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Showing content with the highest reputation since 10/14/2019 in all areas

  1. 13 points
    We are now in the endgame. This is the last major update to this testing phase for a while. We are going to focus on the final features that require a bit more time to iron out. We would like to thank everyone who helped to test and improve Clementine for the past 6 months. This testing phase will remain until the next release. Grinders and Units now display on the Item Drop notice. Grinder success rates were revised to ease the curve, to hopefully bring lesser Grinder qualities into usefulness. High-rarity Striking weapons are now less likely to roll lower element percentages. HP for level 190+ enemies has been corrected to official’s values. Incapacitate changes were reverted, and it now works as it originally did. The timer for frozen targets will now be reduced with each hit, including players. Party Multiplier for HP is now 25% per member. Party Multiplier for EXP is now 4% per member. Castle of Monsters has been re-added, but does not have any S4 difficulty. Phantom Ruins S2 has been re-added. Mother Brain had her attack cool down increased to help combat her desire to murder you as fast as she possibly can. Her shield is now enabled again. Photon Art Changes: Cross Hurricane has received a larger hitbox on all combos. Renga Chujin-shou has received a larger hitbox on all combos. Hishou Jinren-zan has received a larger hitbox on all combos. Cards level 21+ receive +1 bullet, meaning 21-40 will have 4 bullets, and 41+ has 5. You will not see 5 bullets when using the bullet at 41+, but it will hit 5 times. We currently don’t know why this happens! Sorry! Weapon Fixes: Fixed Max PP for Dual Mistilteinn at grind 8. Fixed Grind Stats for Gleaming Punishment. Fixed PA boost for Sunriser TECH+. Fixed Rank and SE modifier for Final Fender. The following weapons have had their SE boost reduced: Gi Gue Laser -> 1.5x Combat Cannon -> 1.5x Anti Android Rifle -> 1.75x Mirage Crusade -> 1.3x Komazli Rod -> 1.3x Happy Rappy Parasol -> 1.3x Rutsularod -> 0.8x Mirage Storm -> 1.5x Chaos Sorcerer Rod -> 1.6x Evil Curst -> 1.2x Solferino -> 1.3x Diopside -> 1.5x Alchemist Shadow -> 1.4x Pseudo GAS: Technic Mastery is now passively enabled, which adds +20% damage for all Attack Technics. Level cap for Striking photon arts has been increased by 10 for all Expert classes. Level cap for Bullets has been increased by 2 for all Expert classes. Level cap for attack Technics has been increased by 2 for all Expert classes. Level cap for support Technics has been increased by 10 for Masterforce. Experimental Changes: Level cap for Types has been increased to 200 for all Expert and Master classes. Expert and Master Types will gain additional stats from 21-100, with an exponentially increasing MP requirement curve. These stat gains are incredibly marginal, and not intended to give massive increases to stats upon reaching level 100. Additionally, all Types only gain increases to specific stats. This new Type feature is not intended to replace GAS or be involved with GAS, but is simply to make MP have a purpose at later levels in the game. We are aware of players that want to play multiple types and will provide some way of getting other types up to where your max type is. We need to make sure this system works first. We already have a plan to help players who play multiple classes, but it cannot be implemented yet. Fighgunner will receive stat increases to HP, ATP, ATA, DFP. Guntecher will receive stat increases to HP, ATP, ATA, TP. Wartecher will receive stat increases to ATA, TP, MST. Fortefighter will receive stat increases to HP, ATP. Fortegunner will receive stat increases to ATP, EVP. Fortetecher will receive stat increases to HP, TP, EVP. Protranser will receive stat increases to all stats. Acrofighter will receive stat increases to ATP, TP, EVP. Acrotecher will receive stat increases to HP, ATP, TP, DFP. Fighmaster will receive stat increases to ATP, DFP. Gunmaster will receive stat increases to ATP, ATA. Masterforce will receive stat increases to TP, EVP. Further Event Information Scorched Valley is now available on the 5th Floor : Guardians HQ Level cap has been increased to 200 Experience Multiplier is currently 2x PA Experience Multiplier is currently 2x In Scorched Valley, the SEED Zoma can be discovered with goggles, and destroyed with normal attacks. Each destroyed SEED Zoma increases the MP acquired at the end of the mission. Clear boxes for Scorched Valley have been added. The sheet with Kappa’s drops has also been updated. https://docs.google.com/spreadsheets/d/1LBw5JooIWUVYFtFKiTB4HfxjFgTWbIwWOrC3TeaTHNY/edit?usp=sharing Protectors Kappa and Scorched Valley will remain until the server’s end. Thanks.
  2. 4 points
    This is the 2nd time its happened to me this event, I know a few other people have seen it happen as well but dont think theres been footage of it yet. https://streamable.com/lvu6r Obviously S4 Kappa B1 Right Gol Dova (con) last time I saw the bug was on a Seed-Ardite in Kappa S4 B3 Middle
  3. 2 points
    Thank you soooooo much for your hard work, this project brought back my childhood, thank you!!!
  4. 2 points
    In our turn we would like to thank you for your hard work. Without you, this amazing virtual world would forever remain the all-consuming black hole of our microcosm. I really hope that in the future we, as a community of this server, will become even more friendly and will not disappoint you.
  5. 2 points
    You can buy them from the NPC in the center of the Dallgun lobby, on the Colony. You could also try searching player shops for any being sold cheaper. There are currently 3 SUV weapons available for humans / newmans, and all of them are the best for different situations. They are all S rank, so you will need to have an S rank armor with an extra slot.
  6. 2 points
    I think this is tiered and works as follows Self: Only you get detailed shadows. Party: You and your party get detailed shadows. Enemies: You, your party, and enemies get detailed shadows
  7. 2 points
    The server was undergoing maintenance, sorry for the inconvenience. It should be back up now.
  8. 2 points
    One of the only things I wish I could do on this game is have the ability to lock the item pallet so every time I open it, it is already on what ever I set it too, In my case wanting to lock it on Trimate. Would save the millions of frustrating times I waste a photon charge and then a scape doll immediately afterwards
  9. 2 points
    It's especially annoying when you have a dodgy d-pad on your controller and you go to use a healing item and end up using something like a photon charge and then get killed
  10. 2 points
    "Too high for normal missions." Said a bare handful of people ever in regards the previous rates. That aside, maybe it's just me and I've got bizarre sensibilities, but, and hear me out here, maybe introducing an event in one breath and then immediately after in another telling everyone you're slashing the drop rates to in most cases 1/3 or less of previous rates is kind of a turbo dick move. Also, since extremes seems to be the only method of balancing the team understands, I'd rather a flood than a drought.
  11. 2 points
    Skadd Is Nerfed Fixed an issue with Boma Maga not having a 100% Freeze Rate Fixed an issue with Reflect Damage not working for Regrant. Fixed an issue with many, many weapons having 0 Times Status Effect infliction rate. Fixed an issue with Rods, Wands, TCSM's, and RCSM's not gaining element damage bonus. Fixed Line Shield hidden stat calculation for ATP, ATA, and TP. Fixed an issue where the player could spawn in a broken mission map, seemingly at random. Fixed an issue where players would not appear in the lobby if they had not moved for 5 or more minutes. Fixed an issue where PA boosts on weapons were being doubled. Fixed an issue where Boss AI would crash the server if a player died and left the arena. A notification will now display, as well as a sound, when a rare weapon or line shield is dropped. Mission boxes now have the correct items corresponding to mission rank. Changes to a world initialise packet. Let me know if any new weird behaviour occurs! Changes to the rare mission calculation rate (again): Base chance of obtaining a rare mission was increased slightly. We'll see how it is over the next week. Changes to Grinding: Failing a grind will no longer reduce the current grind to 0. Instead, the current grind and maximum grind will be reduced by 1. If the current grind is 5 or over then the current grind will be reduced by 2, but the maximum grind will only be reduced by 1. Unfortunately you will still be able to grind up to the maximum grind of the weapon, and repair items will be unusable in that state, so be careful. Changes to Striking Photon Arts: Dus Skadd last combo modifier has been decreased by 20%, and its max target has been decreased to 3. Changes to Bullet Photon Arts: Shotgun max damage modifiers have been reverted back to the original JP values, meaning a decrease of 70%. Rifle max damage modifier has been increased by 20%. Laser Cannon max damage modifier has been increased by 70%. Twin Handgun max damage modifier has been increased by 50%. Currently we're testing a mechanic for Limit Break, so the following changes will be in effect for a while: Diga can now hit multiple points across a single enemy, if they have more than one. Diga's modifiers have been reverted back to the correct numbers. Foie can now hit multiple points across a single enemy, if they have more than one. Foie's modifiers have been reverted back to the correct numbers. Event Information This event will run until the 25th of October. Photon Art Experience has been boosted by 2x Protectors K is currently available to play on the Guardians Colony 5th Floor. C ~ S2 difficulties have an EXP boost of 1.5x Unique clear box items can be obtained by clearing the mission and collecting all of the chips. You can find information on those drops Here Important note for Kappa: I'm aware of an unfortunate issue with Kappa which may cause the server to lag, but unfortunately I was unable to pinpoint it. If this issue still occurs, I'll try my best to fix it asap. If you run into this issue and have any information on what might cause it, please let me know. Thanks! I've put GAS research on the back burner for the time being, with the exception of Limit Break experiments. I don't think right now is the best time, so I would like to focus more on finishing synthesis and the sort. We're also still currently looking into and researching boxes, so please bear with us. Kappa clear boxes are an experiment, so there may be some issues to smooth out still. Thanks to everyone that provided input
  12. 2 points
    So uh when is the source code gonna get leaked so people with a brain can make a good private server, cause some of these changes are honestly retarded and ruined the game
  13. 2 points
    The command for swapping line shields based from their element is "/sl element" So, /sl fire would equip the first fire lineshield in your inventory.
