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Showing most liked content since 05/17/2021 in all areas

  1. I’m usually not the type of person to have a serious take on content in Clementine. Most of what I post in the discord or in game is played up as a character, aside from my past piss-drunk rants or whatnot. I’m putting my shenanigans aside and want to be taken serious on this topic. This post is going to be a general review on the custom event mission Illuminus Collusion. I’ll then go into mass-detail on general gameplay and balance changes that I think need attention. Keep in mind this review is my opinion. I don’t know EVERYTHING about PSU or Clementine, but I feel like I have enough ex
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  2. Yes I agree, we'd had concerns about it being too much of a drag after the first few times. It's worth noting though that there is still some things that need discovering about enemy spawns and their behavior, specifically their spawn size and radius. Spawning anything inside of those corridors or tight spaces often ends up with enemies out of bounds. This is partly why a lot of these areas only have one or two enemies, and the larger rooms have fuller spawns. Unfortunately it's a bit too late to go back and change some of it. I was going to move the key for the first Grass Assassin box closer
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  3. Regarding the loot: I think that having something guaranteed is a good idea which must continue, provided that we do not abandon the RNG; putting the context of the event aside, I do not imagine that we can have the guarantee in one way or another to build a top pallet. In my opinion, it is necessary in balance, to the advantage of the RNG. Concretly : x is the best weapon, y is the second one. X is rng, y guaranteed if you play enough. For exemple, in z event your Eternal Psychodrive is RNG but you can have one 15% weaker if you spend like 15-20h spamming this or that. On a side note, I think
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  4. We put together a getting started guide, aimed at covering off some of the most commonly-asked questions new players have: https://psu-clementine.net/wiki/index.php/Getting_Started_with_Clementine
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  5. How can you shed tears when a suggestion is written in such a competent and polite form?
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  6. Looks like the Crozara. It has the same base stats as the Beefkebob Raria, apart from tech requirement.
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  7. Somehow it's crozara
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  8. When maint ended, I immediately rushed in game to try the event out on S2 difficulty (it was kind of late for me, but I wanted to at least see what it was like before I went off to sleep). Block 1 was a bit crazy with the hordes of enemies, but it felt like maybe I could handle it if I really learned the mission and played at my absolute best. Block 2 quickly dashed those hopes. By the end of Block 2 I found myself describing the mission as "Can't see myself playing this event, it is just not fun." to a friend and then I abandoned and went to sleep. The day after, I thought that I should
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  9. The tree setup were in an event previously, so i feel like if i see a tree in an event from now on. Prepare the attack button, and the itchy trigger finger, because oh boy, i'll chop some tree down. ^_^
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  10. There's currently no easy way to export game models to a readable format, but you can use NinjaRipper to grab a dump of the scene, which usually includes T-Posed models of NPC's, Characters, and Enemies. You will have to do some clean up in something like Blender, since it grabs a lot of garbage from the scene. This is how we grabbed our character models for VRChat in the past, so hopefully it can be applied here as well.
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  11. Hello everyone, you probably don't remember me.. that's because none of you have seen me around since i wanna say all the way back in Feburary & March.. There has been a reason why no updates to my RP stuff has been Happening.. and it's rather Simple.. i left.. i left when a friend of mine left. And i have not really had an interest in coming back. I still am grateful that this game has been brought back. But i've been doing other things, and do not see myself returning. I agreed with some of their points. But that's in the past, and we've moved on. May Clementine continue to bring life to
    1 like
  12. I knew about being able to interrupt RM's attacks. To make things a little more clear, as a fighter, if you're agroed by RM specifically the timing window to try and dodge his attacks are small, especially if you've been hit and he's still attacking you. I agree with you that a boss fight should be a boss fight. It was really the other factors (the damage gates and the traps) that made the boss fight insufferable as a fighter. I also have to agree that if Howzer and RM could be CC'd infinitely it would render these enemies as a boss fight pointless. I kind of jumped the gun out of frustr
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  13. Thanks for the feedback and effort on coming up with more ideas to improve the grinding system. Obviously, dealing with a system in a game that we don't have nearly any control over is difficult, but we'll be discussing ways and methods that are feasible for us to do server-side to improve grinding without removing the difficulty or rarity of having a 10/10. We know it doesn't feel fun or good right now, but unfortunately it's the system SEGA has left us with and we have to figure out how we can change it within the realms of possibility for us.
