only use X-Y% modifier weapons
    1 like
  44. I think your expectations of what this game was/is are way off. This game wasn't meant to be some kind of super difficult dungeon crawler where every enemy has the chance to kill you with any attack. It was made as a simple social looter mmo. Now, for those of us that were a little more serious of a gamer, we found ways to make things more difficult for ourselves when the devs (sega) wouldnt. We started time attacking and racing, which brought a whole new level of difficulty to the game. Not the kind of difficulty you're looking for where enemies have a chance to kill you, but the difficulty o
    1 like
  45. Mr. Killroy. Are you implying that endgame weapons be made easy to max out? If anything this kind of weapon should be even harder to grind at that stage in the game.
    1 like
  46. Please enlighten me on what will be left to in this game once we have the best items maxed out. I really need to know now if there is another "endgame" other than having the best gear/weapons/grind. Once this is all accomplished then it will be time to put PSU up on the shelf and play a different game. If you guys cant afford to play the game for 10 hours after maxing out your character to get an item and grind it then that is at your expense. Everything is so easy to get right now and it is still not easy enough for you guys? Go ahead and say whatever you want on me and others who have
    1 like
  47. A minority of people (who by the way don't play the game) complained that everything was taking too long.
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  48. Honestly Megistar IMO shouldn't be able to buff others at all. It kind of makes all the individual buff techs obsolete. Great self buff, should stay that way.
    1 like
  49. My hobbies making muzik, but mi did always too shy uploading it somewhere, need 4 try an si maybe sum'ady like it. An also cooking I-tal food especially cooking sum popular meals I-tal way dat means ongle natural ingridients widout meat an salt, an of course mi luv carrying my cats. Anime sometimes but nowadays it pretty templated an boring, my favourites konosuba an gintama.
    1 like
  50. My hobbies are video games and anime. But I like to pick a single video game at a time and try to be the best in the world at it, and right now that game is PSU. I tried to play other games while Clem has been down, but I just can't do it. So that means I put more time into anime lately. I watched a lot of stuff on my backlog, and lately I've been watching Ranma 1/2. But while I love anime, I don't like it anywhere near as much as video games. And I usually can't watch anime for hours on end like I can with playing video games.
    1 like
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