  14. 1 point
    Continuing on with NBL archives. I've been trying to think of ways to simplify the code and get around the lack of offsets declared in the header. But I guess if they're actually needed or not is a little debatable, since after once segment has been read, the next section is found by scanning instead of seeking. I think it's really the combination of having to scan paired with not knowing the exact format of what's contained in the archive. Maybe writing out an approach will help me simplify th code that I have. So to start out, it seems like a good idea to read 0x00 as a quick sanity check to check for the NMLL magic and return if it's not found. Then we're probably going to want to read 0x04 for the compression format and then 0x1c to get the seed for blowfish. And that way we'll have those parameters for working with the rest of the archive. Next we're going to need 0x08 to get the byte length of the NMLL header and then 0x0c for the number of files in the NMLL section. With that we can decrypt the NMLL header to get the filenames, offsets and length of all of the files contained. Then we can start from the end of the NMLL header and seek until the first non-zero byte. This will be the NMLL body, and if we can't find this section, then we return. If there is a body then we decompress and decrypt if needed. Then we continue to seek to the first non-zero byte after the body. This will be the pointer table. So once we have the pointer table and the raw NMLL body, then we can go ahead and unpack those files and add them to the files to be returned. Once we've hit the end of the end of the pointer table then we seek until we find the TMLL header and return if it doesn't exist. If it does exist then we read 0x20 to get the header size and then 0x2c to get the number of textures in the section. We then decrypt the header and get the filenames and offsets. Then we seek to the next non-zero byte after the header, get the body, decompress. And then unpack and add the textures to the files to be returned. And then we return the unpacked files from the archive.
  15. 1 point
    https://www.youtube.com/watch?v=yqMQJjxTKBc Scorched Valley S4 Masterforce Solo Run 22:50 You can look at the vod and the pictures, I believe the time is 22:50 but could be a extra second or two. I killed the last mob right at that time.
  16. 1 point
    Right now I don't have too much to write about in terms of the FPB tarball since I'm simply using the "look for magic numbers and slice" method. It seems like there should be a cleaner approach that involves reading the file header and then finding the offsets in the file. I've been taking a second look at NBL and I think I can write some notes about that. The figure above shows the outline of the structure of an NBL archive. For NBL I'm guessing the extension stands for "New BML" as it has a similar function and approach to PSO's BML archive format, but in implementation a lot has been changed. In terms of function it acts the same grouping a list of models, and files associated with the models such as animations, and then has the textures for those models all included in a single grouped compressed file. In terms of structure the way it does this is somewhat different. NBL groups information with two main sections. First is the NMLL section which contains any kind of information that isn't textures. So the content is anything from models to animations, texture lists, and animation. The second section is the TMLL section which contains the textures. Each section has it's own respective header and body. Which are essentially the same format. The NMLL header has 0x30 bytes of meta data at the top of the header followed by the file list, while the TMLL section has 0x20 bytes followed by the follow list. And the body is the same for both sections, can be compressed, and can be encrypted, and in that order. So if the body is uncompressed then decompress (with PRS for type 0) and then decrypt is encrypted (with blowfish). Once decompressed and encrypted the files are stacked end to end and the respective offsets and lengths are provided in the respective headers. The main difference between the two sections is that texture data is likely copied directly into the framebuffer. So the archive only needs to unpack the files and then copy the information directly into the framebuffer. The NMLL section of the archive gets copied as a block directly into memory, and the archive is implemented so that all pointers in the NMLL files are zero relative to the start of the body. And then following the body is a list of pointer offsets inside the body, with the reasoning being that it allows for all of the pointers to be easily adjusted to the location copied into memory. In terms of approach for extracting the files from an NBL the approach is a little messy. First read the meta data in the header to try and find the number of files in each respective section, the length of each header in bytes, the compressed size of each body and then the decompressed size of each body. And then get the key and initialize blowfish on the condition the files are encrypted. Then it seems like the next step is to try and seek through the file to try and find where each segment is and slice it into it's own section of information. The reason for using slicing is kind of two-fold. The main reason is that it's unclear if there is a pattern for the amount of padding between each group of information. So after the NMLL header there is zero padding before the body, and then the start of the body is the first non-zero bytes following. And that seems to hold true for all of the segments, after the NMLL body is an unknown amount of zero padding followed by the pointer list. And then the TMLL section is optional and doesn't exist in a lot of cases. And then when it does exist it's position needs to be found by looking for the TMLL magic number. And which is then followed by more padding and then the TMLL body. So the most difficultly for handling this function generally comes from handling the different conditions and seeking through to find the different segments. Once each segment has been isolated, you decrypt and read the header. Then decompress and decrypt the body, and then in the case of NMLL adjust the pointers, and then pull out the files. Seems like something that could be addressed by adding a few offset pointers in the headers, but at best I can only speculate at the potential reasons behind this. The best reason that I can think of is that the archive is intended to be more of a streaming format, where the archive is intended to start at the beginning and seek through the file copying information into memory as it goes along. Though having a few more offsets declared in the header would make this format much easier to work with.
  17. 1 point
    Is this normal and is there any way to fix it? To be more specific, i get a disconection error every time I go to my room.
  18. 1 point
    After using [Gothic Black] Room ticket from Vol Casino I can't access my room, everytime I got error N° 057 "Disconnected due a request from the server." or N° 052 "Disconnected from server. Please check you network hardware." , and aparently other players also got this error when trying to acces my room. What I do before aplying the room decoration: Geting the free 100 coins from casino counter Bought the Remodeling Ticket [Gothic Black] Fail to apply the ticked as I have some decorations in place Use the "remove all decorations" option Apply again the ticked and get DCed
  19. 1 point
    A few moments ago I have just experienced the same bug. I purchased a remodel item from the Guardians Colony shop with meseta, went to my room and remodeled it, and was disconnected. I am disconnected anytime I try to visit my room after this. The remodel I tried to use was kindergarten.
  20. 1 point
    YESSSS MARMAFLUKE YYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
  21. 1 point
    If it happens to me with the AAR, I ask for a refund.
  22. 1 point
    The tools you need Attract Mode Custom Version 2.6.0 and The PC Games files https://drive.google.com/drive/folders/1evP4oWH9IOMwXJSYrn1nJHvKCifVMnKx link to Phantasy Star Universe Clementine Website https://psu-clementine.net/community/index.php?/client_download/ What is Attract Mode ? Attract-Mode is a graphical frontend for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinets. Attract-Mode is open source and runs on Linux, OS X and Windows-based systems.
  23. 1 point
    this link is a video guide for Phantasy Star Online V1 Private Server on Retro Arch https://www.youtube.com/watch?v=_Oz9Vsb541I NOTE: Don't use Phantasy Star Online V2 you will get a Disconnect, Retroarch only Support V1 only You can now Play Phantasy Star Online Private server with Retroarch using Flycast Cores Tools you need to get started can be found at the video guide link RetroArch download http://buildbot.libretro.com/nightly/windows/x86_64/RetroArch-x64-setup.exe Text Guide to Play Phantasy Star Online V1 Private Server on RetroArch Download RetroArch Nightly latest version only 1. Start to run the RetroArch.exe 2. Go to Load Core and scroll Down and Find "Sega Dreamcast/Naomi (Flycast) core and downlaod it 3. return back and find Load Content. Make sure to remember where you put your two ISO 4. Load PW3_ECH-DCF.CDI on retro arch 5. Hit okay until you come to main menu, Press Start on your controller to Bring up another Menu , go to option 6. Add any name you like 7. put 666 on the first Box Dial and remove 1234567 and hit Okay Button four times and save. 8. Close Retroarch and relaunch it 9. Load Phantasy Star Online (USA).CDI 10. Go to Option on the PSO Title screen. Enter the Security Key and Access cod Security key : 77777777 Access Key : 99999999 11. Go to Languages and change it to English 12. Return to the Title Screen and Create a Character and re enter the Security key AND Access Key 13. Choose Online and let its do its thing. RetroArchでPhantasy Star Online V1 Private Serverをプレイするためのテキストガイド RetroArch Nightly最新バージョンのみをダウンロード 1. RetroArch.exeの実行を開始します 2. Load Coreに移動して下にスクロールし、「Sega Dreamcast / Naomi(Flycast)core」を見つけてダウンロードします 3.戻って、コンテンツの読み込みを見つけます。 2つのISOをどこに置いたかを忘れないでください 4.レトロアーチにPW3_ECH-DCF.CDIをロード 5.メインメニューが表示されるまでOKを押し、コントローラーの[スタート]を押して別のメニューを表示し、オプションに移動します 6.好きな名前を追加します 7.最初のボックスダイヤルに666を置き、1234567を削除し、[OK]ボタンを4回押して保存します。 8. Retroarchを閉じて再起動します 9. Load Phantasy Star Online(USA).CDI 10. [PSOタイトル]画面の[オプション]に移動します。セキュリティキーとアクセスコードを入力します セキュリティキー:77777777 アクセスキー:99999999 11.言語に移動し、英語に変更します 12.タイトル画面に戻ってキャラクターを作成し、「セキュリティキー」と「アクセスキー」を再入力します 13. [オンライン]を選択し、その機能を実行させます。
  24. 1 point
    Seasonal enemies do not currently work. Sorry about that.