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  14. Firstly, as a foreword, I want to clarify that this is a discussion. I won't claim that I have all the answers to the topics I will be discussing below, but I'd at least like to bring some of my ideas and lite criticisms to the table for consideration in order to make some classes better or just more enjoyable to play, if they're possible to implement. I'd also like to say that I'm very happy and impressed with how far Clementine has come as a server and where it's going. Kudos to all the admins, moderators, and supporters for getting the server to where it is now; it's already better than off
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  15. yo, thanks a lot for this. The mission list is something i was looking for specifically. Lots of places to go, but i had no idea how to get there.
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  16. I'm not so opposed to Acrotecher getting 30 skills on its own - but I would be opposed to them getting both 30 skills and S RCSMs. S RCSMs are currently only usable by two types (Guntecher and Acrofighter), and they feel like a big part of Acrofighter's identity. Giving those away to AT as well while simultaneously making AT better at striking is a bit much, I think. Giving AT 30 skills on its own would just make me think "huh that's cool I guess, maybe I'll try that type sometime (except not because I'd run into the 36 PA limit)"
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  17. Now when you said that I remember another annoying thing about this person, that just wiping my ass with thousands explosions, and this thing is: "I don't see it" For example you told them how to where to get title rewards, went to their room and said what option to choose to obtain title rewards and after hour of not responding they saying: "there's no this option in my visiphone" and until you make screenshot with GIANT ARROW following to the title option, they will not see it. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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  18. *Walks near recharge cube* Look, this is best friend! Go next to best friend! Look best friend talk on you screen now o.o! Best friend says press enter (idk the controler input) to accesss best friend's hugs <3 Best friend hugs you, if you pick "All weapons!" o.o Then best friend asks, "Do you need hug?" Pick yes <3 Done Pawstic* Sowwwyy had tooo! o////o I see what you did there! So it means, you already got one? :3 One step closer to your dreams haha
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  19. PP? Have no idea what it is. What press to hug? Doesn't work. Any screenshots? On clem I met so many guys who think they're girls, even Skittles turned this way, so why I can't think I'm mountain lion, it's not most crazy idea xD Where is that plastic surgery clinic I should visit for fluff transplantation, pawplastic, and tail enlargement? ahahaha xD
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  20. Like i said we're not the mommy birds :3 Of course i'd try to do my best (and hopefully the others too), to give a hand. But no one going to say, you must baby sit anyone, if the person simply can't understand the... "You new best friend is shiny box! Hug best friend! Then friend hugs you PP" Wait... that sounds nasty.... Anyways... if something like that (preferable less nasty ^_^*) is too hard to for them to understand, then move on. Others might be worthy for your time, and so they will appreciate your generoucity! No doubt! i'd reborn as a feline :3 a gracious, noble fluff ba
    1 like
  21. But how? How to be patient when you many years explaining with screenshots how to add photon charge on palette and use, and person's still don't, and when you ask them why they still idle and don't restore their pp with photon charges you getting answer "Photon Charge? Not sure what it is." How to be patient when they getting lost in Dallgan viewing plaza, where is one small round room and one door? First time I thought they pranking me, but this prank leasts too long to be prank, it's just torture now. Plinknas are still best lifeform in the entire universe.
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  22. This is something we've talked about recently on trying to resolve, specifically the whole "you can only get this item on this rank". Now, we do have a system involved called the "Tier-down" system where when playing on any rank above C, you have a chance to roll the previous tier drops (e.g. Playing on B rank and rolling C drops on a box). We're kind of limited on box functionality right now, but we'll likely be attempting a revision of them that can allow us to keep items in the box while going up the ranks. For example, we'll hopefully be able to introduce an item in an S2 mission box, and
    1 like
  23. @SHOTGUN o.o Some people tend to ignore the charger cube at the end, but only, if they're confident enough, that they can redo a mission without restock and recharge. But i don't think i've ever seen that people who would be like, doing absolute nothing, if their PP run out, just stay idle. Though, i'm more than likely not pay attention on the battle field ^_^* Just scan where to hit, or what's the hp of the allies. (if i'm AT) Hmmm, that reminds me something, i'll going to PM you, when i've inspected one of my "team mate" ^_^* Which they should, since armors
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  24. Snipping this bit to comment on it: This feels a lot like how the better Sega events were done (Firebreak, Lightning Carnival, Absolute Zero, etc), and I absolutely love the idea! I'd even be down for some kind of "planet takeover" sort of thing, where you can follow a line of missions around Neudiaz or Moatoob (for example), and at the end of the 3-5 mission loop, you're back at the flyer base in the city with a fat stack of rewards. Not sure if that was the kind if thing you were thinking about with this part, but I had the thought and wanted to share!