  25. 1 point
    The current weapon grind rates are the same as having max photon fortune. It's just that the shining star icon thingy next to our names doesn't show.
  26. 1 point
    hello peeps :3 just letting people know, i have just started making a wiki for the server and will be slowly filling it up with data got from ingame and some other guides if anyone want to check it and/or give a helping hand, the link is: https://psu-clementine.fandom.com
  27. 1 point
    Hey there! I hate to come and tell you this after you already started work on it, but we've already got a wiki of our own for Clementine that's currently being developed. If you want to continue developing yours, that's fine, but please understand most of the data you gather for what's currently on the server will likely be outdated upon the full launch of the server.
  28. 1 point
    To further elaborate on this, boxes in general do not have items in them yet, at least not regular items you'd expect like official had. They do have items from the offline mode box list, but that's it right now. The full box drops list is still being worked on, however our current event mission Protectors Kappa does have box drops for all ranks.
  29. 1 point
    Video linked below, after he fell up there he flew out to get rocks and came back to normal height. https://streamable.com/it90p
  30. 1 point
    The Promorod shows up as 13* and supposed to be 11*
  31. 1 point
    I was resizing the window but that never seemed to cause errors before. I got it going again. Thanks for the help!
  32. 1 point
    That seemed to help. I also had to disable full screen mode again. Thanks for the help!
  33. 1 point
    That pops up when you try to do other things while the game is up. Stretching the window will give that error (anti cheat type of thing), starting other programs can trigger it, etc. Are you resizing the window at all since you're playing in windowed? A dying GPU wouldn't give that error.
  34. 1 point
    Hmm. Maybe it's your Windows settings. Type UAC in the Windows search bar and open the User Account Control Settings. I have mine set like this and I don't have that issue. http://prntscr.com/plux39
  35. 1 point
    I regret not saving more images of myself, but you can see me in some of these screenshots. My bud who took them will play more seriously when wipes stop . Some of you may see yourselves in a few of these. Here's a picture taken during Dengeki. Lots of people may have their alts in this shot. Henrik Yukyato was somebody I knew but he hated my guts since I was a huge asshole. He was a super nice guy and if you meet him say hi from Ice I also recognize all the players in the foreground, but don't remember who's alt wolfie was, and I *think* demon was a troll back in the day, but may be wrong. By far my favorite picture I still have. We caught Ruby Eclipse the GM AFKing. Shameful xp waste. We took a very suggestive picture of him holding his hands to shame him back to the grind. Maduin was one of my alts. A classic trolling method: He filled my room with cardboard, then put cardboard in the card board. I had to go through each one and remove the item since you can't remove all decorations while a gift was in your room. My room after I had a few more decorations. I classed it up more as time went by, but this is the only picture of it I have. Clementine doesn't get all the credit for being a buggy mess. Enemy desync and clipping issues were all through official. He's stuck and can't move in this shot. There was also a bug where he couldn't see any decorations I placed momentarily. Here's a screenshot just of his loot. No XP waste. Grind them levels and catch them rares. And a rare enemy spawn. I forgot about rare variants entirely. One of his alts was a Wicco enemy from moatoob. He sent me screenshots of him trying to perfect the costume. Another friend just sent me this. I'm not in it, but this was end of life. It really hits me where it hurts to this very day.
  36. 1 point
    There are a lot of problems with Foverse, but that's not one of them. It's supposed to go away if you change blocks in a mission.
  37. 1 point
    You need to unlearn them in the PA list under character info before trying to learn a new one. This happens because replacing wasn't implemented yet.
  38. 1 point
    Best list for real, ty Bando!! And to everyone else who contributed so far!
  39. 1 point
    The Definitive Map/Mission Guide **80% Complete** Purple Text - Planet (Use respective docks to fly to planets from Guardians Colony 4th Floor) Green Text - Mission Lobby (Take flight attendant to reach lobby on respective planet) Orange Text - Mission Counter (Counter will be within said lobby) Pink Text - Boss (Boss at the end of the mission.) Yellow Text - Meseta Clear Reward (Meseta reward for clearing mission) Blue Text - Mission Point Clear Reward (Mission Point reward for clearing mission) Red Text - Unavailable Mission (Info kept for if/when mission returns) *Mission rewards based on S Rank clear* ** = 2 or more required for S Rank Mission - Lvl Requirement - Enemy Lvl - Boss - Enemy Element - Meseta - Mission Points -----------------------:**GUARDIANS COLONY**:---------------------------- \\\**CLYEZ CITY**\\\ (LINEAR LINE PLATFORM) Unsafe Passage (3 Blocks) - - No Prerequisites --- - Monsters LV 1+ [No Boss] [3000 Meseta - 39 MP] Unsafe Passage (3 Blocks) - - LV Requirement 5+ - Monsters LV 20+ [No Boss] [9000 Meseta - 47 MP] Unsafe Passage (3 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [No Boss] [15000 Meseta - 75 MP] Unsafe Passage (3 Blocks) - - LV Requirement 35+ - Monsters LV 55+ [No Boss] [21000 Meseta - 108 MP] (SPACE DOCK) Dark Satellite (3 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 51 MP] Dark Satellite (3 Blocks) - - LV Requirement 5+ - Monsters LV 20+ [No Boss] [9000 Meseta - 63 MP] Dark Satellite (3 Blocks) - - LV Requirement 35+ - Monsters LV 40+ [No Boss] [15000 Meseta - 90 MP] Dark Satellite (3 Blocks) - - LV Requirement 50+ - Monsters LV 85+ [No Boss] [21000 Meseta - 150 MP] Dark Satellite (3 Blocks) - - LV Requirement 85+ - Monsters LV 110+ [No Boss] [27000 Meseta - 216 MP] Dark Satellite (3 Blocks) - - LV Requirement 105+ - Monsters LV 150+ [No Boss] [33000 Meseta - 348 MP] \\\**TRANSFER TERMINAL**\\\ (AUROREY VIEWING PLAZA AREA) Fight For Food (4 Blocks) - - No Prerequisites --- - Monsters LV 5+ [No Boss] [3000 Meseta - 39 MP] Fight For Food (4 Blocks) - - LV Requirement 10+ - Monsters LV 25+ [No Boss] [9000 Meseta - 51 MP] Fight For Food (4 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [No Boss] [15000 Meseta - 66 MP] Fight For Food (4 Blocks) - - LV Requirement 45+ - Monsters LV 60+ [No Boss] [21000 Meseta - 102 MP] Fight For Food (4 Blocks) - - LV Requirement 60+ - Monsters LV 80+ [No Boss] [27000 Meseta - 159 MP] \\\**HIVE NO. 3**\\\ (HIVE CENTRAL CONTROL AREA) SEED Awakened (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Dulk Fakis] [3000 Meseta - 54 MP] SEED Awakened (3 Blocks) - - LV Requirement 30+ - Monsters LV 35+ [Dulk Fakis] [9000 Meseta - 75 MP] SEED Awakened (3 Blocks) - - LV Requirement 40+ - Monsters LV 45+ [Dulk Fakis] [15000 Meseta - 93 MP] SEED Awakened (3 Blocks) - - LV Requirement 60+ - Monsters LV 90+ [Dulk Fakis] [21000 Meseta - 156 MP] SEED Awakened (3 Blocks) - - LV Requirement 85+ - Monsters LV 110+ [Dulk Fakis] [27000 Meseta - 219 MP] SEED Awakened (3 Blocks) - - LV Requirement 130+ - Monsters LV 175+ [Dulk Fakis] [33000 Meseta - 390 MP] \\\**DALLGUN VIEWING PLAZA**\\\ (CLYEZ CITY AREA) The Black Nest (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] [3000 Meseta - 47 MP] The Black Nest (3 Blocks) - - LV Requirement 35+ - Monsters LV 40+ [No Boss] [9000 Meseta - 69 MP] The Black Nest (3 Blocks) - - LV Requirement 60+ - Monsters LV 90+ [No Boss] [15000 Meseta - 120 MP] The Black Nest (3 Blocks) - - LV Requirement 75+ - Monsters LV 120+ [No Boss] [21000 Meseta - 171 MP] The Black Nest (3 Blocks) - - LV Requirement 90+ - Monsters LV 145+ [No Boss] [27000 Meseta - 240 MP] True Darkness (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Dulk Fakis] True Darkness (2 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [Dulk Fakis] True Darkness (2 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [Dulk Fakis] True Darkness (2 Blocks) - - LV Requirement 55+ - Monsters LV 80+ [Dulk Fakis] True Darkness (2 Blocks) - - LV Requirement 85+ - Monsters LV 115+ [Dulk Fakis] \\\**RYKROS**\\\ (CORE AREA) The Dark God (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 60+ - Monsters LV 95+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 75+ - Monsters LV 125+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 90+ - Monsters LV 155+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 120+ - Monsters LV 170+ [Dark Falz] The Dark God (3 Blocks) - - LV Requirement 150+ - Monsters LV 190+ [Dark Falz] ---------------------------:**PARUM**:----------------------------------- \\\**HOLTES CITY**\\\ (FLYER BASE) *EAST DISTRICT* Mad Creatures - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 27 MP] Mad Creatures - - LV Requirement 10+ - Monsters LV 20+ [No Boss] [9000 Meseta - 36 MP] Mad Creatures - - LV Requirement 25+ - Monsters LV 30+ [No Boss] [15000 Meseta - 51 MP] Mad Creatures - - LV Requirement 45+ - Monsters LV 50+ [No Boss] [21000 Meseta - 78 MP] Mad Creatures - - LV Requirement 70+ - Monsters LV 95+ [No Boss] [27000 Meseta - 150 MP] Scarred Planet - - No Prerequisites --- - Monsters LV 5+ [No Boss] [3000 Meseta - 48 MP] Scarred Planet - - LV Requirement 10+ - Monsters LV 25+ [No Boss] Scarred Planet - - LV Requirement 25+ - Monsters LV 50+ [No Boss] Scarred Planet - - LV Requirement 60+ - Monsters LV 100+ [No Boss] Scarred Planet - - LV Requirement 100+ - Monsters LV 150+ [No Boss] (LINEAR LINE PLATFORM) *WEST DISTRICT* Train Rescue - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 45 MP] Train Rescue - - LV Requirement 10+ - Monsters LV 20+ [No Boss] [9000 Meseta - 60 MP] Train Rescue - - LV Requirement 35+ - Monsters LV 40+ [No Boss] [15000 Meseta - 84 MP] Train Rescue - - LV Requirement 50+ - Monsters LV 80+ [No Boss] [21000 Meseta - 138 MP] Train Rescue - - LV Requirement 60+ - Monsters LV 100+ [No Boss] [27000 Meseta - 195 MP] Train Rescue - - LV Requirement 120+ - Monsters LV 175+ [No Boss] [33000 Meseta - 372 MP] (AMF HEADQUARTERS) *WEST DISTRICT* AMF HQ Recovery (2 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 24 MP] AMF HQ Recovery (2 Blocks) - - LV Requirement 10+ - Monsters LV 20+ [No Boss] [9000 Meseta - 33 MP] AMF HQ Recovery (2 Blocks) - - LV Requirement 40+ - Monsters LV 50+ [No Boss] [15000 Meseta - 60 MP] AMF HQ Recovery (2 Blocks) - - LV Requirement 70+ - Monsters LV 90+ [No Boss] [21000 Meseta - 111 MP] \\\**RAFFON MEADOW: FIELD BASE**\\\ (LAKESHORE PARK AREA) Plains Overlord - - No Prerequisites --- - Monsters LV 15+ [De Ragan] [3000 Meseta - 48 MP] Plains Overlord - - LV Requirement 10+ - Monsters LV 25+ [De Ragan] [9000 Meseta - 60 MP] Plains Overlord - - LV Requirement 30+ - Monsters LV 35+ [De Ragan] [15000 Meseta - 78 MP] Plains Overlord - - LV Requirement 50+ - Monsters LV 55+ [De Ragan] [21000 Meseta - 111 MP] Plains Overlord - - LV Requirement 70+ - Monsters LV 100+ [De Ragan] [27000 Meseta - 186 MP] Sleeping Warriors (3 Blocks) - - No Prerequisites ---- - Monsters LV 15+ [No Boss] [3000 Meseta - 57 MP] Sleeping Warriors (3 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [No Boss] [9000 Meseta - 75 MP] Sleeping Warriors (3 Blocks) - - LV Requirement 35+ - Monsters LV 40+ [No Boss] [15000 Meseta - 96 MP] Sleeping Warriors (3 Blocks) - - LV Requirement 55+ - Monsters LV 65+ [No Boss] [21000 Meseta - 129 MP] Sleeping Warriors (3 Blocks) - - LV Requirement 75+ - Monsters LV 105+ [No Boss] [27000 Meseta - 219 MP] \\\**RAFFON MEADOW: LAKESHORE PARK**\\\ (FIELD BASE AREA) Crimson Beast (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [De Ragan] Crimson Beast (3 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [De Ragan] Crimson Beast (3 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [De Ragan] Crimson Beast (3 Blocks) - - LV Requirement 50+ - Monsters LV 70+ [De Ragan] Crimson Beast (3 Blocks) - - LV Requirement 60+ - Monsters LV 85+ [De Ragan] (UNDERWATER PLANT AREA) The Mad Beast (3 Blocks) - - No Prerequisites ---- - Monsters LV 15+ [No Boss] [3000 Meseta - 45 MP] The Mad Beast (3 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [No Boss] [9000 Meseta - 66 MP] The Mad Beast (3 Blocks) - - LV Requirement 40+ - Monsters LV 45+ [No Boss] [15000 Meseta - 84 MP] The Mad Beast (3 Blocks) - - LV Requirement 55+ - Monsters LV 90+ [No Boss] [21000 Meseta - 141 MP] The Mad Beast (3 Blocks) - - LV Requirement 75+ - Monsters LV 105+ [No Boss] [27000 Meseta - 192 MP] The Mad Beast (3 Blocks) - - LV Requirement 120+ - Monsters LV 175+ [No Boss] [33000 Meseta - 363 MP] \\\**UNDERWATER PLANT: TEMPORARY BASE**\\\ (RAFFON MEADOW AREA) Lab Recovery (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] Lab Recovery (3 Blocks) - - LV Requirement 15+ - Monsters LV 35+ [No Boss] Lab Recovery (3 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [No Boss] Lab Recovery (3 Blocks) - - LV Requirement 40+ - Monsters LV 65+ [No Boss] Lab Recovery (3 Blocks) - - LV Requirement 55+ - Monsters LV 80+ [No Boss] (OLD MELLVORE CITY AREA) Endrum Remnants (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 45 MP] Endrum Remnants (3 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [No Boss] [9000 Meseta - 63 MP] Endrum Remnants (3 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [No Boss] [15000 Meseta - 81 MP] Endrum Remnants (3 Blocks) - - LV Requirement 50+ - Monsters LV 80+ [No Boss] Endrum Remnants (3 Blocks) - - LV Requirement 65+ - Monsters LV 105+ [No Boss] \\\**LAKE DENES**\\\ (RELICS SITE AREA) The Dual Sentinel (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [De Ragnus] [3000 Meseta - 60 MP] The Dual Sentinel (3 Blocks) - - LV Requirement 20+ - Monsters LV 25+ [De Ragnus] [9000 Meseta - 75 MP] The Dual Sentinel (3 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [De Ragnus] [15000 Meseta - 102 MP] The Dual Sentinel (3 Blocks) - - LV Requirement 55+ - Monsters LV 85+ [De Ragnus] [21000 Meseta - 150 MP] The Dual Sentinel (3 Blocks) - - LV Requirement 