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  25. I'm broken. Person's playing PSU 5th year, they don't know how to use photon charge. When pp runs out they just do nothing and waiting for regen. They don't use charge cube after quests because it's better save some meseta. And they're not poor, over a million, and I always ready to share meseta with them. 70 lvl and not a single tech is leveled past 10 lvl, HOW THE FUCK ITS POSSIBLE? Dying 10 times a minute is ok, because start armor and "I'll check shops later", later never happens. Tried to buy and make a gift, they just put it somewhere and can't find, maybe sold. Gatheri
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  26. Not so wrong, prototype versions of it wasn't listed on wiki
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  27. Check out this video made by GazRawr! You'll be able to s-rank the event mission in no time. ;D Also, definitely keep an eye on the wiki for information on the events too. Heaps of info there: EVENT PAGE: https://psu-clementine.net/wiki/index.php/Event_03:_Spring_2021 MAY UPDATES PAGE: https://psu-clementine.net/wiki/index.php/Updates/May_2021 Sometimes the wiki isn't always 100% up-to-date, but for the latest latest info, also check out the #announcements channel in the Discord sever.
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  28. Now this is criticism feedback i like to see more often.
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  29. Event is at paracabana coast, Parum, route you can check at the clementine wiki or wait someone near teleport lady so they can bring you
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  30. I do not know if you talk about the game in general OR the event in your The State of The GameTM part since you base your arguments with example from the events like it was all the game, but anyway... Facts are : it is possible to easily complete a S2 mission with lv150 monsters in 5 minutes. And we are currently level 100. What's hard in that ? Also, for the event, best time is around 10m for a full team, 20m duo. Like you say so again, don't see the point to point out an exagerate difficulty About gunmaster : Possibly. But the time you use twin mayalee for debuff
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  31. The NV prototype gives the weapon a Variance value of zero, and doesn't affect the elemental percentage at all. https://psu-clementine.net/wiki/index.php/Prototype_Weapons_System Variance is what causes the varying damage numbers when using a weapon - if you've ever used an Ank Piko you'll have noticed that its damage numbers are effectively completely random. Reducing Variance to 0 means that you'll hit the same amount of damage with each hit.
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  32. I wondering eversince the prototype weapons got added, would the armors have prototype versions later too? Such like... improved def, mst, or eva, maybe +1 end? And super rarely, an in-built resist unit prehaps (of course it cannot be any of these: buffs, debuffs, and incap)? Any answer is welcome Edit: No longer off topic, okay maybe it is, but not in my book anymore ^_^
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  33. Now you can use consumables using one key with shortcut without dealing with pallette
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  34. That's why you have no problem with this quest, you just accustomed to suffering and unexpected death an infinite number of times. On the other hand, I cannot call this quest annoying, the only unpleasant part is Grudes, quest is played quite comfortably, which could not be said about the event that was on Christmas. They even found model of Vol brothers' after being destroyed by Laia and used it original way. And at the end there is a rare location that sometimes appears. We can say that for the first quest, this is an ideal design that looks no less professional than from SEGA, or ev
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  35. You should have know better, than staying under a coconut tree, and shoot the coconut. ^_^* This kind of death, feels like a death in Noita :*D
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  36. O_o coconuts killing you if they drop on your head. now the joke about the statistics of sudden deaths from falling coconuts looks less funny
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  37. And that is why were it so suspicious, i mean. That big big big box needed a way to be open o.o Okay i admit... i tought at the first time i will end up next to the trasure box at the end, like after the mission a wrap will lead me there, and then yey, big loot chanse? :3 And i felt like, hey it's not right o.o at the end The next time it was like.... Ohhhh, it needs a key lol So i've took my tiny brain to good work, and found it easy. ^_^ However... i feel a bit bad for each time i open them :(
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  38. I really would like to 3D print some of the PSU character and enemy models. If anyone knows how to extract these or somewhere i can download them from that would be great. Even if they are in a T or A pose is fine, as long as i get access to the model i can make it do what i want. I would love to make a bunch for myself and to give to others. If anyone can help me get some 3D models i wouldnt mind making something for you, depending on how far you are i may or may not ask for at least some shipping cost. if this is the wrong place in the forum to post this let me know
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  39. omg, how did you even manage to find all this? In max attacks, at least through glasses, you can see everything, but here it is just at random, I would never have thought of shooting a palm tree myself, although the handgun in the vendor can be considered a hint.