70+ - Monsters LV 110+ [De Ragnus] [27000 Meseta - 216 MP] \\\**FORAN WATERFALL**\\\ (LAKE DENES AREA) Duel In The Ruins (2 Blocks) - - No Prerequisites --- - Monsters LV 20+ [De Ragnus] Duel In The Ruins (2 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [De Ragnus] Duel In The Ruins (2 Blocks) - - LV Requirement 35+ - Monsters LV 50+ [De Ragnus] Duel In The Ruins (2 Blocks) - - LV Requirement 55+ - Monsters LV 80+ [De Ragnus] Duel In The Ruins (2 Blocks) - - LV Requirement 80+ - Monsters LV 110+ [De Ragnus] \\\**AMF METRO PLATFORM AREA**\\\ (CENTRAL COMMAND CENTER AREA) Military Subway (5 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 117 MP] Military Subway (5 Blocks) - - LV Requirement 10+ - Monsters LV 20+ [No Boss] [9000 Meseta - 141 MP] Military Subway (5 Blocks) - - LV Requirement 40+ - Monsters LV 50+ [No Boss] [15000 Meseta - 186 MP] Military Subway (5 Blocks) - - LV Requirement 70+ - Monsters LV 90+ [No Boss] [21000 Meseta - 261 MP] Military Subway (5 Blocks) - - LV Requirement 100+ - Monsters LV 140+ [No Boss] [27000 Meseta - 381 MP] Military Subway (5 Blocks) - - LV Requirement 120+ - Monsters LV 170+ [No Boss] [33000 Meseta - 555 MP] Military Subway (5 Blocks) - - LV Requirement 150+ - Monsters LV 190+ [No Boss] [39000 Meseta - 876 MP] \\\**AMF CENTRAL COMMAND**\\\ (PARACABANA COAST AREA) Electronic Brain (4 Blocks) - - No Prerequisites --- - Monsters LV 20+ [Mother Brain] Electronic Brain (4 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [Mother Brain] Electronic Brain (4 Blocks) - - LV Requirement 60+ - Monsters LV 95+ [Mother Brain] Electronic Brain (4 Blocks) - - LV Requirement 70+ - Monsters LV 120+ [Mother Brain] Electronic Brain (4 Blocks) - - LV Requirement 100+ - Monsters LV 165+ [Mother Brain] \\\**OLD ROZENOM CITY\\\ (PARACABANA COAST AREA) Lightning Beast (3 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] Lightning Beast (3 Blocks) - - LV Requirement 10+ - Monsters LV 30+ [No Boss] Lightning Beast (3 Blocks) - - LV Requirement 25+ - Monsters LV 55+ [No Boss] Lightning Beast (3 Blocks) - - LV Requirement 60+ - Monsters LV 105+ [No Boss] Lightning Beast (3 Blocks) - - LV Requirement 100+ - Monsters LV 155+ [No Boss] Lightning Beast (3 Blocks) - - LV Requirement 125+ - Monsters LV 175+ [No Boss] \\\**PARACABANA COAST**\\\ (AMF CENTRAL COMMAND CENTER AREA) SEED Express (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Mother Brain] [3000 Meseta - 63 MP] SEED Express (3 Blocks) - - LV Requirement 10+ - Monsters LV 35+ [Mother Brain] [9000 Meseta - 84 MP] SEED Express (3 Blocks) - - LV Requirement 25+ - Monsters LV 60+ [Mother Brain] [15000 Meseta - 120 MP] SEED Express (3 Blocks) - - LV Requirement 60+ - Monsters LV 110+ [Mother Brain] [21000 Meseta - 189 MP] SEED Express (3 Blocks) - - LV Requirement 100+ - Monsters LV 160+ [Mother Brain] [27000 Meseta - 291 MP] (OLD ROZENOM CITY AREA) Beach Bum Beast (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 57 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 10+ - Monsters LV 45+ [No Boss] [9000 Meseta - 84 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 40+ - Monsters LV 80+ [No Boss] [15000 Meseta - 126 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 70+ - Monsters LV 110+ [No Boss] [21000 Meseta - 177 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [No Boss] [27000 Meseta - 267 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 120+ - Monsters LV 180+ [No Boss] [33000 Meseta - 402 MP] Beach Bum Beast (3 Blocks) - - LV Requirement 150+ - Monsters LV 190+ [No Boss] [39000 Meseta - 624 MP] -----------------------------:**MOATOOB**:--------------------------------- \\\**DAGORA CITY**\\\ (FLYER BASE) System Defense (3 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 33 MP] System Defense (3 Blocks) - - LV Requirement 20+ - Monsters LV 35+ [No Boss] [9000 Meseta - 54 MP] System Defense (3 Blocks) - - LV Requirement 30+ - Monsters LV 40+ [No Boss] [15000 Meseta - 69 MP] System Defense (3 Blocks) - - LV Requirement 50+ - Monsters LV 70+ [No Boss] [21000 Meseta - 111 MP] System Defense (3 Blocks) - - LV Requirement 75+ - Monsters LV 95+ [No Boss] [27000 Meseta - 165 MP] Valley Of Carnage (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 42 MP] Valley Of Carnage (2 Blocks) - - LV Requirement 15+ - Monsters LV 35+ [No Boss] [9000 Meseta - 63 MP] Valley Of Carnage (2 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [No Boss] [15000 Meseta - 81 MP] Valley Of Carnage (2 Blocks) - - LV Requirement 40+ - Monsters LV 50+ [No Boss] [21000 Meseta - 102 MP] Valley Of Carnage (2 Blocks) - - LV Requirement 65+ - Monsters LV 85+ [No Boss] [27000 Meseta - 165 MP] \\\**WEST KUGU DESERT: FIELD BASE**\\\ (GALENIGARE MINING AREA) Desert Terror (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Dimmalogus] [3000 Meseta - 42 MP] Desert Terror (3 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [Dimmalogus] [9000 Meseta - 60 MP] Desert Terror (3 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [Dimmalogus] [15000 Meseta - 78 MP] Desert Terror (3 Blocks) - - LV Requirement 50+ - Monsters LV 70+ [Dimmalogus] [21000 Meseta - 117 MP] Desert Terror (3 Blocks) - - LV Requirement 75+ - Monsters LV 105+ [Dimmalogus] [27000 Meseta - 183 MP] Desert Terror (3 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [Dimmalogus] [33000 Meseta - 315 MP] Citadel Of Sand (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] Citadel Of Sand (3 Blocks) - - LV Requirement 25+ - Monsters LV 50+ [No Boss] Citadel Of Sand (3 Blocks) - - LV Requirement 50+ - Monsters LV 80+ [No Boss] Citadel Of Sand (3 Blocks) - - LV Requirement 80+ - Monsters LV 120+ [No Boss] Citadel Of Sand (3 Blocks) - - LV Requirement 100+ - Monsters LV 155+ [No Boss] \\\**GALENIGARE CANYON: BASIN**\\\ (LAKE AREA) Mine Defense (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] Mine Defense (2 Blocks) - - LV Requirement 15+ - Monsters LV 35+ [No Boss] Mine Defense (2 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [No Boss] Mine Defense (2 Blocks) - - LV Requirement 40+ - Monsters LV 60+ [No Boss] Mine Defense (2 Blocks) - - LV Requirement 65+ - Monsters LV 85+ [No Boss] Mine Defense (2 Blocks) - - LV Requirement 120+ - Monsters LV 175+ [No Boss] \\\**GALENIGARE TUNNELS: UNDERGROUND LAKE**\\\ (FIELD BASE AREA) Rogues' Shortcut (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Dimmalogus] Rogues' Shortcut (2 Blocks) - - LV Requirement 15+ - Monsters LV 25+ [Dimmalogus] Rogues' Shortcut (2 Blocks) - - LV Requirement 30+ - Monsters LV 40+ [Dimmalogus] Rogues' Shortcut (2 Blocks) - - LV Requirement 50+ - Monsters LV 55+ [Dimmalogus] Rogues' Shortcut (2 Blocks) - - LV Requirement 60+ - Monsters LV 85+ [Dimmalogus] Rogues' Shortcut (2 Blocks) - - LV Requirement 90+ - Monsters LV 140+ [Dimmalogus] (INFILTRATION POINT AREA) Tunnel Recapture (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] Tunnel Recapture (3 Blocks) - - LV Requirement 20+ - Monsters LV 35+ [No Boss] Tunnel Recapture (3 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [No Boss] Tunnel Recapture (3 Blocks) - - LV Requirement 45+ - Monsters LV 75+ [No Boss] Tunnel Recapture (3 Blocks) - - LV Requirement 70+ - Monsters LV 95+ [No Boss] Desert Goliath - - No Prerequisites --- - Monsters LV 15+ [Magas Maggahna] Desert Goliath - - LV Requirement 25+ - Monsters LV 30+ [Magas Maggahna] Desert Goliath - - LV Requirement 40+ - Monsters LV 45+ [Magas Maggahna] Desert Goliath - - LV Requirement 55+ - Monsters LV 80+ [Magas Maggahna] Desert Goliath - - LV Requirement 75+ - Monsters LV 105+ [Magas Maggahna] Desert Goliath - - LV Requirement 105+ - Monsters LV 155+ [Magas Maggahna] Lonely Laboratory (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] Lonely Laboratory (3 Blocks) - - LV Requirement 30+ - Monsters LV 50+ [No Boss] Lonely Laboratory (3 Blocks) - - LV Requirement 45+ - Monsters LV 80+ [No Boss] Lonely Laboratory (3 Blocks) - - LV Requirement 80+ - Monsters LV 125+ [No Boss] \\\**WEST KUGU DESERT: OASIS**\\\ (GALENIGARE MINING AREA) Stolen Weapon (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Magas Maggahna] Stolen Weapon (2 Blocks) - - LV Requirement 10+ - Monsters LV 25+ [Magas Maggahna] Stolen Weapon (2 Blocks) - - LV Requirement 20+ - Monsters LV 35+ [Magas Maggahna] Stolen Weapon (2 Blocks) - - LV Requirement 40+ - Monsters LV 70+ [Magas Maggahna] Stolen Weapon (2 Blocks) - - LV Requirement 50+ - Monsters LV 85+ [Magas Maggahna] Stolen Weapon (2 Blocks) - - LV Requirement 130+ - Monsters LV 180+ [Magas Maggahna] \\\**NORTHERN CONTINENT: ICE PLAINS**\\\ (GRANIGS MINE AREA) Caves Of Ice (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 36 MP] Caves Of Ice (2 Blocks) - - LV Requirement 15+ - Monsters LV 35+ [No Boss] [9000 Meseta - 54 MP] Caves Of Ice (2 Blocks) - - LV Requirement 35+ - Monsters LV 55+ [No Boss] [15000 Meseta - 81 MP] Caves Of Ice (2 Blocks) - - LV Requirement 55+ - Monsters LV 100+ [No Boss] [21000 Meseta - 138 MP] Caves Of Ice (2 Blocks) - - LV Requirement 75+ - Monsters LV 130+ [No Boss] [27000 Meseta - 204 MP] \\\**II CABO BASE**\\\ (GRANIGS MINE AREA) Bladed Legacy (3 Blocks) - - No Prerequisites --- - Monsters LV 25+ [No Boss] [3000 Meseta - 45 MP] Bladed Legacy (3 Blocks) - - LV Requirement 30+ - Monsters LV 55+ [No Boss] [9000 Meseta - 69 MP] Bladed Legacy (3 Blocks) - - LV Requirement 45+ - Monsters LV 85+ [No Boss] [15000 Meseta - 105 MP] Bladed Legacy (3 Blocks) - - LV Requirement 70+ - Monsters LV 115+ [No Boss] [21000 Meseta - 153 MP] Bladed Legacy (3 Blocks) - - LV Requirement 100+ - Monsters LV 155+ [No Boss] [27000 Meseta - 234 MP] Bladed Legacy (3 Blocks) - - LV Requirement 130+ - Monsters LV 175+ [No Boss] [33000 Meseta - 345 MP] \\\**N. CONT.: GRANIGS**\\\ (VOLOYAL AREA) Awoken Serpent (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [De Rol Le] [3000 Meseta - 54 MP] Awoken Serpent (3 Blocks) - - LV Requirement 15+ - Monsters LV 40+ [De Rol Le] [9000 Meseta - 75 MP] Awoken Serpent (3 Blocks) - - LV Requirement 35+ - Monsters LV 60+ [De Rol Le] [15000 Meseta - 102 MP] Awoken Serpent (3 Blocks) - - LV Requirement 55+ - Monsters LV 100+ [De Rol Le] [21000 Meseta - 153 MP] Awoken Serpent (3 Blocks) - - LV Requirement 75+ - Monsters LV 135+ [De Rol Le] [27000 Meseta - 237 MP] Awoken Serpent (3 Blocks) - - LV Requirement 125+ - Monsters LV 175+ [De Rol Le] [33000 Meseta - 375 MP] ---------------------------:**NEUDAIZ**:----------------------------------- \\\**OHTOKU CITY**\\\ (FLYER BASE) *CENTRAL DISTRICT* Mizuraki Defense (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 48 MP] Mizuraki Defense (3 Blocks) - - LV Requirement 15+ - Monsters LV 25+ [No Boss] [9000 Meseta - 60 MP] Mizuraki Defense (3 Blocks) - - LV Requirement 30+ - Monsters LV 35+ [No Boss] [15000 Meseta - 78 MP] Mizuraki Defense (3 Blocks) - - LV Requirement 35+ - Monsters LV 60+ [No Boss] [21000 Meseta - 117 MP] Mizuraki Defense (3 Blocks) - - LV Requirement 60+ - Monsters LV 95+ [No Boss] [27000 Meseta - 186 MP] Forested Islands (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 30 MP] Forested Islands (3 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [No Boss] [9000 Meseta - 45 MP] Forested Islands (3 Blocks) - - LV Requirement 30+ - Monsters LV 40+ [No Boss] [15000 Meseta - 60 MP] Forested Islands (3 Blocks) - - LV Requirement 35+ - Monsters LV 50+ [No Boss] [21000 Meseta - 81 MP] Forested Islands (3 Blocks) - - LV Requirement 65+ - Monsters LV 90+ [No Boss] [27000 Meseta - 147 MP] Forested Islands (3 Blocks) - - LV Requirement 125+ - Monsters LV 175+ [No Boss] [33000 Meseta - 333 MP] (COG: PAVILION OF AIR) *CENTRAL DISTRICT* Sacred Stream (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 45 MP] Sacred Stream (2 Blocks) - - LV Requirement 20+ - Monsters LV 40+ [No Boss] [9000 Meseta - 66 MP] Sacred Stream (2 Blocks) - - LV Requirement 40+ - Monsters LV 65+ [No Boss] [15000 Meseta - 96 MP] Sacred Stream (2 Blocks) - - LV Requirement 70+ - Monsters LV 105+ [No Boss] [21000 Meseta - 153 MP] Sacred Stream (2 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [No Boss] [33000 Meseta - 243 MP] \\\**SHIKON ISLANDS: PILGRIMAGE ROUTE**\\\ (AGATA ISLANDS AREA) Rainbow Beast (4 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 51 MP] Rainbow Beast (4 Blocks) - - LV Requirement 20+ - Monsters LV 35+ [No Boss] [9000 Meseta - 72 MP] Rainbow Beast (4 Blocks) - - LV Requirement 35+ - Monsters LV 45+ [No Boss] [15000 Meseta - 90 MP] Rainbow Beast (4 Blocks) - - LV Requirement 45+ - Monsters LV 55+ [No Boss] [21000 Meseta - 114 MP] Rainbow Beast (4 Blocks) - - LV Requirement 65+ - Monsters LV 100+ [No Boss] [27000 Meseta - 195 MP] Rainbow Beast (4 Blocks) - - LV Requirement 105+ - Monsters LV150+ [No Boss] [33000 Meseta - 333 MP] Grove Of Fanatics (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Adahna Degahna] [3000 Meseta - 51 MP] Grove Of Fanatics (3 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [Adahna Degahna] [9000 Meseta - 66 MP] Grove Of Fanatics (3 Blocks) - - LV Requirement 40+ - Monsters LV 45+ [Adahna Degahna] [15000 Meseta - 84 MP] Grove Of Fanatics (3 Blocks) - - LV Requirement 50+ - Monsters LV 70+ [Adahna Degahna] [21000 Meseta - 123 MP] Grove Of Fanatics (3 Blocks) - - LV Requirement 65+ - Monsters LV 100+ [Adahna Degahna] [27000 Meseta - 189 MP] (HABIARO FORBIDDEN DISTRICT: OLD VILLAGE AREA) Hill Of Spores (4 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 57 MP] Hill Of Spores (4 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [No Boss] [9000 Meseta - 75 MP] Hill Of Spores (4 Blocks) - - LV Requirement 40+ - Monsters LV 70+ [No Boss] [15000 Meseta - 117 MP] Hill Of Spores (4 Blocks) - - LV Requirement 65+ - Monsters LV 110+ [No Boss] [21000 Meseta - 177 MP] Hill Of Spores (4 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [No Boss] [27000 Meseta - 264 MP] \\\**MIZURAKI CONSERVATION DISTRICT: KEGO CLEARING**\\\ (KUGO HOT SPRINGS AREA) Demons Above (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Onmagoug] [3000 Meseta - 42 MP] Demons Above (3 Blocks) - - LV Requirement 20+ - Monsters LV 30+ [Onmagoug] [9000 Meseta - 60 MP] Demons Above (3 Blocks) - - LV Requirement 35+ - Monsters LV 40+ [Onmagoug] [15000 Meseta - 78 MP] Demons Above (3 Blocks) - - LV Requirement 45+ - Monsters LV 65+ [Onmagoug] [21000 Meseta - 114 