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  40. Aaaah a lil' army of 3D printed Phantasy Star action figures sounds AMAZING. You wouldn't happen to have an Etsy store would you?
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  41. Seems like you've got your wish. My personal attitude towards the grinding system is mostly the same as Fruzsina's - most S rank weapons I'll get to 5/10 for a cost effective boost, maybe 7/10 on things I know I'd use for a long while. From what Marm has said in the development posts, I think the intent of the developers is to keep S rank 10/10 weapons as rare and special.
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  42. Ohh well, isn't the end of the world, especially if touching the system of it could cause other issues. ^_^ Let this topic be a lesson, for those whom about to do the same mistake as i did. Thank you for taking time to answer.
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  43. By 'leveling is easy' I wasn't referring to challenge, but that I never found leveling to be tedious or too slow. I've leveled three characters to >=75 before the catchup exp boost or the exp tickets and never really had a problem with the leveling experience. 'empty' is about the opposite of how I'd describe my initial climb to the level cap - it was filled with me experimenting with and leveling different PAs, trying different missions and learning how the game worked over time.
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  44. Frankly, all I can say is that we have no control over how the Heaven Avenger weapons operate and it is completely handled by the client on how it interacts with the bullets. Any sort of forced interaction like mentioned originally (it operating like in PSO) would be done server-side and we try not to do that because it can make the client unhappy and cause other things to break.
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  45. I see posts like this and I am just extremely puzzled by them. My experience of things is quite the opposite - leveling is easy. You hit up Fantastic Voyage and the exp just flies. I even went 97->98 on Fantastic Voyage *B* while leveling my Assault Crush. Patches happen, and people hit the new level cap the day after - maybe a few days for more casual players. And now they just introduced the catchup boost and the 25% exp tickets. Rushing people through the early difficulties will make the experience worse for new players, as will removing level requirements. The game is currently
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  46. Well, before the update, i felt like i shouldn't grind, because i'm not lucky in general. ^_^* Also looking at the 200-400 grinds for 10/10 a weapon.... Well... i don't think it's be like that hard, with the correct grinders. Because 10/10 weapons were exist before the update too. (Also true that not in my armory ^_^*) That being said, those whom didn't wanted to risk, now got a chanse to get their weapons grinded. And technically, that's why some people pushes their grinders out, for quick meseta. But i would save the grinders for better things too. Now i want to point somethin
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  47. yea yea yea here it is Bando's HD Enemy Texture Pack v1 shout out to Agrajag and Shadowth for creating the tools needed for this to come to fruition. This is the first pack I'm releasing of my personal PSU upscale project that I've been working on in my spare time. There will be an updated v2 that will have the bosses and enemy effects up-scaled as well. As always make sure to make a back up of your data folder before doing any editing. The AI I used was ESRGAN with a 4x upscale model, plus all alpha layers and mipmapping have been kept intact. Install Instructions
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  48. We seem to get a lot of people asking how to play the game in window mode and borderless fullscreen, so I'm going to create a simple guide for those that need help. First off, download the custom resolution files from the download page of the forum https://psu-clementine.net/community/index.php?/client_download/ and extract the one you will use into your Phantasy Star Universe Clementine folder. Use Winrar or 7-Zip to extract the file. Next, go into your game options and make sure 32bit is selected and the resolution is set to 1280x720. Also make sure you have window mode checked.
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