MP] Demons Above (3 Blocks) - - LV Requirement 60+ - Monsters LV 100+ [Onmagoug] [27000 Meseta - 183 MP] (AGATA ISLANDS AREA) Moonlight Beast - - No Prerequisites --- - Monsters LV 15+ [Zoal Goug] [3000 Meseta - 57 MP] Moonlight Beast - - LV Requirement 30+ - Monsters LV 35+ [Zoal Goug] Moonlight Beast - - LV Requirement 40+ - Monsters LV 45+ [Zoal Goug] Moonlight Beast - - LV Requirement 55+ - Monsters LV 75+ [Zoal Goug] Moonlight Beast - - LV Requirement 70+ - Monsters LV 105+ [Zoal Goug] Moonlight Beast - - LV Requirement 125+ - Monsters LV 175+ [Zoal Goug] \\\**AGATA ISLANDS: SACRED GROUNDS**\\\ (OHTOKU CITY AREA) The Eastern Peril (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Onmagoug] [3000 Meseta - 39 MP] ** The Eastern Peril (3 Blocks) - - LV Requirement 15+ - Monsters LV 25+ [Onmagoug] [9000 Meseta - 51 MP] ** The Eastern Peril (3 Blocks) - - LV Requirement 30+ - Monsters LV 35+ [Onmagoug] [15000 Meseta - 66 MP] ** The Eastern Peril (3 Blocks) - - LV Requirement 40+ - Monsters LV 50+ [Onmagoug] [21000 Meseta - 96 MP] ** The Eastern Peril (3 Blocks) - - LV Requirement 55+ - Monsters LV 85+ [Onmagoug] [27000 Meseta - 159 MP] ** The Eastern Peril (3 Blocks) - - LV Requirement 90+ - Monsters LV 145+ [Onmagoug] [33000 Meseta - 300 MP] ** Forest Infiltration (2 Blocks) - - No Prerequisites --- - Monsters LV 15+ [Adahna Degahna] Forest Infiltration (2 Blocks) - - LV Requirement 20+ - Monsters LV 25+ [Adahna Degahna] Forest Infiltration (2 Blocks) - - LV Requirement 35+ - Monsters LV 40+ [Adahna Degahna] Forest Infiltration (2 Blocks) - - LV Requirement 50+ - Monsters LV 60+ [Adahna Degahna] Forest Infiltration (2 Blocks) - - LV Requirement 60+ - Monsters LV 85+ [Adahna Degahna] Forest Infiltration (2 Blocks) - - LV Requirement 90+ - Monsters LV 145+ [Adahna Degahna] Sinners Banquet (3 Blocks) - - No Prerequisites --- - Monsters LV 10+ [No Boss] [3000 Meseta - 42 MP] Sinners Banquet (3 Blocks) - - LV Requirement 15+ - Monsters LV 45+ [No Boss] [9000 Meseta - 72 MP] Sinners Banquet (3 Blocks) - - LV Requirement 30+ - Monsters LV 80+ [No Boss] [15000 Meseta - 111 MP] Sinners Banquet (3 Blocks) - - LV Requirement 50+ - Monsters LV 110+ [No Boss] [21000 Meseta - 162 MP] Sinners Banquet (3 Blocks) - - LV Requirement 70+ - Monsters LV 150+ [No Boss] [27000 Meseta - 246 MP] Sinners Banquet (3 Blocks) - - LV Requirement 100+ - Monsters LV 175+ [No Boss] [33000 Meseta - 369 MP] (AGATA RELICS SITE AREA) The Holy Ground (3 Blocks) - - No Prerequisites --- - Monsters LV 15+ [No Boss] [3000 Meseta - 51 MP] The Holy Ground (3 Blocks) - - LV Requirement 25+ - Monsters LV 35+ [No Boss] [9000 Meseta - 72 MP] The Holy Ground (3 Blocks) - - LV Requirement 40+ - Monsters LV 45+ [No Boss] [15000 Meseta - 93 MP] The Holy Ground (3 Blocks) - - LV Requirement 45+ - Monsters LV 75+ [No Boss] [21000 Meseta - 138 MP] The Holy Ground (3 Blocks) - - LV Requirement 70+ - Monsters LV 85+ [No Boss] [27000 Meseta - 183 MP] The Holy Ground (3 Blocks) - - LV Requirement 120+ - Monsters LV 175+ [No Boss] [33000 Meseta - 381 MP] \\\**MIZURAKI CONSERVATION DISTRICT: KUGO HOT SPRINGS**\\\ (KEGO CLEARING AREA) Sakura Blast (4 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] Sakura Blast (4 Blocks) - - LV Requirement 30+ - Monsters LV 45+ [No Boss] Sakura Blast (4 Blocks) - - LV Requirement 45+ - Monsters LV 75+ [No Boss] Sakura Blast (4 Blocks) - - LV Requirement 75+ - Monsters LV 110+ [No Boss] Sakura Blast (4 Blocks) - - LV Requirement 100+ - Monsters LV 155+ [No Boss] Cost Of Research - - No Prerequisites --- - Monsters LV 15+ [Zoal Goug] Cost Of Research - - LV Requirement 10+ - Monsters LV 25+ [Zoal Goug] Cost Of Research - - LV Requirement 25+ - Monsters LV 40+ [Zoal Goug] Cost Of Research - - LV Requirement 35+ - Monsters LV 65+ [Zoal Goug] Cost Of Research - - LV Requirement 50+ - Monsters LV 90+ [Zoal Goug] \\\**HABIARO F.D.: VILLAGE**\\\ (SAGURAKI C.D. AREA) Dancing Bird (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] [3000 Meseta - 48 MP] Dancing Bird (3 Blocks) - - LV Requirement 20+ - Monsters LV 40+ [No Boss] [9000 Meseta - 66 MP] Dancing Bird (3 Blocks) - - LV Requirement 40+ - Monsters LV 80+ [No Boss] [15000 Meseta - 108 MP] Dancing Bird (3 Blocks) - - LV Requirement 65+ - Monsters LV 110+ [No Boss] [21000 Meseta - 159 MP] Dancing Bird (3 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [No Boss] [27000 Meseta - 249 MP] Dancing Bird (3 Blocks) - - LV Requirement 125+ - Monsters LV 175+ [No Boss] [33000 Meseta - 360 MP] \\\**SAGURAKK C.D.**\\\ (OHTOKU CITY AREA) Flowery Pursuit (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [No Boss] Flowery Pursuit (3 Blocks) - - LV Requirement 30+ - Monsters LV 50+ [No Boss] Flowery Pursuit (3 Blocks) - - LV Requirement 45+ - Monsters LV 80+ [No Boss] Flowery Pursuit (3 Blocks) - - LV Requirement 75+ - Monsters LV 115+ [No Boss] Flowery Pursuit (3 Blocks) - - LV Requirement 100+ - Monsters LV 160+ [No Boss] \\\**PAVILION OF AIR: TOP**\\\ (SHITENKAKU AREA) White Beast (3 Blocks) - - No Prerequisites --- - Monsters LV 20+ [Alterazgohg] [3000 Meseta - 63 MP] White Beast (3 Blocks) - - LV Requirement 20+ - Monsters LV 45+ [Alterazgohg] [9000 Meseta - 84 MP] White Beast (3 Blocks) - - LV Requirement 40+ - Monsters LV 70+ [Alterazgohg] [15000 Meseta - 120 MP] White Beast (3 Blocks) - - LV Requirement 70+ - Monsters LV 110+ [Alterazgohg] [21000 Meseta - 183 MP] White Beast (3 Blocks) - - LV Requirement 100+ - Monsters LV 160+ [Alterazgohg] [27000 Meseta - 282 MP] \\\**OLD HAKURA TEMPLE**\\\ (OHTOKU CITY AREA) Castle Of Monsters (2 Blocks) - - No Prerequisites --- - Monsters LV 10+ [Alterazgohg] Castle Of Monsters (2 Blocks) - - LV Requirement 10+ - Monsters LV 45+ [Alterazgohg] Castle Of Monsters (2 Blocks) - - LV Requirement 40+ - Monsters LV 80+ [Alterazgohg] Castle Of Monsters (2 Blocks) - - LV Requirement 70+ - Monsters LV 110+ [Alterazgohg] Castle Of Monsters (2 Blocks) - - LV Requirement 100+ - Monsters LV 150+ [Alterazgohg] Castle Of Monsters (2 Blocks) - - LV Requirement 120+ - Monsters LV 175+ [Alterazgohg]
  40. 1 point
    now im playing well! thanks you for your help!
  41. 1 point
    So, this outfit doesn't load at all. How it's supposed to look How it really loads...
  42. 1 point
    I hope to see the ability to increase pa level cap on a per class basis, not just increase pa damage modifiers etc.
  43. 1 point
    The new hitbox size is better in my opinion. It was a bit too overpowered before. It's still the best tech to use for the knockdown effect or the TP debuff, and it still has more power than Ra techs. Plenty of situations where it's worth using. We almost never used Damgrants before since Grants beat it in nearly every situation. Now in addition to using Damgrants more on groups of dark enemies, we have Nagrants for dark enemies that are lined up. You want to talk about overpowered techs that are spammed most of the time? That would be Megido. It's the best tech right now for 90% of situations in S4. Totally broken.
  44. 1 point
    Here's my kitty Yoda > ^.^ < I'll ask my cat is Lord Vader really my father? he just meows @ me demanding more food and attention!
  45. 1 point
    This is my boy Mac. He snores while he's awake and always makes sure to sneeze directly at your face. 10/10 good boy.
  46. 1 point
    This is my cat, Buddy the Cat. You have to say the whole thing, even if he doesn't recognize it as his name. He isn't very smart, but at least he has eyebrows and is cute.
  47. 1 point
    I think it would be desirable to see as much informations as possible about what we did, for example : - Number of time we ran a mission, in all rank - Number of monsters killed (total and also very detailed, like how many badira lv 15, lv35 ...) AND, for the more important loot, what I looted. Example : 107x Bafal Bragga killed in S, 5 ragnus obtained, 89 in S2, 1 Pakuda obtained. - Overall number of kill which each kind of weapons - The total of meseta obtained and spent in NPC/player shop We can add other things surely, but for the moment bestiary and missions should be a priority (at the right moment, of course). Nothing new under the sun, but it is always useful to be able to get an idea of all that has been done.
  48. 1 point
    Do you want to have really good controls for PSU? Then this guide is for you. It's rather complicated but I will do my best to provide all files/information. The controls: Character Movement = Left Stick Camera Movement = Right Stick Menu Navigation = d-pad Autorun = Left on d-pad Autofollow = Up / Down on d-pad Chat Shortcut List = Right on d-pad Accept / Pick Up Item = A (Hold for delayed turbo) Cancel = B (Hold for delayed turbo) Main Attack = X (Hold X & A for Turbo Main Attack) Secondary Attack / Item Sort = Y (Hold Y & B for Turbo Secondary Attack) Camera Reset / Sidestep / Page Left = LB Bottom Action Palette / Page Right = RB Unit Page Change = Right Stick Click Item Palette = LT 1st Person View = Right Stick Click Toggle for Player Info Above Head = Left Stick Click Ice Break (turbo left and right movement) = Menu/Start Button (Hold this button while frozen to reduce your freeze time by half) Notifications = View/Back Button *Note* Page Up & Down can be used to quickly scroll through your inventory and partner card list. Page Up = LT Page Down = RT SUV / Nano Blast (both attacks together) = Guide Button while holding RT Sit Lobby Action (Alt + F1) = Right Stick Click while holding RT (Used against Mother Brain / Dulk Fakis Form 1 to prevent being pushed by energy wave) Casino Slot Machine Lever Pull = Right Stick Down while holding RT Player Information Menu = Guide Button Item Menu = A while holding RB + RT Map Menu = Right Stick Click while holding RB + RT Party Menu = B while holding RB + RT Mail Menu = Left Stick Click while holding RB + RT Partner Card Menu = d-pad Right while holding RB + RT Chat Shortcut Menu = Right Stick Down while holding RB + RT Public Chat = View/Back Button while holding RB + RT Party Chat = Menu/Start Button while holding RB + RT Public/Party Chat = Guide Button while holding RB + RT *Note* The following 12 buttons are for changing armor and weapons quickly. They are set to turbo so you can hold the button down and it will switch asap. Fire Armor = View/Back Button while holding LT (Turbo) Ice Armor = Menu/Start Button while holding LT (Turbo) Lightning Armor = X while holding LT (Turbo) Earth Armor = A while holding LT (Turbo) Light Armor = Y while holding LT (Turbo) Dark Armor = B while holding LT (Turbo) Weapon 1 = View/Back Button while holding RT (Turbo) Weapon 2 = Menu/Start Button while holding RT (Turbo) Weapon 3 = X while holding RT (Turbo) Weapon 4 = A while holding RT (Turbo) Weapon 5 = Y while holding RT (Turbo) Weapon 6 = B while holding RT (Turbo) Neutral Armor = Right Stick Click while holding LT *Note* The following 6 buttons are for changing armor and weapon at the same time quickly. They are turbo so you can hold the button down and both armor and weapon will change asap. Fire Armor & Weapon 2 = View/Back Button while holding LT + RT (Turbo) Ice Armor & Weapon 1 = Menu/Start Button while holding LT + RT (Turbo) Lightning Armor & Weapon 4 = X while holding LT + RT (Turbo) Earth Armor & Weapon 3 = A while holding LT + RT (Turbo) Light Armor & Weapon 6 = Y while holding LT + RT (Turbo) Dark Armor & Weapon 5 = B while holding LT + RT (Turbo) ------------------------------------------------------------------------------------------------------ Changing elemental armor during hold techs: For fire & ice armors: While holding X or Y, press the usual button to change armor without holding LT. For example, Hold X to do the hold tech, and while you continue to hold X, press the View/Back Button to equip fire armor. For the other 4 elemental armors that are normally on the face buttons (X, Y, A, B), use these buttons instead: Lightning = Guide Button Earth = Left Stick Click Light = Right Stick Click Dark = d-pad Left *Note* If you are using a turbo or autofire profile, this will not work for those buttons. ------------------------------------------------------------------------------------------------------ /who Server Command = Left Stick Click while holding LT /reload Server Command = Left Stick Click while holding LT + RT *Note* The following buttons are proper chat shortcuts. Depending on how many times you press the button, you can do multiple different versions. For example, hold RB and press the View/Back Button once to say "Thank You". Hold RB and press the View/Back Button twice quickly to say "Congrats". You can edit these to say whatever you want. Chat Shortcut Buttons 1~5 (1~2 or 1~4 button presses): Left Stick Click while holding RB (1): /os Left Stick Click while holding RB (2): /os {gre}BRB Left Stick Click while holding RB (3): /os {gre}AFK for a bit Left Stick Click while holding RB (4): /os {gre}AFK for a while View Button while holding RB (1): {ora}Thank you View Button while holding RB (2): {ora}Congrats Menu Button while holding RB (1): {ora}(^_^)/ Menu Button while holding RB (2): @1{ora}Yahho~! (^_^)/ Guide Button while holding RB (1): {red}SUV Activate! \(^_^) Guide Button while holding RB (2): {red}This way Right Stick Click while holding RB (1): @2{ora}Is it OK to join? Right Stick Click while holding RB (2): {ora}Thanks for party ------------------------------------------------------------------------------------------------------ Controller Profiles (To change profiles, use the controller commands listed below or right click on the JoyToKey desktop icon and select them from the list. When you change profiles, an image will be displayed in the bottom right corner letting you know which one is active.): Standard = Guide Button while holding A + B Turbo X = X while holding A + B Turbo Y = Y while holding A + B Turbo XY = Menu/Start Button while holding A + B *Note* The following 4 profiles are ideal for AFK photon art leveling. Autofire XY = View/Back Button while holding A + B (Press X or Y to toggle Autofire ON / OFF for that button.) Autofire X & RB+X = Right Stick Up while holding A + B (Press X to toggle Autofire ON / OFF for the main attack on both your left and right handed weapons.) Autofire X & RB+X Front = Right Stick Left while holding A + B (Same as above, but also walking into a corner. Set the in-game option for Lock-On to Click, and activate lock-on, then press X. You will automatically use the main attack on both your left and right handed weapons, while constantly positioning yourself into the corner in front of you.) Autofire X & RB+X Back = Right Stick Right while holding A + B (Same as above, but with your back to the corner.) Slot Machine = Right Stick Down while holding A + B Slot Machine Profile Controls: Insert Coin = A (Hold for delayed turbo) Slot Machine Lever Pull = X (or Right Stick Down while holding RT) All-in-one Slot Machine Button = Y (Hold Y until all coins have been inserted, then release Y for lever pull.) If you want to use these controls for yourself, follow these steps:
  49. 1 point
    Honestly this is why Sega should be bought by Nintendo or something, this isn't shade at Microsoft they're just the platform of choice for this. This is shade at Sega's idiotic decision making that has been plaguing their games for ages now. For one, Most people who wanted to play PSO2, have already or are currently doing so. Secondly, limiting yourself to the Xbox platform only sequesters your sales focus to an already very limited group left of people who'd want to limit themselves to a console, especially since not everyone wants to use windows 10 to play it either. Furthermore, we already know that SoA is absolute garbage at maintaining their own servers, keeping out cheaters that ruin the game for everyone, AND that SoJ has been outwardly xenophobic about content updates to western servers. Even if they release it fully updated to the current version, it'll fall behind very fast. Like...we learn from the past but does Sega? Honestly this might seem petty but they took so long to release the western version that I hope it flops, screw em.
  50. 1 point
    Hello Folks! First off, for those of you that have our old client, that you used to live, you can already head over to our Download section to acquire the patch for live -> rewrite. Alternatively, opening the launcher will also auto-update your game. To create an account, you have to be at the login screen in-game and you don't need much else than a username and password in mind. Fill in the login page, only with your username, type _n after it, this tells the server that you're wanting to register a new account with that name. For your password, simply put in the password you want. you don't need to append anything to this. Hit log in, and the server will tell you that you successfully created your account. After this, go back to the login screen and remove the _n Log in, make your character, away you go, neeowwm.
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